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Active: 1999 users

Everquest II going F2P

Forum Index > General Games
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muse5187
Profile Blog Joined September 2009
1125 Posts
July 27 2010 20:07 GMT
#1
Continuing a trend started by D&D Online and Lord of the Rings Online, Sony Online Entertainment is launching a free-to-play version of EverQuest II, completely separate from the existing game. EverQuest II producer David Georgeson explains why.

Free-to-play fever is burning through the massively multiplayer online role-playing game industry like wildfire, and today it consumes its biggest target yet. Following the lead of Turbine's Dungeons and Dragons Online and Lord of the Rings Online, EverQuest II will soon have a free-to-play option, but it will be just that - an option.

Rather than convert the entire game to its new free-to-play model, SOE is splitting the game in two. There'll be the regular subscription-based service that players are used to, and a completely separate free-to-play game, giving players limited access to game features, with the option to pay for more levels, characters, quest slots, races, and experience point enhancing items.

According to game producer David Georgeson, it's those experience point enhancing items that are the reason for EverQuest II's new split personality.

"A lot of EverQuest II players didn't want the sort of game-enhancing items you find in a free-to-play marketplace in the game," he explains.

Many free-to-play games market items to players that make it easier to earn experience points, effectively bypassing the work other players have put into the game by applying cash to the problem. Rather than upsetting those players, SOE has decided to give players two options.

SOE is calling the new service EverQuest II Extended.

Why make the change now, after nearly six years in operation? Georgeson says the move is meant to introduce new players to a game that deserves their attention. "I think the world of this game. I think it's a really good game, and I just want people to rediscover and find out the kind of depth that it has, that other MMOs just can't touch."

It's also a matter of evolving to fit the needs of the consumer base, says Sony Online Entertainment president John Smedley, in the official press release.

"As the digital entertainment market evolves, SOE is focused on continued innovation in content delivery that best fit the needs of the growing consumer base. Our goal with Extended is to offer players an alternative to our current subscription program that gives them the option to choose a program that best fits their play style."

The service, which goes into alpha testing today for existing EverQuest II subscribers and is scheduled to launch "sometime after this year's SOE Fan Faire (August 5-8)," will allow players to access all of the EverQuest II content of the live game, sans the latest expansion, Sentinel's Fate.

There are some pretty severe limitations. Players with a free bronze membership to the game will only have access to four races, eight character classes, and will be capped at level 80. Spell tiers will be limited to adept level, legendary and fabled equipment will be off limits, and the player will only have two character slots to populate.

Other bronze restrictions include coin limitations (5 gold per level), no access to the game's broker system, and limits on active quests, the mail system, and chat channels.

Of course, money changes everything.

For a one-time $10 fee, the player can upgrade to Silver membership, which gives them access to an additional character slot, more gold per level, and access to the auction channel. "You won't be able to use the broker system," Georgeson explains, "But if you want to start up the trade tunnel from the original EverQuest, you can do that."

By paying $14.99 a month, the same price paid by subscribers to the main game, players of EverQuest II Extended will get full access to nearly everything the game has to offer, though they will still have to purchase additional races and levels.

You can see a full listing of the subscription tiers in the image at the bottom of this post.

Extended players will also have access to an extended cash marketplace, where they'll be able to purchase items and equipment to help them on their journey through Norrath. On launch only moderately powerful items and experience-enhancing gear will be available, though eventually that could extend to include the straight sale on in-game platinum or even pre-made characters.

With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

SOE has published an extended FAQ on the new service, which is available here: http://everquest2.com/free_to_play/extended_faq.


http://kotaku.com/5597645/everquest-ii-goes-free to play-in-a-different-way
[image loading]

PM me if anyone is interested in grouping.
Belegorm
Profile Blog Joined April 2010
United States330 Posts
July 27 2010 20:21 GMT
#2
Meh. I've seen other MMOs take this route, Anarchy Online and Ragnarok Online, for example, but this really turns me off. When I play an MMO, I expect to be able to see everything in the game without micro-transactions. So if I play a f2p, then I won't spend a dime. If I play a p2p, then I'm already paying.

Thing is that why would I want to play the (usually incredibly crappier) free version of a game that also has a paid, real version? Though for that matter, when they do do something like this, I stop wanting to play the game p2p too.
MUM GIVE ME SOME SCISSORS!!!
muse5187
Profile Blog Joined September 2009
1125 Posts
July 27 2010 20:25 GMT
#3
On July 28 2010 05:21 Belegorm wrote:
Meh. I've seen other MMOs take this route, Anarchy Online and Ragnarok Online, for example, but this really turns me off. When I play an MMO, I expect to be able to see everything in the game without micro-transactions. So if I play a f2p, then I won't spend a dime. If I play a p2p, then I'm already paying.

