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The LiquidLegends Lounge - Page 1462

Forum Index > The Shopkeeper′s Inn
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Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 30 2016 23:38 GMT
#29221
On October 01 2016 04:37 Lord Tolkien wrote:
Show nested quote +
On October 01 2016 03:21 ComaDose wrote:
On October 01 2016 02:58 Lord Tolkien wrote:
On September 30 2016 23:12 Requizen wrote:
I think I'm going to give learning Cantonese another shot. I'm absolute garbage at tonals but I think that'll just have to be practiced.

Eeeeew cantonese

Isn't that what his wife can speak tho?

Yes, but that doesn't mean I can't look down on inferior non-Mandarin speakers.


They do that here too!

The school makes everybody take Mandarin classes and doesn't teach any other kind of Chinese on the grounds that Mandarin is y'know, actually useful, and if a Cantonese speaker doesn't also speak Mandarin it's their own fault and you don't need to talk to them.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-10-01 02:22:43
October 01 2016 00:41 GMT
#29222
Quick first Kaladesh draft write-up.

TL;DR: opened an Invention Cataclysmic Gearhulk, had 5 out of 7 games mostly decided one way or another by mana.

+ Show Spoiler [setup] +
6-man pod, the "lower" one (I should be glad to the cashier for putting me there for the first FNM of the set). Obviously plays into what stuff we pick and what's gonna wheel, on top of our lower number.

Pack 1: open Aethersquall Ancient. I'm not big on U but the first draft with lower level people is the best time to experiment and it's a real bomb so let's give it a chance.
Tidy Conclusion, Snare Copter, Tidy Conclusion -> I'll prob try some kind of UB defensive deck I guess. An Era of Innovation wheels, and I get a couple Subtle Strikes, Maulfist Squad, etc. to round up my stuff.
G doesn't seem as picked as I expected, but no truly great stuff available aside from a Riparian Tiger; when I see a pick 6 Kambal I wonder about splashing him or switching to W (I've passed a pacifism and Propeller already). He's not as strong as the Ancient but W's prob more stable, and I think he's, if not strong, at least fun to play (like Gonti). We'll see.

Pack 2 gives me some more W goodies (blink Angel, a Pacifism), Essence Extraction, Aetherborn Marauder, but also Nimble Innovator (when that wheels you know U's prob open), a Malfunction, etc. Obviously the counterspells wheel and I don't take them.
I'm still not entirely set on my second colour, as U has a couple very strong cards but as expected the rest is meh, while W had stronger cards (like a Skywhaler's Shot) but I passed them so I'm not sure if it'll stay open. It does seem both open and stronger than U atm though. I did get a 5th-6th pick Aether Hub because I think I'll value them highly in this set, in case of splash.
Also get a couple Auto-Assemblers (one wheeled, so I kinda banked on that when taking them to begin with), and artifact matters B cards (Dhund Operatives and Foundry Screechers).

Pack 3 is nuts.
Masterpiece Cataclysmic Gearhulk*, Verdurous Gearhulk, Voltaic Brawler, and even the commons have good stuff like Lawless Broker, Veldaken Blademaster, Ibex, etc.
I'm really hesitating between picking the W Gearhulk, and splashing it, or curating my curve with the commons... I end up deciding to just switch to W, help my curve/2nd colour as much as possible, and try to ride all that removal and my flyers to close the games.

The final deck is something like 2x Revoke Privileges, Essence Extraction, 2x Tidy Conclusion, 2x Subtle Strike, 2x Dhund Operative, 2x Foundry Screecher, 2x Auto-Assembler, Cataclysmic Gearhulk, Snare Thopter, Kambal, Consul Shieldguard, Wispweaver Angel...
On paper the duplicates make it pretty consistent, I weakened it by splashing Aethersquall Ancient with 2 islands and Aether Hub though (41 cards, 17 lands).

* LGS rule is Inventions, like Expeditions before, are excluded from redraft: you open it, it's yours, even if you don't pick it.

