On March 09 2014 00:26 GohgamX wrote:I have faith the NA scene will continue to grow despite this result.
Now why would you have faith in that? Do you have a habit of believing things when all the evidence points the other way?
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dizzy101
Netherlands2066 Posts
On March 09 2014 00:26 GohgamX wrote:I have faith the NA scene will continue to grow despite this result. Now why would you have faith in that? Do you have a habit of believing things when all the evidence points the other way? | ||
TotalBiscuit
United Kingdom5437 Posts
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Plansix
United States60190 Posts
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jakethesnake
Canada4948 Posts
On March 09 2014 00:52 TotalBiscuit wrote: So I heard back from Blizzard. WCS flight compensation remains the same for this Season for all WCS AM teams. Thanks for the update and i'm glad that it is one less thing for you and your team to worry about! | ||
Conut
Canada1026 Posts
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ES_JohnClark
United States1121 Posts
I told you so. Devs having this much control of the 'event/competitive' scene... has proven to fragment companies, the gaming communities and players. Its a huge loss to SC2 and gaming in general to not have NASL around. Pretty soon.. all of you out there with great ideas and ambitions will be further squashed by a single entity controlling all content for a specific game. | ||
dizzy101
Netherlands2066 Posts
On March 09 2014 01:49 ES_JohnClark wrote: just gonna say... I don't believe for a second that you can place the blame with Blizzard. One could even argue that without WCS the state of North American starcraft would've been worse compared to the way it in fact is. Who would've taken over the reins? And LoL is a direct counterexample to your thesis. One huge corporation controls everything e-sports related to that title, yet the scene is superhealthy and flourishing like crazy. (This is not to say that that's the way things should be done. I prefer Dota 2's scene by a mile. Just that you cannot blame the state of the scene on Blizz's WCS. You really gotta look elsewhere for explanations as to why things are the way they are.) | ||
y0su
Finland7871 Posts
On March 09 2014 01:49 ES_JohnClark wrote: just gonna say.. I told you so. Devs having this much control of the 'event/competitive' scene... has proven to fragment companies, the gaming communities and players. Its a huge loss to SC2 and gaming in general to not have NASL around. Pretty soon.. all of you out there with great ideas and ambitions will be further squashed by a single entity controlling all content for a specific game. Wait... If it was NASL (or MLG like last year), how would that be better? At least this way Blizzard was able to get someone else to take over (as well as being able to fund the possible additional costs of flying players to a different location). | ||
Dontkillme
Korea (South)806 Posts
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TBone-
United States2309 Posts
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ES_JohnClark
United States1121 Posts
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looken
727 Posts
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BaneRiders
Sweden3630 Posts
On March 09 2014 00:06 Firestorm wrote: Show nested quote + On March 08 2014 23:30 BaneRiders wrote: On March 08 2014 19:35 Firestorm wrote: On March 08 2014 12:10 Caladan wrote: On March 08 2014 11:55 Snake.69 wrote: WCS is falling apart... Korea wants *GSL CODE S* back, so its not really WCS korea anymore. Wcs america is in europe with mostly korean players... so its not really WCS america anymore.. ANd WCS europe cant be WCS europe if its the only region where theres a WCS. You're partly right, the situation right now is a bit sketchy, but I hope Blizz will find a new organization in NA that can run future seasons of WCS NA. On the identity problem with Huk being the only American player in WCS NA... well, we never mentioned region lock, did we? So its the Koreans fault that the NA players suck? If WCS NA can't survive with viewers watching Koreans then how on earth could they survive with no one watching the NA players? I don't know if viewer ship even goes into the equation or if NASL went bust simply because they had no idea what they were doing, but I can tell you right away that I would never watch WCS EU if there would be 1-2 Europeans among the top 16 in WCS EU. I think this discussion has been around more than once now, the region lock that was enforced meant little to nothing except for the qualifiers for EU, which provided an excellent opportunity for us in EU to watch entertaining matches on 11 different channels or so, covering fan favorites in probably 7-8 languages. The new challenger league system I find extremely poor, and has resulted in just a few glimpses of many other fan favorites that only got to show what they can in one Bo5, which was their whole season (if they lost). That being said, in the end we have the same number of Koreans in PL in EU since most of them didn't have to lift a finger to stay there. Contrary to WCS EU, the production of WCS AM qualifiers was probably the biggest fail in a long time, borderline entertaining in its own sadness and misery. It was supposed to be the moment where Americans by and large would be able to get a spot in the sunshine and get some hype. Of course, none of that happened thanks to NASL who couldn't handle the show at all. In the end I suppose the new soft region lock meant for WCS AM that more non-Korean Asian got into in WSC AM. In my opinion, this is exactly how not to build the American scene, from Chile/Uruguay to Canada. Blizzard, time to wake up. How can you build a scene if no one wants to watch that scene and is extremely unprofitable? WCS NA is not a charity and Blizzard does not have bottomless funds. They are a business. Exactly my point. ![]() | ||
Nerski
United States1095 Posts
On March 09 2014 01:58 dizzy101 wrote: I don't believe for a second that you can place the blame with Blizzard. One could even argue that without WCS the state of North American starcraft would've been worse compared to the way it in fact is. Who would've taken over the reins? And LoL is a direct counterexample to your thesis. One huge corporation controls everything e-sports related to that title, yet the scene is superhealthy and flourishing like crazy. (This is not to say that that's the way things should be done. I prefer Dota 2's scene by a mile. Just that you cannot blame the state of the scene on Blizz's WCS. You really gotta look elsewhere for explanations as to why things are the way they are.) You kind of can blame somewhat on blizzard, they've never thrown a ton of money to the organizations they have running the tournaments. It's why MLG got out of SC2 in regards to WCS. It's just a choice they made to not throw tons of money at the scene, and it falls where it will because of that. Look at it this way, if blizzard 100% ate the costs to run WCS, there is no reason for NASL to get rid of it as it's all profit potential for them then. Blizzards upside is the league can run the tournament happily and the hope would be then sell more copies of the game to offset costs they spend paying the leagues to run the tournaments. To the best of my knowledge at least in the past say when MLG was running WCS blizzards contribution to it was negligible at best. Just to add in if blizzard failed anywhere it was not in creating money making opportunities for SC2 outside of selling the game itself. Had they had those it would of probably been easier on their part to justify fully funding WCS for the leagues running it. | ||
Shinespark
Chile843 Posts
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Plansix
United States60190 Posts
On March 09 2014 03:06 Shinespark wrote: I don't understand. Why is NASL pulling out of SC2? I don't feel the post explains that My bet is lack of money. NASL was started are venture capital and I think they just ran out of cash. Or something happened and the owner couldn't do it any more. They were never a huge team to begin with, so it wouldn't take much for them to need to shut down. | ||
nam nam
Sweden4672 Posts
On March 09 2014 03:06 Shinespark wrote: I don't understand. Why is NASL pulling out of SC2? I don't feel the post explains that Just assume it has something to do with money and you can't be far off. | ||
iamho
United States3345 Posts
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vidium
Romania222 Posts
Hope the NASL soundguy finds a job too ![]() | ||
HeeroFX
United States2704 Posts
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