On August 23 2013 06:20 sertas wrote:
looks interesting. So how do you plan on solving the problem that hacks will come out for this game probably a day or maximum a week after it has come out that gives players max all stats etc? Like there is for every single wc3 map and every single rpg sc2 map thus far.
Thats a very good question!
At the moment, all "persistant" data of mods in Starcraft get stored in so called "bank files", which are basically just XML files stored on your client.
Since those files are stored locally and, by default, not encrypted its very easy for hackers to edit those to gain an unfair advantage within the game.
However, modders are currently talking to Blizzard about storing those bank files on the server instead of the client, which would make it impossible to edit any saved game data.
For now, we are using a very strong encryption system together with bank signatures to protect StarCraft Universe's bank files. We also use a very complex dependency structure what makes it harder to extract the source code of the project. Once a hacker tries to alter the bank of our game and makes a minor mistake, all of his data will be wiped by our cheat protection system once he starts playing the game which greatly increases the required time to hack our save files.
TLDR: For now we use a strong encryption system, in the future we will hopefully be able to eliminate hackers completly by storing data on server side. 
(Sorry for bad spelling, english is not my native language)