• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:14
CEST 04:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202623Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion ASL FINALS HYPE VIDEO 2X ASL22 General Discussion BSL23 Confirmations Starts on New BSL Portal
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12584 users

Observers, Blizzard, and Esport

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
gondolin
Profile Blog Joined September 2007
France332 Posts
Last Edited: 2010-08-16 23:49:37
August 16 2010 23:46 GMT
#1
There has been lots of problems with observers lately: more observers increase the lag, and this create a rift between players who want to play lag free and tourmanents organizers who want more streams.

But having more observers *should* not increase the lag. I think in one of the patch, the UDP protocol was implemented for starcraft 2, and since you don't care about freeze/desync for observers, you could just send the data to the udp sockets for every observers. You would just use TCP for your opponent and an eventual referee.
(And since you don't expect data from the observers, you don't need to poll their sockets, so the latency should not change at all).

I am a bit surprised that Blizzard did not implement it that way, if they are serious about esport, the first thing that need to be done is a nice environment for online tournaments.
This is really the basic! I was actually expecting them to go further and offer a streaming environment like there was for WC3 with waaghtv or ggtv: you set up a relay obs that stream the data of the game to other clients. If players are worried about replays being leaked, you could set it up so that only clients with enough privilege can access to the data stream. Then these streamers can relay it through conventional video streams. This would allow for a more flexible approach, not having to wait for all the observers to come in the game. And since tournaments have to be endorsed by blizzard, this would make sense if they offer relay informations for endorsed tournaments in the sc2 lobby.

Another thing that should be implemented in order to prevent controversy is the ability to restart a game for a checkpointed position in a replay. This is the only manner to be completely fair in case of a disconnection of one of the player, and since there are checkpoints already this should not be hard to implement.

All in all I am a bit disappointed by the lack of feature for esports in SC2. Everyone is talking about the missing chat channels, but the preceding features are important too, and would help alleviate a lot of controversy. What do you think? Am I missing something?
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
August 16 2010 23:54 GMT
#2
I have seen this done in other games, and SC2 with obs felt slower... And I knew they shouldn't really effect it, so that's probably why.

I am really speachless at the path that B.net is taking. It definetly is missing the most obvious and easy to implement feutures. So this leaves me to wonder, what's the problem:

-Blizz B.net staff aren't very educated
-Takes up too much to do, and rather work on something more important
-Do you really want chatrooms idea

Too much stuff is missing, and to be honest, Im starting to doubt the Blizz team. They are just so slow with implementing relatively easy things to do; from my perspective atleast. Another thing that bugs me, is they say they are listening to the community, but some of their decisions are unbearable.

Chatrooms, I cannot understand why they wouldn't implement something so easy... I just feel their dodging some really important things. Maybe I just don't know anything, but many others have an opinion like me.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Pyre
Profile Joined July 2010
United States1940 Posts
August 17 2010 01:13 GMT
#3
War3 I loved joining random OBS games as well. It was a fun way to tell some jokes while watching some good players. However this feature is another issue with the custom map setup.Battle net has a long way to go.
opticalza
Profile Joined May 2010
New Zealand188 Posts
August 17 2010 02:01 GMT
#4
Yeah, i agree that the current system where if an observer lags it slows down the game is really poor. It even happened during the TLO vs MadFrog showmatch.

I can only imagine that the engine doesn't allow for it. It would be a huge improvement if they could resolve the issue
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 17 2010 02:03 GMT
#5
This thread needs some love from R1CH.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
August 17 2010 02:05 GMT
#6
I agree that observers should not lag games especially tournament ones by all means. I remember there was a pic of GOMTV Dcing in a tournament match around here lol.
I live by the LoL
Kexx
Profile Joined May 2010
Germany240 Posts
August 17 2010 02:06 GMT
#7
what SC2 needs is first party implemented WAAAAGHTV.
No discussion.

This would solve everything, unlimited DELAYED streams, so your opponent can't cheat.
Everybody could watch the game themselves without streams and opponents wouldn't notice any lag.

But hey they rather implement name changes, coz you can charge for that.
chooooch
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
August 17 2010 02:07 GMT
#8
On August 17 2010 11:06 Kexx wrote:
what SC2 needs is first party implemented WAAAAGHTV.
No discussion.

This would solve everything, unlimited DELAYED streams, so your opponent can't cheat.
Everybody could watch the game themselves without streams and opponents wouldn't notice any lag.

But hey they rather implement name changes, coz you can charge for that.


