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World at War 2 Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 8 9 10 Next All
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 27 2011 15:37 GMT
#5
/in!

Nuclear weaponry!
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 29 2011 21:41 GMT
#45
I should warn everyone. This is a caller game, which means I get to try a completely new style of playing. Anyone trying to apply meta to me this game will be making a mistake, and will probably get nuked as a result ^_^
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 29 2011 22:01 GMT
#48
On June 30 2011 06:57 iGrok wrote:
Show nested quote +
On June 30 2011 06:41 GMarshal wrote:
I should warn everyone. This is a caller game, which means I get to try a completely new style of playing. Anyone trying to apply meta to me this game will be making a mistake, and will probably get nuked as a result ^_^

Just for the record, I am nuking GMarshal first, because he is the CONSPIRATOR


Looks like I've been caught

##Nuke: iGrok

My counter batteries await your retaliation. I have formed a coalition with three other people who will retaliate on your allies if any dare target me. Bring it bro, I'm not afraid of nuclear warfare!
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-06-29 22:26:08
June 29 2011 22:19 GMT
#50
On June 30 2011 07:10 iGrok wrote:
AHA! You have fallen into my trap!

##Hack: Gmarshal

Watch, as your Nuclear Missiles REVERSE COURSE and destroy your entire country!

Hahaha, I made you expend your hack! It was only a cruise missile! No damage would have been done.

(well except for the retaliatory strikes I expected everyone would launch. Those would have hurt someone, I'm sure ^_^)
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 01 2011 02:20 GMT
#68
/out.

Too many real life concerns atm to focus on mafia. I may or may not rejoin depending on how this weekend turns out.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-07-02 05:14:35
July 02 2011 05:11 GMT
#80
EDIT

Lets wait till tomorrow at least. Forgot about something -___-
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 02 2011 11:11 GMT
#84
It seems like I'll be able to do this.

Probably.

/in

Worst comes to worst I nuke someone and get killed in retaliation or something ^_^
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 00:01 GMT
#114
On July 05 2011 07:18 Palmar wrote:
I can't have you waiting like this

/in

Oh, well then.
##Nuke: Palmar

My work here is done. (seriously, I'm considering the possibility of starting the game with nuclear war. For giggles)
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 00:43 GMT
#120
Conspirator has this game in the bag. Easily. Its just a matter of when.

I say we can hit the radiation cap by night 1.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 01:44 GMT
#124
On July 05 2011 10:42 Mr. Wiggles wrote:
Required Reading:

http://en.wikipedia.org/wiki/Mutual_assured_destruction

Don't worry, no one else will have the guts to nuke ME

(in before getting nuked 5 minutes into the game)
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 03:11 GMT
#128
Yay?

Just as I'm getting ready to go to sleep too.

I guess I'll sit here and f5 until I get my role and *then* go to sleep

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 04:13 GMT
#142
Mutually Assured Destruction: Why we are not "nuking scum until they glow"
[image loading]


There is a shiny little counter that counts the radiation level as we shoot and causes everyone to LOSE if we shoot wily nilly, furthermore a free shooting environment encourages people to fire at will, which will only result in one thing, many many innocent townies glowing as a result of bad reads. This is exactly what the mafia needs, and what I will not allow. Firing protocol is as following, no one, and I mean no one fires without at least a majority (50%) of the town consenting to it by posting I agree to the nuke of Playername when we have 50% agreement, the person who posted the motion fires at the designated target, and boom. This serves two purposes.

1.) it means nukes have to be discussed, rather than the disaster that was WaW1 with people firing at will and scum laughing
2.) It limits the number of nukes and avoids retaliation + a rising counter.

To enforce this policy, anyone who fires a nuke with out consent will be immediately counter-nuked, by anyone who is around, we must not allow ourselves to fall into chaos.

Furthermore, we will all agree to nuking confirmed liars, confirmed scum and lurkers, if there is someone who is lying we will all agree to the nuke with no hesitation. Lets not let the mafia pull a caller this game, ok?

That is all. Yours faithfully
JFK
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 04:32 GMT
#151
On July 05 2011 13:27 sandroba wrote:
@GM your enforcement of the policy leads to exactly the scenario you are planning to avoid with your policy. This voting you are proposing, while nice is never going to happen.
Just don't fucking nuke until we have good info to analyse. Save your nukes today. Don,t fucking counter nuke before considering very hard if the player who is nuking you is scum.


I'm going to make it crystal clear. If anyone fires a nuke without consent he is getting nuked. Period, and no one is going to nuke me for it, because its a logical policy. We will not have the nukefest that was WaW. Some people only understand death threats, well this is one. No one is firing with out town consent.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 04:41 GMT
#154
On July 05 2011 13:37 Coagulation wrote:
I have Nukes. Alot of them. Scum are going be nuked excessively as long as im alive. Also your death threats are meaningless to me. I am Un nukable. Anything you send at me will only rain on my neighbors.

