Starcraft Universe - World of Starcraft revisited! - Page 3
| Forum Index > SC2 General |
|
mordk
Chile8385 Posts
| ||
|
TheAntZ
Israel6248 Posts
On July 17 2011 00:02 VillageBC wrote: Very impressive that a small team put that together, but... Where's the RTS aspect of it? Where is the fighting over land for resource control over a vital chokepoint. I'm hoping if Blizzard does do a Starcraft MMO, it isn't just WoW set in space. I want to see something different. Where I fight RTS battles and not one on one. Something unique/different would probably prove far too complicated or "boring" for the average WoW userbase | ||
|
Fyrewolf
United States1533 Posts
Seriously though, WoW looks f*cking awful with its animations. The rest of the graphics are adequate, but shooting a terrible looking colored beam just isn't satisfying because it looks like you are attacking someone with something as insubstantial as what a rainbow looks in real life; airy, translucent, and utterly incapable of even nudging a pebble. The art design on the character models have a good amount of detail even though they are low res, and the animation for various abilities and attacks looks really impressive, the fire/lava, acid, and especially the lightning animations look really good. I'm definitely looking forward to this one. Though it's kinda weird that the queens look bigger than ultralisks.... | ||
|
Biane
Australia645 Posts
On July 17 2011 00:02 VillageBC wrote: Very impressive that a small team put that together, but... Where's the RTS aspect of it? Where is the fighting over land for resource control over a vital chokepoint. I'm hoping if Blizzard does do a Starcraft MMO, it isn't just WoW set in space. I want to see something different. Where I fight RTS battles and not one on one. Considering the game seems like its modeled after WoW (or rather similar to it) and what is seen in the video is mostly the "raiding" aspect of it, yeah, you can say the RTS aspect of it is missing. They have said that PvP will be implement. As to whether it is gonna be "BG" or "Arena", or both, we dont know. | ||
|
Pocketsocks
United States192 Posts
| ||
|
PDizzle
Denmark1754 Posts
On July 17 2011 01:43 mordk wrote: Wow... just wow... incredible stuff WoW indeed | ||
|
tripledoubles
Australia213 Posts
| ||
|
babylon
8765 Posts
| ||
|
Ocedic
United States1808 Posts
| ||
|
EonShiKeno
United States122 Posts
On July 17 2011 09:58 tripledoubles wrote: I am most curious to see if/how your characters are consistent or is it reset every time you play I don't know why he would make it if it didn't save from game to game. The amount of work put into this mod is just mind boggling. Good job. | ||
|
1015Fan
United States86 Posts
| ||
|
Leviance
Germany4079 Posts
| ||
|
Grapefruit
Germany439 Posts
On July 16 2011 20:56 Torte de Lini wrote: There's also a Warcraft III sort of mod coming out too, looks equally sick! Care to hand out a link? | ||
|
Deleted User 109835
629 Posts
| ||
|
PanzerKing
United States483 Posts
On July 17 2011 02:33 Fyrewolf wrote: This mod looks awesome, even if it isn't coming out til HotS. I never got into WoW because all the graphical animations for spells and abilities look like shit and pack no oomph(and because I have a life), + Show Spoiler + Seriously though, WoW looks f*cking awful with its animations. The rest of the graphics are adequate, but shooting a terrible looking colored beam just isn't satisfying because it looks like you are attacking someone with something as insubstantial as what a rainbow looks in real life; airy, translucent, and utterly incapable of even nudging a pebble. The art design on the character models have a good amount of detail even though they are low res, and the animation for various abilities and attacks looks really impressive, the fire/lava, acid, and especially the lightning animations look really good. I'm definitely looking forward to this one. Though it's kinda weird that the queens look bigger than ultralisks.... To be honest, they look really cool in a 3-minute trailer, but they're going to be really hard to deal with for hours on end. It's nearly impossible to tell what's going on in those boss fights - the lighting effects are out of control. At the end of the day, control and gameplay balance will determine if it becomes popular, along with the ability of the developers to put out fresh content on a regular basis. | ||
|
GizmoPT
Portugal3040 Posts
![]() | ||
|
Aron Times
United States312 Posts
| ||
|
EchelonTee
United States5259 Posts
| ||
|
Golgotha
Korea (South)8418 Posts
| ||
|
showbiz
United States66 Posts
| ||
| ||
