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SC2 Profits: Blizzard Financial Statements - Page 2

Forum Index > SC2 General
Post a Reply
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SolonTLG
Profile Joined November 2010
United States299 Posts
December 08 2010 04:08 GMT
#21
On December 08 2010 11:26 goofy wrote:
Show nested quote +
[B]

For example: Blizzard vs. KesPA: an analysis

2) Blizzard sold about $200 million worth of SC2 in the first two months for a $130 million increase in net income. We know that Blizzard sold 3 million units in the first month alone, so the revenue increase seems plausible. The net income increase also makes sense the marginal cost of selling an additional SC2 game is very low, just hit the copy button! (The overall profitability of the SC2 is harder to determine as the development costs need to be subtracted, but that data is not available.)

(Note: I will repost with updated financial data when it becomes available in a few month.)


Your facts are incorrect about SC2. Take a look at page 18. Under "revenue by platform," the increase in revenue for "PC and Other" was only $46 million for Q3 of 2010. I can imagine that the majority of that revenue was from SC2, but this means that SC2 is still a very small % of the revenue stream for Activision / Blizzard compared to the WoW money tree.


I too saw the section about "revenue by platform", but did not discuss it in my original post. However, I think that my numbers are more plausible than yours for three reasons.

1) If it were true that Blizzard made $46 million in revenue from over 3 million SC2 units sold, then it would mean that the average worldwide SC2 sales price was about $15. In the United States, the sales price is $60 per unit. This means that if Blizzard sold 750k units in the United States alone, then it would have achieved the $46 million. However, Blizzard stated that SC2 sold over 1.5 million copies worldwide in the first 2 day alone (http://us.battle.net/sc2/en/blog/363375). I know that prices are different in different countries, but Europe accounts for a large share of the market and I believe they also have a relatively high price. (For example, Amazon.co.uk quotes the original SC2 sales price at 45 pounds, which is more than $60.)

2) In the financial statement it says, "Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playing World of Warcraft, prepaid cards and other value added service revenues such as realm transfers, faction changes, and other character customizations within the World of Warcraft game play); retail sales of physical “boxed” products; electronic download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft and StarCraft II." The differentiation in the last two phrases between PC products and licensing SC2 leads me to doubt that all SC2 revenues are in the "PC and other" line item on page 17.

3) Given the size of Blizzard, the size of the gaming market, and the substantial investment made in developing the game, if SC2 only generated $46 million in revenue in its first two months, then I think most would consider that a huge disappointment. However, we have not heard "disappointment" from any of the Blizzard execs, but rather enthusiasm in most public statements.

Regardless, it might be true that SC2 only had revenues of $46 million in its first two months of sales, and I could be wrong. I agree with you that WoW is big business for Blizzard and I am not disputing that fact. Please let us know if you have additional information.
The Law Giver
kakaman
Profile Blog Joined January 2010
United States1576 Posts
December 08 2010 04:36 GMT
#22
On December 08 2010 12:07 Antimage wrote:
Show nested quote +
On December 08 2010 11:51 Sultan.P wrote:
7.144 M in good will, holy sh*t!! Blizzard must greatly appreciate us fans ^_^

Does anyone with a good finance / accounting background know if it is common for a company to have so much of its assets in the form of good will? Also, how does a company properly evaluate this number?


Goodwill on their balance sheet is generally the excess of the purchase price over fair values of net assets after the net assets are marked to fair value, of the subsidiaries they purchase.

It just means how much more they paid to acquire other companies.

Has nothing to do with fans or anything else.


Yeah in this case goodwill is basically what the brand of Blizzard is when Activision purchased it. The reason why the goodwill is so high for a gaming/technology company is due to the fact that most of the value of these companies is its IP. The value of Blizzard comes from the creation of SC2 and WoW, not the computers and whatnot they have, so the goodwill is that value.

