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On September 11 2015 03:35 Numy wrote:Show nested quote +On September 11 2015 03:30 Requizen wrote:On September 11 2015 03:27 Numy wrote:On September 11 2015 03:25 Requizen wrote:On September 11 2015 03:21 Numy wrote:On September 11 2015 03:20 Requizen wrote:On September 11 2015 02:56 Numy wrote: Personally I hate anything removing me from the game. That's why I dislike that idea that Oculus is "the future of VR" as well I don't want to fucking move my body when I'm playing a game(it's not even VR, stop calling it that!). Wii U is the same thing where I don't want to remove my focus from the screen just to get to another piece of info I need.
Titles are Wii always suck for here at least. Only good ones we get are the first party ones and if you want any 3rd party you going to have to import from EU most likely which is expensive. Then you get the luck of the draw on if 3rd party even gets translated into language you can play ;( How do you figure that the Oculus takes you out of the game? Is turning your head any more intrusive than moving your thumb? Yes. Yes it is. I don't entirely agree. I think as the tech evolves to be more responsive and you get used to it, it'll become a very fluid way to play games. It's a screen on your head that you have to move your head to move. Gaming is the worst application of it. For "competitive" games where twitch reaction is necessary? Sure. I wouldn't use it for a shooter or anything like that. For adventure, horror, or exploration games? I think it has the potential to improve immersion by quite a bit. On September 11 2015 03:27 Numy wrote: If I wanted to exercise my neck I'd go play a sport If turning your head and looking up and down is exercise, then maybe you need something like this to help your twiggy neck. Nice. Req, real nice. Well I mean, I've worn one and it weighed very little, maybe like having a bike helmet on. I wasn't straining under the weight, and I wouldn't call turning my head to look at something "working out". It seems like a really nitpicky statement.
On September 11 2015 03:38 TheYango wrote:Show nested quote +On September 11 2015 03:31 ComaDose wrote: seeing nothing but the game and having the game react more to your body is removing yourself from the game how? sounds like being more in the game to me. Again, the most likely explanation is an uncanny valley-like phenomenon when it comes to mapping movement controls to actions on screen. When the action we're performing is sufficiently different (i.e. moving a thumbstick or mouse to look around) our brains are good at overlooking the disconnect and can map action to action fairly well. However, the human brain is very good at noticing things that are close-but-not-quite-right (hence why the "uncanny valley" exists with regard to the visual arts), so a control scheme that mimicks real human movement, but with certain flaws as a product of the gameplay will be much more jarring than a control scheme that is wildly different. This has *nothing* to do with two-screen UI design and the Wii U though. That's understandable, but I don't think it would be that disorienting in the long run. Especially since we're basically in the first generation of this sort of thing.
On September 11 2015 03:38 Numy wrote: VR is like SAO. Not a monitor on your head lol. Call me when I can actually be in the world Well hell yeah I'd love that, but it's probably not realistic for quite some time.
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On September 11 2015 03:35 Numy wrote:Show nested quote +On September 11 2015 03:30 Requizen wrote:On September 11 2015 03:27 Numy wrote:On September 11 2015 03:25 Requizen wrote:On September 11 2015 03:21 Numy wrote:On September 11 2015 03:20 Requizen wrote:On September 11 2015 02:56 Numy wrote: Personally I hate anything removing me from the game. That's why I dislike that idea that Oculus is "the future of VR" as well I don't want to fucking move my body when I'm playing a game(it's not even VR, stop calling it that!). Wii U is the same thing where I don't want to remove my focus from the screen just to get to another piece of info I need.
Titles are Wii always suck for here at least. Only good ones we get are the first party ones and if you want any 3rd party you going to have to import from EU most likely which is expensive. Then you get the luck of the draw on if 3rd party even gets translated into language you can play ;( How do you figure that the Oculus takes you out of the game? Is turning your head any more intrusive than moving your thumb? Yes. Yes it is. I don't entirely agree. I think as the tech evolves to be more responsive and you get used to it, it'll become a very fluid way to play games. It's a screen on your head that you have to move your head to move. Gaming is the worst application of it. For "competitive" games where twitch reaction is necessary? Sure. I wouldn't use it for a shooter or anything like that. For adventure, horror, or exploration games? I think it has the potential to improve immersion by quite a bit. On September 11 2015 03:27 Numy wrote: If I wanted to exercise my neck I'd go play a sport If turning your head and looking up and down is exercise, then maybe you need something like this to help your twiggy neck. Nice. Req, real nice.
I mean, his (probably in jest) jab aside, you seem to have really strong feelings against a technology that is more or less a nerd's wet dream. Being immersed into a VR world could be awesome, and I don't think I expected anyone to be so against it. As Coma said, I wouldn't use it for every game ever - obviously some games lend themselves to it while others don't.
