
Kingston HyperX Pro Tip: EG.IdrA vs. Liquid`Nazgul - Page 2
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					MOREEEEEEEEE please  | ||
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							Clow
							
							
						 
						
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					On December 03 2010 06:51 njAl wrote: I'm sorry to say, but IdrA really sucks at presenting Woah.. At the end of the video I was thinking 'wow, IdrA did a pretty good job, I'm amazed'  | ||
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							woowoo
							
							
						 
						
						France164 Posts
						 
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							LeGeNDz
							
							
						 
						
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					On December 03 2010 10:05 Clow wrote: Woah.. At the end of the video I was thinking 'wow, IdrA did a pretty good job, I'm amazed' Yea, haters are gonna hate.  | ||
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							Bluedraqy
							
							
						 
						
						Denmark496 Posts
						 
					On December 03 2010 10:18 ohN wrote: Good videos imo. I kinda wish he'd do longer macro games though. It'd be much more interesting. Indeed, for the next video I'd love for him to commentate a longer game, to really show us, why he feels so strong going into the mid-late game with an economical advantage etc.  | ||
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							GenesisX
							
							
						 
						
						Canada4267 Posts
						 
					  Keep it coming! | ||
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							Chaoz
							
							
						 
						
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					On December 03 2010 10:25 Chaoz wrote: Omg, is Wheat voicing the commercial? Yep.  | ||
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							wooozy
							
							
						 
						
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							Xapti
							
							
						 
						
						Canada2473 Posts
						 
					But like someone said, I think this scenario (map) is a pretty bad example, and overall makes this video much less valueable. Other maps blink stalkers can be a much bigger problem due to shorter attack distances and tighter combat zones. (not to mention things like scouting denial)  | ||
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							OwMyGroin
							
							
						 
						
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							kmkkmk
							
							
						 
						
						Germany418 Posts
						 
					On December 03 2010 07:01 Jayrod wrote: This is hilarious. He's giving a lesson on doing a counter that doesn't even work against Nazgul's opener on almost any other map. Nazgul explained in great detail why it was stupid for him to do this build on scrap station and how blink stalkers dont work well on that map, but he did it because he felt idra wouldnt expect it 3 times in a row and knew it couldnt be stopped on Kulas Ravine. What is the source for this claim? Where did Nazgul say so?  | ||
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