In this thread, you will find all the published Starcraft 2 broadcasts and interviews from Polygonrevue.com. Enjoy!
Neu Skëwl Commentator AskJoshy Reveals It All
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He’s one of the new kids on commentator block, being all about Starcraft 2 and its impact on Youtube. He’s AskJoshy – a SC caster with more than a healthy amount of subscribers and a traveling eSports vlogger. In this interview he does not only talk about Starcraft 2 as a game but shares his view on the current chaotic state of the commentator scene. Joshy doesn’t mind the chaos, and he’ll tell you why neither should you…
Message From Management: Liquid`Nazgul & Mathew 'Heosat' Peterson
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In this unique exclusive, the power behind the Liquid` progaming team steps forward and speaks directly to the world and the community about where Starcraft 2 is going and how they intend to lead the way.
Victor ‘Liquid`Nazgul’ Goossens is of course a legendary veteran within the scene and was a Brood War progamer in Korea during the early years of the original Starcraft. Now he is the manager and team leader of Liquid`, and in this interview he will reveal his plans for SC-world domination.
Mathew Peterson is the sponsor and benefactor of the team through his software company The Little App Factory, and this is his second appearance on the PolygonReVue Starcraft 2 show. As the consiglieri of Liquid`, his support and input are invaluable – and so are the insights he shares in this interview.
Enjoy, SC2 fans – until you go to BlizzCon to meet the clan this is as close as you will get to the Liquid’ inner circle…
X
Old School Eyes of Starcraft - interview with veteran commentator DiggitySC
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The Starcraft saga continues and the man with the smoothest voice in eSports has returned to the scene - DiggitySC is back into commentating after getting married, and he's got a lot to say. Buckle in, Dorothy, we are not in Mar Sara anymore...
Broadcast #11 - Shanghai-Craft & Ahnaris interview - talking with The Architect
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Apart from revealing why I have been less active within the Starcraft-osphere this summer than I had intended (moving to Shanghai comes with many chores) this episode explores the explosive Starcraft 2 map- and mod making potential.
Ahnaris - one the foremost architects within Starcraft 2 right now - has risen to nerd-fame through his most famous creation: The most original 3vs3 multiplayer map Infernal Arena. That is however only the tip of the iceberg that is his arsenal, as he is a very active creator as well as a tutor within the SC2 map making scene - and a commentator in his own right.
In this interview, he talks about how Infernal Arena came into being (with a bit of help from the geek-famous HuskyStarcraft) as well as his own personal ambitions and projections of what capacity that lies within the pretty much unexplored Starcraft 2 map editor. Listen, learn, enjoy - many good Starcraft things come out of Oregon...
Youtube playlist:
http://www.youtube.com/view_play_list?p=CA33C4F9C18AB330
Broadcast #10 - Dario 'TLO' Wuensch, the story of a progamer
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Dario 'TheLittleOne' Wuensch, in his most revealing interview in his progaming career so far, tells it like it is in full. Tune in and get TLO'd!
http://www.youtube.com/view_play_list?p=90393779911D39FD
TLO TEASER - Listen to TheLittleOne!
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Dario 'TheLittleOne' Wünsch is the Great German Hope that has seized the entire Starcraft 2 scene by the ****s and is now about to conquer the nerd-world. In this quick teaser-interview he will let You know what amazing things he will be doing this autumn and where You can meet him in person!
TLO will be back on the show next week for a full-length utterly-awesome interview, but until then - listen to what the Lady GaGa of SC2 has to say about keeping it real!
Broadcast #9 - MorroW spells it out
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In this final broadcast before the long awaited official retail release of Starcraft 2, the Terran player and most feared Swede Stefan ‘MorroW’ Andersson tells us like it is. The interview is in text format, but also available as a slide show on Youtube, if you're not a fan of scrolling ^^
Slideshow:
http://www.youtube.com/view_play_list?p=A0446C7DDD4D3543
Text interview:
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Polygonrevue: Hello, MorroW, and welcome back to the show. Last time we did an interview you were a contender in the Teamliquid Starleague and now you are a feared and famous name at the top of the current Starcraft 2 scene. How does that feel?
MorroW: Hello its nice to be back^^ It’s a great feeling for a player when the practice hours really reflect your accomplishments
Polygonrevue: You have competed in a lot of tournaments during Phase 2 of the Starcraft 2 Beta, and have had quite a lot of success. In addition to that you have been featured several times on the “Broadway of Starcraft”, i.e. the Day[9] Daily webshow hosted by Sean Plott. That makes you a progamer-star by definition – would you agree? Is it becoming possible to make a living out of eSports, and is that something you’re planning to pursue?
