Off-Topic General Discussion - Page 2982
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Scip
Czech Republic11293 Posts
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TheYango
United States47024 Posts
On September 20 2014 02:54 kainzero wrote: -if you get hit upward and hold up, you will travel even farther upward. What the fuck? How does this make ANY sense? | ||
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Scip
Czech Republic11293 Posts
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kainzero
United States5211 Posts
On September 20 2014 03:00 Scip wrote: well yeah, but if you get hit upwards and hold down you won't fly as far? yeah. i dunno if that's new to smash or not. keep in mind i suck at this game. | ||
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mordek
United States12705 Posts
yeah mind is getting blown. there's so many little things that are never explained lol. | ||
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jcarlsoniv
United States27922 Posts
On September 20 2014 03:00 TheYango wrote: What the fuck? How does this make ANY sense? vectoring yo | ||
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TheYango
United States47024 Posts
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kainzero
United States5211 Posts
On September 20 2014 03:09 TheYango wrote: EDIT: wait im dumb this is what happens when you get angry. lulz | ||
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onlywonderboy
United States23745 Posts
On September 20 2014 02:57 jcarlsoniv wrote: that's...stupid #fuckchange Although from what I've watched/seen, stage walls are really freaking far from stages - I'd really prefer old DI with reasonable stage boundaries ~_~ Vectoring is a fine name, it's not DI :p I mean it's more intuitive than DI but people are worried it's gonna be too easy to vector out of combos since you can add distance with no penalty. We'll see how it goes but they game is probably gonna end up being played with 2 stocks. Like it's pretty fast but holy shit the blast zones seem absurd. | ||
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WaveofShadow
Canada31495 Posts
What's the story around that? | ||
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onlywonderboy
United States23745 Posts
A lot of people don't think they should be allowed in order to keep matchups consistent and other people think it's fine and allows for a certain level of strategy and counterpicking (ie different types of assists in MVC). Regardless, it's still far too early to tell and there's not gonna be any sort of real set in stone rules hammered out until the Wii U version of the game has been out for a while. | ||
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WaveofShadow
Canada31495 Posts
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Frolossus
United States4779 Posts
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onlywonderboy
United States23745 Posts
On September 20 2014 03:42 WaveofShadow wrote: I don't think I understand the custom moveset thing or the way Mii fighters work. Here's the Smash Wiki page on it. The Miis have multiple special moves they can choose from so you can create a variety of combinations, and then characters have augments that change the way their special moves work. Like Mario has a custom moves that makes his fireball bigger and do more damage but it travels slower. | ||
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onlywonderboy
United States23745 Posts
On September 20 2014 03:49 Frolossus wrote: do we only get an hour of time for the demo? 30 opens of the application. I'm bad at this site. | ||
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Frolossus
United States4779 Posts
but i miss those now ![]() 30 2minute matches is hardly worth installing for | ||
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TheYango
United States47024 Posts
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jcarlsoniv
United States27922 Posts
On September 20 2014 03:50 onlywonderboy wrote: 30 opens of the application. I'm bad at this site. oh really?? O_o not that I'll complain - I was gifted the key | ||
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onlywonderboy
United States23745 Posts
On September 20 2014 03:56 jcarlsoniv wrote: oh really?? O_o not that I'll complain - I was gifted the key I don't think this restriction applies to the demo obtained from the Club Nintendo key. | ||
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Gahlo
United States35174 Posts
On September 20 2014 03:57 onlywonderboy wrote: I don't think this restriction applies to the demo obtained from the Club Nintendo key. That is correct. | ||
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