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Had a shortened weekday D&D session last night since we weren't able to play on Saturday.
At this point, their story is starting to transition as they are nearing the more conflict ridden areas of the country (due to the war), and they've effectively entered chapter two of their story. The main frontline city keeping the Northern Kingdom safe, AnnaValla, has fallen to the Southern forces because the explosives that the party was supposed to escort there were destroyed. The region is falling into turmoil, and the Northern forces are scrambling to prepare to defend their land.
A scout informs the lord of the town they're in (Startford) that the main Southern force will be gathering strength at AnnaValla for a bit. However, a smaller raiding party is being sent east to another town (Mohr). Mohr is segmented from the rest of the region by a large river, connected with a large bridge, and only otherwise accessible from the southern mountain range, or by the sea to the north. The lord informs the party that the bridge was intentionally designed with a couple hidden weak spots underneath, and that Mohr can survive on sea trade in the dire times of war. The party accepts the task of destroying the bridge to save Mohr, and are given a couple of fused "satchel charges" by the lord to complete the task.
Side Note: At this point, I'm giving the party explosives for a couple reasons. 1) The party is hilariously stupid and explosives are very entertaining for me. 2) The Northern Kingdom is fairly well versed in making explosives, and it is one of their best combat assets.
Before beginning their journey, they obtain a writ from the lord stating their purpose, and use it to muscle a couple horses from the stablehand. The stablehand begrudgingly loans them a couple, but not before warning them that if he doesn't get them back, he'll come for them.
They venture out, opting to take a somewhat longer route in order to really skirt around any potential conflict. This means they follow roughly along the northern coast and then down the river that separates Mohr from the rest of the kingdom. Towards the end of the first day, they've ended up in a swampy area. They make camp, and early on in the night, they are ambushed by crocodiles. They had one man on watch, so they weren't completely surprised by it. There were a handful of crocs, and one giant croc. Now, this encounter very well could have killed at least one party member, but I rolled like ABSOLUTE ass. The giant croc only made one successful bite attack out of 5 or 6 (with a +8 to attack). I did make one successful tail swipe to knock the barbarian prone, but he went hulk mode and chopped the croc’s tail off. Despite all this, one croc almost dragged the ranger to a watery grave.
The party manages to survive, rest up, and after a couple more days of travel, they arrived at the bridge to Mohr. They all go under the bridge and search around for the weak spots. After a bit, they find the spots, place the charges, and start laying down the fuse. As they’re coming out from under the bridge, a Southern scouting party spots and engages the adventurers.
Combat starts, and the Southerners quickly close the gap on horseback. While the fight starts, the barbarian lights the fuse. Battle wages at the foot of the bridge – a Southern knight charges in and knocks the cleric unconscious in a couple swift blows. The Southern cleric takes a poison arrow between the eyes and dies in one shot. *Cue Helm’s Deep-esque structure explosion*- every single person in the fight is hit by the charges detonating under the bridge. Two party members almost die outright to the explosion, all southern troops are killed. Every horse dies (bringing the party’s dead horse count somewhere around 8).
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How does character death work in D&D?
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(in D&D3.5) Your character is completely fine down to 0 hit points. At 0, unconscious, but you'll recover eventually. Between -1 and -9, you're bleeding out. Each round you have a 10% chance to stop bleeding out. If you do stop bleeding out, you're unconscious, but each time you fail the roll you lose 1 more hit point. If you hit -10 you're dead.
Of course, different versions change this up somewhat, and different DMs may have their own house rules. I extend the negative hit point range slightly as the party levels up, because I like the tension when someone's on the floor dying and as the levels increase, it's easier and easier to go straight from conscious to outright dead.
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And once your are dead one can be resurrected but its up to the DM how possible that is and often its a party wiping experience that kills you. If you are not rich enough / near a super-power cleric enough then you're done. you only live once.
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In 5e, if you take an amount of damage that would bring you to or lower than 0 hp, you are unconscious. You then roll CON checks (>=10). If you pass, that counts as 1 save, if you don't, it's 1 fail. After 3 failures, you die; after 3 successes, you are stabilized and someone can use a healing pack (WIS 10 check) to bring you to 1hp. A 1 roll on the CON check counts as 2 failures, and a 20 brings you to 1 hp automatically.
If the damage you take brings your hp down to an amount equal to -1 * max HP, you die outright.
