** Note from Threat Author **
** This is not a thread about how Zerg is underpowered or how to be changed. This is a fun thread; something I find interesting. Please don't flame... **
** This is not a thread about how Zerg is underpowered or how to be changed. This is a fun thread; something I find interesting. Please don't flame... **
Zerg, my favorite race. Compared to Terran (Humans) or the Protoss (Preditors), the Zerg (Aliens) seem to have the most potential to have interesting stuff in the game.
Being mostly (fully?) bio race, the Zerg can "evolve" from SC1 into some pretty amazing stuff in SC2, like in the case of the Queens, Defilers and Guardians to name a few.
What more fun can we have with Zerg? How many years has this war gone on? We (the Zerg) can "evolve" to adapt into any situations.
** Unit **
Characters in ( ) means with upgrades
Characters in ( ) means with upgrades
Name: Vipalisk
Life: 145
Armor: 1 (+3)
Movement: Slow (Normal)
Cargo Size: 2
Attributes: Light / Biological
Producer: Hydralisk
Requires: Hive
Cost: 100M 150G
Supply: 2 (existing)
Build Time: 30s
Upgrades: Zerg Ground Carapace, Zerg Missile Attacks, Burrow, Tunnel Claws (move when burrowed), Preditor Muscle (Inc. move speed unborrowed)
Weapon: Subterranian Spikes (Must be burrowed)
Target: Ground
Range: 7 (Line AOE/Splash)
Speed: Normal
Damage: 15 (+18)
--vs Light: 20 (+23)
Background: With Lurker's abilities from the war growing ever obsolete, the Queen of Blades needed a warrior to move unseen to assault their enemies. Evolving into the Vipalisk, keeping the snake-like form of the Hydralisk, they replace the Lurker.
Ideas? Comments? Concerns? Flames? Nerdrage attacks? Like? Dislike?