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Off-Topic General Discussion - Page 2982

Forum Index > The Shopkeeper′s Inn
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Prev 1 2980 2981 2982 2983 2984 5162 Next
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 19 2014 18:00 GMT
#59621
well yeah, but if you get hit upwards and hold down you won't fly as far?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2014 18:00 GMT
#59622
On September 20 2014 02:54 kainzero wrote:
-if you get hit upward and hold up, you will travel even farther upward.

What the fuck? How does this make ANY sense?
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 19 2014 18:01 GMT
#59623
uhhh, how does DI affecting only the angle make sense?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 19 2014 18:03 GMT
#59624
On September 20 2014 03:00 Scip wrote:
well yeah, but if you get hit upwards and hold down you won't fly as far?

yeah. i dunno if that's new to smash or not. keep in mind i suck at this game.
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2014-09-19 18:18:56
September 19 2014 18:07 GMT
#59625
I just bothered to find the smash wiki and so many more things make sense now

yeah mind is getting blown. there's so many little things that are never explained lol.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 19 2014 18:07 GMT
#59626
On September 20 2014 03:00 TheYango wrote:
Show nested quote +
On September 20 2014 02:54 kainzero wrote:
-if you get hit upward and hold up, you will travel even farther upward.

What the fuck? How does this make ANY sense?


vectoring yo
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-19 18:10:16
September 19 2014 18:09 GMT
#59627
EDIT: wait im dumb
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 19 2014 18:14 GMT
#59628
On September 20 2014 03:09 TheYango wrote:
EDIT: wait im dumb

this is what happens when you get angry.

lulz
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 19 2014 18:21 GMT
#59629
On September 20 2014 02:57 jcarlsoniv wrote:
Show nested quote +
On September 20 2014 02:54 kainzero wrote:
On September 20 2014 02:18 jcarlsoniv wrote:
did they change the way DI works?

so I just looked it up.

first of all, typical smasher trying to come up with fancy ass names for techniques tried to call it vectoring. lol. DI bro.

the tl;dr version is that DI is now an absolute vector added on to the hit trajectory.

old games:
-if you get hit upward and hold right, you will get an up/right trajectory that actually reduces how much you travel upward as it is "influenced" to the right.
-f you get hit upward and hold up, your trajectory does not change

sm4sh:
-if you get hit upward and hold right, you will still travel the same amount upward, but you will have an extra value added to add knockback to the right as well.
-if you get hit upward and hold up, you will travel even farther upward.


that's...stupid #fuckchange

Although from what I've watched/seen, stage walls are really freaking far from stages - I'd really prefer old DI with reasonable stage boundaries ~_~

Vectoring is a fine name, it's not DI :p

I mean it's more intuitive than DI but people are worried it's gonna be too easy to vector out of combos since you can add distance with no penalty. We'll see how it goes but they game is probably gonna end up being played with 2 stocks. Like it's pretty fast but holy shit the blast zones seem absurd.
RIP Ryan Davis / TL or Die / @onlywonderboy
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 19 2014 18:33 GMT
#59630
Supposedly the Mii fighter is going to be banned from competitive?
What's the story around that?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 19 2014 18:41 GMT
#59631
It's way to early for people to be making those kind of claims (hell, we don' even know what number of stocks are going to be used). My guess is people want them banned because their move sets are too variable, but I'm pretty sure each type of Mii fighter has a default move set that could be used. This brings up another heavily contested debate on whether or not tournaments are going to allow the use of custom moves.

A lot of people don't think they should be allowed in order to keep matchups consistent and other people think it's fine and allows for a certain level of strategy and counterpicking (ie different types of assists in MVC). Regardless, it's still far too early to tell and there's not gonna be any sort of real set in stone rules hammered out until the Wii U version of the game has been out for a while.
RIP Ryan Davis / TL or Die / @onlywonderboy
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 19 2014 18:42 GMT
#59632
I don't think I understand the custom moveset thing or the way Mii fighters work.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Frolossus
Profile Joined February 2010
United States4779 Posts
September 19 2014 18:49 GMT
#59633
do we only get an hour of time for the demo?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 19 2014 18:50 GMT
#59634
On September 20 2014 03:42 WaveofShadow wrote:
I don't think I understand the custom moveset thing or the way Mii fighters work.

Here's the Smash Wiki page on it.

The Miis have multiple special moves they can choose from so you can create a variety of combinations, and then characters have augments that change the way their special moves work. Like Mario has a custom moves that makes his fireball bigger and do more damage but it travels slower.
RIP Ryan Davis / TL or Die / @onlywonderboy
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2014-09-19 18:51:17
September 19 2014 18:50 GMT
#59635
On September 20 2014 03:49 Frolossus wrote:
do we only get an hour of time for the demo?

30 opens of the application.

I'm bad at this site.
RIP Ryan Davis / TL or Die / @onlywonderboy
Frolossus
Profile Joined February 2010
United States4779 Posts
September 19 2014 18:53 GMT
#59636
never thought i'd miss the style of old playstation demo disk
but i miss those now
30 2minute matches is hardly worth installing for
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2014 18:54 GMT
#59637
It's not 30 matches, it's opening the game 30 times. That is, if you leave the game open for a whole day and play like 30 matches, it's still one use.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 19 2014 18:56 GMT
#59638
On September 20 2014 03:50 onlywonderboy wrote:
Show nested quote +
On September 20 2014 03:49 Frolossus wrote:
do we only get an hour of time for the demo?

30 opens of the application.

I'm bad at this site.


oh really?? O_o

not that I'll complain - I was gifted the key
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 19 2014 18:57 GMT
#59639
On September 20 2014 03:56 jcarlsoniv wrote:
Show nested quote +
On September 20 2014 03:50 onlywonderboy wrote:
On September 20 2014 03:49 Frolossus wrote:
do we only get an hour of time for the demo?

30 opens of the application.

I'm bad at this site.


oh really?? O_o

not that I'll complain - I was gifted the key

I don't think this restriction applies to the demo obtained from the Club Nintendo key.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35174 Posts
September 19 2014 18:59 GMT
#59640
On September 20 2014 03:57 onlywonderboy wrote:
Show nested quote +
On September 20 2014 03:56 jcarlsoniv wrote:
On September 20 2014 03:50 onlywonderboy wrote:
On September 20 2014 03:49 Frolossus wrote:
do we only get an hour of time for the demo?

30 opens of the application.

I'm bad at this site.


oh really?? O_o

not that I'll complain - I was gifted the key

I don't think this restriction applies to the demo obtained from the Club Nintendo key.

That is correct.
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