+ Show Spoiler [games] +
Match 1 vs 4-colours Gonti
+ Show Spoiler +
That's literally how he drafted: P1P1 Gonti, decided to go BW so he had access to blink effects (hoped the Wispweaver Angel would wheel). He got passed some Aether Tradewinds and hesitated about splashing U, then opened Rashmi pack 2 and went straight 4c.
Luckily for him he got passed Cultivator Caravan, 2x the BG fastland, and Fumigate all in pack 2 (woulda so snap picked Fumigate D: ).
His deck was base BW, splashing U for Tradewinds, and G for Rashmi, Attune with Aether, and maybe something else. It worked fairly well for him but the amount of fixing was pretty decent.

Game 1 I stayed stuck on 3 lands with no swamp, he played Fretwork Colony t2 so I used Revoke Privilege on it, shit hand but potentially good help for me down the road. He proceeds to bounce it and one of my lands with Tradewinds, then replay it (his t3 was the Caravan so he had 5 mana t4).
Let's just say I didn't win.
Game 2 I had 5 spells and 8 lands drawn by the time I conceded. Didn't even have a second swamp to cast Essence Extraction or Tidy Conclusion on his stuff and save me a bit. He got to cast Gonti and by his face I knew he had the Aethersquall exiled. He cast it the following turn and I conceded so we'd save time (he had a 2-turn clock even without it).

Numy, this one's for you. When I tell you this set's theme is "mana fucks Alaric over" (gentle reminder that my first prelease was 3-2 courtesy of the likes of "mull to 5 then 2nd land on turn 8" or "3-drops in hand but miss 3rd land twice then 3 more turns for the 4th one" non-games.)

0-1

Match 2 vs UR energy/aggro
+ Show Spoiler +
Game 1 we traded a bit of stuff, and Dhund Operative and Kambal stuck (he bounced Kambal when I put a counter on it with Subtle Strike during a fight, drained him but saved life in the process).
Unfortunately he didn't draw creatures after that, but rather the only 3 vehicles from his deck one after the other, including the rare dragster; which becomes a creature on etb but isn't cast as one so it triggers Kambal too.
I attacked an empty board and Kambal ended up winning it for me, draining for 8 over the course of the game.

Game 2 he had a decent start while I didn't have anything special, Aether Theorist, U puzzleknot, Lathnu Hellion, Thriving Grubs did a number on my life total and the Hellion didn't wanna go away. I topdecked one of the Pacifisms so he let it die but it was stupidly close and, again, I didn't have a 2nd swamp to play a creature + have subtle strike up to not trade, or just Essence Extraction.
When I played Self-Assembler, he Hijacked it and dropped me from 9 to 1. Consulate Shieldguard came down, answered with Familiar, so I added a naked Aetherborn Marauder (couldn't swing and use Subtle Strike, then play it, 'cause only one swamp).
I swung with the ground next turn, opponent didn't block, so I played Cataclysmic Gearhulk and kept the Marauder. From here he didn't draw answers to finish me off and I gained life with the Marauder and a finally topdecked Extraction.
By the end he had 9 of his 16 lands, despite scrying 2+ to the bottom. So the match and his lack of finisher can in large part be attributed to mana. He topdecked Cathartic Reunion on the last turn, so I pointed out that with his low curve and knowing he had that in the deck, maybe holding the excess lands is better.

1-1

Match 3 vs GW midrange
+ Show Spoiler +
He won the toss and played Cub turn 2 on the play. I told him that game was over, and sure enough, since I couldn't play something until turn 4 (kept a somewhat slow hand and kept drawing lands... ) it was huge and I conceded when it was obvious I'd have died in 2 more turns at worst.
This is pretty indicative of the format: a flipped Logger was strong in SOI and hit you hard then traded, but it didn't single-handedly win the game. Unanswered Cub grows bigger, and even though it doesn't have trample survives fights, plus your turn 3-4 can be stuff granting energy to make sure your opponent has to chump it (and not trade).
Miss a land/early creature, lose. Welcome to Kaladesh!