To relate to your thoughts, I was originally turned off by the Splatoon camera controls. It involved moving and tilting the Gamepad around to aim. It was super awkward at first, but they also implemented a button to reset your camera relative to your Gamepad position, which makes it pretty simple to turn and aim as needed. I would assume something like this would have to be implemented in Oculus so that you don't have to get up and turn around to actually turn your character around.
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Well I view it as a stepping stone not the "future". I also view it as having insanely cool applications in the engineering field yet people think gaming is it's best function which is annoying. Much the same way motion control is a cool concept outside of gaming.
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whether its "VR", disconnecting, not true virtual reality or w.e. its cool as fuck. if you get used to it it will be fun and either way there is no argument for it taking you out of the game. it will keep getting better. did you see that gif where two people toss stuff between them with the oculous on? its getting close. what do you even mean by call me when i can actually be in the world? some fucking matrix shit lol. why hate the first step?
i am curious as to the engineering applications you mean tho.
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I'm not having a good day. Numy come play duel decks with me
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On September 11 2015 03:38 Numy wrote: VR is like SAO. Not a monitor on your head lol. Call me when I can actually be in the world You mean like the Amu Sphere? Oh wait...
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On September 11 2015 03:44 Numy wrote: Well I view it as a stepping stone not the "future". I also view it as having insanely cool applications in the engineering field yet people think gaming is it's best function which is annoying. Much the same way motion control is a cool concept outside of gaming.
I don't think anyone would deny that there are huge non-gaming applications. But for those of use who aren't engineers or in a profession that would utilize it for productive purposes, "VR" gaming is very accessible and awesome.
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On September 11 2015 03:44 Numy wrote: Well I view it as a stepping stone not the "future". I also view it as having insanely cool applications in the engineering field yet people think gaming is it's best function which is annoying. Much the same way motion control is a cool concept outside of gaming. Well it's not like there's some gaming guard out there that's keeping it locked down and away from all other industries.
Speaking of Motion Controls, I went to a conference and they showed off the Kinect. I thought it was strange since it was a Developer conference, not about games. But they showed how it could be used in the context of things like medical fields, allowing people to access computers via motion controls in a clean room so they didn't have to touch equipment. They just kind of waved at a screen to pull up patient files, records, and texts while remaining in the sterile space. It was pretty cool.
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Ok let's do this. Phone me.
@ComaDose - In terms of applications it's mainly how hard it is for an engineer to visual a concept on paper as one in real life. So my friend and I basically really interested in using Oculus to help bridge the gap between the concept and reality. So you could say design a mill then strap on the oculus and walk around the site as if the mill was there which should help give you a better grasp about if the design works from a ground level point of view. Often what happens is something may be conceptually good design in your head but when people try use it it turns out to be bad design. People with experience will know how to work around this but you don't always have those kind of people around to check for you and it's a skill that takes so long to develop that having a set of tools to help would be amazing. That's just the one application we both really excited for.
On September 11 2015 03:47 Gahlo wrote:Show nested quote +On September 11 2015 03:38 Numy wrote: VR is like SAO. Not a monitor on your head lol. Call me when I can actually be in the world You mean like the Amu Sphere? Oh wait...
Nice attempt but try again. Either you're ignorant or purposefully trying to misplace the truth to be funny. Can't tell.
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On September 11 2015 03:51 Numy wrote: @ComaDose - In terms of applications it's mainly how hard it is for an engineer to visual a concept on paper as one in real life. So my friend and I basically really interested in using Oculus to help bridge the gap between the concept and reality. So you could say design a mill then strap on the oculus and walk around the site as if the mill was there which should help give you a better grasp about if the design works from a ground level point of view. Often what happens is something may be conceptually good design in your head but when people try use it it turns out to be bad design. People with experience will know how to work around this but you don't always have those kind of people around to check for you and it's a skill that takes so long to develop that having a set of tools to help would be amazing. That's just the one application we both really excited for. that is pretty cool
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United States47024 Posts
Gaming tends to be the starting point for new tech like this simply because gamers are the second-most likely demographic to spend large sums of money on unproven new hardware with uncertain applications (the first being Apple/Mac users).
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On September 11 2015 03:53 ComaDose wrote:Show nested quote +On September 11 2015 03:51 Numy wrote: @ComaDose - In terms of applications it's mainly how hard it is for an engineer to visual a concept on paper as one in real life. So my friend and I basically really interested in using Oculus to help bridge the gap between the concept and reality. So you could say design a mill then strap on the oculus and walk around the site as if the mill was there which should help give you a better grasp about if the design works from a ground level point of view. Often what happens is something may be conceptually good design in your head but when people try use it it turns out to be bad design. People with experience will know how to work around this but you don't always have those kind of people around to check for you and it's a skill that takes so long to develop that having a set of tools to help would be amazing. That's just the one application we both really excited for. that is pretty cool
It's awesome! I just worry no one will do it or it'll be too costly to do . There are even a bunch of training ideas that could help people get familiar with edge case circumstances which may help save lives. Google glass for a factory would be incredible too. Can just imagine a system where it automatically identifies where you are and what safety you should be looking out for then displays a little message to you about it. Arg man there's SO many interesting uses for half these new tech yet they always seem to be in spheres I find the least interesting and least useful.
