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[Code S] Group C Ro16 GSL 2012 Season 2 - Page 74

Forum Index > StarCraft 2 Tournaments
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Prev 1 72 73 74 75 76 156 Next
mycro
Profile Joined March 2010
Sweden1579 Posts
April 25 2012 11:08 GMT
#1461
On April 25 2012 20:06 Douillos wrote:
Show nested quote +
On April 25 2012 20:05 mycro wrote:
Bisu level micro right there :3


Lol...


k, slight exaggeration :>
Kommander
Profile Joined March 2011
Philippines4950 Posts
April 25 2012 11:08 GMT
#1462
Parting already on 3 bases? MKP's really fucked
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 25 2012 11:08 GMT
#1463
On April 25 2012 20:08 Inflicted_ wrote:
Funny, that this is the same player who failed Collosi control in a 2-base Collosi all-in.


Easier to control multiple units then one big retarded unit :p

And it was a 1 base collosi allin.
vndods
Profile Joined October 2011
United States3743 Posts
April 25 2012 11:08 GMT
#1464
is there no siege mode?
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
April 25 2012 11:08 GMT
#1465
Ooooh, MKP looks dead
If you could reason with haters, there would be no haters. YGTMYFT
BuzZoo
Profile Joined October 2010
Australia1468 Posts
April 25 2012 11:08 GMT
#1466
Disconnect in 3, 2....
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 25 2012 11:09 GMT
#1467
HAHA that marauder scene... It's like that scene from platoon
http://dotabuff.com/players/122305951 playing other games
dsousa
Profile Joined October 2011
United States1363 Posts
April 25 2012 11:09 GMT
#1468
On April 25 2012 20:08 Kommander wrote:
Parting already on 3 bases? MKP's really fucked


It would appear so.....
samurai80
Profile Joined November 2011
Japan4225 Posts
April 25 2012 11:09 GMT
#1469
Go go PartinG !!!
vndods
Profile Joined October 2011
United States3743 Posts
April 25 2012 11:09 GMT
#1470
MKP GO TAKE OUT THE THIRD.
HeroMystic
Profile Joined March 2011
United States1217 Posts
April 25 2012 11:09 GMT
#1471
Is there a reason why MKP isn't using Siege Mode?
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 25 2012 11:09 GMT
#1472
11 gateways? Holy jesus christ x_x
silverstyle
Profile Joined May 2011
Singapore1108 Posts
April 25 2012 11:09 GMT
#1473
holy gates batman!
Liquid`HerO!!!
Asha
Profile Blog Joined November 2010
United Kingdom38198 Posts
April 25 2012 11:09 GMT
#1474
Parting threw so many units away with that attack
regizer239
Profile Joined March 2012
Guam327 Posts
April 25 2012 11:09 GMT
#1475
MKP making a comeback?
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 25 2012 11:09 GMT
#1476
On April 25 2012 20:06 KristofferAG wrote:
Show nested quote +
On April 25 2012 20:02 KristofferAG wrote:
(T)MarineKingPrime v (P)StarTale_PartinG
0 - 0


Maps:
Metropolis


5.00
(P)StarTale_PartinG spawning as the red Protoss in the 6 o'clock position.
(T)MarineKingPrime spawning as the blue Terran in the 12 o'cock position.

MKP going for CC first.
Gateway and Assimilator on standard timings for PartinG.

PartinG goes Nexus before Cybernetics Core.
2 barracks added on for MKP.

Cybernetics Core added on for PartinG.
warpgate tech started for PartinG as the CC finishes up for MKp.

Both gasses taken for MKP.
PartinG moving out with a Stalker and Zealot while adding on 2 Gateways.
Factory and third gas taken for MKP

10.00
Forward pylon down for PartinG, multiple Sentries warped in.

Stimpak and Engineering Bay on the way for MKp.
Four Gateways for Parting, going to put on pressure.

Starport is on the way for MKP
PartinG goes in, MKP isn't reacting! Quick Forcefield blocks off the ramp

MKP does survive after losing some SCVs, Sentries go down as Stimpak finishes up.
Combat Shields and +1 attack on the way for MKP.

PartinG takes a third Nexus.
First medivac is out for MKp as PartinG goes in after another warp-in round.

The two tanks from MKP go down, as does the Medivac and multiple Marines.
Amazing Stalker micro maximizes what PartinG can get out of this.

Third base is still up for PartinG, three Gateways added on.
Concussive shells on the way, another Medivac has gone down, MKP now moving out to take out Pylons.

Twilight Council going up for PartinG.


15.00
2 barracks and +1 armor on the way for MKP.
Another Gateway added on for PartinG as he starts Zealot Charge upgrade.
A single Zealot goes toward the natural of MKP but doesn't do anything.

Templar Archives down for PartinG.
MKP moving out with two siege tanks and a coule more units, kills of Sentries, but manages to get out with most everything.
PartinG going on the offensive now, charging in but MKP has great position and multiple medivacs. PartinG focuses some down but gets the lesser end.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
vndods
Profile Joined October 2011
United States3743 Posts
April 25 2012 11:09 GMT
#1477
why siege tanks with no siege mode? x_X
tuestresfat
Profile Joined December 2010
2555 Posts
April 25 2012 11:09 GMT
#1478
On April 25 2012 20:09 Fragile51 wrote:
11 gateways? Holy jesus christ x_x

13 :O
Horseballs
Profile Joined July 2011
United States721 Posts
April 25 2012 11:10 GMT
#1479
On April 25 2012 20:09 HeroMystic wrote:
Is there a reason why MKP isn't using Siege Mode?


siege mode is terrible against protoss. It actually hurts terran more than protoss.
Obaten
Profile Joined December 2010
United States730 Posts
April 25 2012 11:10 GMT
#1480
On April 25 2012 20:09 HeroMystic wrote:
Is there a reason why MKP isn't using Siege Mode?


I think he likes the higher DPS and the micro-ability of siege tanks.
Prev 1 72 73 74 75 76 156 Next
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