• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners0Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32751 users

[D] Alternating Warpgate and Gateway Idea

Forum Index > SC2 General
Post a Reply
lunesis
Profile Joined June 2010
Canada2 Posts
Last Edited: 2010-07-02 05:24:49
July 02 2010 05:24 GMT
#1
I'm sure that someone thought of this before but discarded it as it appears that the gain isn't worth the effort. The obvious draw back is the 13 seconds loss, 10 from gateway to warpgate and 3 from warpgate to gateway. With fastest build time unit, zealot, being 33 seconds and warpgate cooldown being 32 seconds, 2nd unit just comes out faster staying warpgate. However, 3rd will comes out faster this way.

Supposing only making zealots, numbers look like this:
warpgate only:
first (0) - second (32) - third (64) - fourth (96) - fifth (128)
alternating warpgate and gateway:
first (0) - gateway (3) - second (36) - warpgate/third (46) - gateway (49) - fourth (82) - warpgate/fifth (92)

Therefore, technically we can save quarter of build time by alternating warpgate and gateway. What if we're not building zealots? Then we can make them at warpgate phase and make zealots at gateway phase. As long as it starts with warpgate and ends with gate way, production time can be cut by roughly 28%, at no additional resource cost, and also having it on gateway phase reminds us to use chrono boost.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-07-02 05:40:46
July 02 2010 05:38 GMT
#2
I've heard this mentioned a few times, and I can't believe people care about things like that, and/or don't realize all the information, but I guess people always just want to figure out something other people don't know no matter how small.

Overall, if you are building a rather small and odd number of units per gate, yes you will be able to make a timing push faster than otherwise, but it's not very useful because it still takes longer than not building the extra unit, and takes considerably longer when you're building even numbers of units per gate.

I'm really just talking about this too much though. The bottom line is that:
1. The more you keep swapping, the less effective it becomes at being faster production on odd units than just warpgates
2. At any (reasonable) given span of time the warpgate will on average have better production than alternating modes.

Also, I said odd, but afaik it can be odd or even (but not both, ofc), depending if you're starting at warp gate or gateway.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 02 2010 05:42 GMT
#3
USE THE SEARCH FUNCTION
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
italiangymnast
Profile Joined December 2009
United States246 Posts
July 02 2010 05:53 GMT
#4
On July 02 2010 14:42 sob3k wrote:
USE THE SEARCH FUNCTION


this

and idk - if this does have some kind of huge effect, blizz'll prolly patch it out.
SCII ID: Sanctuary LoL ID: erzin
Azuremen
Profile Joined May 2010
United States71 Posts
July 02 2010 06:23 GMT
#5
Use the search function indeed, as I did a bunch of math regarding this a couple of months ago. Basically, you get gains with anything above a Zealot, more so if you build the zealot on teh Gateway while using the Warpgate for Stalkers, etc.
The voice from up high spoke - "Build more pylons"
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-02 06:32:21
July 02 2010 06:32 GMT
#6
Your math sucks bro. You only see significant production advantage while making templar. There is a slight benefit for stalkers and no benefit for zealots. Oh and search for this.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 02 2010 06:34 GMT
#7
Literally, all you would have had to do was search "warpgate," using the search function to find "http://www.teamliquid.net/forum/viewmessage.php?topic_id=125873" aka "[D] Switching between gateways and warpgates" as the very first topic (now second because of yours). Really..?
lunesis
Profile Joined June 2010
Canada2 Posts
Last Edited: 2010-07-02 06:44:17
July 02 2010 06:40 GMT
#8
my apologies. I wasn't familiar with team liquid site (only posted twice) so I didn't search first.
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech88
Nina 43
StarCraft: Brood War
Rain 2109
Sea 1283
Artosis 493
Dota 2
monkeys_forever269
League of Legends
Doublelift3952
Super Smash Bros
hungrybox869
Other Games
summit1g15067
shahzam708
Day[9].tv461
C9.Mang0367
ViBE89
Organizations
Other Games
gamesdonequick431
BasetradeTV191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie832
• Day9tv461
Upcoming Events
Replay Cast
45m
The PondCast
10h 45m
Maestros of the Game
15h 45m
Serral vs Rogue
herO vs SHIN
OSC
23h 15m
Replay Cast
1d
Maestros of the Game
1d 14h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.