So, since I quasi-literally only played 3 out of 5 matches yesterday, I decided to attend today's prerelease, where I knew acquaintances would be, thinking I'd play some more Magic this way. TL;DR: I know I'm naive, but still, what a fucking terrible idea.
(warning: I got screwed over by both my pool, mana, and my opponents' luck of the draw, so there's a hearty layer of whine in there.) + Show Spoiler +Promo is Ghirapur Orrery. W is in every way worse than yesterday's, 'cept that I have Revoke Privileges and Skywhaler's Shot. U has Padeem and some creatures (like the token-maker) Shrewd Negociations, Malfunction, bit of bounce. B has a pair of removal and 3 decent creatures, but no fabricate for Daredevil, and like 8 playables. R has Fateful Showdown, Wielding Sparks, Brazen Scourge and... well, maybe 2 other creatures. Rest is garbage like Terror of the Fairgrounds. Did you know? One of two cards I have a playset of after 2 PRs is Giant Spectacle. G has Dubious Challenge. Yeah. And like 9 playables: Durable Handicraft, Hunt for the Weak, Nature's Way, Appetite for the Unnatural and 5 creatures (read 2/1 and 3E for 2 as "playable"). Other cards are energy land, UR uncommon (has to be splashed because R is unplayable), Renegade Freighter, and last 3 rares are Rashmi, Cultivator's Caravan and Inventors' Fair. Let me set this straight: Rashmi is a great card, typical UG card advantage stuff, and if you have instants to fire off you can even end up with surprise blockers and stuff. However, it's only as good as your cards. So Rashmi can not be good in my deck because my pool is a pile of garbage. I ended up going with UW (splashing G for Rashmi and Cobra's activation) over UG (maybe splashing R?) because that was the only colour combination that allowed me to go over 13 creatures, and even then, I was playing Thriving Turtles, Eddytrail Hawk, only the 2x Skyswirl had 3+ power till I added Bastion and Accomplished Automaton... the former were played so I had 4 turn 1-2 plays. No colour combination could have made it better (or I would have had to go down 2-3 creatures total). Not playing Curio Vendor ended up being a mistake in my deck, as I just realised. That's how bad the creatures were! And I didn't have enough Artificers (3, maybe 4) to justify running Inventor's Goggles. + Show Spoiler +Match 1 was vs my last opponent from yesterday. Yeah the guy who went 4-1 with only one rare and talked about his deck that way when he had the fucking bread'n'-butter BG creature-base (rhinos, screechers, etc. in multiple, deathtouch) in a very healthy curve and tricks to win fights. And who beat me 2-1 because of 2 mana screws in a row. But calls me "that lucky guy" because of the rares I fucking splashed for while he had a solid thing in 2 colours. Fucker. Obviously my deck is slow, and he gets a curve, so I lose. I also fuck up because he played Multiform Wonder yesterday and said "he's back... but shiny this time" and with the glare (sun from the window on the promo foil) I can't really read the card but assume it's Wonder. It was the Pummeler (which picture resembles it) and I only realised when I moved it after the Negociations swap. That one's on me.
Match 2 is vs RW running Fumigate and Cataclysmic Gearhulk. I get crushed game 1 obviously. Game 2 goes to the wire as I take damage early but manage to get flyers beats in and rely on vehicles to get around the Gearhulk. He puts Spectacle on it and I have a Fairgrounds Warden... if I use it on the Gearhulk to clear the way for lethal, and he has removal in hand (yeah, in RW... ), I lose. So I play to my outs and go for it and win. Game 3 I manage to win because he stays on 4 mana a couple turns trying to go aggro, so I go over and "aggro" myself (really, Freighter and Harrier hitting things... ) rather than risk him having his bombs in hand for the 3rd game (he did). The guy misplayed very heavily multiple times, not reading his cards, so I would have resented losing despite the gap because he opened bombs and I have a garbage pool.
