|
On September 10 2016 09:29 zer0das wrote: Someone I knew in grad school drank himself to death- or close to, he's still alive but his liver failed I think, so he has on the order of days probably. He doesn't recognize people anymore.
Feels awful. I wasn't particularly close to him, but I would consider him a friend. He had alcohol problems before graduate school, but it probably didn't help either.
That happened to my brother in law and he recovered. He's not healthy, he needs meds and has to go to the hospital once a month or so for dialysis or whatever, and he does not really leave the house. But he is surviving with only like a 10% functional liver or whatever.
Dun lose hope.
|
On September 10 2016 08:58 Gahlo wrote:Wasn't the Gurren Lagann way to believe in others that believe in you, not believing in yourself? Someone didn't watch past episode 5, plz.
|
Check your rating this season Wave. Remember what you said about being shit and all. Gotta believe in yourself. 
It's not that I think I'm a shit person, Numy (well, a bunch of my thoughts and patterns are super scummy, true), but when I try to analyse stuff I think or do, the result doesn't look very appealing to me. And I'd rather adopt a defensive PoV so that I can not miss egregious/harmful stuff, than be too light-hearted about things. Not wallowing in self-pity, but more being lucid/honest about "that one's shitty" and find ways to fix it, or what I could turn it into.
In lighter mood, managed to convince people to draft CN2 instead of EMN tonight (or rather we did both, 6 each, woo!), and it doesn't interest many people so imma try to make it short. That said, Wave, Yango or whoever else, if you've played CN2 I'm curious to read about your experiences since there are so many archetypes to try (and little opportunities to do so) and dynamics and stuff depending on players' groups, I'd find interesting to get more opinions/summaries if you don't mind.
+ Show Spoiler [draft] +I think my 1st pick is something like Overrun, which is pretty absurd as a finisher especially if games don't just snipe people one by one but everyone gets kinda low. Meanwhile the 3 sits to my left P1P1 a Regicide. So, uh... look, I love B, and BW is probably my favourite archetype just because I use the protection and removal as bargain chips (I like this defensive and negociation style much more than playing around keeping the monarch tbh), but yeah let's forget about B. I'm clearly in G although I'm not too sure about my 2nd colour, tho Ghostly Possession is a card I love in W and I get that + Palace Jailer, and an early Summoner's Bond. Ravenous Leucrocota with its Vigilance and a decent blocker that can grow, on top of being a common, would make a good target. R and U both look quite ignored, and W somewhat popular. I'm not comfortable playing UG tho, I prefer solid removal to card draw. I also get a wheled Natural Unity.
Pack 2 gives me Emissary's Ploy and I start wondering about how to shore up my early game. A second Overrun, Custodi Peacekeeper for 3, but when my left neighbour takes it for 4 (to prevent me from getting it for 5) I assume he's in BW, meaning he may cut in in an already weak-ish colour. I see and pass Followed Footsteps, and U definitely looks more open than W but whatever. My right neighbour gets the "draft matters" fire elemental for X = 5, twice, 5/5 menace for 4R isn't bad uh. Pack 3 gives me some more stuff, Adriana's Valor that wheeled twice, Goblin Tunnelers which I decide to use with Emissary's Ploy, so I let go of the Garrulous Sycophants despite them being serviceable cards. I pass a Manaplasm twice, taking an early Forgotten Ancient over it, and I forgot what I took over Animus of Predation, another G, Domesticated Hydra or Nessian Asp I believe.
I end up with a weak-ish early game (Raise, Kill Shot, Ghostly Possessions, Tunnelers which are designed to last), and only one Raise and one Copperhorn Scout (Raise with Overrun would be great), despite seeing 3 of each. I'm bad at remembering what I did.
My biggest cut is the second Overrun (based on the advice of the owner helping me sleeve, I'd have taken both for consistency), and I end up with a 48 cards deck (28 spells, 20 lands), notably: - 2x Ravenous Leucrocota (w/ Adriana's Valor) and 3x Lieutenants of the Guard (w/ Natural Unity) linked by Summoner's Bond - 2x Goblin Tunneler "splashed" with Emissary's Ploy - Juniper Order Ranger and Forgotten Ancient can grow my stuff, along with "monsters" Nessian Asp, Domesticated Hydra and Leucrocota - Hollowhenge Spirit, Palace Jailer, Beast Within, Prey Upon, 2x Ghostly Possession, Kill Shot as removal/stall (bit sad there wasn't a Pariah, once you've let people run their burn the Possessed Pariah combo is great) - Orchard Elemental could net me some life - Kitesail, Possession and Asp's reach are my only anti-air defenses
It turns out people to my left were BR, BW, BG, to my right was RW (R was obvious, didn't think W) then UR. He must have taken so much good U stuff (and opened Weight Advantage for a copious choice of walls). + Show Spoiler [matches] +Match 1: BW "aggro" vs BG fatties vs GW sneak attack+ Show Spoiler +BW goes first and drops first early, telling us he'll attack whoever attacks him (I missed him adding "or plays creatures") first, and my Tunneler earns me his ire. Since he's developing his board fast and also becomes the Monarch with a growing Palace Warden, we ally against him, both lacking air defense though. He reveals the conspiracy Boon to scry off of Gods Willing when my Palace Jailer tries to exile the Warden to reset its counters. We make him burn some removal on our creatures, and force some blocks when he's short on mana, and my Tunneler helps BG get through. She gets Flying Menace 4/4 Animus out and starts bashing, making life totals closer (since I took a lot of hits early, BW almost none, and Possessed Copperhorn + Asp stops the air force).
