It just doesn't trade efficiently enough tbh
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EmilA
Denmark4618 Posts
April 09 2012 00:56 GMT
#9681
On April 09 2012 09:55 Drazerk wrote: Show nested quote + On April 09 2012 09:54 Sumahi wrote: I'm so glad to see mutas again in play. It feels like its been ages since I've seen them used at this level of play. Lack of good muta zergs these days ![]() It just doesn't trade efficiently enough tbh | ||
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Hypemeup
Sweden2783 Posts
April 09 2012 00:56 GMT
#9682
And trading banelings at a 1:1 ratio to marines -_- | ||
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mordk
Chile8385 Posts
April 09 2012 00:56 GMT
#9683
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dangerjoe
Denmark1866 Posts
April 09 2012 00:56 GMT
#9684
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neurosx
Luxembourg1096 Posts
April 09 2012 00:56 GMT
#9685
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Noocta
France12578 Posts
April 09 2012 00:56 GMT
#9686
On April 09 2012 09:56 ppdealer wrote: Show nested quote + On April 09 2012 09:48 Unreliablex wrote: On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. It's simple. Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did). Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply. This is not a whine, but a suggestion to fixing endings like this. So basically a cooldown on MULE calldown. Last time Blizzard suggested this Terran players weren't happy lol. Another suggestion is to limit the range of MULE calldown so you have to do it at each base separately. That unfortunately has the side-effect of eliminating manner MULE :\ Well, gotta make Terran even harder to play ! | ||
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Badfatpanda
United States9719 Posts
April 09 2012 00:57 GMT
#9687
This isn't the best game he's played to date. | ||
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TheRhox
Canada868 Posts
April 09 2012 00:57 GMT
#9688
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opterown
Australia54784 Posts
April 09 2012 00:57 GMT
#9689
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Drazerk
United Kingdom31255 Posts
April 09 2012 00:57 GMT
#9690
On April 09 2012 09:56 neurosx wrote: Can anyone tell me why zergs never research burrow anymore ? Its just fallen out of style / the meta game July did it a lot last night in the GSTL but Maru had ravens which crushed it Edit: I also want to know what happened to baneling drop harassment ![]() | ||
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marcesr
Germany1383 Posts
April 09 2012 00:57 GMT
#9691
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mordk
Chile8385 Posts
April 09 2012 00:57 GMT
#9692
He's going for mass bling bust!!! | ||
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Diavlo
Belgium2915 Posts
April 09 2012 00:57 GMT
#9693
On April 09 2012 09:55 Drazerk wrote: Show nested quote + On April 09 2012 09:54 Sumahi wrote: I'm so glad to see mutas again in play. It feels like its been ages since I've seen them used at this level of play. Lack of good muta zergs these days ![]() Well the zergs who used Mutas the most and the best outside of Nestea (DRG, IdrA and Loisira) either stopped (IdrA) keep on doing it sometimes and loses with it (DRG) or simply disappeared from the surface of the earth (loisira). | ||
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Shellshock
United States97276 Posts
April 09 2012 00:57 GMT
#9694
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Femari
United States2900 Posts
April 09 2012 00:57 GMT
#9695
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the`postman
United States1643 Posts
April 09 2012 00:57 GMT
#9696
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Vindicare605
United States16125 Posts
April 09 2012 00:58 GMT
#9697
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EmilA
Denmark4618 Posts
April 09 2012 00:58 GMT
#9698
On April 09 2012 09:56 ppdealer wrote: Show nested quote + On April 09 2012 09:48 Unreliablex wrote: On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. It's simple. Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did). Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply. This is not a whine, but a suggestion to fixing endings like this. So basically a cooldown on MULE calldown. Last time Blizzard suggested this Terran players weren't happy lol. Another suggestion is to limit the range of MULE calldown so you have to do it at each base separately. That unfortunately has the side-effect of eliminating manner MULE :\ Yes I heard Terran was currently doing very well at sub-top-korean level. You're absolutely right. | ||
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Promethelax
Canada7089 Posts
April 09 2012 00:58 GMT
#9699
On April 09 2012 09:56 neurosx wrote: Can anyone tell me why zergs never research burrow anymore ? They do, all the time. Nestea had it against Squirtle in their games. These games have been too scrappy for research. | ||
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dangerjoe
Denmark1866 Posts
April 09 2012 00:58 GMT
#9700
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