On November 29 2015 05:07 Mozdk wrote:
Snute said enhanced zealot charge. What has changed?
Snute said enhanced zealot charge. What has changed?
8 dmg on impact
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imre
France9263 Posts
On November 29 2015 05:07 Mozdk wrote: Snute said enhanced zealot charge. What has changed? 8 dmg on impact | ||
Elentos
55456 Posts
On November 29 2015 05:07 Mozdk wrote: Snute said enhanced zealot charge. What has changed? They do extra damage on impact. | ||
WombaT
Northern Ireland23759 Posts
On November 29 2015 05:06 Elentos wrote: Seriously who thought that a 4-player-map with 2 entrances to the main, no ramp between main and natural but instead a way too long flat part, a huge distance from any base to potential 3rds, gold bases and all spawns enabled would be a good idea? One of the true mysteries of our times. Also enjoying Snute's casting this tournament, hopefully he won't get too much action in future and will be playing such events, but he's definitely decent in the casting role. | ||
Pursuit_
United States1330 Posts
On November 29 2015 05:06 Elentos wrote: Seriously who thought that a 4-player-map with 2 entrances to the main, no ramp between main and natural but instead a way too long flat part, a huge distance from any base to potential 3rds, gold bases and all spawns enabled would be a good idea? The new units and economy changes mean we do need to be experimenting with different types of maps compared to HotS... ...and what logically compliments the economy changes is greater base density and more easily defended mains / naturals. | ||
imre
France9263 Posts
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PepperMintTea
187 Posts
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Fyzar
Netherlands8010 Posts
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Carminedust
487 Posts
User was warned for this post | ||
Mozdk
Denmark6989 Posts
On November 29 2015 05:08 Elentos wrote: Show nested quote + On November 29 2015 05:07 Mozdk wrote: Snute said enhanced zealot charge. What has changed? They do extra damage on impact. Well the guarenteed hit was added in Hots... I guess I need to look through patch notes. | ||
HellHound
Bulgaria5962 Posts
On November 29 2015 05:07 HellHound wrote: 64 drones is sure loss vs hots version let's see the power of ravegers Same as hots | ||
HeroMystic
United States1217 Posts
On November 29 2015 05:01 gingerfluffmuff wrote: Show nested quote + On November 29 2015 05:00 HolydaKing wrote: On November 29 2015 05:00 HeroMystic wrote: I BELIEVED GUYS! DO YOU BELIEVE NOW!? No, Solar just wanted to make it a little more exciting. this :D How about now? :D | ||
Topdoller
United Kingdom3860 Posts
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[PkF] Wire
France24192 Posts
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achan1058
1091 Posts
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OhThatDang
United States4685 Posts
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Strela
Netherlands1896 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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royalroadweed
United States8301 Posts
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WombaT
Northern Ireland23759 Posts
On November 29 2015 05:08 Pursuit_ wrote: Show nested quote + On November 29 2015 05:06 Elentos wrote: Seriously who thought that a 4-player-map with 2 entrances to the main, no ramp between main and natural but instead a way too long flat part, a huge distance from any base to potential 3rds, gold bases and all spawns enabled would be a good idea? The new units and economy changes mean we do need to be experimenting with different types of maps compared to HotS... ...and what logically compliments the economy changes is greater base density and more easily defended mains / naturals. There are experimental/different maps, and there are maps that are just plain bad. Quite a few of the latter in the current pool. | ||
usopsama
6502 Posts
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