• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:47
CET 23:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1994 users

[G] Hiya 4-fact Timing

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2010-11-22 01:42:42
November 21 2010 09:36 GMT
#1
This is an awesome tvp mid-game 2-base all-in that Hiya used against Shuttle back in 2009 Proleague.




By cutting a lot of SCVs, the build allows you to move out with 8 tanks, 4 vultures, and 4 marines at about 8:05. It is safe against any kind of early game cheese other than a toss who rushes straight for DT, making only 1 or 2 goons and skipping the range upgrade.

Back in 2009 I had to watch the above VOD several times and do a bunch of tests in single player to figure out how to execute the build exactly as Hiya did it. I wrote all the steps down in a notebook. When playing on Fighting Spirit in the iCCup ladder, I would win something like 9 out of 10 games with this build. Even though I was only B- high, I never lost against an A- level foreigner when doing this build for the first time vs them. Since I don't ladder anymore, I thought I'd share it with the few TL terrans left that still do. Here it is, just as it's written in my notebook:

-12 refinery
-16 fact
-27 cc (26 if scouting SCV dies)
-one SCV after second tank (30 supply), then cut SCVs for siege upgrade, e-bay, third tank, and second factory
-cut SCVs for turrets (4 max), tanks 6 and 7, factories 3 and 4, academy, 8th tank, vulture speed upgrade, 4 vults, mines upgrade, comsats
-when you move out at 8:05, your supply should be 60/68
*note* you never take SCVs off gas

The BO is not precise since I don't include when to make depots, but with a bit of practice you should be able to figure that out on your own. Note that this build is most effective on Fighting Spirit, since you can float your e-bay and barracks to the protoss as you move out and wall off at his natural, as seen in the VOD. After that, he will either do one of two things: he will suicide his whole army in an attempt to break your contain, or he will try to recall in your main. If it's the latter, you need to move a bunch of your units back to your base in time to defend.
foppa
Profile Blog Joined July 2008
Canada451 Posts
November 21 2010 17:50 GMT
#2
after turrets, doesnt seem like it is such a fast push :s cutting 4 scvs shouldnt give you some sick timing. do you have reps?
i can take you
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 21 2010 18:12 GMT
#3
Sorry, I don't unfortunately. And you're definitely cutting more than 4 SCVs.
foppa
Profile Blog Joined July 2008
Canada451 Posts
November 21 2010 18:23 GMT
#4
yea its just that i only watched the vod and from that i can see its a good build vs fast arbiter. but, its pretty blind against early gateway builds. the factory timing wasnt all that special it was just the lack of gateways on shuttle's side
i can take you
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
November 21 2010 18:24 GMT
#5
If you're moving out @ 8:05 , is he really recalling at this time? Also, 4fact is really just a standard push and if you're cutting scvs after turret to add them, I don't really see this working, unless they did 1gate 2nexus.
I don't need luck, luck is for noobs, good luck to you though
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2010-11-21 18:50:35
November 21 2010 18:44 GMT
#6
@foppa: Okay, well if toss neither techs to arbiter nor makes a third nexus, and just makes like 5+ gateways of units on two bases, then yeah, the push probably isn't going to work. But if the toss is any decent, he's not going to two base without arbiter tech unless he expects a fast push like that. Not sure at what level you play, but when I used to play at the C+/B- levels, toss players would very rarely go 2 base with no stargate tech.

@dRaW: This isn't a standard 4-fact. The push moves out MUCH sooner than a standard 4-fact (almost a minute sooner). And of course he isn't recalling at 8:05.. lol, come on, that's ridiculous. I was talking about after you pushed out and killed his natural expo.