Its a business like any other sadly, money comes first. Maybe they're on to it but progress has been slow? :S
I live by the LoL
ktffang
Profile Joined July 2009
United States120 Posts
August 17 2010 02:12 GMT
#9
Very good suggestion but I don't think blizzard's BNET team will go for it because they're idiots.
7 times dowm, 8 times up
gondolin
Profile Blog Joined September 2007
France332 Posts
August 17 2010 02:28 GMT
#10
On August 17 2010 11:06 Kexx wrote:
what SC2 needs is first party implemented WAAAAGHTV.
No discussion.

This would solve everything, unlimited DELAYED streams, so your opponent can't cheat.
Everybody could watch the game themselves without streams and opponents wouldn't notice any lag.


I am pretty sure we will see it, if not from Blizzard, at last from a third party addon. Name change is really easy to implement, and the no-delay from observers, or start a game from a replay should only be a bit harder. I am really hopping to see that soon.

Chat channel and a waaaghtv-like system are a bit harder, so I don't mind not having it right now, but this definitely should be implemented some time in the future. Of course, there would still be a need for Video streaming for the casual public and those who want to watch matches without having sc2.
athalus
Profile Joined March 2010
United States73 Posts
August 17 2010 02:47 GMT
#11
I have to agree that this is a problem, as occasionally everyone's connection hiccups. It's embarrassing when a caster lags his players' games. If you're streaming 4 hours or more at a time, at some point in that stream you are almost certainly going to have a brief problem. There should absolutely be a method of relaying information to a spectator without affecting the players in the match.
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 17 2010 03:00 GMT
#12
If you got disconnected, what happened in BW? At the moment, we also have no LAN so even if you played close, you still relied on battle.net to be stable.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
August 17 2010 03:49 GMT
#13
I agree with everything the OP said. While I'm no programmer this seems to me like it might be more difficult to implement than it sounds, and frankly there are a lot of bnet features that are still glaringly missing. (chat channels anyone?)

But still the bottom line is that this should have been designed this way from the beginning. But that's unfortunately what you get when you put the Xbox live guy in charge of a PC gaming platform.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-09-06 00:00:46
September 06 2010 00:00 GMT
#14
It unbelievable that Blizzard has spent so much on this game and yet battle.net 2.0 is terrible.
I
cucumber
Profile Joined June 2010
United States116 Posts
September 06 2010 00:13 GMT
#15
At some point Blizzard has to make it so observers can not cause lag, because OP is pretty much correct. However, the bnet dev team seems to be understaffed, underfunded, or just pretty bad at design/programming, and the easiest way to make the game "just work" is to sync everyone involved in a game.

It's a safe assumption that this will eventually be fixed, however.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 06 2010 00:19 GMT
#16
i wish there was a way to play ladder and a friend could observe the match(your view only), just by rightclicking on your name and going to join game, or by being in your party while u start 1v1 ladder. Would be a good way to train people and entertaining and better than watching a stream.
Kill the Deathball
exile
Profile Joined April 2010
Canada65 Posts
September 06 2010 00:30 GMT
#17
They should try to implement something like HLTV.
figq
Profile Blog Joined May 2010
12519 Posts
September 06 2010 00:34 GMT
#18
Agreed with OP: 1. Observing made lag-less. 2. Resume game from replay.
Moreover, it is possible to re-stream the game environment itself, not just video, so that everyone at home gets to view the game live as they wish to control the camera. If it is a must to not share replays, still some limited game environment without players hotkeys and players view could be available.
If you stand next to my head, you can hear the ocean. - Day[9]
kunstprodukt
Profile Joined August 2010
25 Posts
September 06 2010 00:41 GMT
#19
On September 06 2010 09:34 figq wrote:
Agreed with OP: 1. Observing made lag-less. 2. Resume game from replay.
Moreover, it is possible to re-stream the game environment itself, not just video, so that everyone at home gets to view the game live as they wish to control the camera. If it is a must to not share replays, still some limited game environment without players hotkeys and players view could be available.


to your second point. shouldnt be such a big problem. the game could send all the data stream to its server with a pid. and people who connected to that pid recieve the data and therefore the "game". some kind of realtime replay.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 06 2010 00:58 GMT
#20
The people working on bnet aren't understaffed or underfunded--they just have the wrong priorities :\ If their director pointed them in the right direction they could crank this stuff out.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#103
PiGStarcraft575
CranKy Ducklings87
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft575
RuFF_SC2 197
Reynor 189
ViBE158
ProTech143
StarCraft: Brood War
Rain 2662
GuemChi 1608
NaDa 39
Dota 2
LuMiX1
Counter-Strike
taco 372
Other Games
summit1g8021
Day[9].tv551
JimRising 505
C9.Mang0364
Livibee181
WinterStarcraft50
Organizations
Other Games
gamesdonequick1007
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP42
• EnkiAlexander 39
• davetesta14
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1251
Other Games
• Day9tv551
Upcoming Events
Kung Fu Cup
8h 46m
The PondCast
1d 7h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.