Thing is that why would I want to play the (usually incredibly crappier) free version of a game that also has a paid, real version? Though for that matter, when they do do something like this, I stop wanting to play the game p2p too.


Well seeing as I never can play an mmo for longer than 1-2 months it's perfect for me. But separation the f2p and p2p shall be an interesting route for this particular game, I'm interested if there is a net gain of pay subscribers in the next few months.
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 27 2010 20:26 GMT
#4
Wait. Are they doing this now because no one plays Everquest 2 anymore??
:]
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 27 2010 20:31 GMT
#5
They are having an increased level cap for people with "platinum" over people who pay the recurring $15 fee with the "gold" membership? Pretty terrible.
muse5187
Profile Blog Joined September 2009
1125 Posts
July 27 2010 22:35 GMT
#6
On July 28 2010 05:31 QueueQueue wrote:
They are having an increased level cap for people with "platinum" over people who pay the recurring $15 fee with the "gold" membership? Pretty terrible.


You won't play on the same server as the pay players. So that doesn't even matter.
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 28 2010 00:01 GMT
#7
id play with you once beta goes
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 28 2010 02:45 GMT
#8
I like the idea but I don't like the fact that the games are virtually unplayable at the free level. Most people will probably see it and not even bother. There's free trials for any MMO out there, if I wanted to try it for free I'd be playing it. Not sure what it is they think players will find enticing in such a limited free version, that will compel them to start playing.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 28 2010 03:00 GMT
#9
On July 28 2010 07:35 muse5187 wrote:
Show nested quote +
On July 28 2010 05:31 QueueQueue wrote:
They are having an increased level cap for people with "platinum" over people who pay the recurring $15 fee with the "gold" membership? Pretty terrible.


You won't play on the same server as the pay players. So that doesn't even matter.



But doesn't experiencing the furthest, "end game" content generally require players to be the highest level? This means players going to the extent of paying the $15 a month still do not get all the content?
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 28 2010 03:00 GMT
#10
is templar a healer?
i dont think there are enough free classes TT
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 28 2010 03:02 GMT
#11
On July 28 2010 12:00 QueueQueue wrote:
Show nested quote +
On July 28 2010 07:35 muse5187 wrote:
On July 28 2010 05:31 QueueQueue wrote:
They are having an increased level cap for people with "platinum" over people who pay the recurring $15 fee with the "gold" membership? Pretty terrible.


You won't play on the same server as the pay players. So that doesn't even matter.



But doesn't experiencing the furthest, "end game" content generally require players to be the highest level? This means players going to the extent of paying the $15 a month still do not get all the content?

you said it sir.
it seems kind of dumb
deth
Profile Blog Joined August 2009
Australia1757 Posts
July 28 2010 04:12 GMT
#12
Why in god's name would anyone bother with this shit. Segregating the servers o.o, why would people want to subscribe to a shitty server if they still have to pay additional content, and get a worse server than vanilla?

This is by far the worst p2p -> f2p model I have ever seen.
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2010-07-28 22:42:06
July 28 2010 22:41 GMT
#13
IMO, this actually seems like a ploy for Sony to make more money disguised as them giving something away for "free".... basically they want to lure more people into the game, then deny them any high end features unless they pay just like everyone else. And EQ is not the type of game you really get into to play casually.. if your playing the game you are definitly going to want to be able to attain the highest level, get all your spells etc. I don't think anyone would be satisfied with a "maxed out" sub-par character to everyone else in any MMO. This actually seems worse to me then just having people pay right from the start.. there will never be a truly free MMORPG like WoW or EQ (immense 3d world) its just not feasible due to maintenance costs etc..

a.k.a reLapSe ---
Sokalo
Profile Joined May 2010
United States375 Posts
July 28 2010 23:06 GMT
#14
Not sure what it is they think players will find enticing in such a limited free version, that will compel them to start playing.


There's an illogical aversion many people seem to have about "paying" to play a game. A lot of these people will then buy two new games a month at $50-60 a pop.

This whole f2p scheme that's taking over is just targeting these people. It's also a great system to take advantage of suckers in general.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 28 2010 23:39 GMT
#15
So you can play on the old servers for $15 a month and have access to everything, or you can play on these new servers for $15 a month and have to pay for extra races and levels. What a deal! Free version sounds hopelessly crippled.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
July 29 2010 00:05 GMT
#16
I've heard f2p servers usually have a huge bot problem since it's no problem for anyone having 133475 bots (banning doesn't matter because you can create a new one for free)
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