Match 3 is versus a very aggressive deck, but he's got a game where he decides to keep a 1-lander (16 lands but very low curve) and he misses a bunch of lands and he loses because that way even I can get a board advantage and win with a flyer. That's 2-0 because game 1 was won through his Bristling Hydra. He was somehow afraid to swing it into my Bastion or Caravan, despite having 5 E and a G puzzleknot to sac for E, so a drake+harrier combo killed him. Don't blame me if you misplay, dude. We played a friendly after this and he crushed me with Handicraft into Sage of Shaila's Claim into Rhino into Hydra. And said with a sigh/lifting his arms "Now my deck's having a normal start!" — look, I saw a bunch of it game 1, that's not a "normal" start for you, that's fucking curving out with Handicraft and one of your bombs. Of course you'll be disappointed if you expect that every game. Meanwhile I'm satisfied with a hand that can play something before turn 4...
Match 4 my opponent pings me almost to death with a skiff. A guy watches us and asks a couple questions about cards, and when I answer about why a line of mine was bad (related to playing Rashmi and saving a Freighter for next turn in case she lives (obv. she didn't), and the crew cost) I call the Freighter Crew 3 by mistake then correct myself. My opponent overhears and doesn't pay attention to the correction, so when he alphas for lethal I blow him out and he calls me out for misleading him. I draw my card for the turn, then immediatly remember my Padeem trigger, and he says I missed it (it's not a "may" tho) and I don't get to draw. Ease up on the salt ffs you played yourself, just read the card if you're unsure. Doesn't matter, the topdeck secures game 1 (and had I not forgotten the trigger, the next card would have made sure the skiff couldn't attack, so even if none of us misplayed he hadn't won, and I showed him so). Game 2 goes back and forth and I ensure a stall but hey, he has an actual deck and I don't. I still can win but he drops Master of Marionettes, puts 3 counters and swings with his artifacts. I can't chump forever so I lose. We go on time game 3 and draw and he got all his bombs on curve (from Trafficker t2 to Rhino to the B lifelink flyer, etc.) so I prob would have lost.
Match 5 is similar to match 2 in that my opponent is obviously less experienced but also doesn't bother reading the cards (granted, I could point things out to him when he spends a lot of time obviously thinking about them, but with my shitty pool I'm not gonna help people if I want to play actual games). Game 1 goes for 40+ minutes because he plays the 0/4 defender reach into Whitehawk and a 0/3 reach (makes a servo) so my flyers can't go through, although I can block the dwarf. I stick Padeem but despite drawing 2 a turn it takes me 3 turns to find a 5th land (and even then it's caravan) so I almost have to discard to hand size, the fuck. I get rid of his lone threats (Bastion and Aradara Express powered by a Chief of the Foundry I leave here). I can Revoke Privileges on the dwarf but I'd rather steal it, and I draw a bunch, so I don't attack to prevent him for gaining life while blocking with walls, waiting for the Negociations. I avoid playing Rashmi when I realise my opponent has no focus in his build and is defaulting to letting me mill rather than try to win, and with ~10 cards left I decide to force an attack now that I've got blockers against a crackback, because if the Negociations are my last card I'm gonna lose. He has the cobra and my forests under his nose but ignores the deathtouch when deciding how to block (after Inspired Charge), loses a bunch of stuff, I do it again next turn and he loses.
5 minutes to finish the match, I figure if he's that slow there's a chance I win 1-0 and reach my objective (3rd win for 50% wr, which is a feat with that pile of shit). I could have sided Turtle back in, along with Curio Vendor, Eddytrail Hawk, and all the garbage that won't win a match but just chump, don't think about it though (plus that'd feel dickish... but I should prob be dickish when my pool is to me). He plays the Cub turn 2 on the play, so my Familiar will come too late to chump, however I can play Drake t4 and double-block the 4/4 then (after taking 5 damage, yeah Cub is dumb as fuck holy shit, you thought Hinterland Logger flipping for your t3 on the play was game-ending, well... ), but he topdecks Fragmentise on his t4 to kill the Familiar. Yeah fuck. You. Then he plays the 0/3 make a servo, next turn he plays Mastodon, and then Aviary bunch the 0/3 and play it again, while giving Mastodon vigilance (yeah he basically hit 6 land-drops while spending all his mana every turn). There's no fucking justice. The guy who doesn't bother reading the cards and acts surprised he fucked up, built a durdley do-nothing deck with a bunch of defenders, doesn't play to his outs and didn't sideboard, gets the 2nd best opening he could wish for (didn't have Aerial Responder) to kill me on the last turn to get a draw. Fuck's sake, garbage pool isn't enough, you've got to fuck me over with opponent curve and topdecks out of a mediocre deck? Yeah I'm mad and salty at that point although as usual I do my best to keep it to myself.