I used my mana badly and couldn't save Strength in Numbers or Beast Within early on (SiN doesn't say "attacking creatures you control which gives it flexibility, I liked it). At some point I notice I'm one mana short to make Leucrocota unblockable, attack and make it monstruous to kill BG (Animus died to Kill Shot so the air force took her low)... tbh I don't think I'd have done it anyway, treasons are part of the game but I felt like she may have ressented it and fun comes first. She ends suiciding to try and take out BW after he plays Knights of the Black Rose, seeing how she's at 1 life and I made one of her attackers unblockable. He has to block but something's small enough that Knights can block w/o dying so when she takes the Monarch it kills her, and it then floats down to me. I prepare my defenses to prevent a retaking, and the following turn apply the "make Leucrocota unblockable then grow it" plan to win this table. I was lucky that BG somehow didn't try to finish me (esp. after she used a 6/5 Menagerie Liberator to take Monarch from me and dropped me to 5). Since I wasn't attacking her I think she was confident she could kill BW, and in a 1v1 I was much less dangerous at first. In round 2, she'll play some early stuff and then one of the other table's players will kill her before the 3rd one wipes the board with Subterranean Tremors. She died very fast so I think she didn't really enjoy the matches overall, sadly.  The winners' life total were used to determine which table was "closer" and will thus send 2 people in the finals. With my 5 life when the other apparently still had 20 when he killed both opponents, BW and me will face UR. Knowing the sheer power of Weight Advantage, especially in U, and with that 20-0-0 anecdote, we get kinda scared, even after he adds that he won a friendly afterwards dropping to 8 this time. Match 2: UR spellbutts vs BW aggro/monarch vs GW sneak attack+ Show Spoiler +I'm scared of Weight Advantage, and when he drops a 0/3 defender which freezes blocked creatures, a 1/3 for 1U bird and a Guttersnipe, it starts getting really scary. He plays a removal to get rid of a blocker, attacks us both, that's 4-5 life a turn, I end up at 15 and BW around 11 so we ally against him.
Copperhorn scout doesn't do anything obviously, but I force him to expend some burn when I ambush Guttersnipe with Raise the Alarm, and the next turn Hollowhenge Spirit removes the bird from combat and is poised to trade with Guttershot. Stunt Double is cast in reaction and here we make mistake (I only realised now checking the cards): BW casts Gods Willing on his own creature with Boon so he can copy it and give protection from U to my spirit, however since it's "creatures you control" it shouldn't have been possible... damn. Here, tho, Stunt Double dies from sba, and Guttersnipe is cleared too.
I next cast Palace Jailer to create a Monarch and remove the flyer from play. UR doesn't like too much the lengths to which we discuss our plays, starting when I point to BW that if he tries to take the Monarch from me, he'll get to drain with Garrulous Sycophant but the 3/3 flyer will outrace it and we have no antiair. On one hand I can get how seeing people sync their plays against you can be frustrating, on the other I believe scheming is part of the game and finding weird plays to help one another can be fun (he's fine with us allying, less so with us discussing details of plays and what's available to us in hand and stuff—not "do you have X" but "do you have sth to deal with that?"). Especially when UR casts Followed Footsteps on my Jailer, and I then encourage BW to actually kill my creature, otherwise UR will always get the Monarch during his upkeep, and will be able to exile a creature even if we take it back afterwards. BW obliges and finds antiair so he takes back the Monarch too. Next turn my Kill Shot gets rid of the bird.
BW starts to develop a board, even big enough creatures to force chumps/trades from the UR's walls, and while I stop hitting him once I realise his hand is way smaller than ours and he doesn't have the means to deal combat damage either, BW keeps going on him. It actually gets a bit disheartening to see him draw either creature burn/exarch he holds to protect himself, or a land, and just pass each turn. I realise we probably overestimated how powerful he'd be, or he had a bad draw, but his lack of creatures makes itself felt (even a Jeering Homunculus would have helped a lot to divert a fatty) and we kinda ran his hand out with the 2v1. I'm not responsible for BW keeping hitting him till death instead of turning on me but the way it played out makes me feel a bit sad. As long as UR looked very threatening it was like a fun puzzle, how can we combine our resources to survive him and put some pressure back, but it turned so fast that suddenly it felt like not letting him play. Tbh if I see him next week I'll apologise to him about how we overreacted.
Meanwhile I didn't do much because BW's board was stronger (although Tunneler let me sneak a couple hits, or rather bait removal on the attackers) but my creatures in hand would make me the Monarch so I wanted to save them as long as I was it. I played Forgotten Ancient and made a couple Lieutenants of the Guard bigger, also got some life through Orchard Elemental (I didn't notice it got 2 counters each time, that's better than it looks at first). Beast Within destroyed Hedron Matrix for the second time tonight, but UR still ended up dying despite what little help I could give him. I started responding to the Ancient's upkeep trigger with a Tunneler activation to make a token unblockable then grow it, but I lost a couple to removal spells this way.
It kinda looked like a board stall, although BW didn't want to attack for fear of a crackback I guess (he had more creatures so he could ensure he'd be the monarch and that'd drain me whenever I'd try to get it back). I drew a Leucrocota and noticed I'd forgotten to fetch one after my first Lieutenant and, well... it has 2 power, vigilance, and can grow. I tried to force a chump/weaken him by attacking with my last token + Domesticated Hydra first... he blocks with Hundred-Hand One and open mana, I tap out for a 12/12 Monstruosity... Regicide. Welp. This turn's Monarch draw gives me Overrun though. He makes me chump a bit with an attack that can't take the Monarch back, and I stack Tunneler and Ancient to make Leucrocota unblockable and give it 4 counters, then cast Overrun, attack with several things to use the buff in case of trap or something (and to go over the Monstruous Hundred-Hand One too), check a reponse to Adriana's Valor making Leucrocota indestructible, then ask if he's got blocks or responses... and he shows me his last card: a plains.
