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On March 21 2013 21:54 OptimusYale wrote: The main problem with SC2 in Korea is that is just did not capture the super young market that BW did (fuck, I played it against my elementary school students a lot, never got to play them in SC2.
Home Pc's are fucking terrible in general, so they play these low spec games because they can play at home and the PC room. Also, those PC room stats don't really take in people who play at home and stuff....I mean the amount is probably low but it's still there.
SC2 is pretty popular in Seoul, maybe Daegu and MAYBE Busan, but everywhere else in Korea it's impossible to find anyone who has played the game.
As for why I don't play LoL, I get excactly 0 satisfaction from a win. I play a game, I win and I sit there like 'well fuck, that was alright'. However when I play SC2 a win gives me a massive buzz, and a loss gives me a bit of a buzz too. Dota 2 is enjoyable, but LoL is like playing minesweeper on a 10x10 with 1 mine Ya Sc2 didnt catch the 14 year old girls this time.
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On March 21 2013 21:59 c0ldfusion wrote:Show nested quote +On March 21 2013 21:54 OptimusYale wrote: The main problem with SC2 in Korea is that is just did not capture the super young market that BW did (fuck, I played it against my elementary school students a lot, never got to play them in SC2.
Home Pc's are fucking terrible in general, so they play these low spec games because they can play at home and the PC room. Also, those PC room stats don't really take in people who play at home and stuff....I mean the amount is probably low but it's still there.
SC2 is pretty popular in Seoul, maybe Daegu and MAYBE Busan, but everywhere else in Korea it's impossible to find anyone who has played the game.
As for why I don't play LoL, I get excactly 0 satisfaction from a win. I play a game, I win and I sit there like 'well fuck, that was alright'. However when I play SC2 a win gives me a massive buzz, and a loss gives me a bit of a buzz too. Dota 2 is enjoyable, but LoL is like playing minesweeper on a 10x10 with 1 mine Is that mainly a problem with the way SC2 is distributed now, i.e. linked to personal bnet account/no LAN? Or is it more a function of needing a moderately powerful PC (though let's be honest, SC2 ain't exactly Crysis 3) ? Pretty entitled statement. Starcraft II needs that much ressources that I can't play it on my gf's rig. It was a rig for 400$ about 2-3 yrs back. I could play it when SC2 was released but as it is now I get fps drops etcetc. Considering that exluciding EU and NA the PC standards are pretttty low its totaly understandable they can't run SC2 in an enjoyable way. LoL vs SC2 requirements(I am failry sure those SC2 req are not meant for 2v2s or + ): + Show Spoiler +League Minimum System Requirements 2 GHz processor 1 GB RAM (Windows Vista and 7 users will want 2 GB of RAM or more) 2 GB available hard disk space Shader version 2.0 capable video card Support for DirectX v9.0c or better Windows XP, Windows Vista, or Windows 7 (Mac OS and Linux are currently not supported) StarCraft2 Required (PC): Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c 2.6 GHz Pentium® IV or equivalent AMD Athlon® processor 128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better 12 GB available HD space 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users) DVD-ROM drive Broadband Internet connection 1024X720 minimum display resolution
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esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea
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Koreans enjoy BW more than SC2. Even big Korean companies are still following/sponsoring BW:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=404127
SC2's popularity runs off of BW's fame. If SC2 was the first in the series and released when SC/BW was released (with corresponding graphics at that time, etc), it would definitely not have done nearly as well in Korea.
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On March 22 2013 05:18 stew_ wrote: esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea
The glory years of brood war were 2008-2011 lol
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On March 22 2013 05:45 grunge wrote:Show nested quote +On March 22 2013 05:18 stew_ wrote: esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea The glory years of brood war were 2008-2011 lol
Not in popularity.
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Insulated SC2 diehards don't seem to fully grasp just how underwhelming the HOTS changes are. To the people who dismissed WOL long ago, these very minor changes are not going to bring them back into the fold. It's still the same game with the same problems that lead to their losing interest in the first place.
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if the showmatch at korea between Life and Flash does not convince them it is a better game, i am afraid sc2 is lost in korea
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On March 22 2013 05:53 jdsowa wrote: Insulated SC2 diehards don't seem to fully grasp just how underwhelming the HOTS changes are. To the people who dismissed WOL long ago, these very minor changes are not going to bring them back into the fold. It's still the same game with the same problems that lead to their losing interest in the first place.
Speak for yourself. I HATE WoL but HotS made SC2 a lot more interesting, and I'm starting prefer HotS TvT & TvZ over BW TvT & TvZ. Blizzard just needs to fix SC2 protoss' boring gameplay, and maybe add some kind of scourges for ZvZ muta-bling.
