On July 07 2015 06:38 Scip wrote: I convinced Wave to maybe install Touhou Hisoutensoku we could totally do a Hisoutensoku night
What. Just... wat.
I mean... I can get Wave being hungry for fighters' gameplay, but... what? Wave, anime fighter, as in actual with rabid fandom and people discussing waifus and roleplaying and stuff, seriously?
HS stuff (run, red!), the guys over at liquid hearth seem to think that Oil Rogue is super effective in this meta, but the last 3-4 days I've raked up between 10% and 30% winrate depending on days, playing exactly the same as I did before taking a break (when I'd be a bit over 50%; it's casual so ranked and early in the month don't matter). Is it just my draws that suck? Oftimes I just feel like I need one more mana or one more card to be able to make a play and when it's ready it's already too late. Not enough reliable draw/luck with Blade Flurry to fight back against Zoo, and I get stuck against decks playing reactively with removal or combos and little minions because most of the deck revolves around mixing your minions and burst damage with your removal so your value's low if you have to do one without the other.
I don't know, Oil Rogue is just a really hard deck to play I think. Like, watching Ryzen is really informative for Rogue.
Upon watching the decklists, I realised that they cut a mix of Deckhand/teachers/farseers to add 2 Shredders (and sometimes more healing), which is probably exactly my issue. I'll typically miss a turn 3 play if I didn't use weapon and deadly poison or backstab to remove an early minion so Farseer would be a waste (well 3/3 body isn't that bad but it still feels like a waste, and it'll usually get removed right away), and on turn 4 I hesitate between stuff like trigger+eviscerate or teacher, knowing that the teacher will most likely not do anything that turn. They also tend to disrupt combo turns because they make the odds of oil hitting an newly spawned apprentice much higher, ruining your value once again.
So cutting teachers, either entirely, or at least one, to make room for shredders who're stickier don't fuck up your combo, and allow you to get a combo or something off on turn 5 even after the original body eats removal (usually you need deckhand for that, also as cheap combo trigger, but you only run one and it'll die next turn so it's more of a finisher).
Shredders make comboing easier through stickiness, you don't waste anything if you drop them without a combo or heal or anything, and they have a nice body. Plus they annoy priests, which is always a plus. I'll have to switch things a bit and test the list with them.
You'd have to unzip SWR, then Hisoutensoku (which is basically a stand alone expansion), modify a line in a file to link both so Hisoutensoku has the cards and characters from SWR, and possibly put a save file with all characters and cards and maybe preset decks in a folder. I don't think there's anything requiring install.
I don't get why the announcer says "samusu" but manages to get "lucas" right, isn't that the same sound?
On July 06 2015 16:07 BlackPaladin wrote: Oh man, I played a SC II Phantom Mode game earlier. Started the game as a Zerg, ended the game as a Protoss. Hilarious game lol.
Wait, did you mind control a probe? or is there some other way in Phantom mode if you mind controlled a probe then FUCKING LOL
Yeah, infestor neural parasited a probe as well as an SCV. There is an achievement if you control all 3 race's main buildings lol. Literally only thing I went for that game, and our pally knew I was slayer anyway so didn't care. I didn't expect us to win that game, was just going for the achievement for fun.
I was next to the phantom whom was really salty for us killing him last game, so was fighting him off once the fights started the whole time. Lost half of my main zerg base but still had my toss and terren stuff, so I just spammed Tempests to take him out from range while I sent my lings on the ground. Dat tempest ling comp lol. But he ended up taking out almost all of my zerg stuff so I mainly was just spamming toss tech and throwing that in at the end as we were about to win.
Also I'm 3 for 3 playing a 20 legendary druid deck for fun lol... Turn 6 alexstrasza opop