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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 20:30 Seeker wrote:Show nested quote +On November 15 2011 20:29 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:27 Seeker wrote:On November 15 2011 20:26 Seeker wrote:On November 15 2011 20:25 Seeker wrote:On November 15 2011 20:25 Seeker wrote: Code S Ro16 Group B Game 1
(T) Happy vs (P) Oz
on Daybreak
Happy at top right
Oz at bottom left 2:00Happy starts off with a barracks OUTSIDE his base Oz starts off standard gas + gateway 3:00Omfg..... Happy adds 2 more barracks 3 barracks for Happy Oz has 1 zealot out but..... 4:25Oz has zealot at watch tower Happy has marines producing from 3 rax Oz now sees the # of marines Happy has 5:25Happy decides to expo instead of harass Happy scouts Oz's base and sees Oz has 1 gateway 6:20Great micro by Oz even though Happy has advanced towards Oz's expo 7:20Disappointing attack from Happy Oz is now at 3 gates and a robo on the way Happy is behind, 3 rax rush does nothing 8:10Oz now has an observer out Oz as a stalker/sentry army composition Happy bunkers up his natural Oz warping in units to try to pressure Happy even more
9:30
Oz snipes Happy's marauder Oz wastes 3 guardian shields Oz has an Immortal Oz now attacks Happy's natural
Happy trying to repair but force fields preventing the repair
Oz dealing A LOT of dmg
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On November 15 2011 20:30 4Servy wrote:Show nested quote +On November 15 2011 20:29 Asha` wrote:On November 15 2011 20:28 Telcontar wrote: Why not just go 1 rax expo into 4 rax marine pressure? It reminds me of the Keen build. Where you go 3rax for a slightly earlier pure marine timing and expo straight out as you are pushing? its not even as bad as people think though was some really good kiting by oz, like if you would have 4-5 more marines and more health when reaching the nexus you can do great damage. If he pulls scv's the nexus goes down, no question
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Lack of micro from both players :/
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Micro that immortal ? :o Not that it'll matter, but still.
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hahaha "he just needs to back up the immortal"... it just stood there the whole time.
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United Kingdom10823 Posts
Listening to Tasteless...he should have moved the immortal
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 20:31 Seeker wrote:Show nested quote +On November 15 2011 20:30 Seeker wrote:On November 15 2011 20:29 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:27 Seeker wrote:On November 15 2011 20:26 Seeker wrote:On November 15 2011 20:25 Seeker wrote:On November 15 2011 20:25 Seeker wrote: Code S Ro16 Group B Game 1
(T) Happy vs (P) Oz
on Daybreak
Happy at top right
Oz at bottom left 2:00Happy starts off with a barracks OUTSIDE his base Oz starts off standard gas + gateway 3:00Omfg..... Happy adds 2 more barracks 3 barracks for Happy Oz has 1 zealot out but..... 4:25Oz has zealot at watch tower Happy has marines producing from 3 rax Oz now sees the # of marines Happy has 5:25Happy decides to expo instead of harass Happy scouts Oz's base and sees Oz has 1 gateway 6:20Great micro by Oz even though Happy has advanced towards Oz's expo 7:20Disappointing attack from Happy Oz is now at 3 gates and a robo on the way Happy is behind, 3 rax rush does nothing 8:10Oz now has an observer out Oz as a stalker/sentry army composition Happy bunkers up his natural Oz warping in units to try to pressure Happy even more 9:30Oz snipes Happy's marauder Oz wastes 3 guardian shields Oz has an Immortal Oz now attacks Happy's natural Happy trying to repair but force fields preventing the repair Oz dealing A LOT of dmg
11:10
Happy is now REALLY behind
Oz taking a 3rd Oz adding 4 gates
Happy is in a VERY bad position
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Did no-one see Oz target firing Marauders with the Immortal instead of incoming scvs? No let's not concern ourselves with what was actually great micro =/
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United Kingdom10823 Posts
Sour about that observer being there
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the level of play today is one of the worst in gsl code s history, is it bo1 messing with the player's minds?
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Hey, observers don't block turrets dude ^^
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 20:32 Seeker wrote:Show nested quote +On November 15 2011 20:31 Seeker wrote:On November 15 2011 20:30 Seeker wrote:On November 15 2011 20:29 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:28 Seeker wrote:On November 15 2011 20:27 Seeker wrote:On November 15 2011 20:26 Seeker wrote:On November 15 2011 20:25 Seeker wrote:On November 15 2011 20:25 Seeker wrote: Code S Ro16 Group B Game 1
(T) Happy vs (P) Oz
on Daybreak
Happy at top right
Oz at bottom left 2:00Happy starts off with a barracks OUTSIDE his base Oz starts off standard gas + gateway 3:00Omfg..... Happy adds 2 more barracks 3 barracks for Happy Oz has 1 zealot out but..... 4:25Oz has zealot at watch tower Happy has marines producing from 3 rax Oz now sees the # of marines Happy has 5:25Happy decides to expo instead of harass Happy scouts Oz's base and sees Oz has 1 gateway 6:20Great micro by Oz even though Happy has advanced towards Oz's expo 7:20Disappointing attack from Happy Oz is now at 3 gates and a robo on the way Happy is behind, 3 rax rush does nothing 8:10Oz now has an observer out Oz as a stalker/sentry army composition Happy bunkers up his natural Oz warping in units to try to pressure Happy even more 9:30Oz snipes Happy's marauder Oz wastes 3 guardian shields Oz has an Immortal Oz now attacks Happy's natural Happy trying to repair but force fields preventing the repair Oz dealing A LOT of dmg 11:10Happy is now REALLY behind Oz taking a 3rd Oz adding 4 gates Happy is in a VERY bad position
12:10
Happy bunkering up again Happy has to turtle or this is over
Oz has a great army on the way Oz playing comfortably because he's so ahead
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So far GSL Code A and GSL Code S the past two days have been depressing for me.
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That turret Stork WCG thing went right over my head. Anyone?
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Nice split on his sentries and zealots.
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Sorry, I didn't get that BW reference.
Can someone explain it to me, please?
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Thought Oz would take it. He's like the toss hero that rode in with the wind out of nowhere.
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