Win! Although now I think back about it, I probably should have lost that one (that's for the release one where I went 2nd because I didn't understand how the guy stacked Adriana's Valor triggers and would have won off Hail of Arrows otherwise I guess ^^' I keep making mistakes), even without the Gods Willing mistake. When he used removal on my attacking unblockable tokens, he could just as easily have taken out Possessed Copperhorn Scout to get through the air/remove my pseudo-vigilance, or Forgotten Ancient to stop me from pumping my sneak attacks into sucker punches, or simply the Tunneler itself to stop my shenanigans altogether. That's part of the game, sure, and I make a lot of gross mistakes from tunnel visioning myself, but it's something pretty simple/obvious so I'd have been blown out against most of the regulars. Lacking that, Tunnelers more MVP than at Helm's Deep (and because you can't get friggin' rid of elves, Emissary's Ploy was too, indirectly). First pick went to Recruiter of the Guard (I'd have bought/traded with the guys who picked Diabolic Tutor and Ghostly Prison but I was too slow before they left), even if I don't play Legacy it'll fit EDH easily. Missed the Ancient but got Burgeoning next, Faith's Reward which can slot well into Ayli, and Duskmantle Seer. Don't think I have any rights to complain about that one, I won tables I probably shouldn't have, and got a bunch of value out of it. Overall I had a fun evening, but I still feel ambivalent about it because of the people who looked like they didn't have as much, especially when it seemed caused by my shenanigans... different expectations sure, but I could be more mindful of that.
|
On September 10 2016 07:34 Requizen wrote:Show nested quote +On September 10 2016 07:21 red_ wrote:On September 10 2016 05:29 Cixah wrote:On September 10 2016 03:26 Requizen wrote: Cixah if you are here - We 5 mans this weekend? Yea we can, I'm getting drinks and stuff with some highschool buddies who are in town for the weekend, but I'm free all day tomorrow. I think I might actually get to hit 110 this weekend but aren't you guys alliance scum? Bruh did you even do Stormheim yet?
All I did was Azsuna, the dungeon at the end, and my second artifact quest and I'm a bit into 104. I forget which zone I picked to go to second but I'll start it tonight.
|
On September 10 2016 09:47 Requizen wrote:Show nested quote +On September 10 2016 08:58 Gahlo wrote:On September 10 2016 05:16 Seuss wrote: That is not the Gurren Lagann way. Wasn't the Gurren Lagann way to believe in others that believe in you, not believing in yourself? Someone didn't watch past episode 5, plz. Someone hasn't watched it since it came out, when it was almost impossible to find the latter parts in non-engrish subtitles.
|
On September 10 2016 10:30 Gahlo wrote:Show nested quote +On September 10 2016 09:47 Requizen wrote:On September 10 2016 08:58 Gahlo wrote:On September 10 2016 05:16 Seuss wrote: That is not the Gurren Lagann way. Wasn't the Gurren Lagann way to believe in others that believe in you, not believing in yourself? Someone didn't watch past episode 5, plz. Someone hasn't watched it since it came out, when it was almost impossible to find the latter parts in non-engrish subtitles. It's literally on Netflix
|
I literally don't have Netflix.
Besides, if I wanted to watch it again, obtaining it wouldn't be a problem.
|
On September 10 2016 09:45 Ketara wrote:Show nested quote +On September 10 2016 09:29 zer0das wrote: Someone I knew in grad school drank himself to death- or close to, he's still alive but his liver failed I think, so he has on the order of days probably. He doesn't recognize people anymore.
Feels awful. I wasn't particularly close to him, but I would consider him a friend. He had alcohol problems before graduate school, but it probably didn't help either. That happened to my brother in law and he recovered. He's not healthy, he needs meds and has to go to the hospital once a month or so for dialysis or whatever, and he does not really leave the house. But he is surviving with only like a 10% functional liver or whatever. Dun lose hope.
I mean from what I know, it sounds like major organ failure... sooo his family is already talking as if he's pretty much dead already.
|
On September 10 2016 10:06 Alaric wrote:Check your rating this season Wave. Remember what you said about being shit and all. Gotta believe in yourself.  It's not that I think I'm a shit person, Numy (well, a bunch of my thoughts and patterns are super scummy, true), but when I try to analyse stuff I think or do, the result doesn't look very appealing to me. And I'd rather adopt a defensive PoV so that I can not miss egregious/harmful stuff, than be too light-hearted about things. Not wallowing in self-pity, but more being lucid/honest about "that one's shitty" and find ways to fix it, or what I could turn it into. In lighter mood, managed to convince people to draft CN2 instead of EMN tonight (or rather we did both, 6 each, woo!), and it doesn't interest many people so imma try to make it short. That said, Wave, Yango or whoever else, if you've played CN2 I'm curious to read about your experiences since there are so many archetypes to try (and little opportunities to do so) and dynamics and stuff depending on players' groups, I'd find interesting to get more opinions/summaries if you don't mind. + Show Spoiler [draft] +I think my 1st pick is something like Overrun, which is pretty absurd as a finisher especially if games don't just snipe people one by one but everyone gets kinda low. Meanwhile the 3 sits to my left P1P1 a Regicide. So, uh... look, I love B, and BW is probably my favourite archetype just because I use the protection and removal as bargain chips (I like this defensive and negociation style much more than playing around keeping the monarch tbh), but yeah let's forget about B. I'm clearly in G although I'm not too sure about my 2nd colour, tho Ghostly Possession is a card I love in W and I get that + Palace Jailer, and an early Summoner's Bond. Ravenous Leucrocota with its Vigilance and a decent blocker that can grow, on top of being a common, would make a good target. R and U both look quite ignored, and W somewhat popular. I'm not comfortable playing UG tho, I prefer solid removal to card draw. I also get a wheled Natural Unity.