MorroW: Well i wouldn’t consider myself a progamer even if I am on the Day[9] show or win tournaments. Progamer in my opinion is if you make a living off the game you’re playing. It is indeed very possible to become a progamer and you can take IdrA who is in Korea for example who has been doing a great job as a progamer so far and is happy as such. I would very much like to be a progamer, it’s been my dream ever since i got sucked into eSports which was about 2-3 years ago, not necessarily in Korea but I would like to make decent money on Starcraft in comparison to a normal job
Polygonrevue: Terran was your weapon of choice in Brood War and you have continued to wreak havoc with that race in Starcraft 2. How would you describe your play style – are you IdrA-particular about your mechanics and build orders, or more TLO-esque in your creativity? What does a perfect match of SC2 contain, for you?
MorroW: Well, I would probably like to say that I’m somewhere in the middle, IdrA is a player who always has a game plan for whatever he’s up against, just like me, but at the same time I like to throw in my wild cards once in a while like TLO does daily. Although, when I say wild card i don’t mean like stupid all-ins or improvising, all the build-orders I make are practiced and prepared for the right situations, so that’s how I would describe myself. I prepare for anything thrown at me and I have a plan for every game I enter.
Polygonrevue: In terms of memorable victories, battles and also losses – what are your highlights of the Starcraft 2 Beta? Is there a particular player you respect, and is there someone you have vowed to conquer after the retail release of the game? Everybody loves a good rivalry…
MorroW: There are no players that I have any special respect for when it comes to how good a they are, it’s just really hard to say who is good and who rides on the waves of imbalance and looks good. There are of course players that I don’t like but I don’t get sucked into it and tries extra hard against him or anything like that, from a player’s perspective I am very neutral right now. However I’m very excited to see which progamers from the Korean Starcraft: Brood war scene will switch over to Starcraft 2. I have the most respect for Flash, who is a SC1 player, and if he would switch I would respect him the most because I know what his brain and willpower are capable of.
There are no specific games that I would consider to be my highlights but in general I am very happy about games where I played well and did few mistakes, rather than just merely winning them.
Polygonrevue: During the Beta you became a signed member of mousesports, a professional gaming team based in Germany, that has a whole roster of impressive SC2 players. What can you tell us about the ambitions of your new team in terms of european and international competition – will you be fighting on all the servers, against Asian and North American teams? In South Korea there are over a dozen of dedicated “progaming houses” dedicated to the pro scene of Starcraft: Brood War – can something similar become a reality in the West with SC2, in your opinion?
MorroW: We have a very motivated atmosphere in our clan, we practice a lot and it pays off as we are winning a lot. I don’t know how far the clan itself will go to compete with the other servers when we speak about clan wars or events revolving around the different clans, but personally I will try to take part in as much as I possibly can.
I talked about this with Dan ‘Artosis’ Stemkoski before the Beta came out because he is your man when you wanna know things. He said that he doesn’t believe progaming houses will appear like they exist in Korea so I am simply just believing what he said a few months ago because it’s the best source I can get. Myself, I don’t feel like I have a good clue on how big the eSport phenomenon is in general but my guess would be that it’s not big enough to encourage teams and players to move into prohouses because that’s a huge investment. You need very big sponsors to make that work. If it’s true that Europe won’t go so serious about this and let’s say korea would invite me then i wouldn’t mind moving to Korea and play in a team over there once I finish school.
Polygonrevue: Regarding the actual game of Starcraft 2, and comparing it to its predecessor Brood War, what do you think of it in terms of depth and longevity? The original Starcraft was released twelve years ago and is still being played at an arguably higher level than any other title since it is practically impossible to master. During the SC2 Beta we have all seen high level gamers such as yourself quickly coming to grips with the new and – as many would have it – simplified mechanics. Is Starcraft 2 less difficult to master than Brood War, and if so will that prohibit the title from becoming an enduring eSport?
MorroW: Let me just start off by saying that a game doesn’t have to be nowhere near as hard as Starcraft: Brood War to become a successful eSport. Yes, SC2 is easier than SC1 because of the mechanics but also it’s very shallow right now in terms of depth because of our map pool and imbalances. Both of these things will improve but even after a year or two it will still miss the mechanics that SC1 has. Mechanics is a big part of the game in SC1 so it could be very true that Blizzard is trimming off a very important part here. I’ve seen so many players that are considered to be members of the elite but are really terrible at macro because it’s not such an important part of the game right now. Once players get more a hang of it I think we will be seeing better games and less funky strategies.
Polygonrevue: Long before the Beta was released Blizzard announced the controversial news that Starcraft 2 would enable Multiple Building Selection (MBS) and unlimited unit selection (the ability to have all units selected in one control group, should players want to). That caused a lot of uproar among hardcore Brood War players, as they argued that it would remove many crucial elements of skill from the game, by taking away a considerable amount of multitasking – thereby making it easier to keep up with your macro management even during heated battles.
To many that was a sign that Starcraft 2 was geared more towards the casual player than to the progamer. Now, you and thousands of others have played the Beta for months – did the fears come true, or did the game turn out to be skilful and challenging after all?
