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Left 2 Die - Left 2 Night - Page 2

Forum Index > StarCraft 2 HotS
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Brew
Profile Joined August 2010
11 Posts
April 09 2011 12:19 GMT
#21
We used Joeltee opener in our walkthrough, however some major improvements were added.

1. Non stop vulture production off 1 factory until u get goliath tech, after that just pure goliath tank in 2:1 ratio,

2. We walled with only 2 pfs on each side the same style he uses in video, however all tanks and goliaths should be positioned on those small highgrounds - this way u dont have to build turrets there as goliaths annihilate spotters.And u get a few free shots on stank.

3. No pfs inside base - instead u cover ure base with perdition turrets.

This way we got to 71.46 which is wave 25.

http://www.mediafire.com/?2d45e91oz1282sp

Roeder
Profile Joined July 2010
Denmark735 Posts
Last Edited: 2011-04-09 13:30:43
April 09 2011 13:12 GMT
#22
Managed to pull this one off in second try after losing to the second last wave t.t

In the start it's fairly easy, but as soon as you got the overmins for CCs start building them and asap fly them to each of the entrances to get as good as a walloff as you can. And then place 3-5 scvs at each.

Meanwhile you're gonna wall off the rest with barracks or factories. Place a bunch of turrets around - specially behind your mineral line, because it will be crucial to keep your scvs alive, due to the fact that you have probably pulled off 20 to repair around on the base.

When nyduses starts popping you need to have a mobile army at base. Most likely a PF there as well just to take some of the damage. Focus fire the nydus and finish off the infested units that came from it.

Also make your main CC a PF, because a nydus popped up twice next to mine. It was crucial it was a PF.

Rest is pretty simple. Get tech reactor - get a f- load of tanks and siege them up on each.

It's a mirror tactic and your co-op buddy has to do the exact same.

Eventually you'll have ~6-8 tanks at each entrance, the same amount of turrets and at least one bunker behind your planetary fortresses just to do some additional damage.

In the end we went pure marauder+medics.

We could've held the waves for way longer, but I had to go after the 17th wave. Tactic was bulletproof.

Tbh, I got another replay. I'll link later.
Starcraft is a mix between chess, poker and a Michael Bay movie.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
April 09 2011 14:22 GMT
#23
I've just finished it with a friend (replay http://replayfu.com/r/vr7n1p).

Our tactic was early barracks with reactor and +1 weapons upgrade, three bunkers on the low ground and one on each high ground and spam marines. We shared control and then went different tech paths, I went for fully upgraded bio and he went pure tanks using my spare gas.

We got to wave 20 on our second attempt.

Spotters were quite a problem, so if we had added some Goliaths we could have probably lasted longer.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Chocobo
Profile Joined November 2006
United States1108 Posts
April 09 2011 15:24 GMT
#24
I wonder how long it's possible to survive in this. After quite a bit of trial and error, a friend and I got to wave 18 and lost to some really stupid mistakes (losing a PF to a stank, not having enough anti air for mass spotters). We had tons of money built up, if we just kept enough repair SCVs near the PF and spammed more turrets and gotten some more goliaths out, I think we could have kept going until the vespene geyser runs out.

After completing this, we decided to go for the Left 2 Die brutal difficulty achievements, expecting it to be easy after surviving Night 2 Die. I had it all backwards... it's way wayyyyyyyyy harder on Left 2 Die mode. You have to leave your base to go get biomass instead of having it come to you, and you'll lose units while doing it. It takes much longer to tech up and it's nearly impossible to get siege tanks out before chokers show up.

It's really crazy how hard this is, and I can't imagine how you're supposed to defeat it by night 5. I won on this map on Hard settings with a random bnet player and it took no effort at at all... but one skill level higher and I can barely imagine how it's beatable with a dedicated partner.

Winning by night 5 is something only an insane few will ever accomplish, I honestly think Blizzard will nerf the difficulty level on this since it's an achievement, it's just that far out of whack.
Kambing
Profile Joined May 2010
United States1176 Posts
April 09 2011 15:49 GMT
#25
On April 10 2011 00:24 Chocobo wrote:
I wonder how long it's possible to survive in this. After quite a bit of trial and error, a friend and I got to wave 18 and lost to some really stupid mistakes (losing a PF to a stank, not having enough anti air for mass spotters). We had tons of money built up, if we just kept enough repair SCVs near the PF and spammed more turrets and gotten some more goliaths out, I think we could have kept going until the vespene geyser runs out.

After completing this, we decided to go for the Left 2 Die brutal difficulty achievements, expecting it to be easy after surviving Night 2 Die. I had it all backwards... it's way wayyyyyyyyy harder on Left 2 Die mode. You have to leave your base to go get biomass instead of having it come to you, and you'll lose units while doing it. It takes much longer to tech up and it's nearly impossible to get siege tanks out before chokers show up.

