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Active: 1500 users

Zerg - Theory Units... What do you think?

Forum Index > Closed
Post a Reply
Rot1nPieces
Profile Joined September 2010
United States77 Posts
October 29 2010 20:01 GMT
#1
** Note from Threat Author **
** This is not a thread about how Zerg is underpowered or how to be changed. This is a fun thread; something I find interesting. Please don't flame... **


Zerg, my favorite race. Compared to Terran (Humans) or the Protoss (Preditors), the Zerg (Aliens) seem to have the most potential to have interesting stuff in the game.

Being mostly (fully?) bio race, the Zerg can "evolve" from SC1 into some pretty amazing stuff in SC2, like in the case of the Queens, Defilers and Guardians to name a few.

What more fun can we have with Zerg? How many years has this war gone on? We (the Zerg) can "evolve" to adapt into any situations.

** Unit **
Characters in ( ) means with upgrades


Name: Vipalisk
Life: 145
Armor: 1 (+3)
Movement: Slow (Normal)
Cargo Size: 2
Attributes: Light / Biological
Producer: Hydralisk
Requires: Hive
Cost: 100M 150G
Supply: 2 (existing)
Build Time: 30s

Upgrades: Zerg Ground Carapace, Zerg Missile Attacks, Burrow, Tunnel Claws (move when burrowed), Preditor Muscle (Inc. move speed unborrowed)

Weapon: Subterranian Spikes (Must be burrowed)
Target: Ground
Range: 7 (Line AOE/Splash)
Speed: Normal
Damage: 15 (+18)
--vs Light: 20 (+23)

Background: With Lurker's abilities from the war growing ever obsolete, the Queen of Blades needed a warrior to move unseen to assault their enemies. Evolving into the Vipalisk, keeping the snake-like form of the Hydralisk, they replace the Lurker.

Ideas? Comments? Concerns? Flames? Nerdrage attacks? Like? Dislike?
A question that sometimes drives me hazy: am I or are the others crazy? // Albert Einstein
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
Last Edited: 2010-10-29 20:05:10
October 29 2010 20:04 GMT
#2
Flame because you clearly need to lurk more, there are plenty of threads closed because, time and again, people have to be told that TL is not really the place for this. It's a blog thread at best.
R.I.P. 우정호 || Do probes dream of psionic sheep?
awu25
Profile Joined April 2010
United States2003 Posts
October 29 2010 20:05 GMT
#3
did you just make a lurker that can move while burrowed?
at least be more creative than that...
TheMonkeyMon
Profile Joined September 2010
United States119 Posts
October 29 2010 20:06 GMT
#4
So what I'm reading is a lurker that can be moved. Eh. Really think that a lurker type unit is not needed for Z in SC2.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 29 2010 20:06 GMT
#5
blog it plz
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