Game 2 had him stay stuck on 3 lands for awhile. He still played stuff and did some damage with his decent creatures, and the W enchant that makes stuff enter tapped and gain him life helped a ton, since the hasty Snare Thopter couldn't bash in and he had a bunch of cards in hand by the time he hit his 4th land so slowing down really didn't help me.
In the end my flyers won me the game, and a 3/3 Marauder was MVP, keeping me around 15 life while opponent was still attacking then up to 21. Multiform Wonder was answered by Revoke Privileges so he wouldn't block my flyer, Snare Thopters traded with each other, Kambal came down and drained even when a removal was finally drawn to kill the Marauder, and a Screecher finished the job.
His missed 4th land drop did a lot for the game, even though we played a bunch, I still believe it decided it as he couldn't develop enough to threaten me (maybe he could have raced the Marauder without that).

Game 3 was me not having a turn 3 because I kept 2x plains and island and my 3-drops needed a swamp. Turn 4 Kambal against two 3/2s, opponent plays Verdurous Gearhulk on curve, makes both 4/3s and puts me at 9.
Turn 5 Revoke Privileges on the Gearhulk and save Subtle Strike so Kambal can kill one of the other creatures, and the next turn trade with the other, and depending on draws maybe I stabilise.
Hunt for the Weak comes out, so Subtle Strike only makes Kambal trade, and the other 4/3 puts me at 7 life.
At this point I have Tidy Conclusion and Essence Extraction to kill my opponent's 4/3 and stabilise, but still only one swamp...
So a couple more turns and my opponent wins (woulda needed 4 more turns for a swamp... 16th or 17th card, with 8 sources in the deck.
Yeap, another game decided by mana. Told you!

1-2

Because there's 6 of us, I end up 3rd (3-0, 2-1, 4x 1-2).
We have Verdurous Gearhulk, Noxious Gearhulk, 2x BG fastland, Lost Legacy, Fumigate, Insidious Will, Marionette Master, Kambal, Rashmi...
Obviously both Gearhulks disappear. I get a fastland, Lost Legacy, Insidious Will and a foil basic.
... and just now I've checked KLD's prices and discovered that the fastlands are actually worth more than Noxious Gearhulk. Can't complain!

I'll prob try to sell my Masterpiece for a normal W Gearhulk, and pieces for my standard deck (Ob Nixilis, Fumigate, Lost Legacy, B Gearhulk, rest is prob gonna be uncommons anyway).

+ Show Spoiler [takeaways] +
Miss a land drop/creature in turns 2-4, lose. Pretty much confirmed (5 of my 7 games decided by mana one way or another didn't help).

Energy's gonna take awhile to get used to: at one point in match 3, opp. had a Cub and was tapped out, I could Essence Extraction it. Chose to take a risk and cast it on his turn, with mana available. Only after did I realise that tapped out or not, the Cub can grow at instant speed, and I didn't check opp's energy. He had 3, with 4 he could have grown into a 4/4 and survived.
Since you can't remove energy, and it doesn't expire like the mana pool, baiting it is the only way to really play around it if you know your opponent has a powerful sink. Gonna have to pay attention to that.

Unless you get the jackpot or fastland(s) + Caravan + being in G for Attune, don't try to splash. So many splash-worthy cards have double symbols so you're fucking yourself over, either having a very hard splash or making your core colours hard (50% chance that M3G3 island was a swamp and actually put me ahead in tempo and board).

Don't get married to your first pick~ U wasn't great while W showed decent stuff, after Kambal I should have considered the move, instead of wavering on a splash in pack 2 and only switching with the Gearhulk P3P1. I should have valued the Pacifism and Skywhaler's Shot as they are.

There are a bunch of artifacts but almost no common worth picking early, so in either table we didn't necessarily see many artifacts, and almost everyone still moved in colours early.

Doesn't matter if you have 6+ removal and creatures in duplicate, can't get them with no mana.