It's really crazy how hard this is, and I can't imagine how you're supposed to defeat it by night 5. I won on this map on Hard settings with a random bnet player and it took no effort at at all... but one skill level higher and I can barely imagine how it's beatable with a dedicated partner.

Winning by night 5 is something only an insane few will ever accomplish, I honestly think Blizzard will nerf the difficulty level on this since it's an achievement, it's just that far out of whack.


I actually found brutal by night 5 to be not that bad compared to night 2 die. Here's a replay of me and Xolo finishing it up last night:

[image loading]

We really didn't have a set plan either. Just MM with tanks and going all-in on day 5 to seal the deal.
StuartLove
Profile Joined September 2010
Germany267 Posts
April 09 2011 16:30 GMT
#26
its freaking easy.

I did it with some random dude and we got it on our first try:

i was the one with the mobile units like marines and Medics only =) also few tanks

he did More tanks as i did and (no clue about the spine car name xD) plus a medium Marine/Medic group

most important is that u make constant atleast 1 upgrade to get an little advantage over the time.

3 bunker each side with some scv behind would also be useful.

have fun
We Love ...
StuartLove
Profile Joined September 2010
Germany267 Posts
April 09 2011 16:36 GMT
#27
btw winning after 5 rounds is easy too, both should make Marines and medics only for a longer time, after 2 round u should get some tanks in ya base to defend 3+4 round

your mobile trupp should leave as early as they can after defending the zombies ! yeah =)

dont care about the health of your marines, 3-4 mediacs should do fine just stim stim stim ! and run home like 10sec before zombies are incomeing, with stim ofc xD
We Love ...
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 09 2011 16:59 GMT
#28
On April 10 2011 00:24 Chocobo wrote:
I wonder how long it's possible to survive in this. After quite a bit of trial and error, a friend and I got to wave 18 and lost to some really stupid mistakes (losing a PF to a stank, not having enough anti air for mass spotters). We had tons of money built up, if we just kept enough repair SCVs near the PF and spammed more turrets and gotten some more goliaths out, I think we could have kept going until the vespene geyser runs out.

After completing this, we decided to go for the Left 2 Die brutal difficulty achievements, expecting it to be easy after surviving Night 2 Die. I had it all backwards... it's way wayyyyyyyyy harder on Left 2 Die mode. You have to leave your base to go get biomass instead of having it come to you, and you'll lose units while doing it. It takes much longer to tech up and it's nearly impossible to get siege tanks out before chokers show up.

It's really crazy how hard this is, and I can't imagine how you're supposed to defeat it by night 5. I won on this map on Hard settings with a random bnet player and it took no effort at at all... but one skill level higher and I can barely imagine how it's beatable with a dedicated partner.

Winning by night 5 is something only an insane few will ever accomplish, I honestly think Blizzard will nerf the difficulty level on this since it's an achievement, it's just that far out of whack.

you can beat it before night 5 if you go mass marine marauder medics and reapers (with tons of upgrades and good micro). it took my friend and I a few tries but we got it.
When they see MC Probe, all the ladies disrobe.
Shi
Profile Joined August 2010
69 Posts
April 09 2011 18:17 GMT
#29
For those of you asking about the brutal before day 5, I posted a short guide on the other thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=210364&currentpage=2

For left 2 die mode till wave 15, we (friend and I) found that mass mech works the best. We got 3 planetaries at bottom left, and around 7-8 to cover left, upper right, and right. You definitely need to make sure your base is clear, which is why mech helps: you need only about 2 factories with tech labs/tech reactors. Goliaths are the best against spotters. Don't make vultures, IMO. You can use initial vulture to plant 4-6 mines in mineral line if you're scared of hunterlings. You want to get hellion asap because they are good against hunterlings. Then add gol/tank. Two tanks on bottom left side on the ledge can hold that until aberration masses come. Make sure to back up with goliaths. Having ~20-30 hellions between the both of you also really helps on aberration waves (they're light, so people massing marauders might have problems against them...hero hellions do like 40 damage to light fully upgraded lol). Besides that, just mass tanks, and even nydus worms should melt. No replay though, good luck!
Yurie
Profile Blog Joined August 2010
12178 Posts
Last Edited: 2011-04-09 19:05:52
April 09 2011 18:58 GMT
#30
Build scvs (not too many, just saturate), marines, bunkers, missile turrets, siege tanks, production buildings for more marines and a few medics to heal your roaming group that handles the boss and nyduses.

Make sure to get full attack upgrades for both marines and tanks. Also get the reduces friendly splash for siege tanks. Stim and extra heal is also good.

