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Active: 1184 users

January Map and Mapper Appreciation - Page 2

Forum Index > SC2 General
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Prev 1 2 All
P7GAB
Profile Joined June 2012
Canada486 Posts
January 26 2013 00:26 GMT
#21
cloud atlas looks pretty cool, same with df cyclone and apollo
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 26 2013 00:31 GMT
#22
Not a great month for maps but okay~

On your list only Yeonsu stands out as a really great map. Other than that I think Apollo matches could be fun to watch and Cyclone is solid. The rest is pretty meh imo.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 26 2013 00:31 GMT
#23
All of these look really good. I love the aesthetics of Cloud Atlas.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-01-26 01:02:56
January 26 2013 01:02 GMT
#24
A load of these are great, I follow maps in the map folder anyways, but showing my support in here too.

The only thing I'd like to see is Cloud Atlas' in base natural be mineral only as compensation or 1 gas less minerals.

I also love the weird mini paths into the backs of the naturals on the space map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 26 2013 01:18 GMT
#25
On January 26 2013 10:02 Qikz wrote:
A load of these are great, I follow maps in the map folder anyways, but showing my support in here too.

The only thing I'd like to see is Cloud Atlas' in base natural be mineral only as compensation or 1 gas less minerals.

I also love the weird mini paths into the backs of the naturals on the space map.


I was wondering how they'd work. Did you play the map? Do you know what size of units can pass through there? I really like that idea too. Forces you to build something there or put, for example, a Zealot in front of it to block it.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Unsane
Profile Joined September 2010
Canada170 Posts
January 26 2013 01:23 GMT
#26
Why isnt this set of maps our ladder pool, seriously...
"What is the plural of y'all? All y'all." -Day9
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2013-01-26 01:32:59
January 26 2013 01:30 GMT
#27
+ Show Spoiler +
On January 26 2013 10:23 Unsane wrote:
Why isnt this set of maps our ladder pool, seriously...


Here is an example:

The Ultralisk


Sorry. Wrong thread. Bad post micro
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-26 02:52:20
January 26 2013 02:38 GMT
#28
On January 26 2013 10:23 Unsane wrote:
Why isnt this set of maps our ladder pool, seriously...
Ehh, because they are all untested? Some of which are so weird they absolutely need testing. Some of which have glaring problems prima facie that first need to be addressed.

Ultimately, a lot about maps can't be decided by theorycrafting, you need playtesting. I often make maps, play them against friends and they find ridiculous holes in the to break them which I have to adjust.

On January 26 2013 08:39 iamcaustic wrote:
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.


What makes this BW style? It seems very SC2 style to me.

Also: lol @ people getting almost pissed at each other in this thread, and each one seeming elevating their opinion to factual status. Grow up, yeah, the author basically lumped a bunch of makes he or she personally liked into a topic, some other people don't like them and feel therefore they shouldn't be there. As someone who has the dubious honour of getting in. Seriously, it's personal opinion.

I will say this, including my map when it's untested speaks a dubious amount of audaciousness, the map throws all rules out so hard you really can't know if it has a modicum of balance without extensive testing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Seldentar
Profile Joined May 2011
United States888 Posts
January 26 2013 03:40 GMT
#29
These maps need to be implemented and tried on the ladder pool... especially that first one.

The first map is one of the best maps I've seen in a while!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 26 2013 03:46 GMT
#30
On January 26 2013 12:40 Seldentar wrote:
These maps need to be implemented and tried on the ladder pool... especially that first one.

The first map is one of the best maps I've seen in a while!

Yeah, everyone is loving Yeonsu. Show some love in the map thread if you want.
Comprehensive strategic intention: DNE
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 26 2013 04:32 GMT
#31
<3 Apollo and Cyclone.

Always a fan of NewSunshine's work.

Wasn't expecting Yeonsu to be so popular when I first started making it!
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-26 06:22:26
January 26 2013 06:22 GMT
#32
Thanks for the post. I think I need to reskin Djinn's, it looks pretty good in-game but the overview looks a bit bland.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
sM.Zik
Profile Joined June 2011
Canada2550 Posts
January 26 2013 06:49 GMT
#33
They all looks nice beside Djinn's Delight.
Jaedong Fighting! | youtube.com/ZikGaming
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