Thats ok. Thats what lynches are for!

Hello Mr. Conspirator!
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 10:55 GMT
#199
I agree with sands plan, as its quite similar to mine, and its stops the random lunacy we are likely to see.

Palmar, go read Bang Bang mafia, and both of callers games where everyone had guns before deciding that "everyone using their discretion is good" townies are by definition stupid and are going to end up shooting each other because "he is scum, my gut says so" followed by "oops he flipped DT, oh well he was being scummy" followed by "oh no, now someone else is nuking me, because I nuked the dt". Towns are stupid, work on that assumption when planning.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 11:18 GMT
#211
@sand, I still think counternuking is better, we just fire one nuke and forget about the person, if we policy lynch people then that lynch fails to provide any information, as *everyone* is going to vote for that person. That combined with the fact that random nuker's are sadly probably town, it also means we wasted a lynch. If we just fire a nuke we can forget about that person and concentrate on lynching scum.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 11:40 GMT
#227
I'm going to throw this out there.

Don't fire counternukes unless nukes are aimed at obviously pro-town players.

Why? Because counter-nukes are all that is stopping an axis victory near the endgame, as if we use up all our counternukes and the axis hold on to some, then as soon as the numbers are close to even, (say 8 vs 4) and the daily lynches have exhausted our nuclear arsenal, they will just win by nuking 4 people and shooting down counternukes, so, if you have the ability to shoot down nukes and a nuke is shot at a somewhat scummy player, even thought the shooter will have to die for his crimes, consider letting his nuke land.

Obviously if its aimed at a pro-town player then shoot the nuke down, but otherwise it might not be a terrible idea to let it land.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 11:48 GMT
#231
On July 05 2011 20:44 Palmar wrote:
Show nested quote +
On July 05 2011 20:35 Mig wrote:
Palmar yes it would be unfortunate if there were some great scum hunter who was shitty at arguing and couldn't get his point across but at the same time we are preventing all the people who are shitty scum hunters from firing randomly into the town.

You are basically arguing it is better for everyone to work alone instead of as a team, which cannot possibly be correct.


I want the option to be there.

As I've said, if it's a terrible shot, we'll stop it. And for the most part, the discussion will be focused on the lynch. I don't agree, can we now drop it, as it certainly looks like no one is going to be firing their missiles like retards and we're shitting up the thread?

In general terms, working as a team is the better options, but we don't know who's leading that team, there needs to be induvidual thought. But as I said, I have much less problems with the plan you've proposed than GM's original one which was basically:

"Let's nuke the fuck out of everyone who lurks, and everyone who nukes too"

That really bothered me.

But I'll agree to disagree if you will.


Fun fact, my plan was based on mutually assured destruction, which historically works

Also, nuking lurkers is just like lynching lurkers, it obviously requires town agreement, you don't just nuke random people.

I don't see what bothers you about my plan, its a way to control nuclear weaponry, and ensure scum are dissuaded from ever firing.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 11:52 GMT
#233
On July 05 2011 20:49 Palmar wrote:
Final words on the whole discussion.

I'll pretend to go with your plan at the moment, as I'm a non-factor in it anyway.

I sure as hell hope that people have the balls to nuke later in the game before a mafia infested town council leads us to hell.

/sigh

much like the "mafia infested" town controls the lynches too, right? Thats the beauty of the thing, we are all voting for who to nuke.

I propose one amendment though sand, lets not force ourselves to shoot, make it a majority vote. 50% of the town has to agree or its a no nuke, to avoid the "everyone votes for someone different" syndrome. It also means people have to be persuasive and someone can't get stupidly killed just because 4 people are derping.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 12:21 GMT
#239
On July 05 2011 21:18 sandroba wrote:
@GM I don't agree with majority. It requires people to be very active and with the 24hr deadline I think we will end up no lynches most of that time and that fails to abuse the mechanics of this game. We can derive usefull information from a non majority lynch regardless, so I don't think it matters. Majority lynch benefits mafia more than town imo.
@curu since who will be nuking does not matter we can change it to have people volunteering, but that also has its problems. Also observe that many scum players as well as blue roles have 0 nukes, so mafia killing the players that declare no nukes, while having a better chance to hit blues, also throws more suspicion the mafia among them. Works kinda like the zodiac list.


Forcing ourselves to nuke is only going to end up with more dead townies, and it forces activity. We should 100% not be forcing ourselves to use nukes, that only helps the conspirator. I'd rather no nuke than have us do a really tentative lynch with like 3 people voting for the person, as that will probably not provide any useful information and likely end up with a dead townie.

I really think majority lynch is the way to go with this one.
Moderator
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