• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:09
CET 17:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)4Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1566 users

3v3AR: fool's hope or potentially legit esport? - Page 3

Forum Index > TL Community
Post a Reply
Prev 1 2 3 All
pretensile
Profile Joined August 2010
135 Posts
April 17 2013 22:21 GMT
#41
The real reason 2v2 or even 3v3 will not work, regardless of "all-races," is because of feeding. Balanced teams don't exactly come into play when one or more teammates simply feed their resources to their other teammate, causing unnaturally fast tech and production and leading to extremely one-sided (and boring) games. You mention MLG's own 2v2 tournament; well, more than a few of the games featured the power of feeding. Take Grubby and TOD's games, for instance.

For any sort of serious play, at the very least you must disable or ban feeding somehow.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 18 2013 01:47 GMT
#42
On April 18 2013 07:21 pretensile wrote:
The real reason 2v2 or even 3v3 will not work, regardless of "all-races," is because of feeding. Balanced teams don't exactly come into play when one or more teammates simply feed their resources to their other teammate, causing unnaturally fast tech and production and leading to extremely one-sided (and boring) games. You mention MLG's own 2v2 tournament; well, more than a few of the games featured the power of feeding. Take Grubby and TOD's games, for instance.

For any sort of serious play, at the very least you must disable or ban feeding somehow.


Why is this bad? If both teams feed, they can do whatever.... remember they can all share control too...
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 18 2013 02:03 GMT
#43
It's very unlikely that 3v3 games would ever breed interesting games... it's just massive slugfests. It's a purely "fun" type of game, I can't imagine people would take it seriously for competitive play.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
TheUnderking
Profile Joined October 2010
Canada202 Posts
April 18 2013 02:17 GMT
#44
I can't believe how closed minded people are about this. I agree that the potential for abuse is there, but at the very least it deserves a shot. I don't see anything wrong with a gametype that often opens with cheese (with occasional macro) and progresses. I fail to see how that's significantly different from how 1v often opens with macro (and occasional cheese) and progresses.
THE PACT IS SEALED!
matt93
Profile Joined January 2013
Australia32 Posts
April 18 2013 05:27 GMT
#45
the main problem with PTZ vs PTZ or AR as you call it, is that eventually it will be the same thing over and over. Both teams will do the thing that works best over and over and that won't be entertaining, similar to how PvZ in the end of WoL was a turtle to broodlords and praying for a vortex, or a 2 base all in, and no one likes watching the same thing over and over. Not to mention PvZ was only 1 of the 6 possible matchups (PvZ PvT PvP TvT TvZ ZvZ). a 3v3 with all races there would only ever be the one matchup, no variation.
I'm bad, really bad but I'll blame it on my internet.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 18 2013 07:13 GMT
#46
On April 18 2013 14:27 matt93 wrote:
the main problem with PTZ vs PTZ or AR as you call it, is that eventually it will be the same thing over and over. Both teams will do the thing that works best over and over and that won't be entertaining, similar to how PvZ in the end of WoL was a turtle to broodlords and praying for a vortex, or a 2 base all in, and no one likes watching the same thing over and over. Not to mention PvZ was only 1 of the 6 possible matchups (PvZ PvT PvP TvT TvZ ZvZ). a 3v3 with all races there would only ever be the one matchup, no variation.


How is that an issue at all if it's far, far less prevalent?
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
April 18 2013 07:33 GMT
#47
1v1 is volatile enough at times, 3v3 just magnifies that.

I actually like the way it was proposed though, interesting ideas I just really fucking hate playing team games in SC2, never mind watching them I'm afraid OP
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Uncultured
Profile Joined September 2010
United States1340 Posts
April 18 2013 08:52 GMT
#48
Why not just make it 3v3 1 of each race?
Don't you rage when you lose too? -FruitDealer
Oshuy
Profile Joined September 2011
Netherlands529 Posts
April 18 2013 09:35 GMT
#49
On April 17 2013 04:21 AKnopf wrote:
What I could imagine though, is a mode, where the races are picked in a certain order in by the opponent. Say A, B and C (Team A) play against X Y and Z (Team X).
First, Team X picks player As race.
Second, Team A picks player Xs race.
Then, Team X picks player Bs race.
And so on.


Cannot be done race-based, but I guess you could do something like that unit-based (monobattles !) or composition based.

Races fixed, team A bans zerglings/banelings, team B bans reapers/dt, player1 chooses marines, etc.
Coooot
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
April 18 2013 13:02 GMT
#50
Really closeminded people in these threads.