MorroW: Well, I expected it to be in terms of MBS, You can’t have a 3D game and not have Multiple Building Selection – mechanics of Starcraft 1 where you have to select each and every Barracks when macroing would be twice as hard in 3D. There are still many elements that you can master in a RTS game like SC except for mechanics so I think it’s pretty decent. If they made the game as hard as SC1 was then no casual gamers would get into it because they would just think ‘man, this is too impossible’ right off the bat and switch back to RPG but now when Blizzard made it easier many of them are enjoying the game.
The ideal goal for Blizzard is to make it hard enough to enable eSport to live on for many years and at the same time making it easy enough so players can give it a chance. I think Blizzard has found a nice balance but I think it would be a smart move by them if they made the game harder in a year or so. Actually I’m pretty sure it will become harder when expansions are released and new units come and so on, more depth to the game is great for eSport and it also attracts casual gamers because new units are cool. I think that is a better way to do it rather than making the mechanics harder. Blizzard is thinking through every move they make in detail, yes, eSport will take a hit the first year by not being balanced or so in-depth in terms of strategy but things are gonna get better, I’m sure of it
Polygonrevue: In terms of mass appeal, there is little doubt that Starcraft 2 with its jaw-dropping graphics, cool-looking units and awesome battles (not to mention Facebook-integration with Battle.net…) will attract thousands if not millions of new players – both casual and those that are more oriented towards professional eSport. Just to take one prime example – the total amount of views of all the videos of the immensely popular HDH Invitational Tournament is exceeding ten million. In your view, where is the scene heading, in terms of viewer numbers and thereby corporate sponsorship and increased professionalism? Also, on that note, what are the potential pitfalls that need to be avoided in order for the scene to grow strong and stay that way?
MorroW: Awesome question.
So eSport basically works because you get viewers to watch the their content, a website a stream or anything because then people in the advertisement business wanna find places to squeeze in their label by sponsoring them and that’s how it all works together. The majority of viewers is what’s important for the eSport industry, and nothing attracts them more than watching streams and commentary.
With that being said I wanna talk about replays. Replays, unlike streams and VODs (Video-On-Demand), only attract people who are interested in the game on a more serious level. If you compare the viewers of replays and streams that are casting live games or replays it’s a ridiculous difference. So replays are worse in that way, but also in another way.
What makes magic tricks awesome and the crowd is impressed by it is that they don’t understand. If the magician tells the crowd afterwards how to do it then its not impressive anymore, because anyone can do it. So lets apply this concept to replays.
If you play a tournament and then just upload all the replays every competitive gamer will download it and learn it immediately and then that build order is “figured out” and it’s not impressive anymore.
The reason why SC1 is still going on huge in Korea is because players are still “figuring out” the game and having such a hard time executing the things they already know. As I said earlier, in Starcraft 2 it’s easier to “execute the things you know”, so the strength about SC2 right now is the “figuring out of the game”. The faster we learn the game the faster it will die, the faster we will lose viewers and the faster we will get bored.
At the end of the day these replays were only used to bring in people to watch content, to attract them to view what is there, but what people should be doing more is to just cast the replays, upload many videos and try to do as little as possible of actual replay uploading, because it kills eSport from the point where I’m standing.
In Korea it is strictly forbidden to just spread around replays from internal practice within your clan houses to not reveal the builds to the other teams. There have literally been players who joined teams, stole replays from them and then sold the replays for big cash – this is how important these replays are for players and why they should not be forced to be uploaded by default in the higher leagues. Korea has best eSport right now and they are not uploading replays for a good reason, we should learn from them. Sorry if I went off topic here, I just felt like this needed to be said.
Other than that I don’t feel like we can have any special pitfalls, sure there might be casters that are not taking things seriously and there are players who are bad mannered, cheating and so on, but at the end of they day they are still part of the community and they are helping eSports grow even if they are not ideal. If we want electronic sports to become more professional we need to act more professional, every single one of us.
Polygonrevue: Many top tier players have used their skill and community fame to go into coaching – charging players a fee to teach them how to get better at Starcraft 2, and before that Brood War. The obvious example of this would be the team centred around GosuCoaching.com who will be hosting “Progamer Bootcamps” somewhere in the deserts of Arizona. It could also be argued that the incredibly popular Sean ‘Day[9]‘ Plott is doing the same through his content – sharing his knowledge of both philosophy and actual strategies and tactics. Your own record speaks for itself, so is coaching something you’re considering in the future? Maybe commentating? Teaching sells…
MorroW: I used to do it in SC1, it’s fun, everyone wins and more importantly, eSport grows. I totally support people who are charging money for anything related to Starcraft 2, selling replay packs, selling VODs, selling knowledge, it’s all good and I don’t understand those who disagree. If you think it’s a bad deal then don’t buy it. If you think new gamers get ripped off well that’s life, every second there are guys who get ripped off.
