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Mad Men Mafia - Page 13

Forum Index > TL Mafia
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Prev 1 11 12 13 14 15 97 Next
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
August 03 2012 01:52 GMT
#241
On August 03 2012 10:43 prplhz wrote:
Last time you did whatever you also had some alignment (presumably). Should we read anything into this? (The answer is: maybe, but probably not)

This is my first normal size game in a while 'cause I have a hard time simply reading 300 pages, especially if it's all dumb spam. I don't want this to happen this game. I understand and tolerate that some players have a style that requires them to post more than others but please don't get into yelling contests 'cause we can all agree that those are bad for town. Really bad for town. Do I need to remind you of VisceraEyes vs marvellosity in Normal Mini Mafia II?


You don't need to, but I see that didn't stop you.

Yes, we can agree that needless spamming is bad for town. Care to talk about something important? For instance:

Mason Claims

Should masons claim this game? It worked very well in L, and it works in C9++ setups because of the known method of role generation...however in this game where the setup is completely unknown, is it going to benefit town in the long-run if mason claim fastly? Or should they do their thing, knowing that they could be talking to scum, and knowing that scum could be talking to us?

Everyone's input on this matter is required. Failure to comment I will take as a scum-claim and I will treat it as such.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
August 03 2012 01:57 GMT
#242
As much as information can only help our standing against the scum, wouldn't claims just give them targets? Sure, it gives us the potential to confirm some townies earlier, but if we lose backchannel communication, it could hurt us in the long run, and we might only confirm townies through flips.

prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
August 03 2012 02:00 GMT
#243
lol no it didn't :D sorry

But that was very important. Too many towns are ruined because people don't know how to promote a good scum hunting environment so I'm saying how it should be and then everybody can agree with this.

Could you tell me what we would gain from mason claims? I didn't play or read TL Mafia L and I don't see how we would benefit from it.
http://i.imgur.com/M7t7egx.png
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
August 03 2012 02:14 GMT
#244
Essentially, it trades outing all of our masons for outing all of the scum masons...because if scum want to use their mason abilities, they HAVE to claim with the rest of town.

I have to say that I'm against masons claiming in this game because we don't know A) if we have any masons and B) if scum have any masons. I mean, I'm guessing we do since they're not standard "masons" (the Player A and Player B are confirmed to each other and are town) but they're the version that TL has adopted recently (the Player A gets to choose who to mason and no one is confirmed to anyone flavor) but obviously that's outguessing the mod and I don't even wanna go down that road. Suffice to say that I'm against it, for my part.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
August 03 2012 02:20 GMT
#245
Why even bring it up if you're against it?

It seems like this version of a mason really gets exponentially stronger the longer they're active, so I'd probably be against it too.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
August 03 2012 02:21 GMT
#246
On August 03 2012 11:20 JingleHell wrote:
Why even bring it up if you're against it?

It seems like this version of a mason really gets exponentially stronger the longer they're active, so I'd probably be against it too.


To get peoples' opinions on the matter. I know my opinion sir. :/
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 03 2012 02:32 GMT
#247
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
August 03 2012 02:37 GMT
#248
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


ME TOO WE CAN FIND SCUM TOGETHER!!! ^^

Roger is an asshole in the show and sounds like a scum name...that aside, I could do without the vulgarities.

Mason Claim, Bugs. For or against and why. Go.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Erandorr
Profile Blog Joined October 2010
2283 Posts
August 03 2012 02:37 GMT
#249
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


lets start this game right

## VOTE: WBG
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
August 03 2012 02:39 GMT
#250
On August 03 2012 11:37 Erandorr wrote:
Show nested quote +
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


lets start this game right

## VOTE: WBG


We don't even have much discussion yet, but you still ignored it. Why?
Erandorr
Profile Blog Joined October 2010
2283 Posts
August 03 2012 02:41 GMT
#251
On August 03 2012 11:39 JingleHell wrote:
Show nested quote +
On August 03 2012 11:37 Erandorr wrote:
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


lets start this game right

## VOTE: WBG


We don't even have much discussion yet, but you still ignored it. Why?


