On May 02 2012 12:04 Bagration wrote: How did the game Diestar win go? Impressive that he was able to take a game off Taeja and come so close to winning. I guess I underestimated the guy.
taeja proxy 2 raxed and diestar held. then he just played standard and won.
On May 02 2012 12:04 Bagration wrote: How did the game Diestar win go? Impressive that he was able to take a game off Taeja and come so close to winning. I guess I underestimated the guy.
taeja proxy 2 raxed and diestar held. then he just played standard and won.
That game looked like Teaja was lagging incredibly badly, that was probably the worst micro I've ever seen from him, and there were things where he just had like a 2 second delay on his actions.
Adelscott plays really well when he just confidently does what he does. Weird, unusual play (such as that forge-gateway cheese) prompted by fears of the opponent's capabilities almost never works. I think Ret's macro really intimidates Adelscott.
On May 02 2012 12:21 FlyingTurtle wrote: Adelscott plays really well when he just confidently does what he does. Weird, unusual play (such as that forge-gateway cheese) prompted by fears of the opponent's capabilities almost never works. I think Ret's macro really intimidates Adelscott.
It's almost like Ret's fearless impeccable macro frightens him.
That tip about warp gate research delay in order to get stargate, is that accurate? If so, that's a pretty sweet tip. Any similar scouting tip for TvP? i.e.: 2 gas + no instant research = void ray OR 2 gas + research = DT or something along those lines