I'm kind of surprised that people are so quickly dismissing this build without even trying it. This isn't just some gimmick that a noob like myself came up with. This is a progamer build ffs.
oBlade
Profile Blog Joined December 2008
United States5775 Posts
November 21 2010 19:16 GMT
#7
The point about recalling was that after you kill his natural, if he was going 2base arb he will get an arbiter out soon and since you did a lower-econ 4fact you'll still only have 2 bases like Hiya did when he was just massing outside. The point is that although you can kill a nat easily, it can be relatively difficult/costly to push a P's ramp so you should just wait him out until he tries the recall.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
LuMiX
Profile Blog Joined October 2006
China5757 Posts
November 21 2010 20:14 GMT
#8
I'm all for the timing pushes TvP since I'm terrible at turtle terran. thanks! I'll try this out!
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
November 21 2010 20:45 GMT
#9
I'd never heard of any standarization 4 fact timing push that hits at around the 9 minute mark? Then it would be more resonable to try out the 5-factory timing push if you hit that late with a 4 factory push. The Standard 4-facting timing push Im using, you move out from base at 7:30. Taken from Light vs dream.t)jangbi on Andromeda. This build was designed to hinder the third base from protoss. Not so good agianst 2 base arbiter.

But this build you're showing seems indeed to be better against 2 base arbiter. Only issues im thinking about is how it would fare against early 3 base and how do you found out in time so you can adept to a 4 factory timing push like this against a 2 base arbiter? What are the things you look for when you scout? Pro's don't scout for it they just "sense" it as it seems.
foppa
Profile Blog Joined July 2008
Canada451 Posts
Last Edited: 2010-11-21 20:53:32
November 21 2010 20:50 GMT
#10
On November 22 2010 03:44 NeVeR wrote:
@foppa: Okay, well if toss neither techs to arbiter nor makes a third nexus, and just makes like 5+ gateways of units on two bases, then yeah, the push probably isn't going to work. But if the toss is any decent, he's not going to two base without arbiter tech unless he expects a fast push like that. Not sure at what level you play, but when I used to play at the C+/B- levels, toss players would very rarely go 2 base with no stargate tech.


this season im playing at like a b- level (most of the time lol). i open pretty standard 2 gate obs everysingle game. its impossible to get turrets above your factory before my obs unless you put yourself so far behind. from there i cant always keep my gateway count above the factory count. if i cut probes and you cut scvs, i end up ahead if youre trying to attack me. although, more than willing to practice with anyone doing this build!

also im dismissing it as viable! its just that from i understand right now, 2 gate obs double expo would allow me to get 7 gateways in time to defend this
i can take you
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 21 2010 20:57 GMT
#11
--- Nuked ---
DorF
Profile Blog Joined July 2009
Sweden961 Posts
November 21 2010 22:21 GMT
#12
I will definately try this out , seems like one of those "gay" timing pushes that are really really annoying ...and I like being annoying :D
BW for life !
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
November 21 2010 22:51 GMT
#13
Do you have any reps NeVeR? I would really like to make sure I'm learning this right.

Am I right that you don't take guys off gas like you do with a normal siege expo?
Opportunities multiply as they are seized.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
November 22 2010 00:21 GMT
#14
to me, it seemed that hiya had to micro very well. his turret placement was also key in deny scouting info for critical period and keeping shuttle in the dark. it seemed that he had to be able to push out really well.

still great build. i will try it out.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
AssiRoyal
Profile Blog Joined May 2009
Germany216 Posts
November 22 2010 00:44 GMT
#15
lol nice cermony hiya :D
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 22 2010 01:41 GMT
#16
On November 22 2010 07:51 CakeOrI)eath wrote:
Do you have any reps NeVeR? I would really like to make sure I'm learning this right.

Am I right that you don't take guys off gas like you do with a normal siege expo?


Ah yeah, I forgot to mention that. You never take SCVs off gas. And sorry, but I haven't laddered in forever and I no longer have reps.
ci_esteban
Profile Joined April 2010
United States217 Posts
November 22 2010 07:42 GMT
#17
On November 22 2010 05:50 foppa wrote:
Show nested quote +
On November 22 2010 03:44 NeVeR wrote:
@foppa: Okay, well if toss neither techs to arbiter nor makes a third nexus, and just makes like 5+ gateways of units on two bases, then yeah, the push probably isn't going to work. But if the toss is any decent, he's not going to two base without arbiter tech unless he expects a fast push like that. Not sure at what level you play, but when I used to play at the C+/B- levels, toss players would very rarely go 2 base with no stargate tech.


