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Active: 2152 users

StarCraft Universe Class Ability Demonstrations

Forum Index > SC2 General
Post a Reply
mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-08-22 20:57:30
August 22 2013 20:50 GMT
#1
-- Please support us on Kickstarter: ( http://www.kickstarter.com/projects/747939120/starcraft-universe ) --

- Please upvote this thread on Reddit to spread the word: http://www.reddit.com/r/starcraft/comments/1kwbb3/starcraft_universe_class_ability_demonstrations/ -

Hey everyone,

We've released a few new videos demonstrating some of the abilities for each class in StarCraft Universe. Take a look at the videos below to check them out. I'd be more than happy to answer any questions you guys might have.

Also we're nearly at 50% of our funding goal on Kickstarter, but we could use your help meeting the finish line. Much thanks to those who have shown their support!

HIGH TEMPLAR


DARK TEMPLAR


PRESERVER


ZEALOT


FIREBAT


MEDIC


GHOST


MARINE
sertas
Profile Joined April 2012
Sweden890 Posts
August 22 2013 21:20 GMT
#2
looks interesting. So how do you plan on solving the problem that hacks will come out for this game probably a day or maximum a week after it has come out that gives players max all stats etc? Like there is for every single wc3 map and every single rpg sc2 map thus far.
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
August 22 2013 21:30 GMT
#3
looks fun
mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-08-22 21:38:31
August 22 2013 21:34 GMT
#4
On August 23 2013 06:20 sertas wrote:
looks interesting. So how do you plan on solving the problem that hacks will come out for this game probably a day or maximum a week after it has come out that gives players max all stats etc? Like there is for every single wc3 map and every single rpg sc2 map thus far.


Thats a very good question!

At the moment, all "persistant" data of mods in Starcraft get stored in so called "bank files", which are basically just XML files stored on your client.
Since those files are stored locally and, by default, not encrypted its very easy for hackers to edit those to gain an unfair advantage within the game.

However, modders are currently talking to Blizzard about storing those bank files on the server instead of the client, which would make it impossible to edit any saved game data.

For now, we are using a very strong encryption system together with bank signatures to protect StarCraft Universe's bank files. We also use a very complex dependency structure what makes it harder to extract the source code of the project. Once a hacker tries to alter the bank of our game and makes a minor mistake, all of his data will be wiped by our cheat protection system once he starts playing the game which greatly increases the required time to hack our save files.

TLDR: For now we use a strong encryption system, in the future we will hopefully be able to eliminate hackers completly by storing data on server side.

(Sorry for bad spelling, english is not my native language)
Kergy
Profile Joined December 2010
Peru2011 Posts
August 22 2013 21:43 GMT
#5
Looks awesome, I may end up finally buying HotS for this :D
Everyday Girl's Day~!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 22 2013 22:03 GMT
#6
Looks and sounds great! Have you solved the issue of wasd movement delay?
mille25
Profile Joined January 2013
46 Posts
August 23 2013 18:17 GMT
#7
On August 23 2013 06:43 Kergy wrote:
Looks awesome, I may end up finally buying HotS for this :D


You don't even need to purchase HotS to play SCU! The free Starter Edition is enough!
SmileZerg
Profile Joined March 2012
United States543 Posts
August 23 2013 18:43 GMT
#8
No Zerg? Worthless.
"Show me your teeth."
mille25
Profile Joined January 2013
46 Posts
August 23 2013 22:11 GMT
#9
On August 24 2013 03:43 SmileZerg wrote:
No Zerg? Worthless.


There actually is a stretch goal for adding a Zerg class to the game!
nerak
Profile Blog Joined September 2011
Brazil256 Posts
August 24 2013 05:34 GMT
#10
Hey mille, any chance the interview in StarCast will be available in YouTube? I don't want to download iTunes.

Man, I'm excited for the Zerg class, I really hope you guys make it to the 100k goal. Just one thing, I know you're not going to make it a Primal Zerg. That's wrong. Primal Zergs, that's what would fit a multiplayer RPG. Well, I already did the hard part and gave the idea, now think it's you guys' turn to develop all the design and code thingies.
"I am smiling" - Marauder Dynamite
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
August 24 2013 05:40 GMT
#11
80,000 dollars to design a game on a pre-existing engine. Seems like a lot of money, but I assume im just underestimating the cost.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
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