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Forum Index > The Shopkeeper′s Inn
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Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 13 2016 16:03 GMT
#28701
Part of it is just that people got used to the game mechanics and got better at playing the game so certain things that were once hard are now no longer.
TheYango
Profile Joined September 2008
United States47024 Posts
September 13 2016 16:14 GMT
#28702
On September 14 2016 00:56 Requizen wrote:
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.

The "just don't use it" argument isn't really a practical one when the context is raiding/dungeons, which involve multiple people. If you want the experience of learning the fight from scratch, everyone else has to be on board with you. Because otherwise people are going to get pissed off while you fuck up multiple attempts when they just want to follow the guide, clear things quickly, and get their loot.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 13 2016 16:20 GMT
#28703
Oh yeahhhhh thottbot.
I wouldn't say it was a wealth of information on there though because some things either weren't explained very well or weren't commented on for quite a while.

twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2016-09-13 16:32:49
September 13 2016 16:24 GMT
#28704
On September 14 2016 01:03 Numy wrote:
Part of it is just that people got used to the game mechanics and got better at playing the game so certain things that were once hard are now no longer.


Blizzard has been pretty good about continuing to ramp up mechanical requirements even in 'easy' content. There are regular quest mobs that put old bosses to shame. That said its true the player base as a whole is immeasurably better than in vanilla and tbc where a truly bad player might literally be too lost to do much of anything and now a bad player is basically someone with tunnel vision and a mediocre dps rotation or something.

But I mean, even taking that into consideration, I think Legion has been by far the easiest dungeon experience I've ever had, and I think it's because of the scaling mechanic while leveling and then the move to 3 tiers at 110.

My first dungeon in this expansion I pulled a boss thinking it was a mob(worm looking thing sticking out of the ground in Eye of Azshara) and had legit like 5 big hydra adds and a few others, and nobody came close to dying at all. I have yet to see anyone use CC even in heroics.

Comparing this to even non heroic dungeons even in Cata and MoP let alone going back to TBC or vanilla(with good players even), it's completely night and day.

Edit: Another anecdote. The moment I hit 110 the group I run with wanted to help get me to 810 to run my own heroics so we walked into some to carry me. I was ilvl 780 or something, with ilvl750 glaives because I hadn't touched havoc yet. I hadn't even put in my talents until I was flying to the first dungeon. They carried me easily. Sure they're over geared(probably all 845ish) but I was basically a non factor. I barely out damaged the healer. These are 'heroic' dungeons. In TBC we couldn't have carried someone that hard through a heroic even with our Kara/Mul'gor/Gruul gear, and if they didn't need the dungeons in te 2.1 patch I'd say we maybe would've struggled to do it in that full tier of raid gear too, and here I am getting carried with pre raid levels of gear.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 13 2016 16:27 GMT
#28705
On September 14 2016 01:14 TheYango wrote:
Show nested quote +
On September 14 2016 00:56 Requizen wrote:
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.

The "just don't use it" argument isn't really a practical one when the context is raiding/dungeons, which involve multiple people. If you want the experience of learning the fight from scratch, everyone else has to be on board with you. Because otherwise people are going to get pissed off while you fuck up multiple attempts when they just want to follow the guide, clear things quickly, and get their loot.

Yeah stuff like that turns a lot of content into a checklist instead of a experience you know. if you are just raiding for gear then really the whole thing is just a weird grind.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 13 2016 16:40 GMT
#28706
On September 14 2016 01:14 TheYango wrote:
Show nested quote +
On September 14 2016 00:56 Requizen wrote:
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.

The "just don't use it" argument isn't really a practical one when the context is raiding/dungeons, which involve multiple people. If you want the experience of learning the fight from scratch, everyone else has to be on board with you. Because otherwise people are going to get pissed off while you fuck up multiple attempts when they just want to follow the guide, clear things quickly, and get their loot.

That has nothing to do with the game and everything to do with the playerbase though. I've done most of my dungeons with IRL friends and we just ran into things without knowing and learned as we went. Literally nothing forces you to use LFG or LFR
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 13 2016 17:40 GMT
#28707
On September 14 2016 01:40 Requizen wrote:
Show nested quote +
On September 14 2016 01:14 TheYango wrote:
On September 14 2016 00:56 Requizen wrote:
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.

The "just don't use it" argument isn't really a practical one when the context is raiding/dungeons, which involve multiple people. If you want the experience of learning the fight from scratch, everyone else has to be on board with you. Because otherwise people are going to get pissed off while you fuck up multiple attempts when they just want to follow the guide, clear things quickly, and get their loot.

That has nothing to do with the game and everything to do with the playerbase though. I've done most of my dungeons with IRL friends and we just ran into things without knowing and learned as we went. Literally nothing forces you to use LFG or LFR


Last night I ran a dungeon that all of us through LFG were completely new to. It was a bit frustrating, but definitely nostalgic as we kept wiping and figuring things out.

