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United Kingdom10443 Posts
On February 21 2014 18:44 KelsierSC wrote:Show nested quote +On February 21 2014 18:41 KelsierSC wrote:01:00 - We just chilling so far Rax and gas being added on Gateway for Classic 02:00 - Gas for classic Reaper starts for Maru Cybercore for Classic 03:00 - Zealot for classic Maru sends his SCV across map CC being added Nexus starts for classic and maru sees it, sends the SCV home 04:00 - 2nd gas for classic another 2 rax being added on Reaper arrives and scouts the base Warp Gate research begins 05:00 - Twilight Council for Classic The reaper pokes around and wants to try and scout The reaper gets in the main and spots the twilight Maru 33 - 36 Classic 06:00 - Blink research begins Stim starts for Maru, Bunker on the low ground more gates being added for Classic 07:00 - Bio of maru catches a stalker factory and engineering bay begins for Maru Maru moves across the map now... Blink finishes 08:00 - Classic adds a forge Starport from maru Here comes classic He warps in near the main of maru good control from classic... 09:00 - But maru has too much bio and stim so classic must retreat +1 armour started for classic Classic still warping in stalkers Medivacs from Maru Charge begins 10:00 - Blink to the main! GREAT TIME WARP BEAUTIFUL BLINK MICRO FROM CLASSIC... +1 attack begins for Maru Maru 86 - 84 Classic
11:00 - More gates and templar archive from classic Blink into the main again.. gets a bunker but loses a few stalkers +2 armour starts for Classic Templar being warped in
12:00 - 2nd engineering bay and armoury starts for maru Storm research begins +2 armour starts for Maru
[b13:00[/b] - Maru scans and spots the protoss army Maru moves across the map +2 attack for martu begins 3rd CC started for Maru Maru moves to the natural... Photon Overcharge used storm finishes and maru backs up
14:00 - Great storms from Classic The Blink from Classic!!! He picks off almost all the terran!!!!!
15:00 - Classic has the high ground Picks off more terran 3rd nexus and warp prism on the way more warps in from classic... the calm before the storm Classic 137 -121 Maru
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Maru is getting outplayed pretty hard
Which is really not something I expected.
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It's over. Just tears now terran.
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On February 21 2014 18:46 KristofferAG wrote: So Maru scanned the large toss army and decided to push?
Honestly considering what late-game is like when you don't pressure, do you blame him?
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wow, classic is playing this really well
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The fact i hate the most is probably: you dodge 7 storms, doesnt hurt the toss. He lands one and you are in huge trouble
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why would maru go up that ramp when he sees there's protoss up there...
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I fucking hate this situation, the protoss allin blink, terran forced to commit in defense, managed to repel the aggression, try to counter, face storm charge and better upgrade. LOL.
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On February 21 2014 18:44 Ghanburighan wrote:I'd just like to point out that the TW balance patch was intended to limit the number of TW per blink-allin such that 2 cannot be casted. The calculations were clearly incorrect 
Yeah.... I think *maybe* the vision nerf will be enough to fix this problem? Let's hope so... I just hate how anti-micro the MSC is.
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Maru was unlucky to get this group
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On February 21 2014 18:45 Fjodorov wrote:Show nested quote +On February 21 2014 18:42 Ramiz1989 wrote:On February 21 2014 18:41 vthree wrote:On February 21 2014 18:39 robson1 wrote:On February 21 2014 18:38 Big J wrote:On February 21 2014 18:36 75 wrote: can anyone explain why terrans get ghost so late? It's not "terrans", it's Maru that gets ghosts late. Watch other Terrans, they get Ghosts much earlier. Ex-Prime terrans like Maru and Polt have a tendency to get late ghosts. ironically they are the best TvP players in the world right now (except maybe Ty/flash) They delay their ghosts in order to be stronger in the mid game and do damage vs multi pronge attacks. That is all great when you are playing against a bit weaker Protoss player, but when you are playing against top tier Protoss players that doesn't crumble under pressure, you really need Ghosts as fast as you can get them. Perhaps you should write down your tips for Maru? Because he hasnt beaten any top protoss, right? Not saying I am better than him or that I know better this game, but every time I watch him play against really good Protoss, and when he does that drop play, he just lose miserably soon after because he doesn't have any Ghosts.
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On February 21 2014 18:46 Nebuchad wrote:Show nested quote +On February 21 2014 18:44 Ghanburighan wrote:I'd just like to point out that the TW balance patch was intended to limit the number of TW per blink-allin such that 2 cannot be casted. The calculations were clearly incorrect  We are further into the game, that's 200 energy instead of 150, Maru held that pretty decently, and another patch is already coming...
Great, it will come when Bbyong is the only terran left in GSL...
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Hallucinated colossus for high ground vision
a god
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On February 21 2014 18:46 Dinotramp wrote:Show nested quote +On February 21 2014 18:46 SetGuitarsToKill wrote: Okay. I'm gonna allow myself one little whine.
Time Warp should be 125 energy. Being able to have 2 in one battle is ridiculous.
Okay I'm done How long would it take to accumulate the 50 energy needed after casting the first one?
A while, but it's a powerful ability so it should be expensive.
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Maru why over extend? He was doing alright. Also, why not load up and escape from the Stalkers by boosting left or right over the high ground? Classic had no vision to blink up and snipe the Medivacs.
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hoh my gawd this game was a slaughter.
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