On July 23 2013 20:12 Rainfall7711 wrote:
Just saw Twitch chat for a second. 'Rofl is this Terran Bronze?' Kill yourself.
Just saw Twitch chat for a second. 'Rofl is this Terran Bronze?' Kill yourself.
You turned twitch chat on? brave man
Forum Index > StarCraft 2 Tournaments |
Chr15t
Denmark1103 Posts
July 23 2013 11:13 GMT
#1141
On July 23 2013 20:12 Rainfall7711 wrote: Just saw Twitch chat for a second. 'Rofl is this Terran Bronze?' Kill yourself. You turned twitch chat on? brave man | ||
bo1b
Australia12814 Posts
July 23 2013 11:13 GMT
#1142
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Vindicare605
United States16032 Posts
July 23 2013 11:13 GMT
#1143
On July 23 2013 20:12 Chr15t wrote: Show nested quote + On July 23 2013 20:11 Vindicare605 wrote: On July 23 2013 20:09 DidYuhim wrote: On July 23 2013 20:08 Vindicare605 wrote: On July 23 2013 20:05 AgentW wrote: On July 23 2013 20:02 Vindicare605 wrote: On July 23 2013 20:01 AgentW wrote: On July 23 2013 20:00 graNite wrote: On July 23 2013 19:56 monkybone wrote: On July 23 2013 19:55 govie wrote: Wondering what innovation does after the bansheepatch ![]() i'm just waiting for banshees in tvz & tvp too i could see a comeback of the 111 in tvp No siege research either. I'm actually surprised we haven't seen it yet. Easy to explain. Nexus cannon has the same range as Siege Tanks and lasts a minute. The push was always a timed push that would weaken the longer it was delayed. The Mothership core takes the guesswork out of that. Pop a Nexus cannon down and you can't advance tanks into range of a natural nexus without being seriously exposed. Completely forgot about the Nexus cannon. I was thinking of MSC abilities because that's the only thing that Protoss has new to HotS to change the response to 1/1/1 and forgot about it D: thanks for the correction. When Blizzard took the siege mode requirement away during HoTS Beta both Terrans and non-Terrans alike said it would make the 1-1-1 overpowered. For the next week I tried my best to make my old 1-1-1 builds work and it was painfully obvious that the MSC made it a non-viable strategy. I wonder how would 1/1/1 fare with cheap cloak, though. About the same as it would without it, but the Banshee patch is still relatively new. Maybe MVP will come up with something brilliant. We can only hope and pray ![]() MVP, the messiah of Terran? | ||
Abominous
Croatia1625 Posts
July 23 2013 11:13 GMT
#1144
On July 23 2013 20:12 opterown wrote: Show nested quote + On July 02 2012 02:40 Khaldor wrote: But you might be happy to know that I am done posting here. I don't even know why I started to post in this thread again as it is. It's pointless to argue with trolls. It's one thing to read and try to take something out of what was written here to improve, but getting involved into these bullshit wannabe discussions is the most stupid thing ever. And I'm a complete idiot for letting it happen again. Hahahaha! Someone picked a nerve! | ||
Nerevar
547 Posts
July 23 2013 11:13 GMT
#1145
Well warded! | ||
DidYuhim
Ukraine1905 Posts
July 23 2013 11:13 GMT
#1146
We're still to see burrowed Zergling armies and not scouts. | ||
MrCon
France29748 Posts
July 23 2013 11:13 GMT
#1147
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Chr15t
Denmark1103 Posts
July 23 2013 11:13 GMT
#1148
On July 23 2013 20:13 Vindicare605 wrote: Show nested quote + On July 23 2013 20:12 Chr15t wrote: On July 23 2013 20:11 Vindicare605 wrote: On July 23 2013 20:09 DidYuhim wrote: On July 23 2013 20:08 Vindicare605 wrote: On July 23 2013 20:05 AgentW wrote: On July 23 2013 20:02 Vindicare605 wrote: On July 23 2013 20:01 AgentW wrote: On July 23 2013 20:00 graNite wrote: On July 23 2013 19:56 monkybone wrote: [quote] i'm just waiting for banshees in tvz & tvp too i could see a comeback of the 111 in tvp No siege research either. I'm actually surprised we haven't seen it yet. Easy to explain. Nexus cannon has the same range as Siege Tanks and lasts a minute. The push was always a timed push that would weaken the longer it was delayed. The Mothership core takes the guesswork out of that. Pop a Nexus cannon down and you can't advance tanks into range of a natural nexus without being seriously exposed. Completely