You can do bunkers with 5 marines and one medic and stims if you want to, isn't needed until after wave 15 though.

Repair with scvs, once tanks reach critical numbers there is no real threat to completing level 15.

edit

As for completing before wave 5. Just do marine, vulture medics. Make sure to get marine attack upgrades, stim and extra heal.

As the map starts, get +1 and go out and kill ~4 buildings since you have the time, helps not having to kill them later. Day 2/3 kill the top half. Day 3/4 kill the rest. I did it on my first try with a competent ally (one that survived the first night...).
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 09 2011 19:04 GMT
#31
On April 08 2011 07:00 jonhy- wrote:
wait u can get portrait for beating left 2 die? wow i didnt know that! what kind of portrait u get btw?


You get portraits for the 3 games that Blizz released, so yeah also you get achievements!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Coolguy
Profile Joined January 2011
68 Posts
April 10 2011 23:33 GMT
#32
On April 09 2011 12:57 joeltee wrote:
If anyone is still having trouble surviving 15 waves on night2die mode, I recorded a vid. There are a few little tricks in there that might help like the rax/factory block at the start, leaving 4 vultures in the mineral line etc.

We don't even bother getting the bunker upgrade but the '+2 building armor', '+1 range on PF and turrets', siege tank and goliath techs are all vital.



thanks so much for the wc2 music :D gave me the chills. man it's been a while since then
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 11 2011 01:33 GMT
#33
why are there so many people advising units in the mineral line when you can just upgrade your cc to a pf for a minor cost, cheaper than enough units to deal with a hunterling anyway
DImported
Profile Joined October 2010
Australia149 Posts
April 11 2011 13:17 GMT
#34
On April 11 2011 10:33 turdburgler wrote:
why are there so many people advising units in the mineral line when you can just upgrade your cc to a pf for a minor cost, cheaper than enough units to deal with a hunterling anyway

Because even if you have a planetary there, some scvs will die if 4 or more hunterlings come.
Chocobo
Profile Joined November 2006
United States1108 Posts
Last Edited: 2011-04-11 15:00:56
April 11 2011 14:59 GMT
#35
Finally got it done, thanks Kambing/Xolo for the replay, it helped to show me my mistakes. I was investing too much in base defense when really as much money as possible needs to be dumped into a mobile army.

Before watching that replay I was almost certain that mass vultures had to be the way to go here... but stimmed upgraded marines are just plain effective. I'd love to see a replay of someone beating this with vultures or using some other tactic though. (edit: just saw Brew's mass vulture Night 2 Die replay, pretty cool.)

I also got to wave 21 on Night 2 Die with mass PFs/tanks/turrets/goliaths. 12,000 hp Stanks and 10,000 hp Nyduses (Nydii?) are pretty insane. We inevitably ran out of gas and then there's no more repairing of the PF, so that was gg.

I was hoping it would end with something funny, like at wave 20 it could start sending 4 Stanks at once or something.
Elodius
Profile Joined April 2011
Germany40 Posts
April 11 2011 15:32 GMT
#36
I just did Night 2 Die solo until Wave 16 and got overrun shortly after i gained the achievement.

Replay: http://www.mediafire.com/?bxqbg51gqhm3dpp
absalom86
Profile Joined April 2010
Iceland1770 Posts
Last Edited: 2011-04-11 23:14:19
April 11 2011 23:06 GMT
#37
I posted a full guide for Night 2 Die and Left 2 Die Brutal in 4 Nights here : http://www.teamliquid.net/forum/viewmessage.php?topic_id=211570

Enjoy.
Thief @ #teamliquid @ Quakenet
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
April 12 2011 09:46 GMT
#38
I dont think you can get past 21st wave.. My record is 61:51.
http://i.imgur.com/MJSIW.jpg
"My biggest rival is myself" - Nada
DarthXX
Profile Joined September 2010
Australia998 Posts
April 12 2011 10:37 GMT
#39
A friend and I got to wave 16 on first try, neither of us play terran so I'm sure you can get a lot further. The only thing ud really be limited by would be money, only a finite amount of minerals in the base otherwise you could no doubt go on forever.
Chocobo
Profile Joined November 2006
United States1108 Posts
April 12 2011 12:56 GMT
#40
On April 12 2011 18:46 GeForceFX wrote:
I dont think you can get past 21st wave.. My record is 61:51.
http://i.imgur.com/MJSIW.jpg

Someone in this thread already reached wave 25.

Elodius: Can't believe you completed 15 waves solo. It took my team mass, mass tanks and tons of SCVs to repair all over the place. Having the DPS and repair-power to survive on only 200 supply is crazy.

Darth: After you unlock all the tech, biomass turns into minerals so you have all the minerals you need. Once the gas runs out though, there's no more repairing and your PFs fall.
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