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ForGG vs Life: Mech It Happen - Page 3

Forum Index > SC2 General
44 CommentsPost a Reply
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pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 16 2014 21:50 GMT
#41
Fantastic write-up! ForGG's play impressed me with its cleverness, but this suggests he was even more keenly aware of the game state than I thought.

It's a little bit frustrating that we don't get this sort of analysis during the games themselves. Obviously the casters were caught off guard by ForGG's play and they didn't have the luxury of repeat viewings, but it feels like the gap between TheDwf's analysis and what we got live is just insurmountably vast.

Hopefully this series revived Artosis's passion enough to figure out all the mech vs Zerg intricacies in time for this season.

On December 17 2014 00:09 Heartland wrote:
I am a bit surprised to not see a greater mention of ForGG's viking/banshee play because that seemed to me like the most innovative part of how he did it. Vikings sniped overseers and Banshees then reked everything else. Or is this a less important part of what he did in comparison to economy management?


I agree, this struck me immediately during the game and made me wonder if this is something that other Terrans will now be able to replicate. In early HOTS, mech was only used for all-ins/high pressure builds. Then came mech vs. SH, a macro style with spurts of brilliance (especially any time Vikings/Banshees/Infestors got involved). ForGG vs Life seemed to be a refined version of that style, with more Vikings for Terran allowing more dynamic Banshee play, and a lot less reliance on SH for the Zerg.

I'm still not sure if this game was a magical fluke, or really is the future of mech vs Zerg. I really hope it wasn't a fluke.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tresher
Profile Joined October 2011
Germany404 Posts
December 18 2014 00:09 GMT
#42
Nicely written. Finally a TL strategy look at Mech. Although ForGG played Mech sometimes very scrappy in this series he did pull of some great stunts. I especially like the Viking/Banshee Fleet harass and when he sieges the southern base on Catallena. The positioning here was beautiful.
But there are also some scenes that really hurt. I hope this doesn´t count as balance whine. The moment on King Sejong Station @ about 1:38:24 in the video where 6 (!) Thors get destroyed (while having done almost no damage) by about 20 or more Mutas is hard to watch. This is just not right.
Extreme Force
marlinadam1243
Profile Joined December 2014
United States2 Posts
December 18 2014 17:47 GMT
#43
But how much faith can be placed in the accuracy of GDP figures supplied by China when even the current premier, Li Keqiang has doubted their validity in the

past?
marlinadam1243
Profile Joined December 2014
United States2 Posts
Last Edited: 2014-12-18 17:49:26
December 18 2014 17:49 GMT
#44
Bot edit.

User was banned for this post.
Lexender
Profile Joined September 2013
Mexico2658 Posts
Last Edited: 2014-12-18 18:10:22
December 18 2014 18:09 GMT
#45
On December 17 2014 05:36 HomeWorld wrote:
Show nested quote +
On December 17 2014 02:28 Teoita wrote:
Of course this wasnt approved by Avilo, it involves attacking and just generally playing aggressively...

Well, if that's so, this guide is pretty much useless. No one in his right mind will ever go aggro while playing mech, unless: he can afford a loss/desperate situation (lol mind games)/god damn god-like top first unit control(situation awareness).
All in all, mech, as it is right now (played correctly) isn't meant to be played aggressively, or go FullNA against any opponent. I dare to say that, mech is pretty much a sure win in every MU if employed correctly(even in TvP lol, barely). But you don't know that ofc. Wonder why.
Big question to you, why there are no koreans playing mech (disregard the once in a century attempts successful attempts or not). The answer is quite simple. Patience.


Obvious bait is obvious.

Also SuperNova, Flash, Gumiho, Bbyong, etc. Aren't korean.

Yeah maps play a big role in mech, I've seen that maps that have clearly market attack paths with high ground are really good for mech, for example is very easy to attack the forward 4th on KSS and set up an offensive siege towards the 3rd other 4th, same thing in Catallena, if you can take a good position in yout attack path you can attack mamy bases at once (like ForGG did with his tanks)
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