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Gretorp's Episode... rut roh.... - Page 4

Forum Index > SC2 General
Post a Reply
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smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2010-05-04 16:27:52
May 04 2010 16:27 GMT
#61
Dunno I'm using VLC and I can hear him clearly :o. I just have to turn the Volume up a bit.

Great Episode !!11 :>
.
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 04 2010 16:27 GMT
#62
On May 05 2010 00:09 Floophead_III wrote:
Use mediafire not megaupload. Megaupload is malware infected I'm never going there again.

The files you download from there can have that, megaupload "adding" malware to the files sounds ridiculous ;s
I demand proof!
gibb
Profile Joined March 2010
Sweden288 Posts
May 04 2010 16:33 GMT
#63
More Gretorp, MORE!

Give me MORE LERNING
Manners.
CandleJack
Profile Joined March 2010
United States104 Posts
May 04 2010 16:43 GMT
#64
Awesome. Thanks Gretorp, this is really cool stuff.
MrNuby
Profile Joined March 2010
Sweden40 Posts
May 04 2010 16:56 GMT
#65
some serious clown boppin right here!

Thnx.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
May 04 2010 17:06 GMT
#66
Gretorp, love the stream. Love the unorthodox build attempts, love the self refuting. You seem like a calm, polite, and nice guy. Totally bookmarked the stream, and will continue to watch!
You do it to yourself. Just you. You and no one else.
vvvVec
Profile Joined March 2010
Norway85 Posts
May 04 2010 17:18 GMT
#67
Keep em comming, but up ur audio about 9000%.
FiercE
Profile Joined March 2010
United States78 Posts
May 04 2010 17:19 GMT
#68
awesome, i love your streams

keep them coming
Imagine punching somebody so hard that they turn into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door.
gibb
Profile Joined March 2010
Sweden288 Posts
May 04 2010 17:26 GMT
#69
Watched the whole thing now - interesting, solid-looking build which I'm gonna try right away.

Thanks for being such a bopper.
Manners.
Narwhal
Profile Joined September 2009
United Kingdom314 Posts
May 04 2010 17:27 GMT
#70
Looking forward to seeing plenty of boppin.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
gibb
Profile Joined March 2010
Sweden288 Posts
May 04 2010 17:30 GMT
#71
This is for you gretorp;



Manners.
pat965
Profile Joined April 2009
Canada274 Posts
May 04 2010 17:46 GMT
#72
Gretorp, good work, though if you wouldn't mind typing out the build orders beforehand so I can look at them and then watch the video, that'd be great
hi
lac29
Profile Blog Joined December 2008
United States1485 Posts
May 04 2010 17:54 GMT
#73
Great stuff Andre. I like how your vid is more theorycrafting which makes it different from other SC2 vids. It's a nice a long vid too and only 90some megs. Good job!
thopol
Profile Blog Joined May 2008
Japan4560 Posts
May 04 2010 18:02 GMT
#74
I have heard you talking about this build and the process of making it in your stream. Does not disappoint. Your analysis is great, as usual. The quality and length of the video is also good.

There were a couple of times that you didn't explain things particularly well, in that you would offer a complex explanation with enough vague spots as to create ambiguity. I don't think I was confused at any point, but it was clear that the potential to confuse is there. Really try to spell stuff out; it's going to make a lot of sense for you, the theory's originator, but it won't be as intuitive to the viewers. Even if we get it, sometimes the lengthy explanation gets in the way. I'm mostly talking about your descriptions of DPS from marines compared to marauders and your void ray/knights analogy. This isn't really a problem, just trying to identify an area you can improve.
palanq
Profile Blog Joined December 2004
United States761 Posts
May 04 2010 18:18 GMT
#75
cool video, looking forward to future episodes if ya feel like it. keep on boppin' them clowns.
time flies like an arrow; fruit flies like a banana
DGMavn
Profile Blog Joined November 2009
United States48 Posts
May 04 2010 18:19 GMT
#76
He's quiet because he doesn't want anyone but you getting his secrets.
"Combat, your penis is full of shit!" - Day[9]
zarge
Profile Joined April 2010
Sweden8 Posts
May 04 2010 18:20 GMT
#77
Great job on the video, I learned alot and it gave me a lot of ideas in this matchup. Keep it up!
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 04 2010 18:26 GMT
#78
lol digmen
I am Unheard Change
UltraVires
Profile Joined April 2010
United States241 Posts
Last Edited: 2010-05-04 18:37:12
May 04 2010 18:29 GMT
#79
On May 05 2010 03:02 thopol wrote:
I have heard you talking about this build and the process of making it in your stream. Does not disappoint. Your analysis is great, as usual. The quality and length of the video is also good.

There were a couple of times that you didn't explain things particularly well, in that you would offer a complex explanation with enough vague spots as to create ambiguity. I don't think I was confused at any point, but it was clear that the potential to confuse is there. Really try to spell stuff out; it's going to make a lot of sense for you, the theory's originator, but it won't be as intuitive to the viewers. Even if we get it, sometimes the lengthy explanation gets in the way. I'm mostly talking about your descriptions of DPS from marines compared to marauders and your void ray/knights analogy. This isn't really a problem, just trying to identify an area you can improve.


I think I agree with your criticism. The Knight analogy was nice for chess players, but I think it would have been more effective to make the point in a simpler and less abstract way. E.g., In a normal mass marauder build, void rays accomplish three things 1) they counter the marauder heavy unit comp, 2) they provoke an expensive tech switch, and 3) they are very effective at harassment and often pull off at least a few building kills or end the game outright. But with your ghost-marine build void rays do not counter the unit comp or provoke a tech switch; on the contrary, marine-ghost should provoke a tech switch from your toss opponent, if he's smart. Void ray utility is therefore reduced to harassment, but much less effective harassment because 1 emp forces them to run away.

I'm not saying that you should throw away all abstraction or analogies to chess or whatever. I think the chess analogy would have been a great way to recap a more specific discussion. Anyway just a suggestion -- the less abstract and the more specific your explanations are, the better!

Thanks again and looking forward to future episodes
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 04 2010 18:29 GMT
#80
Bleh, I guess I am just not good enough or my micro is not good enough because I get raped completely trying this build, ten straight losses in TvP now and they were not even close.
The only thing you should feel when you shoot someone... is the recoil
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