Pack 2 gives me Emissary's Ploy and I start wondering about how to shore up my early game. A second Overrun, Custodi Peacekeeper for 3, but when my left neighbour takes it for 4 (to prevent me from getting it for 5) I assume he's in BW, meaning he may cut in in an already weak-ish colour. I see and pass Followed Footsteps, and U definitely looks more open than W but whatever. My right neighbour gets the "draft matters" fire elemental for X = 5, twice, 5/5 menace for 4R isn't bad uh. Pack 3 gives me some more stuff, Adriana's Valor that wheeled twice, Goblin Tunnelers which I decide to use with Emissary's Ploy, so I let go of the Garrulous Sycophants despite them being serviceable cards. I pass a Manaplasm twice, taking an early Forgotten Ancient over it, and I forgot what I took over Animus of Predation, another G, Domesticated Hydra or Nessian Asp I believe.
I end up with a weak-ish early game (Raise, Kill Shot, Ghostly Possessions, Tunnelers which are designed to last), and only one Raise and one Copperhorn Scout (Raise with Overrun would be great), despite seeing 3 of each. I'm bad at remembering what I did.
My biggest cut is the second Overrun (based on the advice of the owner helping me sleeve, I'd have taken both for consistency), and I end up with a 48 cards deck (28 spells, 20 lands), notably: - 2x Ravenous Leucrocota (w/ Adriana's Valor) and 3x Lieutenants of the Guard (w/ Natural Unity) linked by Summoner's Bond - 2x Goblin Tunneler "splashed" with Emissary's Ploy - Juniper Order Ranger and Forgotten Ancient can grow my stuff, along with "monsters" Nessian Asp, Domesticated Hydra and Leucrocota - Hollowhenge Spirit, Palace Jailer, Beast Within, Prey Upon, 2x Ghostly Possession, Kill Shot as removal/stall (bit sad there wasn't a Pariah, once you've let people run their burn the Possessed Pariah combo is great) - Orchard Elemental could net me some life - Kitesail, Possession and Asp's reach are my only anti-air defenses
It turns out people to my left were BR, BW, BG, to my right was RW (R was obvious, didn't think W) then UR. He must have taken so much good U stuff (and opened Weight Advantage for a copious choice of walls). + Show Spoiler [matches] +Match 1: BW "aggro" vs BG fatties vs GW sneak attack+ Show Spoiler +BW goes first and drops first early, telling us he'll attack whoever attacks him (I missed him adding "or plays creatures") first, and my Tunneler earns me his ire. Since he's developing his board fast and also becomes the Monarch with a growing Palace Warden, we ally against him, both lacking air defense though. He reveals the conspiracy Boon to scry off of Gods Willing when my Palace Jailer tries to exile the Warden to reset its counters. We make him burn some removal on our creatures, and force some blocks when he's short on mana, and my Tunneler helps BG get through. She gets Flying Menace 4/4 Animus out and starts bashing, making life totals closer (since I took a lot of hits early, BW almost none, and Possessed Copperhorn + Asp stops the air force).
I used my mana badly and couldn't save Strength in Numbers or Beast Within early on (SiN doesn't say "attacking creatures you control which gives it flexibility, I liked it). At some point I notice I'm one mana short to make Leucrocota unblockable, attack and make it monstruous to kill BG (Animus died to Kill Shot so the air force took her low)... tbh I don't think I'd have done it anyway, treasons are part of the game but I felt like she may have ressented it and fun comes first. She ends suiciding to try and take out BW after he plays Knights of the Black Rose, seeing how she's at 1 life and I made one of her attackers unblockable. He has to block but something's small enough that Knights can block w/o dying so when she takes the Monarch it kills her, and it then floats down to me. I prepare my defenses to prevent a retaking, and the following turn apply the "make Leucrocota unblockable then grow it" plan to win this table. I was lucky that BG somehow didn't try to finish me (esp. after she used a 6/5 Menagerie Liberator to take Monarch from me and dropped me to 5). Since I wasn't attacking her I think she was confident she could kill BW, and in a 1v1 I was much less dangerous at first. In round 2, she'll play some early stuff and then one of the other table's players will kill her before the 3rd one wipes the board with Subterranean Tremors. She died very fast so I think she didn't really enjoy the matches overall, sadly.  The winners' life total were used to determine which table was "closer" and will thus send 2 people in the finals. With my 5 life when the other apparently still had 20 when he killed both opponents, BW and me will face UR. Knowing the sheer power of Weight Advantage, especially in U, and with that 20-0-0 anecdote, we get kinda scared, even after he adds that he won a friendly afterwards dropping to 8 this time. Match 2: UR spellbutts vs BW aggro/monarch vs GW sneak attack+ Show Spoiler +I'm scared of Weight Advantage, and when he drops a 0/3 defender which freezes blocked creatures, a 1/3 for 1U bird and a Guttersnipe, it starts getting really scary. He plays a removal to get rid of a blocker, attacks us both, that's 4-5 life a turn, I end up at 15 and BW around 11 so we ally against him.
Copperhorn scout doesn't do anything obviously, but I force him to expend some burn when I ambush Guttersnipe with Raise the Alarm, and the next turn Hollowhenge Spirit removes the bird from combat and is poised to trade with Guttershot. Stunt Double is cast in reaction and here we make mistake (I only realised now checking the cards): BW casts Gods Willing on his own creature with Boon so he can copy it and give protection from U to my spirit, however since it's "creatures you control" it shouldn't have been possible... damn. Here, tho, Stunt Double dies from sba, and Guttersnipe is cleared too.
I next cast Palace Jailer to create a Monarch and remove the flyer from play. UR doesn't like too much the lengths to which we discuss our plays, starting when I point to BW that if he tries to take the Monarch from me, he'll get to drain with Garrulous Sycophant but the 3/3 flyer will outrace it and we have no antiair. On one hand I can get how seeing people sync their plays against you can be frustrating, on the other I believe scheming is part of the game and finding weird plays to help one another can be fun (he's fine with us allying, less so with us discussing details of plays and what's available to us in hand and stuff—not "do you have X" but "do you have sth to deal with that?"). Especially when UR casts Followed Footsteps on my Jailer, and I then encourage BW to actually kill my creature, otherwise UR will always get the Monarch during his upkeep, and will be able to exile a creature even if we take it back afterwards. BW obliges and finds antiair so he takes back the Monarch too. Next turn my Kill Shot gets rid of the bird.
