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WCS Korea Player Stats - Page 4

Forum Index > SC2 General
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Destructicon
Profile Blog Joined September 2011
4713 Posts
July 02 2013 21:57 GMT
#61
For the OP, I have an calculated guess for you regarding the cheese category. I believe the cheese category only refers too frequency of using cheese, because the success of cheese would probably be better determined and measured by offensive power of a player. Putting both success rate and frequency of usage of cheese in the same category feels like overly complicating it, I could be wrong though.

That's my guess, though you'll probably have to actually do the research on it before you can be sure.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
July 02 2013 22:19 GMT
#62
On June 27 2013 23:08 Maxilicious wrote:
Show nested quote +
On June 27 2013 22:56 Liquid`Jinro wrote:
Why do you exclude cheese?


It is because of the measurement scale used.
I am not sure what exactly the question asked and how it is interpreted.
Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is)
Or is it how successful the player executes the cheese?
The validity of the measurement scale is questionable.

That's the reason I remove cheese and popularity for another average.


Also doesn't it conflict a bit with the strategy stat? A player like BitByBit would have >95 for cheese and <15 for Strategy.
Maxilicious
Profile Joined May 2011
221 Posts
July 03 2013 08:42 GMT
#63
On July 03 2013 07:19 Greendotz wrote:
Show nested quote +
On June 27 2013 23:08 Maxilicious wrote:
On June 27 2013 22:56 Liquid`Jinro wrote:
Why do you exclude cheese?


It is because of the measurement scale used.
I am not sure what exactly the question asked and how it is interpreted.
Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is)
Or is it how successful the player executes the cheese?
The validity of the measurement scale is questionable.

That's the reason I remove cheese and popularity for another average.


Also doesn't it conflict a bit with the strategy stat? A player like BitByBit would have >95 for cheese and <15 for Strategy.


That did cross my mind.
But I just let "strategy" through because it still fulfills the notion that "higher rating" for that variable is more favorable.
In comparison, a higher rating for cheese is less clear if it's more favorable in terms of skill evaluation.
Anyway, I do agree with your point to a certain extend.
http://terrancraft.com/
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 03 2013 09:46 GMT
#64
This just makes me think of fifa :D
11/5/14 CATACLYSM | The South West's worst Falco main
zenkicker
Profile Joined December 2008
257 Posts
July 03 2013 09:56 GMT
#65
Now progamers are considered pokemons.
I you cant beat them, join them.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 03 2013 10:01 GMT
#66
lol they took more points away from Bomber's macro. I will never take this seriously now (even if it is just for fun =P), dunno what games these guys have been watching honestly.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
zerotol
Profile Joined August 2009
Belgium508 Posts
July 03 2013 10:08 GMT
#67
The only thing i could think when i first saw this is how stupidly meaningless this is.
Now i am become death, the destroyer of worlds
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 03 2013 13:42 GMT
#68
Since these stats are totally subjective I wonder what the point of them actually is ...
If you cant say what you're meaning, you can never mean what you're saying.
Maxilicious
Profile Joined May 2011
221 Posts
July 04 2013 12:34 GMT
#69
Updated with all 16 players from round of 16.
http://terrancraft.com/
Maxilicious
Profile Joined May 2011
221 Posts
July 30 2013 03:38 GMT
#70
Updated with all 8 players from round of 8
http://terrancraft.com/
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