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£10k ESET UK Masters Grand Finals - HotS - Page 43

Forum Index > StarCraft 2 Tournaments
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SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
March 24 2013 16:02 GMT
#841
nooo why does heromarine take that engagement..... rather go doom drop, the zerg army is way too slow for speedivacs.... he needed to buy time :/

jonnyrecco is doing so well because he dares to go wol style and somehow doesnt die on the way to it.
Strela
Profile Joined October 2011
Netherlands1896 Posts
March 24 2013 16:11 GMT
#842
Observer is a bit slow lol
kixer
Profile Joined October 2011
Germany33 Posts
March 24 2013 16:11 GMT
#843
god plse remove this observer he is horrible
Bagi
Profile Joined August 2010
Germany6799 Posts
March 24 2013 16:12 GMT
#844
Heromarine seems a lot more comfortable going mech, that bio game wasn't very good.
Godwrath
Profile Joined August 2012
Spain10165 Posts
March 24 2013 16:13 GMT
#845
Recco is going to die to that push for sure...
DarkenedLite
Profile Joined April 2011
United States188 Posts
March 24 2013 16:13 GMT
#846
Seeing a Zerg fall apart is not a pretty sight.
You can only win the game when you understand that it is a game.
AzBozz
Profile Joined April 2011
Germany518 Posts
March 24 2013 16:15 GMT
#847
picking him apart the whole game --> still loosing TT
MMA | MVP|Teaja|Polt|MKP|Byun|Maru|Thorzain|Creator|HasuObs|Socke|Lucifron|Vortix|Mana|Heromarine / PRIME and Mousesports fighting!!
DarkenedLite
Profile Joined April 2011
United States188 Posts
March 24 2013 16:15 GMT
#848
Wow that hold was excellent. Perfect timing/positioning on everything.
You can only win the game when you understand that it is a game.
Godwrath
Profile Joined August 2012
Spain10165 Posts
March 24 2013 16:15 GMT
#849
On March 25 2013 01:13 DarkenedLite wrote:
Seeing a Zerg fall apart is not a pretty sight.


It is, but luckily for him heromarine waited too long to let him get vipers.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
March 24 2013 16:16 GMT
#850
JRecco's Viper control is really good.
We know nothing.
Undrass
Profile Joined August 2010
Norway381 Posts
March 24 2013 16:16 GMT
#851
On March 25 2013 01:02 govie wrote:
Snute is gonna work hard to win. Babyknight crushed alot of zergs allready.


no problem. Snute already beat babyknight in the groups. He should be able to do it again!
DarkenedLite
Profile Joined April 2011
United States188 Posts
Last Edited: 2013-03-24 16:18:08
March 24 2013 16:16 GMT
#852
On March 25 2013 01:15 Godwrath wrote:
Show nested quote +
On March 25 2013 01:13 DarkenedLite wrote:
Seeing a Zerg fall apart is not a pretty sight.


It is, but luckily for him heromarine waited too long to let him get vipers.


Absolutely, when you take an advantage against a Zerg, but don't follow it up with aggression, you're generally going to have a bad time. Especially when you let your opponent systematically setup an engage when you're sitting on their side of the map.

Edit: This is far from over of course, but I feel like HeroMarine is powering hellbats a bit too hard.
You can only win the game when you understand that it is a game.
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
March 24 2013 16:17 GMT
#853
Heromarine really screwed up that engagement to let JR get back in the game.
Red and yellow are all I see
DarkenedLite
Profile Joined April 2011
United States188 Posts
March 24 2013 16:19 GMT
#854
Johnnyreco has really picked up the slack. Taking total control of the map. Should be an easy win from here, he's completely denied Heromarine's macro.
You can only win the game when you understand that it is a game.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 24 2013 16:20 GMT
#855
On March 25 2013 01:17 _SpiRaL_ wrote:
Heromarine really screwed up that engagement to let JR get back in the game.


What did he do wrong in that engagement?
pmp10
Profile Joined April 2012
3399 Posts
March 24 2013 16:20 GMT
#856
On March 25 2013 01:17 _SpiRaL_ wrote:
Heromarine really screwed up that engagement to let JR get back in the game.

He was never behind.
He banked so much resources that 50 supply got filled in the minute before the attack hit.
What is really surprising that he somehow managed to lose first game to mech.
Andorson
Profile Joined April 2011
Germany166 Posts
March 24 2013 16:21 GMT
#857
Nice usage of Blinding Cloud. Should be used more often.
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
March 24 2013 16:21 GMT
#858
On March 25 2013 01:20 JustPassingBy wrote:
Show nested quote +
On March 25 2013 01:17 _SpiRaL_ wrote:
Heromarine really screwed up that engagement to let JR get back in the game.


What did he do wrong in that engagement?


It came too late for a start, he had a huge window before that. But also he engaged somewhere which made it easy to blinding cloud his tanks out of the fight.
Red and yellow are all I see
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 16:21 GMT
#859
Need more Hellion runbys to win and get the counters to Vipers out. But quiet good Blinding Clouds, really precise.
DarkenedLite
Profile Joined April 2011
United States188 Posts
March 24 2013 16:22 GMT
#860
On March 25 2013 01:20 JustPassingBy wrote:
Show nested quote +
On March 25 2013 01:17 _SpiRaL_ wrote:
Heromarine really screwed up that engagement to let JR get back in the game.


What did he do wrong in that engagement?


Among other things, he clumped 4 siege tanks (on creep) and let them easily get disabled. SC2 terrans are going to have to start taking a page out of the SC1 playbook and spread their tanks out more efficiently. His engage route as well was kind of silly. He pushed himself a little too far forward without first securing his position.

Also, that was an odd tech switch. I know he was going sky terran, but opting for 90% viking and only a few ravens against ultras and hydras was questionable.
You can only win the game when you understand that it is a game.
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