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I love how many people seem to be absolutely sure that unless a game is the most popular, it's dead.
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I like how this thread titled "Korean Denizens reactions to HOTS/MLG Winter?" is full of non-Koreans talking about how much Koreans don't like SC2 instead of what the Koreans who did watch MLG thought of HOTS...
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On March 22 2013 05:18 stew_ wrote: esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea Could be even before that.
In 2005, Ongamenet boasted a 3.1 percent viewership rating, ranking 9th among all cable channels. However [in 2008], its ranking dropped to 16th place, and the viewership also fell to 1.9 percent, according to research firm Nielson. Source: http://www.koreatimes.co.kr/www/news/tech/2008/05/133_24407.html
If the decline was smooth from 2005 to 2008, that would be 15% of the previous year's viewers lost every year.
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On March 22 2013 05:45 grunge wrote:Show nested quote +On March 22 2013 05:18 stew_ wrote: esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea The glory years of brood war were 2008-2011 lol
audience numbers say it all
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The popularity of a game has no bearing on how good the game is! Greatest MMO I ever played (Dark Age of Camelot) never had more than like 100k subs.
That being said, this should only surprise the people who bought into all the bullshit that HOTS was somehow going to make SC2 bigger than ever. This was talked up with such hilarious frequency on the various talk shows and by pros and others who are financially invested in making this a reality that I suppose it is understandable.
This is more likely what we are observing: http://en.wikipedia.org/wiki/Dead_cat_bounce
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On March 22 2013 05:38 purakushi wrote:Koreans enjoy BW more than SC2. Even big Korean companies are still following/sponsoring BW: http://www.teamliquid.net/forum/viewmessage.php?topic_id=404127SC2's popularity runs off of BW's fame. If SC2 was the first in the series and released when SC/BW was released (with corresponding graphics at that time, etc), it would definitely not have done nearly as well in Korea.
I blame the lack of Mutalisk and Wraith dancing/micro (and Scout too if you researched the speed upgrade).
In terms of fun stuff you can do to your opponent in SC2 (that they removed) - They removed Vortex, making me lose interest in playing Protoss (no more Archon toilets anymore? MADNESS!!).
Now I have to get my fix by going Terran and nuking (or going Zerg and NPing their Medivacs which is neat because Losira did it when I thought about it).
The great thing about HotS is that the music is really good (lots of variety).
Besides that, the lack of Vortex kind of sucks honestly (Vortex isn't even that big of a deal in HotS now that ZvP, where Vortex was cited as a problem because it's a game decider due to BL Infestor in WoL, doesn't even rely on it anymore).
I can understand making Mutalisk kind of useless in some cases though (in which case, they could add a 3 second pre cast channeling time on Vortex, and an indicator like "Nuclear Launch Detected" to make it more predictable).
(Seriously though, I do miss archon toilets. Ever since that San vs Nestea game and also ever since the Mothership rush strategy in the TL forums, I have been a fan of archon toilets >.>.)
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ALLEYCAT BLUES51446 Posts
On March 22 2013 05:45 grunge wrote:Show nested quote +On March 22 2013 05:18 stew_ wrote: esports in general has been in steady decline in korea for some time now (since 2008 imo), with savior being the nail in the coffin. but i'm really interested to see what the next round in proleague will bring, as they're the biggest distributor of esports content in korea The glory years of brood war were 2008-2011 lol
no, its been a slow decline after 2007, like really slow.
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On March 23 2013 11:45 Emzeeshady wrote:Show nested quote +On March 23 2013 11:40 Goldfish wrote:On March 22 2013 05:38 purakushi wrote:Koreans enjoy BW more than SC2. Even big Korean companies are still following/sponsoring BW: http://www.teamliquid.net/forum/viewmessage.php?topic_id=404127SC2's popularity runs off of BW's fame. If SC2 was the first in the series and released when SC/BW was released (with corresponding graphics at that time, etc), it would definitely not have done nearly as well in Korea. In terms of fun stuff you can do to your opponent in SC2 (that they removed) - They removed Vortex, making me lose interest in playing Protoss (no more Archon toilets anymore? MADNESS!!). I never thought I would find someone who was unhappy about this :p.
CJ herO totally agreed with me (in an interview, he too was disappointed in lack of Archon toilets).
I think it's just the coolness factor. Originally with the Mothership, I was disappointed (after playing SC2 for the first time) it was just an Arbiter that moves slower.
Then... San vs Nestea... ARCHON TOILET!
I have always been hyped whenever I warped in the Mothership (and it made a cool sound effect too).
Vortex also has a cool sound effect.
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Not surprised SC2 isn't that huge over there
broodwar is just the better game
Rip in peace
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