Hence, protection of Blizzard's IP is the paramount issue for them, because it's what makes the company valuable.
dotamaster
Profile Joined October 2010
104 Posts
December 08 2010 05:31 GMT
#23
Blizzard has the prepaid card model in the SEA servers as far as I know. (Alternative option)
A dollar = 3 days worth of game time
Who shall win the Dota genre wars?
Highways
Profile Joined July 2005
Australia6106 Posts
December 08 2010 05:36 GMT
#24
I rather have Blizzard releasing SC2 sales figures.

Wonder if it has surpassed 5 million yet.
#1 Terran hater
sword_siege
Profile Joined September 2002
United States624 Posts
Last Edited: 2010-12-08 06:07:29
December 08 2010 06:06 GMT
#25
On December 08 2010 13:08 SolonTLG wrote:
Show nested quote +
On December 08 2010 11:26 goofy wrote:
[B]

For example: Blizzard vs. KesPA: an analysis

2) Blizzard sold about $200 million worth of SC2 in the first two months for a $130 million increase in net income. We know that Blizzard sold 3 million units in the first month alone, so the revenue increase seems plausible. The net income increase also makes sense the marginal cost of selling an additional SC2 game is very low, just hit the copy button! (The overall profitability of the SC2 is harder to determine as the development costs need to be subtracted, but that data is not available.)

(Note: I will repost with updated financial data when it becomes available in a few month.)


Your facts are incorrect about SC2. Take a look at page 18. Under "revenue by platform," the increase in revenue for "PC and Other" was only $46 million for Q3 of 2010. I can imagine that the majority of that revenue was from SC2, but this means that SC2 is still a very small % of the revenue stream for Activision / Blizzard compared to the WoW money tree.


I too saw the section about "revenue by platform", but did not discuss it in my original post. However, I think that my numbers are more plausible than yours for three reasons.

1) If it were true that Blizzard made $46 million in revenue from over 3 million SC2 units sold, then it would mean that the average worldwide SC2 sales price was about $15. In the United States, the sales price is $60 per unit. This means that if Blizzard sold 750k units in the United States alone, then it would have achieved the $46 million. However, Blizzard stated that SC2 sold over 1.5 million copies worldwide in the first 2 day alone (http://us.battle.net/sc2/en/blog/363375). I know that prices are different in different countries, but Europe accounts for a large share of the market and I believe they also have a relatively high price. (For example, Amazon.co.uk quotes the original SC2 sales price at 45 pounds, which is more than $60.)

2) In the financial statement it says, "Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playing World of Warcraft, prepaid cards and other value added service revenues such as realm transfers, faction changes, and other character customizations within the World of Warcraft game play); retail sales of physical “boxed” products; electronic download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft and StarCraft II." The differentiation in the last two phrases between PC products and licensing SC2 leads me to doubt that all SC2 revenues are in the "PC and other" line item on page 17.

3) Given the size of Blizzard, the size of the gaming market, and the substantial investment made in developing the game, if SC2 only generated $46 million in revenue in its first two months, then I think most would consider that a huge disappointment. However, we have not heard "disappointment" from any of the Blizzard execs, but rather enthusiasm in most public statements.

Regardless, it might be true that SC2 only had revenues of $46 million in its first two months of sales, and I could be wrong. I agree with you that WoW is big business for Blizzard and I am not disputing that fact. Please let us know if you have additional information.


Nice rebuttal and solid reasoning. While Blizzard does not get face value of their sale from 3rd parties (Amazon, Gamestop, EB, Best Buy, etc.) I imagine they lose 30% and that still equals $40 per game in the first few days and at 1.5 million sold that's already well over $46 million. Also, you have to factor in electronic sales from Blizzard.com and collector editions bringing in the dough.

I imagine Blizzard will monetize some part of battle.net (name change anyone?) and there are the expansions to consider. In addition, they probably spent more on marketing the game than they did on developers but that's a discussion for another topic.
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