On September 12 2016 22:39 Requizen wrote: I'm getting a little scared of how much I'm enjoying Legion. It's feeling really easy to slip back into playing 5 hours per day and staying up til 1 without noticing because I'm doing world quests or queueing for another dungeon.
Oh well, here's some Dream Theater for Music Monday.
Raids aren't out yet, but yes. I'm also in the same boat. Its scary.
I'm definitely enjoying it more than I thought I would. I think the story/quest structure and artifact system are all very well done.
Friend asked me this morning if I planned on raiding. He's apparently thinking about doing it semi-regularly. I love raids, but I can't see myself getting involved in them all too frequently.
Still have to learn what world quests and mythic dungeons are all about first.
You won't get World Quests until 110. They're basically this game's version of Dailies - instead of just having a hub you go to every day, random quests will appear on your map and you go kill things or do stuff in various parts of the Broken Isles. You can do as many as show up, but every day if you do 4 for the given faction you'll get a special chest with big rewards.
Mythic Dungeons are basically baby raids. Week lockouts, and (as far as I understand) they scale up to your gear level so you will never "outgear" them and have to actually pay attention, but they also give better gear as you scale up. It's pretty exciting because it's relatively low effort (compared to being a progression raider) but still requires more than just pugging LFR. Also, there's no random queue for it - treat it like a raid, you have to find a group in guild or chat, go to the dungeon and walk in.
Nice.
I hit 110 last night and have tons of quests I need to look at now, prioritizing the order quests.
On September 12 2016 22:39 Requizen wrote: I'm getting a little scared of how much I'm enjoying Legion. It's feeling really easy to slip back into playing 5 hours per day and staying up til 1 without noticing because I'm doing world quests or queueing for another dungeon.
Oh well, here's some Dream Theater for Music Monday.
Raids aren't out yet, but yes. I'm also in the same boat. Its scary.
I'm definitely enjoying it more than I thought I would. I think the story/quest structure and artifact system are all very well done.
Friend asked me this morning if I planned on raiding. He's apparently thinking about doing it semi-regularly. I love raids, but I can't see myself getting involved in them all too frequently.
Still have to learn what world quests and mythic dungeons are all about first.
It's good and I'm enjoying it quite a bit, but I'm not on the same hype train you guys are.
World Quests are just the same reputation grinds wrapped in different paper, and Artifacts, while pretty cool in some aspects, are going to absolutely shit on off-speccing and alts for all but the most hardcore player base, which wouldn't have bothered my old WoW playing self but it kind of sucks now.
Like for example, I attached myself back to the group I used to play with and they're all still going at it pretty seriously so generally the way to go with that would be to tag along as a DPS while I catch up. I can still maybe do it but I am going to be getting literally carried because lol artifact, mine is for tanking, and my DPS one is super behind, and makes my Havoc spec a complete shadow of what it should be(like legit 25%+ dps loss). I know Artifact Research eventually kicks in to help with that but that doesn't help with alts(I know I don't have time to invest in tons, but I'd like to have one) which require more time investment than ever to maintain because of the Artifact weapons.
That said, the leveling zones were for the most part really good(fuck Highmountain though), dungeons seem really good(haven't done them all), the Underbelly being a random mass war zone is hilarious, and I'm having fun, I just have some concerns.
This is a great response by Ghostcrawler in his AMA in regards to WoW. Sums up most of my feelings:
Have you tried out WoW Legion?
No. That's not at all a comment on the quality of the expansion, which by most accounts, is pretty great. For me, it was a couple of things. WoW really wants to be the only game you play (and League often feels that way as well), so if I jumped into it, I was scared I would neglect every other game. Because I'm certain I could not play WoW casually; I would want to raid hardcore again.
On September 13 2016 09:37 WaveofShadow wrote: This is a great response by Ghostcrawler in his AMA in regards to WoW. Sums up most of my feelings:
Have you tried out WoW Legion?
No. That's not at all a comment on the quality of the expansion, which by most accounts, is pretty great. For me, it was a couple of things. WoW really wants to be the only game you play (and League often feels that way as well), so if I jumped into it, I was scared I would neglect every other game. Because I'm certain I could not play WoW casually; I would want to raid hardcore again.
Did you read his response about raid finder? I see now it's the top comment on that thread dam. Found it interesting since it echoes a lot of what we've discussed in the past.
I have a lot of regrets about Raid Finder for WoW. I am sure I worked on features that were much, much worse, but that's the first one that came to mind. To be clear, the goal of getting more players into raiding is a good one. But the way Raid Finder turned out removed, IMO anyway, a lot of the epicness of what made raiding raiding. I also haven't played WoW in a few years, so it's entirely possible they have solved the problem by now.
