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GameSpot interviews Blizzard on HotS and LAN

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Slasher
Profile Joined September 2007
United States1095 Posts
Last Edited: 2012-06-22 06:34:42
June 22 2012 04:29 GMT
#1
More content coming out of MLG Anaheim, GameSpot including myself and chobopeon, have interviewed Blizzard's Dustin Browder and Chris Sigity on a variety of topics from Heart of The Swarm, and the new Battle.Net 2.0 features coming soon.

While a topic beaten to death before, Chris Sigaty goes more in-depth on why we will not be seeing a LAN mode anytime soon, including piracy, and what we should expect for the reconnect from replay feature.



Dustin Browder talks about what units he's afraid of being broken in Heart of The Swarm, along with the mentality of trying extreme things in HotS such as the Tempest's 22 range (and why it's there right now), and if we'll ever see the Carrier again.

MVega
Profile Joined November 2010
763 Posts
June 22 2012 04:36 GMT
#2
I like that they're experimenting with new things. If the 22 range works out to be too strong they'll fix it in the beta like they did with marauders and conc shells in the WoL beta.

I wouldn't mind the lack of LAN so much if they would make Battle.net more stable than a 1-legged donkey. Just when a disconnect or something ruins a game it's really frustrating.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Gardel
Profile Joined April 2011
Mexico220 Posts
June 22 2012 04:50 GMT
#3
I don´t know, I think the 22 range of the tempest is a little bit too much, only time will tell. Overall, good interview.
"And in the end, it's not the years in your life that count. It's the life in your years." Abraham Lincoln.
Pax
Profile Joined August 2010
United States175 Posts
June 22 2012 05:00 GMT
#4
On June 22 2012 13:36 MVega wrote:
I like that they're experimenting with new things. If the 22 range works out to be too strong they'll fix it in the beta like they did with marauders and conc shells in the WoL beta.

IMO, if 17-22 range is too strong, they should just cut the unit all together and re-do the carrier so that it's more dynamic and micro-able (perhaps similar to how it worked in Brood War, or some new method).
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
June 22 2012 05:02 GMT
#5
On June 22 2012 14:00 Pax wrote:
Show nested quote +
On June 22 2012 13:36 MVega wrote:
I like that they're experimenting with new things. If the 22 range works out to be too strong they'll fix it in the beta like they did with marauders and conc shells in the WoL beta.

IMO, if 17-22 range is too strong, they should just cut the unit all together and re-do the carrier so that it's more dynamic and micro-able (perhaps similar to how it worked in Brood War, or some new method).



I agree with you 100%. To me cutting the carrier seemed like a quick decision that wasn't thought through thoroughly. I would rather see the carrier revamped and back in action.
_Search_
Profile Joined February 2011
Canada180 Posts
June 22 2012 05:05 GMT
#6
I already know what Bronze to Platinum HOTS will be: 1 observer + 42 Tempests + a-click
mtn
Profile Blog Joined August 2011
729 Posts
June 22 2012 05:08 GMT
#7
On June 22 2012 14:05 _Search_ wrote:
I already know what Bronze to Platinum HOTS will be: 1 observer + 42 Tempests + a-click


U know that Tempest's dmg isnt that big.

It needs actually sight of 22 range to shoot. Even when it does have the sight still tempest isnt one shottin ANYTHING. Yet it's still pretty good comparison to what Carrier was doin in BW.( Off screen fuckers attacking before comin back to carrier)

42 Tempest's alone won't win even in Bronze. ( a LOT of tech to get there)
StatikKhaos
Profile Joined January 2011
United States214 Posts
June 22 2012 05:37 GMT
#8
i want that evolve shirt,

and dustin likes the word teeth
Those Bitches
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-06-22 06:04:58
June 22 2012 05:52 GMT
#9
Chris Sigity simply does understand how shit B.net 0.2 is. It is literally the worse online system I've ever used.

He talks about WoW which has probably best social systems of any game.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 22 2012 05:57 GMT
#10
Can u morons stop quoting the entire OP basically copying the page 2x?? REALLY? You could at least remove the bulk of the OP (videos).


What I really want to know if any of the changes and balance changes will be brought to WoL ?
Die tomorrow - Live today
architecture
Profile Blog Joined May 2008
United States643 Posts
June 22 2012 05:59 GMT
#11
There is something fundamentally wrong with Terran not having the longest ranged unit in the game.

It's like the inverse of what the race represents.

Then again Blizzard already butchered that with marauder and thor.
tpfkan
docvoc
Profile Blog Joined July 2011
United States5491 Posts
June 22 2012 06:16 GMT
#12
On June 22 2012 14:59 architecture wrote:
There is something fundamentally wrong with Terran not having the longest ranged unit in the game.

It's like the inverse of what the race represents.

Then again Blizzard already butchered that with marauder and thor.


So what you are saying is the game must be a certain way to be acceptable to you, and if not its complete garbage (like your statement on thors and marauders). Blizz is attempting to make SC2 a novel experience from BW, BW is a great game, no questions asked, but SC2 is not BW and therefore should be treated differently. There is no reason that the marauder and thor are butchered by any means, and there is no reason why Terran should have the longest ranged unit. IIRC, the carrier with full sight range has the same range as the seige tank, at 12.(here, bro]
Its not what the inverse of what the race represents, Terran has a mix of units, all ranged fighters that are relatively high dmg output with good dps but low-ish health and upgrade reliant, Protoss has very strong, high health units that cost more to build and build slower, but are very synergized together, Zerg spawns many cheap quick units thats overrun the opponent with only some synergizing well together I.e. you will never see ling-hydra like in BW.