Fabricate isn't as prevalent as my first pre-release lead me to believe (I simply opened a very skewed pool). It's not that easy to spam artifacts for UBR effects (coloured creatures still usually better).
Cant take LMS hipsters serious.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 01 2016 02:23 GMT
#29223
https://www.twitch.tv/overwatchopen finals are live
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 01 2016 14:47 GMT
#29224
Anticipation is just such a good firefox addon for watching vods on youtube, I love it.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-01 14:59:30
October 01 2016 14:58 GMT
#29225
That Gearhulk is one of the sweater ones. Pity they get to choose.

They making MTGO drafting way cheaper I hear so maybe i'll give it a shot.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2016 16:09 GMT
#29226
I wouldn't say way cheaper. It's like $2 cheaper and prize support is weaker across the board. They gutted constructed prize support in favor of glorified loot boxes with terrible EV.

Also in my experience W gearhulk is kinda lacking. Need a pretty specific board state to get a lot of value out of him. Best ones are G U and B.

Also also Alaric I don't understand why you play this game sometimes
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-01 16:14:09
October 01 2016 16:13 GMT
#29227
I was actually just talking to Yanger about the prize support. People are so weird. THey want MTG to be this cheap accessible game when they want to play but then want their cards to all be worth lots and go "infinite". I'm of the opinion that they can gut prize support completely if barrier of entry is also considerably reduced.

Gearhulks are weird. Black one seems really nice. Blue looks to be super overrated and Green is like weird overlap with Nissa so don't know if that's going to be good. Red is just plain bad.
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2016 16:24 GMT
#29228
On October 02 2016 01:13 Numy wrote:
Gearhulks are weird. Black one seems really nice. Blue looks to be super overrated and Green is like weird overlap with Nissa so don't know if that's going to be good. Red is just plain bad.

From a limited perspective G/U/B are the best 3. Blue one is in no way overrated for limited, since it's usually going to be a 3-for-1 while sometimes being a 2-for-1 when you're behind. Red one is essentially 6 mana 6/6 deal 4 ETB most of the time, which is fine in limited, but not crazy bomby like the other ones. You don't get the board states where the white one really shines as often in limited, but it's still better than the red one.
Moderator
Cixah
Profile Joined July 2010
United States11285 Posts
October 01 2016 16:33 GMT
#29229
Red is op, green is stronk. Black is strong in the right shell, same as blue. White could be good, but needs help.
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-10-01 16:38:27
October 01 2016 16:36 GMT
#29230
Red might have some good uses for constructed, but you can't build limited decks with curves where it's anything better than 6 mana 6/6 first strike deal 4 ETB. Which is *fine* but not insane like the other ones.
Moderator
Cixah
Profile Joined July 2010
United States11285 Posts
October 01 2016 16:38 GMT
#29231
On October 02 2016 01:36 TheYango wrote:
Red might have some good uses for constructed, but you can't build limited decks with curves where it's anything better than 6 mana 6/6 first strike deal 4 ETB.


Limited is a boring format unless its cube. My power rankings are always strickly standard, modern only.
Hug The Goat! Hug the Goat! Hug the Goat!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-01 16:41:03
October 01 2016 16:39 GMT
#29232
I'm battling to understand how Red can be OP in constructed. Looks like it's easily the worst Gearhulk by a long way. Can't really see a shell that wants to pay 6 mana to burn an opponent that won't just instead play big chandra instead. Harder to interact with, damage is spread across multiple bodies, acts as wipe in case of being behind etc.
Cixah
Profile Joined July 2010
United States11285 Posts
October 01 2016 16:58 GMT
#29233
On October 02 2016 01:39 Numy wrote:
I'm battling to understand how Red can be OP in constructed. Looks like it's easily the worst Gearhulk by a long way. Can't really see a shell that wants to pay 6 mana to burn an opponent that won't just instead play big chandra instead. Harder to interact with, damage is spread across multiple bodies, acts as wipe in case of being behind etc.