I don't remember what the instance was, but it had the enemies that you can only see/hit if you're near the glowing light. The final boss gave us some issues as we learned we needed to continually find the light, then continually kill adds, then keep the tank away from the edge cuz he kept getting booted off the platform.

And there I was smashing my heal buttons wondering why the boss was dying so slowly.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Cixah
Profile Joined July 2010
United States11285 Posts
September 13 2016 18:33 GMT
#28708
On September 14 2016 01:24 red_ wrote:
Show nested quote +
On September 14 2016 01:03 Numy wrote:
Part of it is just that people got used to the game mechanics and got better at playing the game so certain things that were once hard are now no longer.


Blizzard has been pretty good about continuing to ramp up mechanical requirements even in 'easy' content. There are regular quest mobs that put old bosses to shame. That said its true the player base as a whole is immeasurably better than in vanilla and tbc where a truly bad player might literally be too lost to do much of anything and now a bad player is basically someone with tunnel vision and a mediocre dps rotation or something.

But I mean, even taking that into consideration, I think Legion has been by far the easiest dungeon experience I've ever had, and I think it's because of the scaling mechanic while leveling and then the move to 3 tiers at 110.

My first dungeon in this expansion I pulled a boss thinking it was a mob(worm looking thing sticking out of the ground in Eye of Azshara) and had legit like 5 big hydra adds and a few others, and nobody came close to dying at all. I have yet to see anyone use CC even in heroics.

Comparing this to even non heroic dungeons even in Cata and MoP let alone going back to TBC or vanilla(with good players even), it's completely night and day.

Edit: Another anecdote. The moment I hit 110 the group I run with wanted to help get me to 810 to run my own heroics so we walked into some to carry me. I was ilvl 780 or something, with ilvl750 glaives because I hadn't touched havoc yet. I hadn't even put in my talents until I was flying to the first dungeon. They carried me easily. Sure they're over geared(probably all 845ish) but I was basically a non factor. I barely out damaged the healer. These are 'heroic' dungeons. In TBC we couldn't have carried someone that hard through a heroic even with our Kara/Mul'gor/Gruul gear, and if they didn't need the dungeons in te 2.1 patch I'd say we maybe would've struggled to do it in that full tier of raid gear too, and here I am getting carried with pre raid levels of gear.


Mythic is the old TBC heroic. Mechanics actually hurt when you fuck them up, and trash tends to matter until you actually have gear from them to just ignore it.
Hug The Goat! Hug the Goat! Hug the Goat!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 13 2016 18:44 GMT
#28709
On September 14 2016 02:40 jcarlsoniv wrote:
Show nested quote +
On September 14 2016 01:40 Requizen wrote:
On September 14 2016 01:14 TheYango wrote:
On September 14 2016 00:56 Requizen wrote:
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.

The "just don't use it" argument isn't really a practical one when the context is raiding/dungeons, which involve multiple people. If you want the experience of learning the fight from scratch, everyone else has to be on board with you. Because otherwise people are going to get pissed off while you fuck up multiple attempts when they just want to follow the guide, clear things quickly, and get their loot.

That has nothing to do with the game and everything to do with the playerbase though. I've done most of my dungeons with IRL friends and we just ran into things without knowing and learned as we went. Literally nothing forces you to use LFG or LFR


Last night I ran a dungeon that all of us through LFG were completely new to. It was a bit frustrating, but definitely nostalgic as we kept wiping and figuring things out.

I don't remember what the instance was, but it had the enemies that you can only see/hit if you're near the glowing light. The final boss gave us some issues as we learned we needed to continually find the light, then continually kill adds, then keep the tank away from the edge cuz he kept getting booted off the platform.

And there I was smashing my heal buttons wondering why the boss was dying so slowly.

Vault of the Wardens.

Yeah haha the first time I did that I pissed off my group so bad. In the last fight where you have to reveal the adds, I'm sitting there with the light on my head not moving, but since I don't read chat during the fight I didn't know I was supposed to reveal them. Finished it off with just myself and the tank at the end.
It's your boy Guzma!
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2016-09-13 19:14:20
September 13 2016 19:08 GMT
#28710
On September 14 2016 03:33 Cixah wrote:
Show nested quote +
On September 14 2016 01:24 red_ wrote:
On September 14 2016 01:03 Numy wrote:
Part of it is just that people got used to the game mechanics and got better at playing the game so certain things that were once hard are now no longer.


Blizzard has been pretty good about continuing to ramp up mechanical requirements even in 'easy' content. There are regular quest mobs that put old bosses to shame. That said its true the player base as a whole is immeasurably better than in vanilla and tbc where a truly bad player might literally be too lost to do much of anything and now a bad player is basically someone with tunnel vision and a mediocre dps rotation or something.

