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[GSL 2018] Season 1 - Ro32 Group C - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 42 Next All
Charoisaur
Profile Joined August 2014
Germany16044 Posts
January 13 2018 05:26 GMT
#221
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada17271 Posts
January 13 2018 05:26 GMT
#222
i am a terran fan.. when terran wins i think to myself "yes"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-01-13 05:27:09
January 13 2018 05:26 GMT
#223
On January 13 2018 14:24 pvsnp wrote:
Show nested quote +
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Army had nothing to do with that game, eco won aLive the game. Scarlett cut drones to 36 to get a bigger army, and when the dust settled she had literally 9 drones to aLive's 37


A bit of overextension too I think. Pulling back after crushing aLive's army would've been really counterintuitive, but would also have won her the game, since the ghosts wouldn't have able to reap all that value in the follow-through.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 13 2018 05:26 GMT
#224
On January 13 2018 14:25 starkiller123 wrote:
Show nested quote +
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

oh no! for the first time in LOTV zerg dosent have a free win vs terran in late game

Terran was absolutely favored after they nerfed Parasitic Bomb to 60 energy. Terran could just mass Liberators and a-move to win vs Zerg mass air.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 13 2018 05:26 GMT
#225
On January 13 2018 14:26 Charoisaur wrote:
Show nested quote +
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless

EMP makes Fungal non-existent more instantly
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
pvsnp
Profile Joined January 2017
7676 Posts
January 13 2018 05:26 GMT
#226
Scarlett lost a drone, might as well gg now
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
January 13 2018 05:26 GMT
#227
On January 13 2018 14:24 ZigguratOfUr wrote:
Show nested quote +
On January 13 2018 14:21 Boggyb wrote:
aLive taking so long to remake medivacs could have lost him the game. Did he not think he could use snipes to kill ultras?


It looks like he took a while to notice how far ahead he was. He didn't realize that he'd killed 2/3 of Scarlett's economy during the push up top, and was probably a bit shaken by the loss of his production.

Yeah, I understand why he took so long to push, but with his loss of production, ghosts were his path to victory and only one medivac to keep them alive was super scary.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
January 13 2018 05:26 GMT
#228
Gogogogogogogogo SCarlett !

: D
*burp*
DieuCure
Profile Joined January 2017
France3713 Posts
January 13 2018 05:27 GMT
#229
Complaints about ghost whenever a terran manage to win a TvZlate game ...

Scarlett was allin with his attacks.
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 13 2018 05:27 GMT
#230
Scarlett is basicly dead with those build right?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
January 13 2018 05:28 GMT
#231
thanks for all the answers, hopefully she wins the third or the rematch with aLive
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
Charoisaur
Profile Joined August 2014
Germany16044 Posts
January 13 2018 05:28 GMT
#232
On January 13 2018 14:26 SetGuitarsToKill wrote:
Show nested quote +
On January 13 2018 14:26 Charoisaur wrote:
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless

EMP makes Fungal non-existent more instantly

Doesn't fungal have more range than emp? Given perfect control Zerg should get fungals off first and then ghosts can't get in range to EMP anymore.
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 13 2018 05:29 GMT
#233
On January 13 2018 14:28 Charoisaur wrote:
Show nested quote +
On January 13 2018 14:26 SetGuitarsToKill wrote:
On January 13 2018 14:26 Charoisaur wrote:
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless

EMP makes Fungal non-existent more instantly

Doesn't fungal have more range than emp? Given perfect control Zerg should get fungals off first and then ghosts can't get in range to EMP anymore.

Same range, 10 on both
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
shockaslim
Profile Joined December 2010
United States1105 Posts
January 13 2018 05:29 GMT
#234
On January 13 2018 14:26 ZigguratOfUr wrote:
Show nested quote +
On January 13 2018 14:24 pvsnp wrote:
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Army had nothing to do with that game, eco won aLive the game. Scarlett cut drones to 36 to get a bigger army, and when the dust settled she had literally 9 drones to aLive's 37


A bit of overextension too I think. Pulling back after crushing aLive's army would've been really counterintuitive, but would also have won her the game, since the ghosts wouldn't have able to reap all that value in the follow-through.


I was just thinking this. She killed a ton of aLive's army and just went into the main when she should have just gone back, regrouped, and made a death push. Also, cutting all of those drones so early in hindsight was not the greatest idea.
Dirty Deeds...DONE DIRT CHEAP!!!
Boggyb
Profile Joined January 2017
2855 Posts
January 13 2018 05:29 GMT
#235
aLive really doesn't like mech.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 13 2018 05:29 GMT
#236
On January 13 2018 14:26 Boggyb wrote:
Show nested quote +
On January 13 2018 14:24 ZigguratOfUr wrote:
On January 13 2018 14:21 Boggyb wrote:
aLive taking so long to remake medivacs could have lost him the game. Did he not think he could use snipes to kill ultras?


It looks like he took a while to notice how far ahead he was. He didn't realize that he'd killed 2/3 of Scarlett's economy during the push up top, and was probably a bit shaken by the loss of his production.

Yeah, I understand why he took so long to push, but with his loss of production, ghosts were his path to victory and only one medivac to keep them alive was super scary.


Might've been intentional when I think of it. Even before the big fight aLive had very few medivacs favouring liberators heavily, so while medivacs could have been good afterwards he didn't re-evalute his composition.

That game was very interesting from a theoretical standpoint.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 13 2018 05:30 GMT
#237
Feels like she is tilted
The mind is like a parachute, it doesnt work unless its open. - Zappa
pvsnp
Profile Joined January 2017
7676 Posts
January 13 2018 05:30 GMT
#238
On January 13 2018 14:28 Charoisaur wrote:
Show nested quote +
On January 13 2018 14:26 SetGuitarsToKill wrote:
On January 13 2018 14:26 Charoisaur wrote:
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless

EMP makes Fungal non-existent more instantly

Doesn't fungal have more range than emp? Given perfect control Zerg should get fungals off first and then ghosts can't get in range to EMP anymore.

No, both Fungal and EMP have 10 range
Denominator of the Universe
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 13 2018 05:30 GMT
#239
On January 13 2018 14:29 SetGuitarsToKill wrote:
Show nested quote +
On January 13 2018 14:28 Charoisaur wrote:
On January 13 2018 14:26 SetGuitarsToKill wrote:
On January 13 2018 14:26 Charoisaur wrote:
On January 13 2018 14:23 Solar424 wrote:
How is Zerg supposed to win the late game when all of their effective late game units are countered by Ghosts? Fungal should drain energy, because right now Zerg has no way to counter spell casters, like Toss has with Feedback and Terran with EMP.

Fungal makes Ghosts useless

EMP makes Fungal non-existent more instantly

Doesn't fungal have more range than emp? Given perfect control Zerg should get fungals off first and then ghosts can't get in range to EMP anymore.

Same range, 10 on both

EMP is basically instant though.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 13 2018 05:30 GMT
#240
On January 13 2018 14:29 Boggyb wrote:
aLive really doesn't like mech.

needs to watch more avilo like the good terrans
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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