BW starts to develop a board, even big enough creatures to force chumps/trades from the UR's walls, and while I stop hitting him once I realise his hand is way smaller than ours and he doesn't have the means to deal combat damage either, BW keeps going on him. It actually gets a bit disheartening to see him draw either creature burn/exarch he holds to protect himself, or a land, and just pass each turn. I realise we probably overestimated how powerful he'd be, or he had a bad draw, but his lack of creatures makes itself felt (even a Jeering Homunculus would have helped a lot to divert a fatty) and we kinda ran his hand out with the 2v1. I'm not responsible for BW keeping hitting him till death instead of turning on me but the way it played out makes me feel a bit sad. As long as UR looked very threatening it was like a fun puzzle, how can we combine our resources to survive him and put some pressure back, but it turned so fast that suddenly it felt like not letting him play. Tbh if I see him next week I'll apologise to him about how we overreacted.
Meanwhile I didn't do much because BW's board was stronger (although Tunneler let me sneak a couple hits, or rather bait removal on the attackers) but my creatures in hand would make me the Monarch so I wanted to save them as long as I was it. I played Forgotten Ancient and made a couple Lieutenants of the Guard bigger, also got some life through Orchard Elemental (I didn't notice it got 2 counters each time, that's better than it looks at first). Beast Within destroyed Hedron Matrix for the second time tonight, but UR still ended up dying despite what little help I could give him. I started responding to the Ancient's upkeep trigger with a Tunneler activation to make a token unblockable then grow it, but I lost a couple to removal spells this way.
It kinda looked like a board stall, although BW didn't want to attack for fear of a crackback I guess (he had more creatures so he could ensure he'd be the monarch and that'd drain me whenever I'd try to get it back). I drew a Leucrocota and noticed I'd forgotten to fetch one after my first Lieutenant and, well... it has 2 power, vigilance, and can grow. I tried to force a chump/weaken him by attacking with my last token + Domesticated Hydra first... he blocks with Hundred-Hand One and open mana, I tap out for a 12/12 Monstruosity... Regicide. Welp. This turn's Monarch draw gives me Overrun though. He makes me chump a bit with an attack that can't take the Monarch back, and I stack Tunneler and Ancient to make Leucrocota unblockable and give it 4 counters, then cast Overrun, attack with several things to use the buff in case of trap or something (and to go over the Monstruous Hundred-Hand One too), check a reponse to Adriana's Valor making Leucrocota indestructible, then ask if he's got blocks or responses... and he shows me his last card: a plains.
Win! Although now I think back about it, I probably should have lost that one (that's for the release one where I went 2nd because I didn't understand how the guy stacked Adriana's Valor triggers and would have won off Hail of Arrows otherwise I guess ^^' I keep making mistakes), even without the Gods Willing mistake. When he used removal on my attacking unblockable tokens, he could just as easily have taken out Possessed Copperhorn Scout to get through the air/remove my pseudo-vigilance, or Forgotten Ancient to stop me from pumping my sneak attacks into sucker punches, or simply the Tunneler itself to stop my shenanigans altogether. That's part of the game, sure, and I make a lot of gross mistakes from tunnel visioning myself, but it's something pretty simple/obvious so I'd have been blown out against most of the regulars. Lacking that, Tunnelers more MVP than at Helm's Deep (and because you can't get friggin' rid of elves, Emissary's Ploy was too, indirectly). First pick went to Recruiter of the Guard (I'd have bought/traded with the guys who picked Diabolic Tutor and Ghostly Prison but I was too slow before they left), even if I don't play Legacy it'll fit EDH easily. Missed the Ancient but got Burgeoning next, Faith's Reward which can slot well into Ayli, and Duskmantle Seer. Don't think I have any rights to complain about that one, I won tables I probably shouldn't have, and got a bunch of value out of it. Overall I had a fun evening, but I still feel ambivalent about it because of the people who looked like they didn't have as much, especially when it seemed caused by my shenanigans... different expectations sure, but I could be more mindful of that. Did 2 drafts of it last weekend, too lazy to do any sort of summary or overview. Trick seems to be to pick a crap ton of conspiracies and good cards. And none of it matters anyway if you're manipulative enough and can get people to win the game for you :D
UR doesn't like too much the lengths to which we discuss our plays, starting when I point to BW that if he tries to take the Monarch from me, he'll get to drain with Garrulous Sycophant but the 3/3 flyer will outrace it and we have no antiair. On one hand I can get how seeing people sync their plays against you can be frustrating, on the other I believe scheming is part of the game and finding weird plays to help one another can be fun (he's fine with us allying, less so with us discussing details of plays and what's available to us in hand and stuff—not "do you have X" but "do you have sth to deal with that?").
This is absolutely part of the game and why it's so much more fun playing with friends. It's a little like Risk (or any of the other games you board game nerds nerd out with). Friendships and alliances will be challenged, heated words will be spoken, but in the end it's nothing but good fun. (One guy who ended up winning or second draft pod bitched that he hated multiplayer as we were all fucking around threatening each other and beating our chests. His reasoning was that he was too spiky and always needed to try to win as hard as he can in any game and doesn't like losing to shenanigans out of his control like teaming up---but then I would of course posit that multiplayer MTG is probably the wrong place for that).
|
Am I the only one who plays risk without speaking. It's been a long time since I haven't won in turn 7. That game is pretty solvable right? Usually when people try to stop someone they end up losing as well, so everyone is incentivized to do their own thing and not cooperate.
|
I don't see why that wouldn't incentivize some level of political dealing in the game. Last time I played one dude reached an agreement with another dude which doubled his forces at my border and which allowed him to knock me out of the game easily when we were evenly matched before. The incentive is there, it probably depends on your group.
