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Starcraft II Relocalizer for Patch 1.5.0! - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 31 Next All
Granter
Profile Joined June 2011
Sweden64 Posts
August 24 2012 07:08 GMT
#201
I want to test warhound and how well it counters ultras!

TvZ lategame is getting really silly now.
If something can be achieved easily, it probably isnt worth it
tns
Profile Joined June 2011
1054 Posts
Last Edited: 2012-08-24 18:26:43
August 24 2012 11:35 GMT
#202
Previous version I liked to have in game "TW in game names + TW Audio + EU UI" on EU server :o
But it changed so why not having : language / region / audio, seperately :D ?
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 11:44 GMT
#203
You can't have text in your region, that is not allowed to your region.

For example you can't get Korean text on Europe. But voice localization - yes
nface
Profile Joined June 2011
106 Posts
August 24 2012 14:23 GMT
#204
the program doesnt seem to work for me, it keeps saying the system cant find the harddrive and when i start the process it there are errors popping up all the time making it not patch successful, any solution?
tns
Profile Joined June 2011
1054 Posts
August 24 2012 18:25 GMT
#205
On August 24 2012 20:44 Existor wrote:
You can't have text in your region, that is not allowed to your region.

For example you can't get Korean text on Europe. But voice localization - yes

Previous version did (UI in region language and in game text Audio language)...
and other relocalizer had only region changed
there's no "cant"
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 19:46 GMT
#206
On August 25 2012 03:25 tns wrote:
Show nested quote +
On August 24 2012 20:44 Existor wrote:
You can't have text in your region, that is not allowed to your region.

For example you can't get Korean text on Europe. But voice localization - yes

Previous version did (UI in region language and in game text Audio language)...
and other relocalizer had only region changed
there's no "cant"

Previous... you mean before 1.5.0?

Well before 1.5.0 you were able to have any voice, text, etc, textures, custom models, etc etc in your game client. Now you can't.
TheSwagger
Profile Joined June 2012
United States92 Posts
August 24 2012 19:59 GMT
#207
Upon a closer examination, the sound does work appropriately, after it goes out to download the other clients you can log into your existing server with a different language asset and it worked perfectly, so, thank you
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
Fog-of-War
Profile Joined November 2009
United States103 Posts
August 26 2012 12:00 GMT
#208
simple. easy. I like it.

Well done, thank you.
hunts
Profile Joined September 2010
United States2113 Posts
August 27 2012 22:03 GMT
#209
Is there any way to relocalize an NA version to taiwan/KR but keep the english sounds/writing? I was able to do that with an older relocalizer but it seems that one wasn't updated for 1.5, and I don't see a way for the new relocalizers to use an NA version to connect to NA/Kr but keep english.
twitch.tv/huntstv 7x legend streamer
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2012 22:05 GMT
#210
On August 28 2012 07:03 hunts wrote:
Is there any way to relocalize an NA version to taiwan/KR but keep the english sounds/writing? I was able to do that with an older relocalizer but it seems that one wasn't updated for 1.5, and I don't see a way for the new relocalizers to use an NA version to connect to NA/Kr but keep english.

You can't have text in your region, that is not allowed to your region.

For example you can't get Korean text on Europe. But voice localization - yes
hunts
Profile Joined September 2010
United States2113 Posts
August 27 2012 22:07 GMT
#211
On August 28 2012 07:05 Existor wrote:
Show nested quote +
On August 28 2012 07:03 hunts wrote:
Is there any way to relocalize an NA version to taiwan/KR but keep the english sounds/writing? I was able to do that with an older relocalizer but it seems that one wasn't updated for 1.5, and I don't see a way for the new relocalizers to use an NA version to connect to NA/Kr but keep english.

You can't have text in your region, that is not allowed to your region.

For example you can't get Korean text on Europe. But voice localization - yes


I was able to prior to 1.5 with the other relocalizer that hasn't been updated since. Is that something that changed in 1.5?
twitch.tv/huntstv 7x legend streamer
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2012 23:31 GMT
#212
I was able to prior to 1.5 with the other relocalizer that hasn't been updated since. Is that something that changed in 1.5?

Streaming system blocks any custom file modification. So you can't have non-allowed text lcoalizations, but you can have different voice packs, because for unexplained reason it still works. But text - no, only text from your region.
whatevername
Profile Joined June 2012
471 Posts
August 28 2012 02:04 GMT
#213
Does this cause the tie glitch that happens with rich's relocalizer?
whatevername
Profile Joined June 2012
471 Posts
August 28 2012 06:46 GMT
#214
I installed sc2 with my NA copy and the only option on the relocalizer was to my EU copy, and thats still the only option. I cant go back to my NA copy. How do I do that?
Insane
Profile Blog Joined November 2003
United States4991 Posts
August 28 2012 06:48 GMT
#215
On August 28 2012 11:04 whatevername wrote:
Does this cause the tie glitch that happens with rich's relocalizer?

Seems like it in my experience.
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
August 28 2012 12:17 GMT
#216
Hi, I keep havings ties everytime I start a game, is there any solution to my issue except reinstalling the game ? (I mean solution to use both NA and EU server without downloading the NA client).
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
SacredLambo
Profile Joined October 2010
United States97 Posts
August 28 2012 12:26 GMT
#217
When I switched to this I haven't had the tie glitch, so maybe I'm lucky. I like how sexy the relocalizer looks as well. Thanks for taking the time to make this. ^^
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
August 29 2012 01:46 GMT
#218
This seems to work when I use this.


I did a re-install (thankfully I had my old installers), and then I use this and have had no tie glitches in twkr.
unknown_rus
Profile Joined July 2004
Russian Federation2 Posts
August 31 2012 20:40 GMT
#219
try to change lan ... look error:

+ Show Spoiler +
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The file 'C:\Users\JunG\Documents\StarCraft II\Variables.txt.version6' already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at SimonsRelocalizer.LocaleChanger.BackupFile(String filePath)
at SimonsRelocalizer.LocaleChanger.ChangeVarTXT(String originalLanguage, String originalAsset, String relocalizeLanguage, String relocalizeAsset)
at SimonsRelocalizer.LocaleChanger.RunRelocalize()
at SimonsRelocalizer.FormSC2RelocalizerMain.buttonRelocalize_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SimonsRelocalizer
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1
CodeBase: file:///C:/Users/JunG/Desktop/repki%20dl/SimonsRelocalizer.v1.1.1/SimonsRelocalizer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


icanlose]n.b[
xO.Thunder
Profile Joined April 2012
United States37 Posts
August 31 2012 23:30 GMT
#220
thank you so much :DDD
"Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment."
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