I will probably start coaching if I can figure out much about the game, right now I feel like there are so many balance changes coming and everything that if I teach someone something, it’s gonna last a month then that strategy or whatever doesn’t work anymore. Also, the beta stage has been really busy, I mean there’s been days where I literally have been occupied by tournaments all day so i don’t feel like I have the spare time to get into this just yet, maybe in half a year or so. Helping the community is always great^^
Polygonrevue: Starcraft 2 will be released on the 27th of July, and the epicness will know no bounds. Before that, however, there’s a big party in California hosted by Day[9] himself and where every top SC2 player in Europe and North America will be present either in person or represented through the internetz. I understand that you will be taking part in the special invitational tournament that is taking place there – and that will be broadcasted live from the event – together with the best of the best. What can you tell us about that?
MorroW: There was this crew, I don’t remember who they were (sorry) who sent m and Haypro a message to make a good game that they could broadcast at the event. There’s been some other guys coming asking me too but after I said that I already had a game that’s gonna be shown there they preferred to find someone else. So yeah, you’re probably gonna find a little content of me there but I really cant give you any more info than that. As for myself, I am happy to watch Day[9]’s VODs of the tournament, yesterday i saw TLO vs HuK and Dimaga vs IntoTheRainbow, man that was sweet :D . So even if I dont take a major part in this event just like everyone else i will be watching and having a great time, I thank Day[9] a lot for hosting it
Polygonrevue: Before rounding of this interview, do you have any famous last words / shootouts / words of wisdom that you would like to share with your fans? What can we expect from MorroW next?
MorroW: Well now when we’re talking about Day[9] and learning the game, coaching etc, he’s got a show called ‘The Day[9] Daily’ and you can check all his videos 100% free and he basically talks about all the good stuff you need to know when you’re trying to improve at Starcraft 2. Even if you’re a beginner he will talk a lot about the basics and i definitely think you should check it out even if you’re new to the game. Heres the link http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154. Bam! ^^
I will try my best to improve at this game and people who say I won because Terran is imbalanced – well, Terran might be a little strong but all other races in the Beta Zerg and Protoss, have been imbalanced, after all my win record in GosuGamers stats and practice games are by far highest in the Terran vs Terran matchup.
Polygonrevue: Thank you for doing this interview, always a pleasure to have an internationally respected Swede making us all proud. Best of luck with the progaming, MorroW, keep owning!
MorroW: Thanks you too for inviting me to the show and I hope you can keep owning as well with your interviews :D
Polygonrevue: GG and out!
MorroW: Yes, even when they Baneling bust ^^
Broadcast #8 - Meet Huk Norris
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The Incredible HuK is one of many veterans from Starcraft: Brood War who with the SC2 Beta decided to switch race and turn up the ownage - and as an Ex-Terran and nowadays Protoss-Pro, HuK is the real deal.
Having won and competed in countless of tournaments during the beta, during one of which he defeated the German Wünder-kid that we all love and fear as TheLittleOne, HuK knows what it takes to climb the ladder and stay at the top. He was recently featured on the Day[9] Daily, episode #151, for his impeccable Phoenix harassment combined with long term strategic thinking. In this interview HuK and I talk about that and more.
HuK, who's playing out of Canada, also reveals why he recently chose to sign a deal with a professional team - Millenium.org - that are based in France, and his general thoughts and hopes about the future eSports-scene and his own place in it.
What are You waiting for - get HuKed!
http://www.youtube.com/view_play_list?p=1C8B00E939A3D06C
Broadcast #7 - The Prodigy Player, Kevin 'QXC' Riley tells us how it's done
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The nowadays internationally Starcraft-famous player Kevin 'QXC' Riley is a prodigy of eSport, as he entered the scene with professional ambitions only 18 months ago - and now he's a solid member of the global SC2 elite. In this broadcast, he tells us his 'secret' and how it can be emulated by others.
QXC also reveals his future ambitions as a professional Starcraft 2 player, in addition to some of his very own map making projects - highly useful for developing one's skill. Above and beyond that, QXC invites You to watch his very own live stream show where he answers strategical and plain crazy questions from his fans.
http://www.youtube.com/view_play_list?p=8196EC133016609B
Broadcast #6 - Geoff 'iNcontrol' Robinson speaks of progamer ambitions and Gosu Coaching
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In this interview, TL-veteran iNcontrol reveals his own personal ambitions as a Starcraft 2 progamer - and how he and the team at GosuCoaching.com intend to help shape the growing professional eSports scene in the West. It's very interesting, especially if you always wanted to go to Arizona...
During the last stages of post-production I realized that there is a background noise in the interview that I could not edit away without making things worse. I have identified the problem and it should not be repeated again. After the interview I also talk about the future expansion of Polygonrevue.com and how I need your help in figuring out exactly what kind of content that you would like to see more of.