I say probably because I haven't touched the game in ten years because of that incident. There weren't supposed to be alliances in that game and I quickly realized from it that I hate it when games revolve more around getting other people to do what you want them to do than whatever the particular rules are.
|
On September 10 2016 14:04 phyvo wrote: I don't see why that wouldn't incentivize some level of political dealing in the game. Last time I played one dude reached an agreement with another dude which doubled his forces at my border and which allowed him to knock me out of the game easily when we were evenly matched before. The incentive is there, it probably depends on your group.
I say probably because I haven't touched the game in ten years because of that incident. There weren't supposed to be alliances in that game and I quickly realized from it that I hate it when games revolve more around getting other people to do what you want them to do than whatever the particular rules are. Generally in risk when you team up to beat someone it ends up making the people who teamed up lose to another person who isn't part of that team.because of the way that you have to move your forces. so unless it's a 3 player game (and the two people gang up very early to kill the third) then it hurts the people who grouped together.Provided their goal is to win. But I havent played it much lately. usually just when someone doesn't believe i can win in 7 turns, and then i do and i go back to not playing the game. It's very much in that monopoly territory of not fun.
EDIT: also i don't know how they did it. but they made hearthstone fun again. Soggy priest is the best deck to play. I love this.
|
On September 10 2016 13:13 WaveofShadow wrote:Show nested quote +On September 10 2016 10:06 Alaric wrote:Check your rating this season Wave. Remember what you said about being shit and all. Gotta believe in yourself.  It's not that I think I'm a shit person, Numy (well, a bunch of my thoughts and patterns are super scummy, true), but when I try to analyse stuff I think or do, the result doesn't look very appealing to me. And I'd rather adopt a defensive PoV so that I can not miss egregious/harmful stuff, than be too light-hearted about things. Not wallowing in self-pity, but more being lucid/honest about "that one's shitty" and find ways to fix it, or what I could turn it into. In lighter mood, managed to convince people to draft CN2 instead of EMN tonight (or rather we did both, 6 each, woo!), and it doesn't interest many people so imma try to make it short. That said, Wave, Yango or whoever else, if you've played CN2 I'm curious to read about your experiences since there are so many archetypes to try (and little opportunities to do so) and dynamics and stuff depending on players' groups, I'd find interesting to get more opinions/summaries if you don't mind. + Show Spoiler [draft] +I think my 1st pick is something like Overrun, which is pretty absurd as a finisher especially if games don't just snipe people one by one but everyone gets kinda low. Meanwhile the 3 sits to my left P1P1 a Regicide. So, uh... look, I love B, and BW is probably my favourite archetype just because I use the protection and removal as bargain chips (I like this defensive and negociation style much more than playing around keeping the monarch tbh), but yeah let's forget about B. I'm clearly in G although I'm not too sure about my 2nd colour, tho Ghostly Possession is a card I love in W and I get that + Palace Jailer, and an early Summoner's Bond. Ravenous Leucrocota with its Vigilance and a decent blocker that can grow, on top of being a common, would make a good target. R and U both look quite ignored, and W somewhat popular. I'm not comfortable playing UG tho, I prefer solid removal to card draw. I also get a wheled Natural Unity.
Pack 2 gives me Emissary's Ploy and I start wondering about how to shore up my early game. A second Overrun, Custodi Peacekeeper for 3, but when my left neighbour takes it for 4 (to prevent me from getting it for 5) I assume he's in BW, meaning he may cut in in an already weak-ish colour. I see and pass Followed Footsteps, and U definitely looks more open than W but whatever. My right neighbour gets the "draft matters" fire elemental for X = 5, twice, 5/5 menace for 4R isn't bad uh. Pack 3 gives me some more stuff, Adriana's Valor that wheeled twice, Goblin Tunnelers which I decide to use with Emissary's Ploy, so I let go of the Garrulous Sycophants despite them being serviceable cards. I pass a Manaplasm twice, taking an early Forgotten Ancient over it, and I forgot what I took over Animus of Predation, another G, Domesticated Hydra or Nessian Asp I believe.
I end up with a weak-ish early game (Raise, Kill Shot, Ghostly Possessions, Tunnelers which are designed to last), and only one Raise and one Copperhorn Scout (Raise with Overrun would be great), despite seeing 3 of each. I'm bad at remembering what I did.
My biggest cut is the second Overrun (based on the advice of the owner helping me sleeve, I'd have taken both for consistency), and I end up with a 48 cards deck (28 spells, 20 lands), notably: - 2x Ravenous Leucrocota (w/ Adriana's Valor) and 3x Lieutenants of the Guard (w/ Natural Unity) linked by Summoner's Bond - 2x Goblin Tunneler "splashed" with Emissary's Ploy - Juniper Order Ranger and Forgotten Ancient can grow my stuff, along with "monsters" Nessian Asp, Domesticated Hydra and Leucrocota - Hollowhenge Spirit, Palace Jailer, Beast Within, Prey Upon, 2x Ghostly Possession, Kill Shot as removal/stall (bit sad there wasn't a Pariah, once you've let people run their burn the Possessed Pariah combo is great) - Orchard Elemental could net me some life - Kitesail, Possession and Asp's reach are my only anti-air defenses
It turns out people to my left were BR, BW, BG, to my right was RW (R was obvious, didn't think W) then UR. He must have taken so much good U stuff (and opened Weight Advantage for a copious choice of walls). + Show Spoiler [matches] +Match 1: BW "aggro" vs BG fatties vs GW sneak attack+ Show Spoiler +BW goes first and drops first early, telling us he'll attack whoever attacks him (I missed him adding "or plays creatures") first, and my Tunneler earns me his ire. Since he's developing his board fast and also becomes the Monarch with a growing Palace Warden, we ally against him, both lacking air defense though. He reveals the conspiracy Boon to scry off of Gods Willing when my Palace Jailer tries to exile the Warden to reset its counters. We make him burn some removal on our creatures, and force some blocks when he's short on mana, and my Tunneler helps BG get through. She gets Flying Menace 4/4 Animus out and starts bashing, making life totals closer (since I took a lot of hits early, BW almost none, and Possessed Copperhorn + Asp stops the air force).