I am just used to wbg being dead all the time in dota and dont wanna adjust
talismania
Profile Blog Joined December 2007
United States2364 Posts
August 03 2012 02:56 GMT
#252
ok so mason is clearly the most interesting difference this game. My musings on the subject:

1) Mason is kind of worthless for town and at face value is little different than a vanilla townie.

--A normal pair of masons have the benefit of knowing that one person is definitively town, and being able to claim that later. There is no such guarantee in this game. It's just like posting in the thread with someone except without anyone else seeing it, plus they're going to be extra suspicious of you. Of course you can glean a lot of information just by talking as well, which is a plus regardless.

2) Mason is kind of a worthless role for scum.

--A scum mason is an annoying role to play. Do you pick townies, a scumbuddy, etc. What do you say to whom you buddy, each day? Seems fraught.

3) One interesting point is that if there is a town mason, there's likely a scum mason. Given the setup description, I find it hard to believe in fact that this would not be the case. This makes the role doubly poisonous/useless for scum. As it stands now, there are 5 scum and 19 townies (25%). If all the masons claim, and scum claims with them, I'm betting it's closer to 50/50 ratio. Maybe 2 town, 2 scum. That's shit for scum, so they won't want to claim. Except that they might think if they don't claim those that do are going to get too much town cred and yadda yadda.

4) So why not have them claim? Sounds fine to me but I don't think it's necessary either.

HOWEVER

5) If you are masoned for the day - you MUST claim. There is no reason not to claim that. And save your logs and communications, because that shit needs to end up in the thread eventually.
talismania
Profile Blog Joined December 2007
United States2364 Posts
August 03 2012 03:08 GMT
#253
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


oh man I hope bc didn't link role names and actual roles. kinda bet he did though
Glasse
Profile Joined July 2010
Canada1237 Posts
August 03 2012 03:13 GMT
#254
On August 03 2012 12:08 talismania wrote:
Show nested quote +
On August 03 2012 11:32 wherebugsgo wrote:
I'm town.

for that matter I'm Roger fucking Sterling, so suck my dick.


oh man I hope bc didn't link role names and actual roles. kinda bet he did though


That could be kinda unfair for those like me who has no clue about mad men. I have no clue who the fuck roger sterling is and what it could imply.


So the time was changed to 9pm, so i guess it's day until saturday at 9pm?
BioSC
Profile Blog Joined July 2010
United States636 Posts
August 03 2012 03:15 GMT
#255
Hihi! First big game on TL, rolling town. Lets get started.

Masons - Perm masons, nah, don't need to claim until needed.

Temp masons, I would be very fine with claiming that.
Bio - Breaking it down
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
August 03 2012 03:15 GMT
#256
If you need up to speed on the show, you can check out the wiki. But I wouldn't bother...if a name-claim breaks this game I regret signing up for it. I prefer my wins to mean something.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
August 03 2012 03:26 GMT
#257
I sincerely hope role names are not linked as I would have no idea what I'm doing (less though than usual) since I have not yet seen a single episode of Mad Men. I'm going to start a marathon tomorrow after work. /offtopic

This is the first game I've played with a mason, and it seems to be a variant no less, so my thoughts on the subject:

Do not claim immediately. The role is not alignment indicative and really just paints a target on you. There is no guarantee that there are both town and scum masons. I do not see a benefit to masons claiming.

@talismania, when you say we must claim masoned, we're identifying ourselves but not the actual mason, correct?
If this is the case, I can't think of a good reason not to do this.

Erandorr
Profile Blog Joined October 2010
2283 Posts
August 03 2012 03:26 GMT
#258
YO talismania : wtf

Mason is kind of worthless for town and at face value is little different than a vanilla townie.

