This Tuesday KeSPA Cup 2016, the first Global Event of 2016 was announced. Today, Teamliquid is pleased to announce that we will be running qualifiers for both the AM and EU regions for this event:
- EU Seed Challenge: 2 Players (Europe)
- AM Seed Challenge: 2 Players (North America, Latin America, China, Oceania, Southeast Asia, Taiwan)
- The AM Qualifier will be held on the AM server at Thursday, Sep 15 10:00pm GMT (GMT+00:00)
- The EU Qualifier will be held on the EU server at Friday, Sep 16 4:00pm GMT (GMT+00:00)
- Both tournaments are residency locked, meaning only European players (and pre-approved resident players) can play in the EU qualifier. Only players resident of countries listed under the AM region (and pre-approved players) can play in the AM qualifier. Review the WCS residency requirements here.
- Both tournaments will be double-elimination. The top two players from each tournament will qualify for KeSPa cup and be provided travel and accommodations.
- Players must have achieved Master's league on the server in question in the current season to play these qualifiers.
- For inquiries about broadcasting these qualifier please reach out to KeSPA at: webmaster@e-sports.or.kr
Additional Rules for Players
- The primary form of contact will be through Discord on the KeSPA Cup Qualifier server.
- The official battle.net channel for the tournament is KeSPACup on both servers. This channel can be used to find opponents but communication should be done on Discord whenever possible.
- Check-in opens 1 hour before each tournament begins. Please check-in and be in the Discord channel during this check-in period.
- Players must report win and upload replays to challonge after each round.
- The map pool used will be the current ladder map pool.
- All rounds will be played in a Bo3 format except for the following four matches which will be played in a Bo5 format:
- Winners Semifinal #1
- Winners Semifinal #2
- Winners Final
- Losers Final
- Winners Semifinal #1
- For Bo3 matches, map picks will be done in the following manner:
- For all Matches, the higher seeded Player must choose to act as Player A or Player B. For all Best of 3 Games Matches, Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map. The vetoed Maps will not be played in the Match. Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map. The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
- For Bo5 matches, map picks will be done in the following manner:
- For all Matches, the higher seeded Player must choose to act as Player A or Player B. For all Best of 5 Games Matches, Player A must veto one Map first and then Player B must veto one Map. The vetoed Maps won’t be played in the Match. Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map. The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.
- Seeding will be done as close as possible to WCS point standings.
- Players will have 15 minutes to start their match from when the match is ready. If either player is not present after 15 minutes is up, he will forfeit the match.
- If a player disconnects during a game, the game will be resumed from replay. If a player disconnects and does not come back online within 15 minutes, he will receive a game loss. For each additional 15 minutes he is offline, he will receive another game loss until he loses enough games to lose the match.
Coverage and Observer Rules
- No observers are allowed in games other than those designated by TL.
- TL will designate "approved" observers who will be allowed to observe and broadcast games (if applicable).
- TL referees are also allowed to be in game.
- If the host invites a non-approved observer to the game and starts, the game will not count.
- If game lags with an approved observer in game, that observer must leave at the request of a player. If a TL referee is in game, he will make this decision.
- Observers and broadcasters are subject to the same rules for cheating and abuse as players. TL may suspend observers from future TL events if violations occur.