I used my mana badly and couldn't save Strength in Numbers or Beast Within early on (SiN doesn't say "attacking creatures you control which gives it flexibility, I liked it). At some point I notice I'm one mana short to make Leucrocota unblockable, attack and make it monstruous to kill BG (Animus died to Kill Shot so the air force took her low)... tbh I don't think I'd have done it anyway, treasons are part of the game but I felt like she may have ressented it and fun comes first. She ends suiciding to try and take out BW after he plays Knights of the Black Rose, seeing how she's at 1 life and I made one of her attackers unblockable. He has to block but something's small enough that Knights can block w/o dying so when she takes the Monarch it kills her, and it then floats down to me. I prepare my defenses to prevent a retaking, and the following turn apply the "make Leucrocota unblockable then grow it" plan to win this table. I was lucky that BG somehow didn't try to finish me (esp. after she used a 6/5 Menagerie Liberator to take Monarch from me and dropped me to 5). Since I wasn't attacking her I think she was confident she could kill BW, and in a 1v1 I was much less dangerous at first. In round 2, she'll play some early stuff and then one of the other table's players will kill her before the 3rd one wipes the board with Subterranean Tremors. She died very fast so I think she didn't really enjoy the matches overall, sadly.  The winners' life total were used to determine which table was "closer" and will thus send 2 people in the finals. With my 5 life when the other apparently still had 20 when he killed both opponents, BW and me will face UR. Knowing the sheer power of Weight Advantage, especially in U, and with that 20-0-0 anecdote, we get kinda scared, even after he adds that he won a friendly afterwards dropping to 8 this time. Match 2: UR spellbutts vs BW aggro/monarch vs GW sneak attack+ Show Spoiler +I'm scared of Weight Advantage, and when he drops a 0/3 defender which freezes blocked creatures, a 1/3 for 1U bird and a Guttersnipe, it starts getting really scary. He plays a removal to get rid of a blocker, attacks us both, that's 4-5 life a turn, I end up at 15 and BW around 11 so we ally against him.
Copperhorn scout doesn't do anything obviously, but I force him to expend some burn when I ambush Guttersnipe with Raise the Alarm, and the next turn Hollowhenge Spirit removes the bird from combat and is poised to trade with Guttershot. Stunt Double is cast in reaction and here we make mistake (I only realised now checking the cards): BW casts Gods Willing on his own creature with Boon so he can copy it and give protection from U to my spirit, however since it's "creatures you control" it shouldn't have been possible... damn. Here, tho, Stunt Double dies from sba, and Guttersnipe is cleared too.
I next cast Palace Jailer to create a Monarch and remove the flyer from play. UR doesn't like too much the lengths to which we discuss our plays, starting when I point to BW that if he tries to take the Monarch from me, he'll get to drain with Garrulous Sycophant but the 3/3 flyer will outrace it and we have no antiair. On one hand I can get how seeing people sync their plays against you can be frustrating, on the other I believe scheming is part of the game and finding weird plays to help one another can be fun (he's fine with us allying, less so with us discussing details of plays and what's available to us in hand and stuff—not "do you have X" but "do you have sth to deal with that?"). Especially when UR casts Followed Footsteps on my Jailer, and I then encourage BW to actually kill my creature, otherwise UR will always get the Monarch during his upkeep, and will be able to exile a creature even if we take it back afterwards. BW obliges and finds antiair so he takes back the Monarch too. Next turn my Kill Shot gets rid of the bird.
BW starts to develop a board, even big enough creatures to force chumps/trades from the UR's walls, and while I stop hitting him once I realise his hand is way smaller than ours and he doesn't have the means to deal combat damage either, BW keeps going on him. It actually gets a bit disheartening to see him draw either creature burn/exarch he holds to protect himself, or a land, and just pass each turn. I realise we probably overestimated how powerful he'd be, or he had a bad draw, but his lack of creatures makes itself felt (even a Jeering Homunculus would have helped a lot to divert a fatty) and we kinda ran his hand out with the 2v1. I'm not responsible for BW keeping hitting him till death instead of turning on me but the way it played out makes me feel a bit sad. As long as UR looked very threatening it was like a fun puzzle, how can we combine our resources to survive him and put some pressure back, but it turned so fast that suddenly it felt like not letting him play. Tbh if I see him next week I'll apologise to him about how we overreacted.
Meanwhile I didn't do much because BW's board was stronger (although Tunneler let me sneak a couple hits, or rather bait removal on the attackers) but my creatures in hand would make me the Monarch so I wanted to save them as long as I was it. I played Forgotten Ancient and made a couple Lieutenants of the Guard bigger, also got some life through Orchard Elemental (I didn't notice it got 2 counters each time, that's better than it looks at first). Beast Within destroyed Hedron Matrix for the second time tonight, but UR still ended up dying despite what little help I could give him. I started responding to the Ancient's upkeep trigger with a Tunneler activation to make a token unblockable then grow it, but I lost a couple to removal spells this way.