Without further ado, here's the super-nerd himself - Geoff 'iNcontrol' Robinson:
http://www.youtube.com/view_play_list?p=8CDFCB90A6201E07
Broadcast #5 - Dan 'Artosis' Stemkoski talks about Starcraft-life in South Korea
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In the 5th Starcraft 2 Broadcast from Polygonrevue.com, I had the privilege of having Artosis as a guest on the show. Taking a moment out of his busy eSport-schedule in Korea, we talked about his own present and future involvement in the scene both as a professional player and caster. I'll let you find out exactly what he said yourselves, but in short - the future is good.
I hope you will find this interview enlightening as well as entertaining. It's also available as a free podcast to download via iTunes (search for 'polygonrevue' ). Here's the Youtube-playlist:
http://www.youtube.com/view_play_list?p=D7A42D4579BAD6CE
Broadcast #4 - Interview with the iRip sponsor, Mathew Peterson
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Transcript of the interview:
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PR.com Hello and welcome everybody to the 4th Polygonrevue.com, I am Sebastian Sjoberg. Today we are doing things differently - as today's guest is Mathew Peterson, a representative of iRip. That's a company we should all be familiar with these days. Hello, Mathew, how are we doing today?
iRip Hello Sebastian, I'm doing very well, thank you.
PR.com It sounds like you're based in Australia, is that correct?
iRip That's correct, a bit rainy but otherwise it's a good day
PR.com Glad to hear it, it's strangely similar in Sweden right now. The reason I asked you to come on the show is of course that iRip is next to the efforts of HDStarcraft and Husky the strongest contributor behind the popular HD Invitational Tournament that took place during the Beta and featured all the big names in Starcraft 2. iRip was generous enough to donate a significant amount of money to the prize pool. How much was it again?
iRip I'm not exactly sure, I think it was around $4000 USD.
PR.com That's quite a lot for a Starcraft 2 prize pool, but perhaps not so much for the marketing budget of a serious company - which is the topic of this interview, how well-guided corporate sponsorship can contribute to the growth of the eSports scene. Because as a form of entertainment, electronic sports are being more and more embraced by the so-called mainstream Internet user every day. iRip took the budding Starcraft 2 scene with a storm through its sponsorship, but what made you decide - as a company - to dedicate resources to this course, which is a very original one in terms of marketing?
iRip That's an interesting story, actually. A lot of my friends got me into Starcraft 2, I wasn't a big RTS players. I got a Beta key, started playing some games, found it to be a good game. I started looking around for something interesting to watch, not casts to sponsor, and I found HDStarcraft and Husky's channel. The thing that got me into it was TLO versus Nony on Metalopolis - a 40 minute nuke fest, that was my introduction to Starcraft 2 shoutcasting.
PR.com That's how many of us got into it. Of course, you took it further than that - did you contact Husky and HD about working together or how did that come about?
iRip I never intended to do advertising, I more intended to do something for the community. I loved what Husky and HD were doing with their shoutcasting and I was watching it every single day, and it struck me at one point that I were to be watching this on TV I would be paying for it in some way shape or form. I wasn't paying for this content, and I was primarily watching Husky's channel - I didn't know that he and HD were working together - and so I send Husky a donation. He was totally over the moon as he always is when people are being generous towards him and then I considered to sponsor the tournament he was hosting. I contacted him and it all moved on from there.
Originally, I think that I insisted upon NOT having a sponsor, as I was doing this for personal entertainment reasons but Husky insisted back that the tournament should have a sponsor - you couldn't have a Starcraft tournament without it, he said. It went from there.
PR.com It certainly did, it snowballed from there. I imagine that, considering that HD and Husky plugged iRip really hard during the Invitational in a good and constructive way, you must gotten quite a lot of exposure and increased Google rankings from that. Looking at the state of the scene right since the release of the Starcraft 2 Beta a couple of months ago, the most popular Youtube channels - such as Husky, HD and Day[9] on blip.tv, that provide relevant material are now generating millions of Youtube views every month, something that can only be expected to increase with the retail release of the game.
You say that you initially got involved out of "Love for the Game" rather than from a marketing perspective, but still - from a corporate perspective you could definitely see this growing scene as a genuine gold mine of potential because if this was TV the advertising costs to reach 10 million viewers would be quite significant. However, in this field of "Youtube TV" there's very little precedence and arguably a very low cost to place ads in sponsored content. Is this something that iRip has a clear strategy of continuing into the future? Has the time come for when Big Money enters eSports?
iRip Yes, I definitely think the time has come. At least, the first few months after the release of the game (27th July) will show if it has. When I started sponsoring the HDH Invitational I wasn't expecting to receive any return on my investment, I didn't expect the finals to receive 250,000 views by themselves. So, in terms of marketing, I had no expectations. Now, I can see that the HDH videos have received over 2 million views in a week, it seems like an excellent opportunity for companies. As you have seen with the Day[9] vs Tasteless show match, we decided to do some more sponsored games.
