|
Russian Federation145 Posts
SC2 is a field day for non-korean players since SC2 terran bio with MBS is actually feasible now for people with under 400APM. How many control groups do you Terrans use for buildings and what is your layout? I've found that tabbing through multiple buildings in one group is unwieldy when you're trying to keep your marines alive.
Mine: 1Main CC (since F# keys are out :/ ) 2Nat CC/CCs 3ReactorRax 4TechRax 5TechFacs 6Starports 7army 8tanks 9ghosts/ravens 0medevacs/vikings
I put the buildings on the left side since that's where all of the unit build keys are now. "Attack move" my one giant blob keyed to 7 with the patrol command. This scales well for me with larger numbers of bases.
Post yours. Protoss and Zerg players welcome.
|
1 Army 2 Army 4 Command Centers 6 Production Buildings
I should seriously use more hotkeys im just too lazy to get accustom to remapping everything ^^
|
intrigue
Washington, D.C9931 Posts
i've been playing p, here's what i've found the most comfortable so far:
1: entire army (including casters) 2: only casters, usually 1 or 2 sentries early game, ending up with templar and mothership and shit 3: gateways, warp gates 4: robotics, starport 5: all nexuses 6, 7: newest expoes 890: pylon location for warp gates (anyone figure out how to hotkey a screen yet?), observers, misc
really, i'm a big fan of infinite unit selection. sometimes i use standard starcraft hotkeys if the guy has aoe stuff and it definitely pays off to manually control more.
|
Always i have
4 Production buildings 5 All command centers 6,7,8 Main, expansion 1, expansion 2
1-3 varies a bit Most of my games end with medivac drops or soon after though so generally 1 Marines/ medivacs 2 Hellions 3 Vikings
If things go longer I change it up a bit.
|
|
|
|