On May 03 2012 18:26 Douillos wrote:
Man, we keep seeing more and more tank in tvp...
Man, we keep seeing more and more tank in tvp...
They are great early game, but become more and more terrible the longer the game goes on.
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Fragile51
Netherlands15767 Posts
On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... They are great early game, but become more and more terrible the longer the game goes on. | ||
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bittman
Australia8759 Posts
On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... Makes me happy =D Still waiting to see more thors, BCs and Ravens though | ||
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aznball123
2759 Posts
On May 03 2012 18:26 Dodgin wrote: If Charge finishes in time Hero could still hold this, maybe. Show nested quote + On May 03 2012 18:26 aznball123 wrote: 4 gate is cheese? what has this world come to. What Someone said HerO was cheesing. | ||
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Dodgin
Canada39254 Posts
On May 03 2012 18:27 Fragile51 wrote: Show nested quote + On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... They are great early game, but become more and more terrible the longer the game goes on. I think 4 or 5 tanks can be a great addition to a Terran army purely for zoning purposes and forcing engagements. | ||
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Amestir
Netherlands2126 Posts
On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... Its kind of the terrans to make TvP look like TvZ, compensates for the lack of Zergs this code S ![]() | ||
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Fragile51
Netherlands15767 Posts
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Samewire
Austria180 Posts
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bittman
Australia8759 Posts
On May 03 2012 18:27 Fragile51 wrote: Show nested quote + On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... They are great early game, but become more and more terrible the longer the game goes on. You really should see Lynna's TvP mech guide. They're only terrible in a long game when you're trying to a-move into the opponent. | ||
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Seeker
Where dat snitch at?37042 Posts
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Ruscour
5233 Posts
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SomeONEx
Sweden641 Posts
User was warned for this post | ||
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Looms
United States4624 Posts
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Fragile51
Netherlands15767 Posts
But Hero pulls it out! Mass chargelot with storms prevails! | ||
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Dodgin
Canada39254 Posts
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LeLfe
France3160 Posts
On May 03 2012 18:29 bittman wrote: Show nested quote + On May 03 2012 18:27 Fragile51 wrote: On May 03 2012 18:26 Douillos wrote: Man, we keep seeing more and more tank in tvp... They are great early game, but become more and more terrible the longer the game goes on. You really should see Lynna's TvP mech guide. They're only terrible in a long game when you're trying to a-move into the opponent. definitely a must read! | ||
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aznball123
2759 Posts
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Farone
Netherlands1219 Posts
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KristofferAG
Norway25712 Posts
On May 03 2012 18:24 KristofferAG wrote: Show nested quote + On May 03 2012 18:23 KristofferAG wrote: Maps: Entombed Valley 5.00 SuperNova finishes a quick wall denying all scouting from HerO. HerO goes for standard gateway, assimilator and Cybernetics Core timings. Bunker added on at the natural for SuperNova. Second Barracks added on in the back. Three Gateways added on for herO! 10.00 Factory placed down for SuperNova. SuperNova scouts the forward Pylon from HerO, instantly pulls SCVs to repair. HerO starts probe production again as he pushes up. Multiple SCVs are taken out, bunkers stay up. Nexus on the way for HerO. Siege Tech and Stim tech started for SuperNova. +1 attack on the way. HerO tries to push in again, but siege tech finishes. HerO pulls back. Twilight Council down for HerO as +1 armor starts. Another Barracks added on for SuperNova, Starport placed down in the main. Charge starts for HerO. 15.00 SuperNova pushes down his ramp and scares HerO's forces away. Templar Archives and an additional two gateways started for HerO. Concussive Shells, Combat shields and +1 armor started for SuperNova. Medivac production started. 2 more Gateways started for herO. 8 total. SuperNova coming in with a drop to the natural, HerO is prepared and SuperNova pulls back. 2 Barracks and a Ghost academy down for SuperNova. +2 Armor started for HerO. Trying to take third. Drop from SuperNova denies the third. Storm on the way for HerO. SuperNova moving out with a big army! Third base once again on the way for Hero. SuperNova throws down three bunkers outside the nat of HerO. + attack on the way for HerO. HerO pushes down as storm finishes. Huge EMP lands on the Chargelots, but the HT's are left alone. Some big storms take out the infantry that isn't in the bunkers as the Zealots tear down the siege tanks and bunkers. HerO pushes SuperNova all the way back home. | ||
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Drowsy
United States4876 Posts
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Nabes
Canada1800 Posts
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