In terms of the very big money, and comparing to the existing Korean scene, I think that the Euro-American scene will probably be secluded from Korea. I'm obviously very new to the scene, but I think that Europe and America will form one "game area" and Korea another. Clans will start to appear, we're already seeing it, and we have clan fights. Show matches are good, they're a lot of fun for everyone, but I think team rivalry is the thing that big sponsors really like and demand before investing big money. Just look at World Cup and their teams, they got their rivalries and sponsors and producers love that.
PR.com Yeah, I imagine that's already happening. I know a lot of people who's been in the community for a while that are now continuing on from trying to become progamers to be admins or future admins of professional Starcraft 2 teams. There's a lot of things going on right now in this No-Beta period, and I think we will see a whole lot of different teams suddenly springing up once the game is released. The team rivalry factor should be there, and in Korea they have certainly managed to create that entire spectrum - sadly also including cheating (sAviOr).
These are interesting times, definitely. However, looking at the current debate among Starcraft fans out there, many are positive towards the increased corporate involvement in the scene as it provided the financial opportunity to create bigger and better events - and possibly even sustainable income for professional players. Others say that with more money the "innocence is lost", so to speak. What would you, as a representative of a company and an individual with a personal eSport interest, respond to the latter view?
iRip I certainly hope that it doesn't become corrupted. In terms of "innocence lost", you have to look at players like Day[9] and Tasteless who are devoted fans and love everything about the game, and they want to have more commercial interest involved in the scene. They actively look for it. To me, it that type of veteran representatives of Starcraft want it, then it is valid. One would have to take the group that disagrees into account, but I do feel that in terms of companies like iRip we bring value to viewers. There were no big banners covering the screen in the HDH Invitational, Husky and HD mentioned it once or twice in every video and we didn't push it hard - and people responded very well.
If it became to corporate, though, like if there were ads everywhere and there were ad breaks every 10 minutes in every game, then, yes - the innocence would definitely be lost. If companies stay on good terms with the community and listen to what people want, then everyone can stay on good terms. I think we proved in the HDH that you can achieve good results even with slight advertising and that the community enjoyed the event.
PR.com I agree that the sponsorship of the HDH Invitational was done with flair and without being obstructive to the content. It seemed to have worked out well for everybody and I don't think that people mind sponsorship as long as it provides the means to create a really good event. Today, many people in the community - myself very much included - wish to see eSports with Starcraft 2 at the forefront became an integrated entertainment form in mainstream circles. Eventually that would mean, as I see it, professionally broadcasted leagues on TV and an infrastructure comparable to the one that already exists in Korea and to what already exists in conventional sports such as soccer and football. We are still far away from achieving that, but would you say, with one leg in the corporate world, that such a development is at all realistically possible - and if so, what would it take?
iRip The current way that people watch Starcraft I think works very well in the United States and Europe, because in those regions people enjoy their entertainment much more via On Demand and not a fixed schedule. That's clear by watching Husky's and HD's content, they may receive 10,000 views on their live streams but 50,000 views on Youtube from people who want to watch it on their own time when it suits them. If the community is built that way, for professional gaming, tanned you don't have to think in terms of localised content, then it will work very well if a professional industry embraces the On Demand functionality. Basing it on the traditional TV medium would be risky for corporate interests, I think.
What HD and Husky are doing right now is a very nice Video On Demand service, if it was to expand naturally from there, then I think that would be the best thing for the community as it stands right now. At the moment, they are the only two individuals in the Starcraft 2 community that can speak directly with the big shots in terms of getting serious sponsorships. So yeah, Video On Demand and professional gaming I think could work very well together in the United States and Europe for Starcraft 2.
PR.com Yeah, there are lots of interesting Video On Demand services already existing out there. I personally don't own any gaming console, but I know that it is very possible to stream whatever you want in terms of movies or tv series onto your tv set that way without too much effort. Maybe the next step is to get Starcraft 2 content on there, enabling people to watch it on larger scale.
iRip Yes, and I just want to say - as I'm very much a part of the Apple community - I have to think a lot in terms of where Apple is pushing the world, and the iPhones and the iPad are very much about streaming videos to portable devices. As I own an iPad…
PR.com Lucky you!
iRip Yes, lucky me It has basically surpassed my TV, there's something very special about the fact that you can hold it and interact with the device, and I have been streaming a lot of Husky's and HD's videos on my iPad and it is so much better than watching it on my computer or TV because I can do it whenever and wherever I want. If people are trying to force this type of content onto TV and that old school infrastructure, then I think that they're doing a mistake because they will be excluding iPhone- and iPad-users who very much prefer to enjoy content based on personal preferences. It's really great, watching Starcraft 2 on your iPad, everyone needs to experience it.