Match 6 goes Rhino, then t4 Oviya and more energy. I was considering stealing the Rhino (5th land and Negociations in hand, Servo in play) but I steal Oviya instead, and I start making X/X (crew Freighter to get a 4th creature, tap out to make a big blocker), meanwhile he produces some more energy for the rhino and plays Barge. I have Skywhaler's Shot in hand, and Cobra just played, basically if I have a 6th land I can give the Cobra deathtouch to kill the Rhino and destroy the Barge with Skywhaler's Shot and then I move from slowly growing the board while taking a bit of damage to having board advantage and Oviya just wins it shitting a 5/5+ per turn (when I have to chump it keeps the constructs as 4/4). Four. Fucking. Turns to get the fucking 6th land from there. Or even the Caravan, at worst it can trade! So I take too much damage and when he alphas he's got an Appetite for my Freighter and gets me to -1 to his shitters. I could have lived at least one turn here by playing a drake rathe than saving mana for Oviya, since not having to tap her for the additional creature (and she can block my ex-servo and live) would have given one moe blocker. Still, fucked by mana again.
Game 2 I get fucked over by mana (yeal I mulled both games because fuck I'm not keeping 1-landers on the play) and take 4 turns to get my 3rd land. I actually played my Crane t2, she proceeds to send a land (next draw), Fairgrounds Warden, Skywhaler's Shot and Harrier to the bottom. Kill me now. Like Courageous Outrider at my EMN PRs, it did more bad than good despite having a number of targets to hit. While he goes Oviya -> Handicraft -> Aviary Mechanic buffed -> Rhino buffed -> that 2/2 haste fabricate for 3 buffed. Yes please! Keep fucking me over with lands while my opponents get their dream on-curve-for-4+-turns-straight starts!
I'm fucking done. 2-2-2
Hey, at least my acquaintances got better results or pulls. The one going 2-3-1 opened Chandra and R Gearhulk, and the one going 4-2 was complaining about opening shit rares in his SOI/EMN prize packs then found Avacyn in the last one (the one rare he was hoping for). + Show Spoiler [takeaways] +Kaladesh limited is earning the curvestone monicker for now. Can't curve out? Get fucked. Have multiple lines? Curving out is always the best one. Synergy plays like vehicles or Padeem are actually bad because you need to keep curving out to not get snowballed in your face. Basically board stalls still happen, but they need a player to skip a turn or play a 2/3 or something and his opponent doesn't play something on curve to punish it. The game can slow down fast in a single turn like this, but it's cutthroat as fuck until then. In my case it meant that even though I could have easily went for value with Familiar -> Padeem or Freighter -> Padeem in most of my non-mana-fucked starts, it usually wasn't worth it because I'd fall very behind on board and Familiar would usually be required to chump on turn 3 (against a Rhino or something). Padeem blocks a bunch of things but she won't kill them and a single counter or trick (or usually crewed vehicle) would take her down.
TL;DR basically it feels like you can't really force the game to slow down unless you pay very heavily on tempo (like passing to bounce something on their EoT and buy a turn for big butts), and a lot of synergy plays don't pay off enough for it to be worth doing them. Curve wins out.
Also the format feels really really bomb heavy. Everyone doing well either had huge-ass bombs (often several), or had a mostly-R/G base for their decks. It's easier with G, but R can curve out with oversized bodies too (it's more tempo-reliant with haste or artifact triggers). GB feels very solid because the archetype's already midrange by default, and B's unconditional removal at common (including Die Young if you get energy from G, hello Attune with Aether t1) helps deal with enemy bombs if you don't have yours, plus G has the best card to blow artifact bombs out of the water.
UW is piss poor at common. 0/10 wouldn't draft without getting passed all the bomb uncommons, their creatures are just too poor to compete with G (or even B/R for U's).
I simply was in a very good archetype with huge-ass, game-winning bombs yesterday. The format doesn't feel synergy-driven if people actually build/draft their "big (read: normal for KLD) creatures" decks because you can't take a break to build it up. I'm pretty disappointed by what I've seen so far. Reddit has some "durr panharmonicon deck" posts but you're bound to have them and silly Panharmonicon posts, but from what I've seen at my PRs and people praising BG and RW vehicles online the format feels too flat-out aggro for my taste.
|