this season im playing at like a b- level (most of the time lol). i open pretty standard 2 gate obs everysingle game. its impossible to get turrets above your factory before my obs unless you put yourself so far behind. from there i cant always keep my gateway count above the factory count. if i cut probes and you cut scvs, i end up ahead if youre trying to attack me. although, more than willing to practice with anyone doing this build!

also im dismissing it as viable! its just that from i understand right now, 2 gate obs double expo would allow me to get 7 gateways in time to defend this


Ya, Hiya's build works better against certain builds and on certain maps...that's not something new or insightful. Take Hiya's game and Never's personal information on the build for what it's worth. Nobody is trying to say this build is the be all and end all to TvP it's just a very powerful build on Fighting Spirit against common protoss openings, that's all.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
November 22 2010 08:07 GMT
#18
On November 22 2010 05:50 foppa wrote:
Show nested quote +
On November 22 2010 03:44 NeVeR wrote:
@foppa: Okay, well if toss neither techs to arbiter nor makes a third nexus, and just makes like 5+ gateways of units on two bases, then yeah, the push probably isn't going to work. But if the toss is any decent, he's not going to two base without arbiter tech unless he expects a fast push like that. Not sure at what level you play, but when I used to play at the C+/B- levels, toss players would very rarely go 2 base with no stargate tech.


this season im playing at like a b- level (most of the time lol). i open pretty standard 2 gate obs everysingle game. its impossible to get turrets above your factory before my obs unless you put yourself so far behind. from there i cant always keep my gateway count above the factory count. if i cut probes and you cut scvs, i end up ahead if youre trying to attack me. although, more than willing to practice with anyone doing this build!

also im dismissing it as viable! its just that from i understand right now, 2 gate obs double expo would allow me to get 7 gateways in time to defend this

I'm not a great player at tvp nor do I have any high level of understanding of tvp. So if there seems to be anything you disagree with, feel free to point it out. I agree that any 1 gate/2 gate robo then expo build would have obs fast enough to keep on the terran's fact count. But doesn't this delay your nexus relative to the terran's expo. I think you would have start your nexus when terran lands his command center at his nat. When your obs get in his main you're a bit behind for playing so safe that you would have to do damage with some reaver follow up or take your third really fast which I think the strat Hiya used would do very well against.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
November 22 2010 15:22 GMT
#19
Another nice 2 base all in timing was Iris Jangbi on Python a while back.

http://www.teamliquid.net/tlpd/korean/games/8051_Iris_vs_JangBi

can't remember exactly, but you get scan faster and 4 fac timing. Kills any fast third play and is serviceable vs 2 base arb.
My. Copy. Is. Here.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 22 2010 16:29 GMT
#20
brilliant build.

I experimented with timing pushes TvP for like 2 years in broodwar. This build is really good but it's pretty allin. If you don't win you're kind of owned but it has such a good chance to win it's not TOO risky. And if the toss just power 2base and adds tons of quick gates you can camp and go for your 3rd and not be that far behind because the toss stays on 2base for so long to counter it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
davetesta53
Liquipedia
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O338
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 512
White-Ra 234
PiGStarcraft206
Nathanias 106
StarCraft: Brood War
Shuttle 573
ZZZero.O 338
Dewaltoss 99
NaDa 15
Dota 2
Fuzer 820
League of Legends
C9.Mang0233
Super Smash Bros
Mew2King106
Heroes of the Storm
Khaldor239
Other Games
tarik_tv7826
Grubby7019
fl0m1925
XaKoH 104
Livibee48
Organizations
Other Games
gamesdonequick1100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 35
• Reevou 10
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• 80smullet 10
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler76
Other Games
• imaqtpie1838
• Shiphtur212
Upcoming Events
Sparkling Tuna Cup
11h 13m
WardiTV 2025
13h 13m
OSC
16h 13m
IPSL
18h 13m
Bonyth vs KameZerg
BSL 21
21h 13m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 10h
Wardi Open
1d 13h
StarCraft2.fi
1d 17h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.