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On September 26 2014 02:53 jcarlsoniv wrote: In 5e, if you take an amount of damage that would bring you to or lower than 0 hp, you are unconscious. You then roll CON checks (>=10). If you pass, that counts as 1 save, if you don't, it's 1 fail. After 3 failures, you die; after 3 successes, you are stabilized and someone can use a healing pack (WIS 10 check) to bring you to 1hp. A 1 roll on the CON check counts as 2 failures, and a 20 brings you to 1 hp automatically.
If the damage you take brings your hp down to an amount equal to -1 * max HP, you die outright. Oh man I flipped through the 5e Monster Manual on Tuesday and holy fuck does the new edition seem really legit. Can't wait to play it with my group.
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oh shit monster manual comes out next week
HYYYYYYPE
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On September 26 2014 03:00 jcarlsoniv wrote: oh shit monster manual comes out next week
HYYYYYYPE It's in my store for sale now tho
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Yeah it probably is at mine too, I'll have to take a look. And yes, I've really been enjoying 5e.
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United States23745 Posts
People talking about D&D makes me really not interested in D&D. Maybe it's just because I lack imagination.
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On September 26 2014 03:12 onlywonderboy wrote: People talking about D&D makes me really not interested in D&D. Maybe it's just because I lack imagination.
+ Show Spoiler +
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United States23745 Posts
On September 26 2014 03:18 jcarlsoniv wrote:Show nested quote +On September 26 2014 03:12 onlywonderboy wrote: People talking about D&D makes me really not interested in D&D. Maybe it's just because I lack imagination. + Show Spoiler + Yeah pretty much what I expected. But we need to play Smash against each other at least once before we end our friendship.
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SHOWMATCH TIME
TAKE UR BETS
OWB VS SONIV
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It's something I'd like to try eventually, but seems like there's a big barrier for entry. I have a group of friends I play board games with 2-3 times a year when I'm in my hometown, but mostly we play pretty straightforward games like Settlers/Monopoly/Risk.
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If by "barrier to entry" you mean you need like a day and a half to look over the rules, then yes. It's not all that bad, especially if you get one of the Adventure books that lays out a story so your DM doesn't have to worry about world building.
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On September 26 2014 03:25 GhandiEAGLE wrote: SHOWMATCH TIME
TAKE UR BETS
OWB VS SONIV
I would happily do this if there was a feasible way to do so
On September 26 2014 03:26 Alzadar wrote: It's something I'd like to try eventually, but seems like there's a big barrier for entry. I have a group of friends I play board games with 2-3 times a year when I'm in my hometown, but mostly we play pretty straightforward games like Settlers/Monopoly/Risk.
You definitely need a groups that is dedicated enough to try for a few sessions at minimum to figure it out. You also need a DM who cares enough to build a world that you would want to play in.
edit - or what Req said. I'm not a huge fan of pregen adventures, but I haven't really tried very many of them either.
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United States15536 Posts
Two months to TLLOLGDOT D&D. My campaign will end on the day after Thanksgiving so I plan to spin up a world in the meantime and DM a 5E campaign for a few of you fine folks afterwards.
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On September 26 2014 03:30 AsmodeusXI wrote:Two months to TLLOLGDOT D&D. My campaign will end on the day after Thanksgiving so I plan to spin up a world in the meantime and DM a 5E campaign for a few of you fine folks afterwards. 
dibsitty dibsitty dibsitty
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United States15536 Posts
On September 26 2014 03:31 jcarlsoniv wrote:Show nested quote +On September 26 2014 03:30 AsmodeusXI wrote:Two months to TLLOLGDOT D&D. My campaign will end on the day after Thanksgiving so I plan to spin up a world in the meantime and DM a 5E campaign for a few of you fine folks afterwards.  dibsitty dibsitty dibsitty
I've given some thoughts to the application process, should there be enough people interested. It's also something I plan on streaming so there'll be that too.
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On September 26 2014 03:32 AsmodeusXI wrote:Show nested quote +On September 26 2014 03:31 jcarlsoniv wrote:On September 26 2014 03:30 AsmodeusXI wrote:Two months to TLLOLGDOT D&D. My campaign will end on the day after Thanksgiving so I plan to spin up a world in the meantime and DM a 5E campaign for a few of you fine folks afterwards.  dibsitty dibsitty dibsitty I've given some thoughts to the application process, should there be enough people interested. It's also something I plan on streaming so there'll be that too. Application:
I'll touch your butt. Unless you don't want that, in which case I'll touch your butt if you don't let me in.
Gotem
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