But I mean, even taking that into consideration, I think Legion has been by far the easiest dungeon experience I've ever had, and I think it's because of the scaling mechanic while leveling and then the move to 3 tiers at 110.

My first dungeon in this expansion I pulled a boss thinking it was a mob(worm looking thing sticking out of the ground in Eye of Azshara) and had legit like 5 big hydra adds and a few others, and nobody came close to dying at all. I have yet to see anyone use CC even in heroics.

Comparing this to even non heroic dungeons even in Cata and MoP let alone going back to TBC or vanilla(with good players even), it's completely night and day.

Edit: Another anecdote. The moment I hit 110 the group I run with wanted to help get me to 810 to run my own heroics so we walked into some to carry me. I was ilvl 780 or something, with ilvl750 glaives because I hadn't touched havoc yet. I hadn't even put in my talents until I was flying to the first dungeon. They carried me easily. Sure they're over geared(probably all 845ish) but I was basically a non factor. I barely out damaged the healer. These are 'heroic' dungeons. In TBC we couldn't have carried someone that hard through a heroic even with our Kara/Mul'gor/Gruul gear, and if they didn't need the dungeons in te 2.1 patch I'd say we maybe would've struggled to do it in that full tier of raid gear too, and here I am getting carried with pre raid levels of gear.


Mythic is the old TBC heroic. Mechanics actually hurt when you fuck them up, and trash tends to matter until you actually have gear from them to just ignore it.


That's what I was expecting ya, that's why I threw it out there that even the regular dungeons feel totally snore fest excepting an interesting mechanic here or there.

The number scaling is suuuuper forgiving, I could give so many more anecdotes but it's not even necessary to keep throwing them out because anyone that played even in Cata(I played MoP but for whatever reason can barely remember the dungeons so I'm leaving it out)knows that dying while leveling up was a pretty real threat and then during your initial mix of green/blue geared runs you were still using CC, pulling one pack at a time, and being in general somewhat cautious because it cost less time than the inevitable wipe if you didn't. Instead the new dungeons, especially while leveling, felt like they were taunting me to see what I could get away with and the answer was a whole fucking lot.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 13 2016 19:41 GMT
#28711
10 hours til my driving test. Not sure if I'm woefully unprepared, or if the average driver is just absolutely terrible.

Also not sure which of those would make me more nervous
Duvon
Profile Joined October 2011
Sweden2360 Posts
September 13 2016 20:08 GMT
#28712
Don't be afraid to show a bit of nervousness in character, as long as it's not in your driving.
Nothing is impossible, only some things for some people.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 13 2016 20:20 GMT
#28713
On September 14 2016 04:41 killerdog wrote:
10 hours til my driving test. Not sure if I'm woefully unprepared, or if the average driver is just absolutely terrible.

Also not sure which of those would make me more nervous


Rest assured that the vast majority of Americans have far less driving knowledge before they take their test.

Not that that matters much, but maybe that sense of superiority will help you
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Cixah
Profile Joined July 2010
United States11285 Posts
September 13 2016 20:21 GMT
#28714
Late Music monday, but I found this one this morning and its wonderful.

Hug The Goat! Hug the Goat! Hug the Goat!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 13 2016 20:41 GMT
#28715
Driving tests in America, or at least in my state, are really easy, other than the fairly archaic parking expectations.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 13 2016 20:44 GMT
#28716
On September 14 2016 05:41 GhandiEAGLE wrote:
Driving tests in America, or at least in my state, are really easy, other than the fairly archaic parking expectations.


Mine would have been total cake except that I took my test during a blizzard...

But hey, I didn't have to parallel park, so was worth.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
September 13 2016 21:09 GMT
#28717
On September 14 2016 04:41 killerdog wrote:
10 hours til my driving test. Not sure if I'm woefully unprepared, or if the average driver is just absolutely terrible.

Also not sure which of those would make me more nervous

the latter

i should know, i'm a maryland driver
"His father is pretty juicy tbh." ~WaveofShadow
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2016-09-13 21:16:35
September 13 2016 21:15 GMT
#28718
On September 14 2016 04:41 killerdog wrote:
10 hours til my driving test. Not sure if I'm woefully unprepared, or if the average driver is just absolutely terrible.

Also not sure which of those would make me more nervous

Good luck! I know I felt unprepared the first time I took it...
Immediately failed as well, deservedly so.
But anyway, go get em kdoge

I guess that wasn't really motivational
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 13 2016 21:26 GMT
#28719
driving test is super ez just do the annoying shit they want you to pretend to have learned then forget them and never do them in real life
A backwards poet writes inverse.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
September 13 2016 21:53 GMT
#28720
So school really does teach you something, huh
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
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