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Thank You again ^__________^
What about Phoenix'es ability?
Did you rather stay at 1 or 2 Robotics or did you make more as games progressed (especially PvT)?
Is energy regeneration faster btw?
Can you make multiple Nydus Worms at the same time or only 1?
Is Overlord's drop creep limited in any way?
Did Warp Ray have any upgrades at Fleet Beacon?
Did Banelings still have bonus damage?
Less important questions but was Infestor more expensive than Defiler? What about its hit points and armor type?
Do you think burrowing Ultras during battles makes any sense?
Did Raven still could cast this drone shooting down missiles thing? If yes how fast could it do this? Were Raven Turrets dealing more damage than Marines? How expensive was the missile of doom ?
Have you seen any Battle Cruisers?
Did Medivac have any abilities?
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The times i used the Phoenix it felt worse then the scout, its only air to air and its ability to lift units up into the air seems rather short about. I might be wrong about this since I only used them once.
For the robotics you pretty much always make more then one, in the DH build it produced immortals which you wanna be mass producing, but also observers (duh), phase prism's, and colossus.
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On December 01 2009 02:38 Sandrosuperstar wrote:Show nested quote +On November 29 2009 10:58 onmach wrote: > and the irradiate is really good with ultras
Huh? Irradiate?
And god damnit blizzard, make the stupid infestors badass and get rid of that stupid spawn marine spell, please oh please, do it before beta! I don't want to be forced to use that ability. the overseer can cast a irradiate that only hurt the enemys units, a thing thats sad is that almost nothing do FF TT.TT I'm pretty sure that the ability is not an Irradiate type effect at all. I am sure it increases the damage enemy units take by 5 per hit. Can anyone confirm?
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No FF sucks so much. Double edged abilities make SC so exciting.
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i think Starcraft 2 will be big in the beginning, then later on everyone will start play broodwar again, since starcraft 2 doesnt have the same feeling as SC1
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On November 29 2009 05:38 Zoler wrote:Show nested quote +On November 29 2009 03:52 KungKras wrote: Immortals also rock against terran mech. They are unbeatable if protoss just gets up a few of them. Cant you just get some ghosts and emp them? That eliminates their shield and causes them to take full damage. Or has something been changed that I dont know about?
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On December 01 2009 20:07 Mastermind wrote:Show nested quote +On November 29 2009 05:38 Zoler wrote:On November 29 2009 03:52 KungKras wrote: Immortals also rock against terran mech. They are unbeatable if protoss just gets up a few of them. Cant you just get some ghosts and emp them? That eliminates their shield and causes them to take full damage. Or has something been changed that I dont know about?
I dont think anything have been changed..
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On December 01 2009 20:07 Mastermind wrote:Show nested quote +On November 29 2009 05:38 Zoler wrote:On November 29 2009 03:52 KungKras wrote: Immortals also rock against terran mech. They are unbeatable if protoss just gets up a few of them. Cant you just get some ghosts and emp them? That eliminates their shield and causes them to take full damage. Or has something been changed that I dont know about? Well one slight change. Since the shield recharge mechanics are back to how they were in SC1 EMP will drop their shields to 0 and make them start taking full damage, but every time it ticks up above 0 they will take a low damage hit. Not a big difference, but worth mentioning I guess.
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Are there "magic boxes" in SC2? They have to be if air units can be clumped but few words please
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On December 01 2009 19:57 NiGoL wrote: i think Starcraft 2 will be big in the beginning, then later on everyone will start play broodwar again, since starcraft 2 doesnt have the same feeling as SC1
For some reason I doubt that ^^.
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On December 01 2009 19:57 NiGoL wrote: i think Starcraft 2 will be big in the beginning, then later on everyone will start play broodwar again, since starcraft 2 doesnt have the same feeling as SC1
lol ur funny
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On December 01 2009 08:46 DeCoup wrote:Show nested quote +On December 01 2009 02:38 Sandrosuperstar wrote:On November 29 2009 10:58 onmach wrote: > and the irradiate is really good with ultras
Huh? Irradiate?
And god damnit blizzard, make the stupid infestors badass and get rid of that stupid spawn marine spell, please oh please, do it before beta! I don't want to be forced to use that ability. the overseer can cast a irradiate that only hurt the enemys units, a thing thats sad is that almost nothing do FF TT.TT I'm pretty sure that the ability is not an Irradiate type effect at all. I am sure it increases the damage enemy units take by 5 per hit. Can anyone confirm?
i used it on three marines(enemy) the one that got it didnt get damaged and the other 2 was
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I gotta admit I'm getting more and more sure that SC2 wont be as good as we all hope.
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On December 02 2009 01:07 Sandrosuperstar wrote:Show nested quote +On December 01 2009 08:46 DeCoup wrote:On December 01 2009 02:38 Sandrosuperstar wrote:On November 29 2009 10:58 onmach wrote: > and the irradiate is really good with ultras
Huh? Irradiate?
And god damnit blizzard, make the stupid infestors badass and get rid of that stupid spawn marine spell, please oh please, do it before beta! I don't want to be forced to use that ability. the overseer can cast a irradiate that only hurt the enemys units, a thing thats sad is that almost nothing do FF TT.TT I'm pretty sure that the ability is not an Irradiate type effect at all. I am sure it increases the damage enemy units take by 5 per hit. Can anyone confirm? i used it on three marines(enemy) the one that got it didnt get damaged and the other 2 was I have not played the game and you probably have more knowledge of SC2 than me, but in http://img132.imageshack.us/i/img0482dh.jpg/ it says the ability makes units do more damage. This screenshot was taken at Blizzcon (you can tell by the upload time and unit models in his other pics, which is the same build that was at Dreamhack/Gstar.
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