[WCS KR] WR1 D2 - Page 34
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SilentSC2
United States505 Posts
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TheDwf
France19747 Posts
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Grubby
Netherlands318 Posts
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Fragile51
Netherlands15767 Posts
just ....what | ||
Stancel
Singapore15360 Posts
this was a sad game | ||
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Olli
Austria24417 Posts
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FrostedMiniWheats
United States30730 Posts
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jeffvip
211 Posts
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eFonSG
United States255 Posts
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opterown
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Australia54784 Posts
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Zambrah
United States7108 Posts
Not the prettiest series, but aw ye. | ||
BathTubNZ
New Zealand2556 Posts
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tuestresfat
2555 Posts
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Aeceus
United Kingdom1278 Posts
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DJHelium
Sweden13480 Posts
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Jono7272
United Kingdom6330 Posts
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Cramsy
Australia1100 Posts
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WindWolf
Sweden11767 Posts
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pdd
Australia9933 Posts
On August 07 2012 19:44 pdd wrote: 4:00 - looks like a Zatic build (2 rax, one with reactor, one with tech lab) for Happy. Zealot scouts Happy's base. Sees no CC, reactored marines and marauder. 6:00 - Happy's SCV also scouts no expo plus 2 additional gates for Tails. Stim on the way. 7:00 - Expo + Robo for Tails. Factory for Happy. Still no 2nd CC for Happy yet. 8:00 - Forge and Twilight Council for Tails. Starport for Happy. Scans and kills an observer before it sees anything except the army (which is quite large) 10:00 - Medivac + combat shields timing for Happy, but Tails had been playing quite safe so far 11:30 - small harassment with the MMM ball behind Tails' nat, but not much happens. 12:00 - BITBYBIT!!! 13:00 - Happy is really short on units but tries to attack on a couple of fronts, but his weird 1 base build just doesn't match up to the tech, economy and upgrades of Tails. Happy GGs after his attack fails. | ||
Kreb
4834 Posts
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