I'm playing temurge,

Cast red gearhulk, Do you let me draw 3 cards in a tempo match up or do you let me just flat out kill you if i flip any emerge creature + Emerakul? At worst, it feeds your delerium, even if it wiffs.
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-10-01 17:16:54
October 01 2016 17:05 GMT
#29234
You flip 3 into the yard. Temurge has high top end but those are only going to be like <10 cards, and it still has a high density of low-CMC cards so the average CMC is still only like 2.5-ish. Just because you sometimes lose to variance doesn't make it correct/good to hand the other guy 3 cards. You're just doing 7-8 damage rather than 4 now.

If you're afraid of variance, you shouldn't be playing Magic in the first place, so you obviously still make the play with the best EV even if the variance sometimes fucks you.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2016 17:28 GMT
#29235
On October 02 2016 01:58 Cixah wrote:
Show nested quote +
On October 02 2016 01:39 Numy wrote:
I'm battling to understand how Red can be OP in constructed. Looks like it's easily the worst Gearhulk by a long way. Can't really see a shell that wants to pay 6 mana to burn an opponent that won't just instead play big chandra instead. Harder to interact with, damage is spread across multiple bodies, acts as wipe in case of being behind etc.


I'm playing temurge,

Cast red gearhulk, Do you let me draw 3 cards in a tempo match up or do you let me just flat out kill you if i flip any emerge creature + Emerakul? At worst, it feeds your delerium, even if it wiffs.

Temurge is a weird deck I'll give you that. If there's a shell for this card maybe it's that deck. Looking at last seasons decklists it looks like the deck doesn't actually lose much. Still wonder if it'll make the cut.
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2016 20:43 GMT
#29236
Also how many lands do you run, Cixah? Because Sorin's + isn't really a wincon in my BW deck just because the deck is like 45% lands, 35% CMC 2~3 removal, and rest is 3~5 with top end being 2 Sorin and Planar Outburst (gonna have Ob and maybe a couple Gearhulks now), and if you're running a high density of lands, plus all your grapples and traverse, etc. I doubt your average will be that high?
Also depends on whether you run full Emrakul or a split with Coax...

I'm watching the SCG Open atm and the combos of Verdurous Gearhulk with Gideon and Smuggler's Copter are looking absurdly though. Kills people super fast, and each individually requires an answer, while not folding to fumigate. This is scary...

W Gearhulk is clearly not Tragic Arrogance, which is why I'm gonna look at people do and only run 1 I think, either main or side depending on performance.
Numy, I play this game because it's fun when you get to play it. Pity that I often don't get to play.

Release party summay, with a teaser of a guy way saltier than I am (and the winner being both our usual draft winner and the guy who opened a Chromatic Lantern invention):
+ Show Spoiler +
16 people

Promo Aetherworks Marvel
Rares: Lost Legacy (hey my sideboard is fueled with yesterday's!), Animation Module, Dynavolt Tower, Oviya Pashiri, Lathnu Hellion, Toolcraft Exemplar

U had decent uncommons but not enough playables, W had sole decent creatures but no removal nor top end, B had removal and its creature were usually good but only 8 playables.
G was obviously the main colour: Nature's Way, Hunt the Weak, Cub, Durable Handicraft, Stomper, Oviya...
I wasn't comfortable going into RG because it doesn't feel (may be wrong) as good defensively as in SOI with less big butts. The fact that I've seen people play mono-removal R while I barely have 4-5 of R's burn in 3 sealed and a draft so far prob skews me.

But I had the Hellion, Voltaic Brawler, Speedway Fanatic for the nut draw with the Freighter, Doorbuster to get damage through... I also had an Aether Hub to help slpashing. Either Die Young with all my energy, or Empyrean duder for more energy and a flier.
I went with the latter, going RG light on removal, but a bunch of early drops and ways to use my energy, with the Marvel, Dynavolt Tower, Cub, Tiger, etc.