--A normal pair of masons have the benefit of knowing that one person is definitively town, and being able to claim that later. There is no such guarantee in this game. It's just like posting in the thread with someone except without anyone else seeing it, plus they're going to be extra suspicious of you. Of course you can glean a lot of information just by talking as well, which is a plus regardless.


So lets see. Townie masons are kind of bad because all you can do is privatly talk to someone to get information and a feeling of not some random player, but someone you want to talk to more?

Also explain the bolded part please. Why are you focused on how a town mason is looking trying to get information?


2) Mason is kind of a worthless role for scum.

--A scum mason is an annoying role to play. Do you pick townies, a scumbuddy, etc. What do you say to whom you buddy, each day? Seems fraught.


Are you serious? Can you really think of no reason how a scum mason could be useful?


3) One interesting point is that if there is a town mason, there's likely a scum mason. Given the setup description, I find it hard to believe in fact that this would not be the case. This makes the role doubly poisonous/useless for scum. As it stands now, there are 5 scum and 19 townies (25%). If all the masons claim, and scum claims with them, I'm betting it's closer to 50/50 ratio. Maybe 2 town, 2 scum. That's shit for scum, so they won't want to claim. Except that they might think if they don't claim those that do are going to get too much town cred and yadda yadda.

Yeah those kind of speculations always work out and are totally valid and never before produced complete retard lynches!

4) So why not have them claim? Sounds fine to me but I don't think it's necessary either.

Okay. So would I be correct in saying that you think the mason role is so shitty that having it claimed
wouldn't really help anyways, so why bother? If I misunderstood feel free to elaborate.

5) If you are masoned for the day - you MUST claim. There is no reason not to claim that. And save your logs and communications, because that shit needs to end up in the thread eventually.

Why?

I can think of reasons not to claim that, actually. And just because you can do something doesn't really mean you should , right?
Erandorr
Profile Blog Joined October 2010
2283 Posts
August 03 2012 03:41 GMT
#259
On August 03 2012 11:14 VisceraEyes wrote:
Essentially, it trades outing all of our masons for outing all of the scum masons...because if scum want to use their mason abilities, they HAVE to claim with the rest of town.

I have to say that I'm against masons claiming in this game because we don't know A) if we have any masons and B) if scum have any masons. I mean, I'm guessing we do since they're not standard "masons" (the Player A and Player B are confirmed to each other and are town) but they're the version that TL has adopted recently (the Player A gets to choose who to mason and no one is confirmed to anyone flavor) but obviously that's outguessing the mod and I don't even wanna go down that road. Suffice to say that I'm against it, for my part.


HI VE!

Do you think that the trade of outing all scum masons would be worth giving scum information of all the town masons?

Are you essentially saying you are against this because town may have masons and scum not, thus giving something away for free?
Is that your entire reasoning?

You go on speculating a whole lot of fluffy nothing then say that you actually don't want to go down that road, so why do you bring it up in the first place?
talismania
Profile Blog Joined December 2007
United States2364 Posts
August 03 2012 03:52 GMT
#260
yeah clarification

1) townie masons aren't much more useful to town than VTs are. I mean of course they are, it's just that if one claimed it's not like scum are going to be "yep gotta kill that guy now".

Obviously the best part of their role is their ability to get information. That's what your role would be for. Talking to one person, grilling them for their thoughts, etc. How responsive are they, how carefully composed or not are their answers, that sort of jazz. All good info and the whole point of the role.

2) I think marvellosity playing scum mason would do great. I think most other players would suck balls at it.

3) Let's say 10 masons claim. Ok you have a point. Let's say 4 do. That's gotta be at least 3 town 1 scum, if not 2-2. 4 - 0 either way is silly. And frankly I think it's easier to find one out four than to find 5 out of 19 at the beginning.

4) What I think is that they can either claim or not claim and it doesn't really matter. They're going to be picking one player a day. Word is going to get out eventually.

5) What reasons can you think of not to claim that? Like, at all? You just say "Someone mason'd me."
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