It kinda looked like a board stall, although BW didn't want to attack for fear of a crackback I guess (he had more creatures so he could ensure he'd be the monarch and that'd drain me whenever I'd try to get it back). I drew a Leucrocota and noticed I'd forgotten to fetch one after my first Lieutenant and, well... it has 2 power, vigilance, and can grow. I tried to force a chump/weaken him by attacking with my last token + Domesticated Hydra first... he blocks with Hundred-Hand One and open mana, I tap out for a 12/12 Monstruosity... Regicide. Welp. This turn's Monarch draw gives me Overrun though. He makes me chump a bit with an attack that can't take the Monarch back, and I stack Tunneler and Ancient to make Leucrocota unblockable and give it 4 counters, then cast Overrun, attack with several things to use the buff in case of trap or something (and to go over the Monstruous Hundred-Hand One too), check a reponse to Adriana's Valor making Leucrocota indestructible, then ask if he's got blocks or responses... and he shows me his last card: a plains.
Win! Although now I think back about it, I probably should have lost that one (that's for the release one where I went 2nd because I didn't understand how the guy stacked Adriana's Valor triggers and would have won off Hail of Arrows otherwise I guess ^^' I keep making mistakes), even without the Gods Willing mistake. When he used removal on my attacking unblockable tokens, he could just as easily have taken out Possessed Copperhorn Scout to get through the air/remove my pseudo-vigilance, or Forgotten Ancient to stop me from pumping my sneak attacks into sucker punches, or simply the Tunneler itself to stop my shenanigans altogether. That's part of the game, sure, and I make a lot of gross mistakes from tunnel visioning myself, but it's something pretty simple/obvious so I'd have been blown out against most of the regulars. Lacking that, Tunnelers more MVP than at Helm's Deep (and because you can't get friggin' rid of elves, Emissary's Ploy was too, indirectly). First pick went to Recruiter of the Guard (I'd have bought/traded with the guys who picked Diabolic Tutor and Ghostly Prison but I was too slow before they left), even if I don't play Legacy it'll fit EDH easily. Missed the Ancient but got Burgeoning next, Faith's Reward which can slot well into Ayli, and Duskmantle Seer. Don't think I have any rights to complain about that one, I won tables I probably shouldn't have, and got a bunch of value out of it. Overall I had a fun evening, but I still feel ambivalent about it because of the people who looked like they didn't have as much, especially when it seemed caused by my shenanigans... different expectations sure, but I could be more mindful of that. Did 2 drafts of it last weekend, too lazy to do any sort of summary or overview. Trick seems to be to pick a crap ton of conspiracies and good cards. And none of it matters anyway if you're manipulative enough and can get people to win the game for you :D Gee, you could at least mention which colour pairs you played/impressed you, for example. I think I'm taking W as a crutch everytime, because it's good defensively and also it's murdery/protective in general, so it helps in negociating. But for example UB could prob be pretty interesting (plenty of fun tools for Mnemonic Wall, Public Execution is super fun and flavourful, and I really love the design of Shipwreck Singer even if without Goad it's double edged), but I feel like it's very fragile and can't really play the long game, especially against G (creatures too small to protect oneself) so I'd be afraid to go for it. I'm curious what BR plays like too, I haven't even pegged what the archetype is. Or how properly played aggro (RW or RG, somebody opened Adriana yesterday but I didn't play him) can look like. I know it can be successful (esp. with smaller pods) but everyone who tried fumbled here, too all-in and drawing everybody against them.
How far do your shenanigans go (iirc you utterly love them yourself)? Usually in my pods I ally with/against someone, commit as little as I can while surviving, and because others don't hold back as much I'm not dominating but well positioned after the threat is neutralised. Several times they didn't pile up, but looked at my board and told each other "yeah, that's too much for me." Looks like your group is much more willing to ally amongst themselves, betray when the tides turn, etc. (and especially not find it abnormal/offensive when someone turns coat)? Kinda wish I'd see that, I'd prob lose early but I think with people who don't mind politic-ing it'd be more fun than the typical "slow start/later bump gets eaten without a word."
I think the main difference between how me and the others play is that rather than play silently or tacitly ally against the strongest for example, I voice it, offer an alliance, tell a player "I can protect you from crackbacks if you use these creatures bigger than all mines to pressure the strongest guy at the table" (direct example when I had Hail of Arrows, or when one guy was turtling with GW Juniper Order Ranger and flyers, behind Ghostly Prison, and I straight said "I somebody wants to go at him, I got a Disenchant in hand and open to help you"). It's not the fact that people ally (although a 3v1 to destroy the guy who missed his 3rd land drop is obviously not fun for anyone) but rather how far the planning is sometimes taken that annoys them, apparently. Which is something I can understand (plus you know how good I am with words so in my personal case light banter may come across differently when I jokingly say "I hope you'll remember that" after helping).
|
Hooray my new laptop is here!
First time I've ever had a computer with a dedicated graphics card :>
|
Finished Stranger Things waaaaaaaaaaaay too fast. Such a damn good series.
A good mixture of so much sweet shit (ET/Akira/Stephen King/LoTR/etc.)
|
I'm actually kind of enjoying watching Dota games.
Even though I have no fucking clue what's going on and everything is the same goddamn color so I can't tell anybody apart.
|
I was wrong about hearthstone it's still RNG nonsense every match. Hopefully a lot of this BS gets rotated out quickly.
|
On September 11 2016 23:53 PrinceXizor wrote: I was wrong about hearthstone it's still RNG nonsense every match. Hopefully a lot of this BS gets rotated out quickly. Poor naive child. They added more RNG when they rotated out the last BS RNG.
|
On September 12 2016 00:35 Numy wrote:Show nested quote +On September 11 2016 23:53 PrinceXizor wrote: I was wrong about hearthstone it's still RNG nonsense every match. Hopefully a lot of this BS gets rotated out quickly. Poor naive child. They added more RNG when they rotated out the last BS RNG. I thought the meta settled down a bit. but it was just low ranks i guess that was less total BS. Deckbuilding RNG is one thing. but i had 8 games in a row decided by random BS. including a desperation Forbidden shaping, that gave me rag, which hit him in the face for lethal. like wtf.
|
They want RNG to be part of the game. So either you like that or you don't enjoy HS.
|
|
|
|
|
|