Starcraft 2 on Dreamhack - Page 2
| Forum Index > SC2 General |
|
KungKras
Sweden484 Posts
| ||
|
DeCoup
Australia1933 Posts
| ||
|
magh
Sweden95 Posts
On November 27 2009 09:54 Ziph wrote: I just won my 3rd beta key with a SC2 Tourney @ Dreamhack :D. And some ohter useless crap. BRAG BRAG BRAG. give me one, kthxbye ![]() | ||
|
TreK
Sweden2089 Posts
there will be more tournaments tho | ||
|
TreK
Sweden2089 Posts
| ||
|
Bash
Finland1533 Posts
| ||
|
Zoler
Sweden6339 Posts
| ||
|
KungKras
Sweden484 Posts
Walling with spine crawlers works well though if you build one next to a spawning pool. Haven't tried other buildings yet. Queens are very important to the Zerg macro, and are fairly easy to snipe. Overseers can spawn changelings. The mothership's timebomb slows down how fast a building under construction is completed. Stalkers are my new favourite unit. They are fun to control, and fairly good against everything^^ | ||
|
ZooG
Sweden618 Posts
| ||
|
Liquid`Jinro
Sweden33723 Posts
| ||
|
KungKras
Sweden484 Posts
The overall soundtrack for the game is kickass. | ||
|
LaLuSh
Sweden2358 Posts
Or if blizzard, as i suspect, never actually were intending on fixing that... | ||
|
DeCoup
Australia1933 Posts
SCV auto-repair - Is auto-repair a toggle for each SCV or permenient? -- If a toggle. do SCVs get created with auto-repair set to on or off? - Does auto-repair take precidence over mining? -- If yes, how many workers mining minerals stop collecting to repair when the CC is under attack? - Does auto-repair take precidence over hold position? -- If yes, does a hold position SCV repair something next to it while in hold position? - If an SCV is attempting to auto-repair a flying unit which leaves the high-ground of your base, will the SCV attempt to path to it? (If it happens near and not near the ramp) Salvage - Does salvage currently require a SCV to perform the action? -- If yes does the SCV have to carry the minerals back to a CC? -- If yes do you loose the minerals if the SCV is killed? Or are they dropped in a pile etc? - Can you perform salvage on a turrent (etc) which is being attacked? - Does the turret loose detection when salvage starts? Or when it is gone? - Can you salvage a bunker while there are units within it? What happens exactly? - Can you cancel the savlage operation once it is started? - Do Terrans still only get around 75% of minerals back if a turret (etc) is cancelled during building? (Ie is it more ecconomical to let the building complete then salvage or cancel?) Neural Parasite - What happens with purchase costs and ownership of each of the following buildings when a worker is Neural Parasited and told to build? CC/Nexus/Hatch -- Same question but making a sunken? - If you Neural Parasite a Transport vehicle who has ownership of the carried units when... -- They are dropped but you are still within the time of control for the Transport -- After the Neural Parasite runs out on the transport but they have been dropped - As victom of a Neural Parasite attack do you still have vision radus from the controlled unit while it is being controlled by your enemy? - Can a Neural Parasited ghost drop the enemies nukes? - Can you Neural Parasite an enemies Infestor then use its Neural Parasite to Neural Parasite another of the enemies Infestors (etc) so that you control all of them for a brief time? - Can you cast Neural Parasite on your own units? What about enemy units which are still under your control to refresh the timer? - Can an enemy Infector overwhich you still have control cast Neural Parasite on itself to keep itself under your control? - What happens if you Neural Parasite a Battle Crusier in the middle of casting Yamato? - If you Neural Parasite an enemy players Queen, can you Spawn lava on the enemys hatchery?If so who has control of the lava? Edit: Fix bolding | ||
|
SkyTheUnknown
Germany2065 Posts
...ridiculous | ||
|
Zoler
Sweden6339 Posts
| ||
|
Ziph
Netherlands970 Posts
| ||
|
SkyTheUnknown
Germany2065 Posts
| ||
|
Zoler
Sweden6339 Posts
and maybe I should make some videos hehe, tho I can only film it with my 2 megapixel mobile camera which is kinda crappy. | ||
|
ZooG
Sweden618 Posts
had thoughts about start play terran in sc2... changed my mind after my first try at P | ||
|
KungKras
Sweden484 Posts
i'll do my best to provide information. From what I have seen, protoss phoenixes decelerate after they have fired. I don't know about void rays though. Salvage returns 75% of the resources and does not require an SCV. I haven't played much T, but I'll try and look into the salvage mechanic. Not all buildings seem to have the salvage ability. Cancling is always better since even if you get more resources it takes time, and time is mineral. I haven't tried Auto-repair, so i'll have to check that out. Same with neural paracite. On a side note, Stalker+Robo tech is extremely powerful in PvP. Immortals beats the P units that have a concentrated powerful attack, and the colossus, oh the collossus. When I upgraded their range and had at least 3, they outranged photon cannons, and melted away huge armies of stalkers and zealots. Immortals also rock against terran mech, and colossus are incredibly effective against ground-based zerg armies. If your P opponent goes air to counter robo, just snipe his planes with your stalkers (Y) Now, it seems like P can mech too^^ Z is weak as of now. No single Z won a beta key. Speaking of Beta keys, I finally won one!!!!! :D:D:D:D:D I have tons of stuff to tell, if the experiences from a D player has any value that is xD EDIT: It seems a Zerg player won after all. But when T goes Marine/Medivac, it is almost impossible for the Zerg to stop. | ||
| ||