PR.com Well, we'll definitely have to look into that in the future, I can definitely see how many less-than-hardcore-nerds would certainly enjoy this type of content a lot more if it was available through the more modern and sexy platforms that are now available to people. It would be very convenient, and convenience is absolutely key in the current consumer culture, I believe. It could be the way forward, absolutely.
iRip Exactly, last week I went to my family's place and on my iPad I showed my brother and his girlfriend the game where Husky, myself and TheLittleOne and another friend were playing a 4v4 Mass Queens game. I wanted to show them because I find Husky's commentary very entertaining, and the interesting thing was that especially my brother found the game incredibly enjoyable because Husky was putting in so much emotion and personality into the cast from start to finish. It brought a lot of laughs to them and they are not even Starcraft 2 players, and that was really interesting to me, because for being effectively non-gamers they found his content very sharp and very entertaining. I told Husky about it and got very happy.
I know there some parts of the community who don't appreciate this development and who don't want the "riffraff" in Starcraft 2, but I feel that we can create entertainment that everyone has access to and the hardcore players don't judge the newcomers then together the scene can grow and provide the viewer figures that advertisers want to see. The community at large and especially professional players can only benefit from it. You can just see it with HD and Husky, they have really appealed to the mainstream, including myself as I'm not a hardcore players, and it has made a very great difference. They are without ego, they are in tune with what the community wants and all the players like it as well. So that was my little rant
PR.com I think that what you're saying is a good projecting of things right now, and I would agree that there is an old school sentiment of exclusivity about the Starcraft community, Brood War and The Sequel. It has been there since the beginning, because it has always been a very difficult thing to play and, to a lesser degree but still much so, to watch and understand as a viewer. In recent days, Husky and HD - even though they are not the most veteran of Starcraft casters - the biggest names alongside Day[9] among people who make the game and the scene more accessible. Some people like, many do, but not everybody.
I think that Starcraft is just a lot of fun - that's why I'm doing what I'm doing, and if people can make it more inclusive then more people will enjoy it, and within the community there can still be many different layers. There is enough room for hardcore-minded gamers to hold their view, whilst allowing for more casually interested newcomers to exist alongside in a good manner. We don't all have to get along under the same roof, but we can all get along within the same title, I believe. The larger community can only benefit from good inclusive content becoming popular, and if benevolent sponsors such as iRip can work in unison with talented producers like Husky and HD then that's good for everybody.
iRip Yes, as you said - I really do believe that sponsors need to be benevolent, I can't stress enough how sponsors must listen and be attentive to the community if they want advertising to work in this scene, that's just how it has to work these days.
PR.com Speaking of advertising, it strikes me that we haven't actually mentioned to people what iRip is and what it does. As it has been a very generous sponsor to the Starcraft 2 community, tell us what the iRip software is and where people can find it and what we can expect in the future?
iRip Okay, iRip allows you to transfer any of your media, movies, music off your iPod or iPhone to your computer - or anyone else's computer if you want to be slightly illegal. We basically designed as a recovery tool, for when your computer dies and you want to get your music that's stored on your iPod back. That's why I wrote it, seven years ago, because it was a product that I really needed at one time.
In terms of what's coming up from us in the future, none of it is really linked to what is going in the community, but we got software that allows you to stream digital media portable devices like your iPhone more easily. What we're trying to achieve is to enable consumers to consume content how they want, whenever they want with greater ease.
PR.com "On Demand" seem the be the two key words, these days, don't they?
iRip Yeah, I find a lot that when, say, me and my girlfriend are at home and we want to watch a movie in bed or if she's on the exercise bike, using a laptop watch content is not convenient. The iPad really is, it just allows you to enjoy your media in a new way.
PR.com It certainly does. Is it likely that we'll see iRip or any other related software play a significant role in any upcoming Starcraft 2 events, then?
iRip I really want to remain involved in the Starcraft 2 community, especially when it comes to tournament. I can't, however, be involved in the next HDH Tournament, because they are just so big now that they're out of my budget.
PR.com Well, that's progress
iRip Indeed it is. I was very, very lucky to approach Husky and HD first. Husky is right now talking to a very big sponsor who is now involved so that's going to be very, very exciting. I hoping that I can stay involved in little things surrounding individual players and show matches, in the coming weekend (Sunday the 27th June) there's featured 2v2 match coming out. Artosis and QXC are on the American team and Jinro and TheLittleOne represent Europe. I'm really looking forward to that because we haven't seen any professional 2v2's in Starcraft 2 yet. Another of our apps is the sponsor for that, Tagalicious, and will remain so for another couple of games. Day[9] and Tasteless mentioned in their series that want to do another show match at the beginning of retail Starcraft 2, and I'm very happy to work with them on that. I would also be happy to join a pool of sponsors for future events, but we just can't do anything more with the HDH, Husky and HD are too big.