+ Show Spoiler [matches] +
Match 1 vs mono-bombs salt shaker
+ Show Spoiler +
Playing Esper, his game 1 start was a bit slow, and he rambled and grumbled about his lands (nvm he had 5 by turn 5) because he couldn't cast his double-coloured spells on curve—after my experiences, I won't pity anyone playing straight-up 3c w/o fixing and not getting to play on curve, esp. if not playing Green.
Ended up playing Tidy Conclusion which Weaponcraft Enthusiast made way better by gaining him 5 life (Acrobatic Maneuvers to spam servos).
It wasn't enough though and while he was making servos I used the Ghirapur Guide to make them unable to block me and finish him off.

Game 2 I had a good start with Thriving Grubs, Lathnu Hellion, Sage of Shalia's Claim, etc.
Because I didn't have big bodies to dump afterwards my offense slowed, and he had Aetherworks Marvel with the U Puzzleknot... and he need to keep raging about his lands. First activation gave him Bastion Mastodon to kill the Hellion and get to keep his card. Still didn't stop him from loudly sighing every draw as if not getting an on-curve play was abnormal.
He also played Key to the City which he didn't use since he was defending. I forced his deathtouch Dhund Operative away with an Oviya token, and he kept accruing energy. And raging about drawing 5 of his 7 plains.
Second activation gave him his promo Torrential Gearhulk (he only had one island at that point), with a buyback on Acrobatic Maneuvers to draw more.
Some rage against his hearty hand and esper manabase, he discards a foil Gonti to the Key, whines about how his bad deck and my "super strong" start puts him in such a bad position, tells me that Aetherworks Marvel is garbage and he was only lucky because the stars aligned for him each time... obviously gaining energy from chumping to dig for his answers is garbage too.

At that point he's at 1 life but has enough energy to activate the Marvel, so I can't alpha strike for fear of what he actually has in his deck and potential blowouts (if he can live, the crackback will quite probably kill me with his hugeass bodies). Of course he doesn't activate the Key on his 4/5 Vigilance to hit me, because his deck is so garbage he has no way to win.
He topdecks Multiform Wonder the turn before I draw my Empyrean. Because I had Spontaneous Artist in hand, I could on paper play both, give Empyrean haste with the energy and swing for lethal, but now he has antiair too. Obviously I'm annoyed by the Marvel giving him a load of energy if I try to attack, and the potential for a flyer lifelinker. But he keeps complaining and sighing.

3rd Marvel activation has him wincing and sighing loudly again, and settling for a Tidy Conclusion on my 6/6 Oviya token (eg. bigger than the Gearhulk) before I can start attacking with it, and gaining him 5 life. My poor man, Marvel really is a garbage can leaving you in a dump.
He only now starts using the Key, putting me on a 5-turns clock (I have a Stomper to drop for lifegain), and by now I'm pretty sure he'd be too dumb and unable to read/evaluate his cards to think about making his Wonder a flyer, but it's too late since he's not at 1 anymore.

A friend of him walks by, sees the Marvel and asks him cheekily if he's making great things—he enthusiastically replies "oh yeah, I'm doing stuff!" Is that so? I thought your shit low-power deck (his own words) was bad and you couldn't do anything at all when behind?
We're in turns by now, and I don't think I could survive unless I topdecked Appetite to destroy the Key. It gets him Marionette Master and he proceeds to topdeck Syndicate Trafficker, getting an unblockable hit in, then playing both and sac-ing an artifact to finish me off.

Let's recapitulate. PR packs have 7+ rares, this guy played 3-colours, and his deck included:
- promo Torrential Gearhulk
- Aetherworks Marvel
- Multiform Wonder
- Key to the City
- foil Gonti
- Marionette Master
- Syndicate Trafficker
Meaning 7 of his 8 rares.

