On November 19 2016 08:18 Elentos wrote:
MLorD is scared of a crowd of 20 angry Germans
MLorD is scared of a crowd of 20 angry Germans
I would be too. They are probably pretty drunk by now.
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Kevin_Sorbo
Canada3217 Posts
On November 19 2016 08:18 Elentos wrote: MLorD is scared of a crowd of 20 angry Germans I would be too. They are probably pretty drunk by now. | ||
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The_Red_Viper
19533 Posts
On November 19 2016 08:11 Ej_ wrote: Show nested quote + On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. | ||
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Elentos
55571 Posts
On November 19 2016 08:19 The_Red_Viper wrote: Show nested quote + On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. | ||
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Elentos
55571 Posts
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Ej_
47656 Posts
On November 19 2016 08:21 Elentos wrote: Show nested quote + On November 19 2016 08:19 The_Red_Viper wrote: On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. I've won on the test map by going mass muta vs mech as my opponents didn't realize that they should make thors and not liberators | ||
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The_Red_Viper
19533 Posts
On November 19 2016 08:25 Ej_ wrote: Show nested quote + On November 19 2016 08:21 Elentos wrote: On November 19 2016 08:19 The_Red_Viper wrote: On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. I've won on the test map by going mass muta vs mech as my opponents didn't realize that they should make thors and not liberators If you have enough it should still work, no :D | ||
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Elentos
55571 Posts
On November 19 2016 08:25 Ej_ wrote: Show nested quote + On November 19 2016 08:21 Elentos wrote: On November 19 2016 08:19 The_Red_Viper wrote: On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. I've won on the test map by going mass muta vs mech as my opponents didn't realize that they should make thors and not liberators Like in the good old days where Terrans randomly died to 2-base muta | ||
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Ej_
47656 Posts
On November 19 2016 08:27 Elentos wrote: Show nested quote + On November 19 2016 08:25 Ej_ wrote: On November 19 2016 08:21 Elentos wrote: On November 19 2016 08:19 The_Red_Viper wrote: On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. I've won on the test map by going mass muta vs mech as my opponents didn't realize that they should make thors and not liberators Like in the good old days where Terrans randomly died to 2-base muta I mean more like "the mech push that killed my natural, roach warren and a researching evo chamber is sieging my main, but I made a spire on my 3rd while saturating the 4th" mass muta 2-base muta is still very bad :< | ||
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Elentos
55571 Posts
On November 19 2016 08:26 The_Red_Viper wrote: Show nested quote + On November 19 2016 08:25 Ej_ wrote: On November 19 2016 08:21 Elentos wrote: On November 19 2016 08:19 The_Red_Viper wrote: On November 19 2016 08:11 Ej_ wrote: On November 19 2016 08:10 The_Red_Viper wrote: On November 19 2016 08:09 Ej_ wrote: On November 19 2016 08:05 Kevin_Sorbo wrote: On November 19 2016 08:04 BaneRiders wrote: So the general idea behind the liberator is that it would be OP to give the siege tank flying ability, but nevertheless it would be really cool with flying siege tanks, so we're making a new unit, basically a flying siege tank, that can do the same thing as a tank, but yeah, in the sky. An hey, let's have a female behind the steering wheel, so no one will notice that it is a flying siege tank! Brilliant! dont forget they swapped the single target/aoe damage from sieged/unsieged. Thats what totally threw me off tbh I thought liberator was a terribly designed unit. You were right It functions very well vs Protoss and Zerg and is a non-factor in TvT. Where's the issue? It is used to harass, siege ground and kill enemy flying units. It overlaps with a lot of already existing terran units that way. It would have been WAY better if blizzard decided to make the other units work, like the tank. That it somehow all works out in some way or another isn't the best argument against its design flaws, it simply means the balance is ok and the numbers work out. Oh don't worry after the patch liberators will struggle with killing observers. So it'll only be good for 2/3 of those. I've won on the test map by going mass muta vs mech as my opponents didn't realize that they should make thors and not liberators If you have enough it should still work, no :D You need like twice as many liberators though. If you don't realize that you'll die because now you just make like 6-8 from your one starport and mutas are garbage. | ||
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Ej_
47656 Posts
On November 19 2016 08:30 FueledUpAndReadyToGo wrote: Full dutch cast. Wearing a Chelsea shirt and UK flag o_O everybody there is wearing these tees and I don't know why | ||
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Elentos
55571 Posts
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Penev
28527 Posts
On November 19 2016 08:30 Ej_ wrote: Show nested quote + On November 19 2016 08:30 FueledUpAndReadyToGo wrote: Full dutch cast. Wearing a Chelsea shirt and UK flag o_O everybody there is wearing these tees and I don't know why it's leftover from the brexit disaster | ||
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Ej_
47656 Posts
On November 19 2016 08:31 Elentos wrote: Turtle mech should involve more Terran: turtle mech Zerg: dragonturtle zerg Zerg confirmed cooler once again | ||
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Elentos
55571 Posts
On November 19 2016 08:32 Ej_ wrote: Terran: turtle mech Zerg: dragonturtle zerg Zerg confirmed cooler once again Does it pain your heart to call something created by Losira cool? | ||
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FueledUpAndReadyToGo
Netherlands30548 Posts
--> 3 rax reaper | ||
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Ej_
47656 Posts
On November 19 2016 08:32 Elentos wrote: Show nested quote + On November 19 2016 08:32 Ej_ wrote: On November 19 2016 08:31 Elentos wrote: Turtle mech should involve more Terran: turtle mech Zerg: dragonturtle zerg Zerg confirmed cooler once again Does it pain your heart to call something created by Losira cool? the name coined by PiG is cool, but I hate that build | ||
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Elentos
55571 Posts
On November 19 2016 08:33 FueledUpAndReadyToGo wrote: Marinelord after winning vs Bly 'Yeah I only played for fun vs TLO earlier, but now I'll play bit more serious with better builds" --> 3 rax reaper Better builds that he prepared Only the French Mvp could come up with 3-rax reaper. | ||
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Ej_
47656 Posts
the zerg bonjwa we need | ||
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SetGuitarsToKill
Canada28396 Posts
Or Scarlett aint no TLO, one of the two | ||
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