TLDR; I can't agree with your statement at all.
User was warned for too many mimes.
DrZz
Profile Joined May 2011
Romania70 Posts
June 22 2012 06:26 GMT
#13
+ Show Spoiler +
On June 22 2012 15:16 docvoc wrote:
On June 22 2012 14:59 architecture wrote:
There is something fundamentally wrong with Terran not having the longest ranged unit in the game.

It's like the inverse of what the race represents.

Then again Blizzard already butchered that with marauder and thor.


So what you are saying is the game must be a certain way to be acceptable to you, and if not its complete garbage (like your statement on thors and marauders). Blizz is attempting to make SC2 a novel experience from BW, BW is a great game, no questions asked, but SC2 is not BW and therefore should be treated differently. There is no reason that the marauder and thor are butchered by any means, and there is no reason why Terran should have the longest ranged unit. IIRC, the carrier with full sight range has the same range as the seige tank, at 12.(here, bro]
Its not what the inverse of what the race represents, Terran has a mix of units, all ranged fighters that are relatively high dmg output with good dps but low-ish health and upgrade reliant, Protoss has very strong, high health units that cost more to build and build slower, but are very synergized together, Zerg spawns many cheap quick units thats overrun the opponent with only some synergizing well together I.e. you will never see ling-hydra like in BW.

TLDR; I can't agree with your statement at all.


I pretty much agree to your oppinion.

I don't understand why there is so much hate twards Blizz when it's obvious that they really try to make the game better.

The ideas are there: take food from the main army, add new strategy options but don't butcher the current ones, add new game mechanics etc.

Also in the interview they say they worked 6 months for the Arcade feature and they get no money for it so that feels to me that they care about what fans say
Evolve, and let the chips fall where they may
i.of.the.storm
Profile Joined April 2009
United States795 Posts
June 22 2012 06:33 GMT
#14
I wonder why they don't at least route game data over LAN if a LAN route exists between two clients? That would at least help with lag issues in tournament settings, and potentially allow better micro with lower latency. The client could still periodically phone home to battle.net to authenticate itself. I would be surprised though if they haven't thought about that though. I guess it increases the attack surface for pirates, but I've heard that hackers have already made their own cracked servers or something like that to play multiplayer without going through Bnet. Hackers will always exist, but at least it took them a couple years to crack, but they should still consider LAN data transfers for ESPORTS.

Also, the guy's name is Chris Sigaty, not Sigity. Lol.
Maru - The Terran hope is alive!
PH
Profile Blog Joined June 2008
United States6173 Posts
June 22 2012 06:41 GMT
#15
That was a good interview. I still get disappointed every time I read or hear somewhere that SC2 won't eventually be a 3d port of BW, but I'll keep dreaming.
Hello
Sitinte
Profile Blog Joined January 2011
United States499 Posts
Last Edited: 2012-06-22 06:52:08
June 22 2012 06:47 GMT
#16
On June 22 2012 15:16 docvoc wrote:
Show nested quote +
On June 22 2012 14:59 architecture wrote:
There is something fundamentally wrong with Terran not having the longest ranged unit in the game.

It's like the inverse of what the race represents.

Then again Blizzard already butchered that with marauder and thor.


So what you are saying is the game must be a certain way to be acceptable to you, and if not its complete garbage (like your statement on thors and marauders). Blizz is attempting to make SC2 a novel experience from BW, BW is a great game, no questions asked, but SC2 is not BW and therefore should be treated differently. There is no reason that the marauder and thor are butchered by any means, and there is no reason why Terran should have the longest ranged unit. IIRC, the carrier with full sight range has the same range as the seige tank, at 12.(here, bro]
Its not what the inverse of what the race represents, Terran has a mix of units, all ranged fighters that are relatively high dmg output with good dps but low-ish health and upgrade reliant, Protoss has very strong, high health units that cost more to build and build slower, but are very synergized together, Zerg spawns many cheap quick units thats overrun the opponent with only some synergizing well together I.e. you will never see ling-hydra like in BW.

TLDR; I can't agree with your statement at all.



Tanks in siege mode have 13 range compared to carrier's 12.

Now I have to watch the videos in their entirety... Gamespot video plugins are kinda clipped but whatever. I'll pretend I'm listening to a podcast or something.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
June 22 2012 06:50 GMT
#17
On June 22 2012 15:41 PH wrote:
That was a good interview. I still get disappointed every time I read or hear somewhere that SC2 won't eventually be a 3d port of BW, but I'll keep dreaming.


One of the things I am actually excited about is when the new custom system is going I might actually be able to get a game of BW on Bnet 2.0. (There is a fully functional custom game that is BW with the SC2 engine, on BW maps!) Since no one plays it, you will never get a game though because it's buried in the custom list 100 pages down.
:)
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 22 2012 06:55 GMT
#18
i hope they dont miss it but there should be an option to disable view or lock player to spectating one player before resuming from replay, for example if mc and mvp can see each other what they're doing up to the point of resume, it kind of messes things up.
age: 84 | location: california | sex: 잘함
Die4Ever
Profile Joined August 2010
United States17750 Posts
June 22 2012 07:01 GMT
#19
On June 22 2012 15:55 jinorazi wrote:
i hope they dont miss it but there should be an option to disable view or lock player to spectating one player before resuming from replay, for example if mc and mvp can see each other what they're doing up to the point of resume, it kind of messes things up.

It would be a nice feature, but I don't actually think it's that important. A tournament admin could just go into the player booths to get it all ready for them.
"Expert" mods4ever.com
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 22 2012 08:06 GMT
#20
I enjoy listening to Chris Sigaty. He's always come across as a decent type.

However shame on Blizzard for using that lame ass argument against LAN. You're full of crap Blizzard. People pirated your game anyway and made LAN for it unofficially. Stop being like this, we want LAN. Give us LAN and give us a decent battle.net chat interface.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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