The AMA was pretty interesting. Some of what he talks about really resonates with me but other understanding feels fundamentally different. His take on itemization is one of those differences. I dislike how gaming design is shifting to this logic where there can't be a "wrong" choice for players to make so any mechanic must always have a positive outcome for the player. That's essentially what his itemization stance boils down to and it's a concept you see a lot in games these days. The old issue of picking wrong meaning you've completely boned wasn't that fun but there should be a middle ground at least.
I miss the old days of Ragnarok Online where you had to make your own stat build, there was jack shit on the internet that explained what was good or bad, respeccing was essentially impossible, and a player with a good build could go like 1v4 against people who had bad builds and win.
I can see how it's not much fun for the other four guys, but in terms of my enjoyment I have pretty much never had more fun in a video game than those days.
Rainbow 6 is getting a huge update next patch.Gonna be fun to see how it changes the game and pro league.
On September 13 2016 18:38 Ketara wrote: I miss the old days of Ragnarok Online where you had to make your own stat build, there was jack shit on the internet that explained what was good or bad, respeccing was essentially impossible, and a player with a good build could go like 1v4 against people who had bad builds and win.
I can see how it's not much fun for the other four guys, but in terms of my enjoyment I have pretty much never had more fun in a video game than those days.
There certainly was a golden age of MMO then where the world was truly a world to explore. And everything wasn't datamined and posted everywhere with one easy google search or wiki. There are so many incredible MMO ideas that just fall apart when exposed to millions. magic was definitely lost there.
a Modern day MMO, in perhaps a similar vein to Secret World, that uses specific filters/decoders and an in client web browser to provide secrets might be interesting. but it'd only delay the inevitable.
On September 13 2016 09:37 WaveofShadow wrote: This is a great response by Ghostcrawler in his AMA in regards to WoW. Sums up most of my feelings:
Have you tried out WoW Legion?
No. That's not at all a comment on the quality of the expansion, which by most accounts, is pretty great. For me, it was a couple of things. WoW really wants to be the only game you play (and League often feels that way as well), so if I jumped into it, I was scared I would neglect every other game. Because I'm certain I could not play WoW casually; I would want to raid hardcore again.
I'm starting to feel this as well. The past few nights my wife has gone to bed an hour before me because I want to do one more dungeon or finish up a quest line and it's starting to affect my sleep schedule as well. I don't think I need to quit, I think one just needs to redefine what "casual" means.
Compared to when I was a raider, I'm pretty casual now. I'm way behind in iLevel, research, professions, etc. But I still feel the need to play 4 hours a night to feel like I'm actually playing the game, which is bad. I'm thinking of just putting a hard time limit on myself during work nights or something like that. It's feeling really easy to slip back in to playing from the second I get home until I go to bed (too late), and if it becomes a problem I'll just have to unsub.
On September 13 2016 21:32 PrinceXizor wrote: There certainly was a golden age of MMO then where the world was truly a world to explore. And everything wasn't datamined and posted everywhere with one easy google search or wiki. There are so many incredible MMO ideas that just fall apart when exposed to millions. magic was definitely lost there.
Yes darn those players in the game, don't they know that good MMOs are only for a small select group of people that are all friendly with one another and don't spoil things? Players are ruining games!
On September 14 2016 00:13 WaveofShadow wrote: I mean I don't disagree with him. I used the shit out of wow head, but before it existed was cool as hell too.
Thottbot and some other equivalents existed in late beta and were fully functional at launch, even in vanilla wow there was never really any secrecy as far as items/questing went if you cared at all to look for it. It's clearly more advanced now but so is the base game(built in quest tracker with mostly accurate map icons, etc).
Really the big difference from my perspective is raid and dungeon strategy. It took months before it was anywhere near common knowledge how to defeat a boss in MC. Guilds had cleared to Majordomo before Lucifron videos got posted with breakdowns on how to do more with the fight than just spam decurse. I was in Team Ice on Illidan way back then and we had every horde guild on the server asking us how to kill shit because nothing was on the forums or anything. Even dungeons like UBRS and Scholomance that had special 5 man quests people had no clue how to do because they only knew how to Zerg it down in mindless raids that made it impossible to wipe. Now there's the dungeon guide and super detailed step by step strategy guides with video and gif aides.
The only way too guilds can really distance themselves now is with crazy time investment and class stacking strategies.
That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.
On September 14 2016 00:56 Requizen wrote: That's kinda interesting because it really depends on the sort of person playing. Some people want to just experience the content and are ok knowing how the fights work. Some people want to figure out the fights and feel like they're toppling the unknown. You can still do the latter, no one forces you to watch guides or even open the Adventure Journal.
I have yet to open the adventure guide but that's because dungeons so far seem like a joke. I start mythic soon maybe that will change.