He didn't play any fixing, just a straight spread of 3 types of basics.
He had hard removal in B and several blinks in W (maybe U too) which protect his bombs and directly synergise with 4 of them.
His B was full of artifact synergies (Marionette, Trafficker, Tidy Conclusion, Dhund Operative, fabricate+bounce).
Aetherworks Marvel is hard to activate before you're reduced your deck to less than 30 cards, at which point you're checking 1/5th of it, with 6 other bombs to find (and the hard removal or other 5+ CMC creatures), meaning you will on average hit it.
Your deck is amazing. Aetherworks Marvel itself becomes amazing because by this point it's statistically a tutor for your stuff.
You play almost thrice the amount of rares in the average sealed deck.

You're playing at least six 5+ CMC spells (seven 4+, and below that there're at least 2 blinks and a puzzleknot).
You keep whining when all your double-coloured spells can't be played on curve.
You call Marvel garbage and "very very bad."
You call your deck bad and not going to win much.
You're displaying loud, visible annoyance when you're not playing on curve period in the first 3 turns, despite the top-heavy nature of your deck, triple colours without fixing.
You're despising the Marvel which saved you twice. You blow me off and refuse to acknowledge the strength of energy sources with Multiform when I tell you about the Empyrean and how no energy or Multiform (or just a removal topdeck for me) would have killed you on the spot.
You don't even think about using the "make a creature unblockable and rummage later" artifact after you've stabilised the board. Too busy whining about your plains I guess.

Seriously, what a bore. For all I complain here, aside from my obvious frustration when mana makes me not get to play I don't actually vent; I don't brag about big stuff right after I feel in a desperate situation (or I apologise to my opponent for being overly negative when I realise I misread how bad it was for me).
That guy was just a spoilt brat, the kind who'd expect to get 2 of each basic by turn 6, not miss any land drop, and play what little early drops he has on curve, otherwise his deck is having a bad start worthy of exasperately sighing about.
A moron who gets one of the most on-colour/bomb-heavy pools I've ever seen, and still believes (and actually grunts at me in desaprobation when I say otherwise) that his deck's late game is bad, and the deck overall isn't strong.

Just go fucking goldfish then.
(I'll hear him complain a bit during round 2, despite being 2-3 tables further and winning that match handily. On round 3 he sits besides me, gets his ass handed to him by the eventual 2nd, but at least doesn't whine about it.)

0-0-1

Match 2 vs Temur counters
I'll sum it up quickly: he got mana fucked twice and lost. Mana base of 7-5-5 switched to 7-6-4 of GBU without fixing didn't pan out well.
He was basically using Durable Handicraft, the elephant, armorcraft judge, etc. to grow big creatures relatively fast, and splashed U for Contraband Kingpin and Aethersquall Ancient.
1-0-1, and I didn't enjoy it much more than him.

Match 3 vs GW combo loop
+ Show Spoiler +
Game 1 we both played a couple creatures, then he played Durable Handicraft + Fabrication Module (I had them too, but lacked ways of putting counters)... the combo was obvious and gross. I didn't like it, but used Appetite to remove Handicraft.
It was a mistake and I should have targeted the module, but burning my turn 4 mana on this was backbreaking anyway.
Thing is, he also had a 9th Bridge Patrol in play, so when he attacked and I blocked his servos... the Patrol grew, triggering the Module for more servos (which would be ready to block).
Basically, take damage or make him use some mana to grow his dude and replace his tokens.

Short of a fuckton of flyers to reliably race him (and even then you may need some walls to blocks his normal creatures), an unconditional kill spell to remove the big Patrol, or Fumigate to remove the tokens and the Patrol all at once, I don't think his combo can actually lose if he gets all 3 pieces in play. That was impressive, and the guy predictably went on to take 3rd place with a 3-1 record.

The other game was me getting flooded with 6 spells and 10 lands while he played flyers and fueled his Architect of the Untamed to 2 activations so not worth mentioning.

1-1-1

Match 4 vs GW artifacts/flyers
+ Show Spoiler +
Game 1 was a bit slow on his side, but I kept a very light hand after mulliganing (Speedway Fanatic, both G "fight" cards, 3 lands) and took my time so I could deal with his Aerial Responder without 2-for-1ing myself (esp. after a Seedsculptor made it a 3/4).
The 4-drop that fetches a land, Ripparian Tiger, then the next turn kill 2 creatures of his (including the Responder) and start bashing in when he lacks blockers. He didn't rebuild a board fast enough.

