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Starcraft 2 on Dreamhack - Page 2

Forum Index > SC2 General
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KungKras
Profile Joined August 2008
Sweden484 Posts
November 27 2009 13:50 GMT
#21
Crawlers are much slower off of creep. On creep, they are just a wee bit faster than an unupgraded overlord.
"When life gives me lemons, I go look for oranges"
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 27 2009 13:51 GMT
#22
Oh and thank you very much KungKras for using your time to test our questions/theories out for us. <3
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
magh
Profile Joined August 2008
Sweden95 Posts
November 27 2009 13:55 GMT
#23
On November 27 2009 09:54 Ziph wrote:
I just won my 3rd beta key with a SC2 Tourney @ Dreamhack :D. And some ohter useless crap.

BRAG BRAG BRAG.

give me one, kthxbye
And the front door is open.. AGAIN!!
TreK
Profile Joined August 2004
Sweden2089 Posts
November 27 2009 18:07 GMT
#24
zpux won a beta key, tuffer lost to "belson" i think, some D+ C- iccup guy.

there will be more tournaments tho
Bergkamp ftw!
TreK
Profile Joined August 2004
Sweden2089 Posts
November 27 2009 18:08 GMT
#25
crow lost to belson also, but he refused to shake hands after the game and seemed angry :>
Bergkamp ftw!
Bash
Profile Joined August 2007
Finland1533 Posts
November 27 2009 18:20 GMT
#26
Should've gone to that thing...
I can't sing and I can't dance, but still I know how to clap my hands.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
November 27 2009 18:41 GMT
#27
I will win the next tour =)
Lim Yo Hwan forever!
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2009-11-28 01:10:23
November 27 2009 19:45 GMT
#28
You can't make a good wall with spine crawlers. you can barely make a wall at all. Lings can run through a crawler wall from any direction, and so can hydras. Queens can only move through a crawler wall if it is diagonal, not horizontal or vertical. Roaches surprisingly cannot move through the wall from any direction even though they are smaller than the queen. I guess they made the queen pathing smaller so that she could traverse the base easier.
Walling with spine crawlers works well though if you build one next to a spawning pool. Haven't tried other buildings yet. Queens are very important to the Zerg macro, and are fairly easy to snipe. Overseers can spawn changelings. The mothership's timebomb slows down how fast a building under construction is completed.
Stalkers are my new favourite unit. They are fun to control, and fairly good against everything^^
"When life gives me lemons, I go look for oranges"
ZooG
Profile Joined January 2008
Sweden618 Posts
November 27 2009 23:15 GMT
#29
going to DH tomorrow, gotta get some first hand action at sc2!
"Rain, also a name for a meteorological condition" -Artosis
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
November 27 2009 23:38 GMT
#30
Hm, I always forget about DH lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KungKras
Profile Joined August 2008
Sweden484 Posts
November 28 2009 01:01 GMT
#31
Also, despite of all the noice. When playing Terran, I did hear a remixed version of this.



The overall soundtrack for the game is kickass.
"When life gives me lemons, I go look for oranges"
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
November 28 2009 03:47 GMT
#32
Hey KungKras. Can you test if air units can fire without decelerating yet?

Or if blizzard, as i suspect, never actually were intending on fixing that...
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-11-28 10:21:53
November 28 2009 10:21 GMT
#33
I don't know when this event ends, but can you do some quick testing for these questions?

SCV auto-repair
- Is auto-repair a toggle for each SCV or permenient?
-- If a toggle. do SCVs get created with auto-repair set to on or off?

- Does auto-repair take precidence over mining?
-- If yes, how many workers mining minerals stop collecting to repair when the CC is under attack?

- Does auto-repair take precidence over hold position?
-- If yes, does a hold position SCV repair something next to it while in hold position?

- If an SCV is attempting to auto-repair a flying unit which leaves the high-ground of your base, will the SCV attempt to path to it? (If it happens near and not near the ramp)

Salvage
- Does salvage currently require a SCV to perform the action?
-- If yes does the SCV have to carry the minerals back to a CC?
-- If yes do you loose the minerals if the SCV is killed? Or are they dropped in a pile etc?

