For any sort of serious play, at the very least you must disable or ban feeding somehow.
3v3AR: fool's hope or potentially legit esport? - Page 3
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pretensile
135 Posts
For any sort of serious play, at the very least you must disable or ban feeding somehow. | ||
FabledIntegral
United States9232 Posts
On April 18 2013 07:21 pretensile wrote: The real reason 2v2 or even 3v3 will not work, regardless of "all-races," is because of feeding. Balanced teams don't exactly come into play when one or more teammates simply feed their resources to their other teammate, causing unnaturally fast tech and production and leading to extremely one-sided (and boring) games. You mention MLG's own 2v2 tournament; well, more than a few of the games featured the power of feeding. Take Grubby and TOD's games, for instance. For any sort of serious play, at the very least you must disable or ban feeding somehow. Why is this bad? If both teams feed, they can do whatever.... remember they can all share control too... | ||
Djzapz
Canada10681 Posts
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TheUnderking
Canada202 Posts
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matt93
Australia32 Posts
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FabledIntegral
United States9232 Posts
On April 18 2013 14:27 matt93 wrote: the main problem with PTZ vs PTZ or AR as you call it, is that eventually it will be the same thing over and over. Both teams will do the thing that works best over and over and that won't be entertaining, similar to how PvZ in the end of WoL was a turtle to broodlords and praying for a vortex, or a 2 base all in, and no one likes watching the same thing over and over. Not to mention PvZ was only 1 of the 6 possible matchups (PvZ PvT PvP TvT TvZ ZvZ). a 3v3 with all races there would only ever be the one matchup, no variation. How is that an issue at all if it's far, far less prevalent? | ||
WombaT
Northern Ireland23765 Posts
I actually like the way it was proposed though, interesting ideas I just really fucking hate playing team games in SC2, never mind watching them I'm afraid OP ![]() | ||
Uncultured
United States1340 Posts
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Oshuy
Netherlands529 Posts
On April 17 2013 04:21 AKnopf wrote: What I could imagine though, is a mode, where the races are picked in a certain order in by the opponent. Say A, B and C (Team A) play against X Y and Z (Team X). First, Team X picks player As race. Second, Team A picks player Xs race. Then, Team X picks player Bs race. And so on. Cannot be done race-based, but I guess you could do something like that unit-based (monobattles !) or composition based. Races fixed, team A bans zerglings/banelings, team B bans reapers/dt, player1 chooses marines, etc. | ||
Crownlol
United States3726 Posts
Keep in mind how many more viewers team games get than 1v1 games. Current implementation might be a little wonky, but if someone made a good custom map devoted to 3v3 PTZ vs PTZ, it could be really neat. | ||
RuskiPanda
United States2906 Posts
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EthanOz
12 Posts
Stoped reading there, I almost fell for it OP. 7/10 | ||
Ender985
Spain910 Posts
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pretensile
135 Posts
On April 18 2013 10:47 FabledIntegral wrote: Why is this bad? If both teams feed, they can do whatever.... remember they can all share control too... Why is this bad? Does this even require an explanation? Because the very point of team games (presumably) is to see units of all races on display clashing against each other, not to witness the other players on a team reduced to mere worker units while a single "hero" player races ahead to a cheesy tech rush every game. Yes, both teams can feed -- but how much fun is it to see each side randomly throwing rock/paper/scissors to see whose end would pan out? | ||
StatixEx
United Kingdom779 Posts
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danl9rm
United States3111 Posts
On April 18 2013 11:17 TheUnderking wrote: I can't believe how closed minded people are about this. I agree that the potential for abuse is there, but at the very least it deserves a shot. I don't see anything wrong with a gametype that often opens with cheese (with occasional macro) and progresses. I fail to see how that's significantly different from how 1v often opens with macro (and occasional cheese) and progresses. Wat? An internet forum is one of the most closed-minded constructs of humanity. TL has not escaped this. The idea is fine. Now, go run a big tournament with lots of money and big names and see what happens. Even if that failed it wouldn't mean much. Arguably the first sc2 1v1 tourneys failed due to balance/gameplay. What would matter is the way that it failed. I'd watch it. | ||
WombaT
Northern Ireland23765 Posts
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danl9rm
United States3111 Posts
On April 19 2013 08:39 Wombat_NI wrote: What is close-minded is saying that everybody who doesn't think team games have potential for competitive play are close-minded That's ok to believe that, and I would agree with it, but no one said that? | ||
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