Between the games I noticed that I was lacking one card, determined to be Oviya. So I went to my match 3 opponent and asked to check his deck (same sleeves), got it back.

Game 2 was another mull and slow from me: Oviya, into Durable Handicraft, into the module that grants E. A set up that also left me pretty vulnerable, and Sage + Cobra + Chief of the Foundry put a lot of pressure on me.
Oviya made a (durable) servo to kill the cobra, but the artifact that brings another back to hand when it dies was played... and the following turn the Responder.
My creatures were big thanks to Durable Handicraft and Oviya could start shitting big things (Riparian Tiger did 4 through recursion artifact, then 7 'cause no G available for the replayed Cobra, but Responder gains a bunch of life) but I didn't have an answer for the Responder, and nothing to use my energy on. Basically I was waiting for my removal, any kind, or the Empyrean to start blocking.
I played Arborback Stomper to get back to 9, then my opponent made the mistake of cycling with Acrobatic Maneuvers, and 2 turns later I topdecked Dynavolt Tower, with already 10 energy. Instant fried dwarf!
Next turn I killed the Cobra too to remove the deathtouch, and a couple turns later I was big enough (Doorbuster to brick his Wispweaver Angel) to alpha strike for exact lethal through his blockers.
With 1 more mana I could have started bouncing the Stomper with my sided module then played it again fo 5 life a turn, so I didn't feel in danger at that point, thanksfully.

2-1-1, Aerial Responder is scary

During that last match, my r1 opponent was playing on the next table. I had mentioned his deck (and his rants) to my r4 opponent when we were discussing the Marvel, about how its strength depends on your bombs... and we could hear the guy ranting and grumbling and loudly exclaiming when he didn't have much or topdecked something he didn't like, or pseudo-sarcasm about "at least I still got my 1/2 eagle!"
That guy just never stopped.

Ended up 6th out of 16. Ending at 50%+ was a personal victory, but ending ahead of the salt shaker felt almost as good. I think I'd just have been frustrated to see a guy misplaying and misjudging his nut pool so much get carried by it; he went 1-2-1.

Managed to trade away some bulk rares with a collector, and around ~22.50€ of value for my Invention Gearhulk (it's worth ~25€ currently, but seeing how it's starting to drop I believe the slight loss is worth getting rid of it early). Lands, 2x Ob Nixilis for standard, and 2x Collective Brutality which shouldn't go down too much if it keeps seing Modern and Legacy play. So I get maybe ~15€ of actual value in the long term, not too bad!

I opened and built besides the friendly guy who was at the draft yesterday and went 4c Gonti. He was 4c again this time, with a bit less fixing and less success: he ended up 2-2. The guy who finished before him lamented that he didn't do slightly worse, though.

Because friendly Gonti-dude opened foil Chandra and Dovin Baan in his 2 prize packs. How to make your afternoon profitable.
Cant take LMS hipsters serious.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2016 21:08 GMT
#29237
I've tried nRG so far (OTKO with pummeler) and UG Mahvel.

Both are fun as hell to play. Can't decide what I want.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-10-01 21:26:56
October 01 2016 21:19 GMT
#29238
What do you "ramp" with Marvel? The U/G Gearhulks, Eldrazi Titans, the 10/10 Colossus, other big G stuff?
I assume nRG relies a lot on Blossoming Defense to protect the combo. Energy actually allows you to leave a lot of mana open for these reactive instants when you go for the kill.
Cant take LMS hipsters serious.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2016 21:52 GMT
#29239
Just slam all the 2 mana energy creatures to power out Emmy or ulamog on T4
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
October 02 2016 03:23 GMT
#29240
thought I'd tell everyone I'm alive. just settling in at school and not online as much. prob will be posting pretty rarely
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
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