- Can you perform salvage on a turrent (etc) which is being attacked?
- Does the turret loose detection when salvage starts? Or when it is gone?
- Can you salvage a bunker while there are units within it? What happens exactly?
- Can you cancel the savlage operation once it is started?
- Do Terrans still only get around 75% of minerals back if a turret (etc) is cancelled during building? (Ie is it more ecconomical to let the building complete then salvage or cancel?)

Neural Parasite
- What happens with purchase costs and ownership of each of the following buildings when a worker is Neural Parasited and told to build? CC/Nexus/Hatch
-- Same question but making a sunken?
- If you Neural Parasite a Transport vehicle who has ownership of the carried units when...
-- They are dropped but you are still within the time of control for the Transport
-- After the Neural Parasite runs out on the transport but they have been dropped
- As victom of a Neural Parasite attack do you still have vision radus from the controlled unit while it is being controlled by your enemy?
- Can a Neural Parasited ghost drop the enemies nukes?
- Can you Neural Parasite an enemies Infestor then use its Neural Parasite to Neural Parasite another of the enemies Infestors (etc) so that you control all of them for a brief time?
- Can you cast Neural Parasite on your own units? What about enemy units which are still under your control to refresh the timer?
- Can an enemy Infector overwhich you still have control cast Neural Parasite on itself to keep itself under your control?
- What happens if you Neural Parasite a Battle Crusier in the middle of casting Yamato?
- If you Neural Parasite an enemy players Queen, can you Spawn lava on the enemys hatchery?If so who has control of the lava?

Edit: Fix bolding
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
November 28 2009 11:31 GMT
#34
wow the second TvZ on the desert map @ sclegacy videos on youtube shows the ridiculous imbalance of terran fortress or how these upgrades cc 's are called. the zerg attacks with guardians endless zerglings and banelings and the fortress won't even get into the red bar area.
...ridiculous
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
November 28 2009 12:27 GMT
#35
Just won the SC2 tournament yay xD finally a beta key and some other stuff
Lim Yo Hwan forever!
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
November 28 2009 12:46 GMT
#36
Just like he said he would :p.
Starcraft 2 - Beta
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
November 28 2009 12:59 GMT
#37
enough of this bragging zoler. make yourself a hero and upload mass sc2 gameplay videos on youtube.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
November 28 2009 13:20 GMT
#38
haha im not satisfied with this win tho, I got one beta key and Ziph got 3?! Unfair!! xD

and maybe I should make some videos hehe, tho I can only film it with my 2 megapixel mobile camera which is kinda crappy.
Lim Yo Hwan forever!
ZooG
Profile Joined January 2008
Sweden618 Posts
November 28 2009 17:42 GMT
#39
just got home from DH. didnt played the turnament tho
had thoughts about start play terran in sc2... changed my mind after my first try at P
"Rain, also a name for a meteorological condition" -Artosis
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2009-11-28 18:54:48
November 28 2009 18:52 GMT
#40
omg, that's many questions.

i'll do my best to provide information.

From what I have seen, protoss phoenixes decelerate after they have fired. I don't know about void rays though.

Salvage returns 75% of the resources and does not require an SCV. I haven't played much T, but I'll try and look into the salvage mechanic. Not all buildings seem to have the salvage ability. Cancling is always better since even if you get more resources it takes time, and time is mineral.

I haven't tried Auto-repair, so i'll have to check that out. Same with neural paracite.

On a side note, Stalker+Robo tech is extremely powerful in PvP. Immortals beats the P units that have a concentrated powerful attack, and the colossus, oh the collossus. When I upgraded their range and had at least 3, they outranged photon cannons, and melted away huge armies of stalkers and zealots. Immortals also rock against terran mech, and colossus are incredibly effective against ground-based zerg armies. If your P opponent goes air to counter robo, just snipe his planes with your stalkers (Y)

Now, it seems like P can mech too^^

Z is weak as of now. No single Z won a beta key. Speaking of Beta keys, I finally won one!!!!! :D:D:D:D:D

I have tons of stuff to tell, if the experiences from a D player has any value that is xD

EDIT: It seems a Zerg player won after all. But when T goes Marine/Medivac, it is almost impossible for the Zerg to stop.
"When life gives me lemons, I go look for oranges"
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