Keep in mind how many more viewers team games get than 1v1 games. Current implementation might be a little wonky, but if someone made a good custom map devoted to 3v3 PTZ vs PTZ, it could be really neat.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
RuskiPanda
Profile Joined December 2011
United States2906 Posts
April 18 2013 13:23 GMT
#51
The problem with Protoss is that it isn't balanced around Team Games at all (not that the other ones are either but I digress). Its weak early game units that are relatively balanced in 1v1 through forcefields and MSC become effectively even weaker because now you have to potentially defend against 3 all-ins. If you don't want to die you either have to invest in a ton of cannons (in which case enemy team free expands) or all-in yourself through either spamming a ton of gateway units or dt cheese (in which you hope your team can hold off any early pokes without dying). If it stalls to a split map scenario protoss late game becomes disproportionately strong because at best you can usually safely take ~3 bases on most current maps so that having high army value (skytoss, mass colossi, etc.) becomes much more important than remaxability.
EthanOz
Profile Joined September 2012
12 Posts
Last Edited: 2013-04-18 13:41:50
April 18 2013 13:41 GMT
#52
"League of legends players often say that SC players have no social skills and are poor when it comes to dealing with people."

Stoped reading there, I almost fell for it OP. 7/10
" you think champions stop because they look tired? " - Liquid Snute
Ender985
Profile Blog Joined August 2010
Spain910 Posts
April 18 2013 14:10 GMT
#53
I like the idea. You should start a TZP vs TZP tournament and call it "Fool's hope tournament"
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
pretensile
Profile Joined August 2010
135 Posts
April 18 2013 14:39 GMT
#54
On April 18 2013 10:47 FabledIntegral wrote:
Show nested quote +
On April 18 2013 07:21 pretensile wrote:
The real reason 2v2 or even 3v3 will not work, regardless of "all-races," is because of feeding. Balanced teams don't exactly come into play when one or more teammates simply feed their resources to their other teammate, causing unnaturally fast tech and production and leading to extremely one-sided (and boring) games. You mention MLG's own 2v2 tournament; well, more than a few of the games featured the power of feeding. Take Grubby and TOD's games, for instance.

For any sort of serious play, at the very least you must disable or ban feeding somehow.


Why is this bad? If both teams feed, they can do whatever.... remember they can all share control too...


Why is this bad? Does this even require an explanation?

Because the very point of team games (presumably) is to see units of all races on display clashing against each other, not to witness the other players on a team reduced to mere worker units while a single "hero" player races ahead to a cheesy tech rush every game. Yes, both teams can feed -- but how much fun is it to see each side randomly throwing rock/paper/scissors to see whose end would pan out?
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
April 18 2013 15:23 GMT
#55
not read other posts the reason i think team games are just not in the lime light is it just gets too messy. In more ways then just deathballing, what IF the players decide to do multi prong from both sides . . .woah its like 3 games of soccer going on in the same game . . noone knows what to follow!
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 18 2013 16:29 GMT
#56
On April 18 2013 11:17 TheUnderking wrote:
I can't believe how closed minded people are about this. I agree that the potential for abuse is there, but at the very least it deserves a shot. I don't see anything wrong with a gametype that often opens with cheese (with occasional macro) and progresses. I fail to see how that's significantly different from how 1v often opens with macro (and occasional cheese) and progresses.


Wat? An internet forum is one of the most closed-minded constructs of humanity. TL has not escaped this.

The idea is fine. Now, go run a big tournament with lots of money and big names and see what happens. Even if that failed it wouldn't mean much. Arguably the first sc2 1v1 tourneys failed due to balance/gameplay. What would matter is the way that it failed. I'd watch it.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
April 18 2013 23:39 GMT
#57
What is close-minded is saying that everybody who doesn't think team games have potential for competitive play are close-minded
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 19 2013 14:05 GMT
#58
On April 19 2013 08:39 Wombat_NI wrote:
What is close-minded is saying that everybody who doesn't think team games have potential for competitive play are close-minded


That's ok to believe that, and I would agree with it, but no one said that?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko568
BRAT_OK 141
goblin 68
MindelVK 21
DivinesiaTV 21
StarCraft: Brood War
Britney 26604
Rain 4727
EffOrt 1830
Stork 753
Shuttle 560
BeSt 474
Mini 215
Rush 176
actioN 176
Barracks 129
[ Show more ]
Dewaltoss 120
Mind 76
Hyun 59
Killer 54
JYJ 54
Larva 51
HiyA 46
soO 30
Rock 25
910 25
scan(afreeca) 11
Terrorterran 11
ajuk12(nOOB) 10
Dota 2
Gorgc6310
qojqva1966
syndereN502
Counter-Strike
oskar81
Other Games
Grubby3679
singsing2036
Liquid`RaSZi1419
hiko1081
RotterdaM603
Harstem435
B2W.Neo286
Liquid`Hasu240
XaKoH 147
ArmadaUGS135
mouzStarbuck133
QueenE88
KnowMe87
Liquid`VortiX87
XcaliburYe58
TKL 42
Organizations
Other Games
gamesdonequick29248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix6
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4582
• Shiphtur334
Upcoming Events
SOOP
11h 51m
SHIN vs GuMiho
Cure vs Creator
The PondCast
17h 51m
Wardi Open
19h 51m
Big Gabe XPERIONCRAFT
20h 51m
AI Arena Tournament
1d 3h
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 20h
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.