forgot about the Nexus cannon. I was thinking of MSC abilities because that's the only thing that Protoss has new to HotS to change the response to 1/1/1 and forgot about it D: thanks for the correction. When Blizzard took the siege mode requirement away during HoTS Beta both Terrans and non-Terrans alike said it would make the 1-1-1 overpowered. For the next week I tried my best to make my old 1-1-1 builds work and it was painfully obvious that the MSC made it a non-viable strategy. I wonder how would 1/1/1 fare with cheap cloak, though. About the same as it would without it, but the Banshee patch is still relatively new. Maybe MVP will come up with something brilliant. We can only hope and pray ![]() MVP, the messiah of Terran? The king , the one and only ♥ | ||
Wintex
Norway16835 Posts
July 23 2013 11:13 GMT
#1149
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Amestir
Netherlands2126 Posts
July 23 2013 11:13 GMT
#1150
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GolemMadness
Canada11044 Posts
July 23 2013 11:13 GMT
#1151
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GolemMadness
Canada11044 Posts
July 23 2013 11:14 GMT
#1152
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robson1
3632 Posts
July 23 2013 11:14 GMT
#1153
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Wintex
Norway16835 Posts
July 23 2013 11:14 GMT
#1154
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DJHelium
Sweden13480 Posts
July 23 2013 11:14 GMT
#1155
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Chr15t
Denmark1103 Posts
July 23 2013 11:14 GMT
#1156
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Abominous
Croatia1625 Posts
July 23 2013 11:15 GMT
#1157
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Yello
Germany7411 Posts
July 23 2013 11:15 GMT
#1158
On July 23 2013 20:12 Yello wrote: Show nested quote + On July 23 2013 20:09 Yello wrote: On July 23 2013 20:06 Yello wrote: On July 23 2013 20:04 Yello wrote: ![]() ![]() 0:00-4:00min CC first by Innovation on the high ground Hatch first by Soulkey Rax and Gas for Innovation Pool without Gas for Soulkey 4:00-6:00min Factory and Reactor for Innovation, moves his OC to the low ground Soulkey goes up to 4 Queens and takes 2 Extractors 2 Lings for Soulkey harass Innovation and almost kill a Marine but the Bunker finishes in time 3rd CC for Innovation 6:00-8:00min Ling-Speed and 3rd Hatch to the top right for Soulkey Burrow-research started for Soulkey Innovation moves out with his first 2 Hellions and scouts the third double Evolution Chamber on the way 2 additional Rax and 2 E-Bays started, Stim on the way 8:00-10:00min +1 melee and armor on the way for Soulkey +1 attack and armor on the way for Innovation Innovation moves his 3rd CC to take his third but a burrowed Ling delays it Starport on the way Soulkey moves in with a few Lings to harass the third as Innovation's Hellions move out Innovation has enough bio units to defend 10:00-12:00min ![]() ![]() Soulkey builds a bunch more Lings and is able to surround the Hellions and kill them Spire, +2+2, Baneling Speed and Overlord-Speed for Soulkey Widow Mines, Medivacs, Marines and Marauders for Innovation 2-2 started as well 12:00-14:00min ![]() ![]() Innovation takes a supply-lead with his macro Soulkey builds a bunch of Mutas and tries to harass the main but Missile Turrets are in position already 4th finishing for Soulkey Innovation pushes towards Soulkey's 4th and denies some creep but backs off as he sees Soulkey's ling-baneling army 14:00-16:00min ![]() ![]() Soulkey goes for a huge Ling-Bane attack on Innovation's third and kills a bunch of SCVs but gets cleaned up by Innovation's reinforcements Innovation pushes into the 4th of Soulkey with Marine-Marauder-Medivac-Mine Soulkey tries to defend but loses a lot of Lings and Banes to some Widow Mines Innovation is able to push on and kill the 4th of Soulkey | ||
robson1
3632 Posts
July 23 2013 11:15 GMT
#1159
On July 23 2013 20:14 Chr15t wrote: 14 min in . 3 major engangments, counter harass all over.. and 150+ supply .. why arent my games like that :'( Because your not EG_LadyCall_JD | ||
TheFlexN
Israel472 Posts
July 23 2013 11:15 GMT
#1160
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