Maybe Yanger is right and the reason it's all "gaming" is because they suckers for tech even if it's application in their sphere sucks.
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On September 11 2015 04:04 Numy wrote:Show nested quote +On September 11 2015 03:53 ComaDose wrote:On September 11 2015 03:51 Numy wrote: @ComaDose - In terms of applications it's mainly how hard it is for an engineer to visual a concept on paper as one in real life. So my friend and I basically really interested in using Oculus to help bridge the gap between the concept and reality. So you could say design a mill then strap on the oculus and walk around the site as if the mill was there which should help give you a better grasp about if the design works from a ground level point of view. Often what happens is something may be conceptually good design in your head but when people try use it it turns out to be bad design. People with experience will know how to work around this but you don't always have those kind of people around to check for you and it's a skill that takes so long to develop that having a set of tools to help would be amazing. That's just the one application we both really excited for. that is pretty cool It's awesome! I just worry no one will do it or it'll be too costly to do  . There are even a bunch of training ideas that could help people get familiar with edge case circumstances which may help save lives. Google glass for a factory would be incredible too. Can just imagine a system where it automatically identifies where you are and what safety you should be looking out for then displays a little message to you about it. Arg man there's SO many interesting uses for half these new tech yet they always seem to be in spheres I find the least interesting and least useful. Maybe Yanger is right and the reason it's all "gaming" is because they suckers for tech even if it's application in their sphere sucks. It isn't only suckers for tech. Gamers in general just throw away money for no reason so much.
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Speaking of spending money...
What do people think of Surface Pro 3? I was thinking of getting one when the 4 comes put and they go down in price. Can I play non-graphic intensive games on it?
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On September 11 2015 04:04 Numy wrote:Show nested quote +On September 11 2015 03:53 ComaDose wrote:On September 11 2015 03:51 Numy wrote: @ComaDose - In terms of applications it's mainly how hard it is for an engineer to visual a concept on paper as one in real life. So my friend and I basically really interested in using Oculus to help bridge the gap between the concept and reality. So you could say design a mill then strap on the oculus and walk around the site as if the mill was there which should help give you a better grasp about if the design works from a ground level point of view. Often what happens is something may be conceptually good design in your head but when people try use it it turns out to be bad design. People with experience will know how to work around this but you don't always have those kind of people around to check for you and it's a skill that takes so long to develop that having a set of tools to help would be amazing. That's just the one application we both really excited for. that is pretty cool It's awesome! I just worry no one will do it or it'll be too costly to do  . There are even a bunch of training ideas that could help people get familiar with edge case circumstances which may help save lives. Google glass for a factory would be incredible too. Can just imagine a system where it automatically identifies where you are and what safety you should be looking out for then displays a little message to you about it. Arg man there's SO many interesting uses for half these new tech yet they always seem to be in spheres I find the least interesting and least useful. Maybe Yanger is right and the reason it's all "gaming" is because they suckers for tech even if it's application in their sphere sucks. I imagine high end 3d engineering modeling is close enough that it wouldn't be TOO difficult or costly to port it to the oculous. the google glass looking out for hazards thing you mentioned reminds me of Pranav Mistry's Ted Talk from back in the day with his sixth sense google everything around you thing. I really wish i heard more about that... googles for later.
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I hate Talent of the Telepath. Did I mention how much I hate it? I hate that card.
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United Kingdom30775 Posts
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On September 11 2015 05:48 Alaric wrote: I hate Talent of the Telepath. Did I mention how much I hate it? I hate that card. I mean...I think I've only seen it played twice in all of the online/RL drafts I've ever done and one of those times was me. It's not particularly great.
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On September 11 2015 05:48 Alaric wrote: I hate Talent of the Telepath. Did I mention how much I hate it? I hate that card.
It's my favorite spell in EDH. That and casting it 5 times at once with Howl of the Horde and Twin Cast lol.
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On September 11 2015 05:53 WaveofShadow wrote:Show nested quote +On September 11 2015 05:48 Alaric wrote: I hate Talent of the Telepath. Did I mention how much I hate it? I hate that card. I mean...I think I've only seen it played twice in all of the online/RL drafts I've ever done and one of those times was me. It's not particularly great. you either know nothing or are a typical blue player
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