PR.com Well, maybe iRip will catch up with HD and Husky and come back strong. It is very encouraging to hear, however, that things are going so well for all parties involved, because I believe that corporate involvement in eSports is a good thing - especially when companies such as yours not just throw money at the scene, but invest it. Taking time and interest to understand what's going on, and putting value into it, not just money. It has been exciting and very enlightening to have you on the show and think that many out there will agree with that - and I think that everybody would agree that the the HDH Invitational and the show matches were excellent fun, and that can't be bad. On behalf of the community, thank you so much contributing to making that happen.
iRip You're very welcome, and the simple fact is that we enjoyed the show matches and the HDH and we will enjoy the 2v2 series just like everyone else. We're not in it just for the advertising, we think it's a lot of fun, and that's the truth. We get to interact with a lot of fantastic people, from HD and Husky and now I'm friends with TLO and I've been talking with Day[9] and Tasteless a lot of other great people in the community. It is a fantastic community, even Idra is a friendly guy even though he may be a bad mannered player We just enjoy being involved, as people are so friendly. To me it's a lot similar to what the Mac community was five years ago.
PR.com The community is very glad to have iRip in it, and it's very good to hear these things and see that there's a promising future ahead. It proves that sound investment and genuine fun can go hand in hand together in Starcraft 2. Before we round this off, Mathew, do you have announcements or shout-outs you'd like to make?
iRip I do like to thank HD and Husky for absolutely fantastic in terms of working with us. And of course, you should all go and watch Day[9]'s casts - he's an amazing player and his knowledge is second to none.
PR.com He's the man.
iRip Yeah, he is. Basically, everyone in the community who wants to form strong teams, get in there and do it - the scene needs lots of teams, not just a few big ones centred around the big sites, that's what competition is all about and that's what will make the scene grow. So get in there and play it, who knows what could happen in a year or two…
PR.com Well, I have a few ideas, we'll see what happens. Thank you so much, Mathew, and thanks to iRip once again for everything you're doing - keep doing it, one way or another. I hope it has stopped raining in Sydney.
iRip Thank you, it has been a pleasure.
PR.com GG and out, for now
In this interview I'm talking with Mathew Peterson, the man who facilitated iRip's generous sponsorship of the HDH Invitational and the recent series of show matches. It is not a sponsored interview, but intended to investigate how corporate financing can help rather than squelch eSport - without prostituting it. Mathew also brings up some very interesting points about how the current trend of On Demand-consumer culture (further helped by the iPhone and iPad, etc) may be what brings SC2 and eSport closer to more less-than-hardcore-nerds.
I would also like to apologize beforehand for the audio quality, which due to some data loss somewhere between Sydney and Sweden turned out be not entirely perfect. Still, I hope that you'll find the content interesting:
http://www.youtube.com/view_play_list?p=BA504A33C12E0C4C
Coming up next: Interview with Artosis, with good audio
Broadcast #3 - Sean 'Day[9]' Plott speaks the truth like only he can
+ Show Spoiler +
In this 55 minute long interview of utter Plottness, Day[9] reveals what motivates him to keep burning the midnight eSports-oil and where he wants to see the scene develop in the future. He also talks at length about his own more concrete plans and hopes in terms of career, and it rhymes with MLG...
Above and beyond that, Sean says as much as he is allowed to about what his brother Nick is doing these days in Korea - and shares his view on players like TheLittleOne, Idra, NonY, White_ra and Jinro.
It's a bit long, but Day[9] brings the sunshine. Check it out:
http://www.youtube.com/view_play_list?p=E3C4A7C6F4D4D2F5
Broadcast #2 - HDStarcraft talks The Game, The eSport & Youtube-success
+ Show Spoiler +
In the second broadcast from the upgraded Polygonrevue.com, the guest is the other half of the HDH Invitational and commentator star in his own right - HDStarcraft. Apart from talking about the promising future of eSport in general and Starcraft 2 in particular, he has some very interesting and exclusive news to share... Check it out:
Interview with HDStarcraft:
http://www.youtube.com/view_play_list?p=B54E031BE0236974
Broadcast #1 - HuskyStarcraft tells it all:
+ Show Spoiler +
Polygonrevue.com is back with a new look, upgraded video and Starcraft-thusiasm. In this very first broadcast, I once again speak with Mike 'HuskyStarcraft' Lamond - who's got a whole lot of interesting things to say about the past year and the beta, regarding the current Battle.net 2.0 issues and what is coming next from Husky-ville.
Follow the link below to reach the Youtube-playlist, I hope you like it. Here's Husky:
http://www.youtube.com/view_play_list?p=363F1FEBF43E79ED
Interview with HuskyStarcraft, June 2010