Obligatory public note for all large tournament threads:
The following is a list of behaviors that will get immediate bans:
1. Whining about stream 2. Bashing other games 3. Flaming other users 4. Bashing players 5. Complaining about imbalance.
It is in no way complete. Keep in mind that there's a difference between pointing out that the SC2 and CoD streams were switched and whining about it (same thing on pointing out/asking about stream lag and whining about it, etc.). Also, just because you post something and aren't immediately banned for it doesn't mean you won't get caught. We'll be going through this thread very carefully.
So far in pool play here is how the non Koreigns are doing by team:
Dignitas 10-6 EG 4-10 (excluding Huk2:0iNc because that is just a net 2-2 added on) Liquid 4-12 (excluding Sheth2:1Ret because that is just a net 3-3 added on) Root 3-4 FXO 0-4 RGN 4:0
This is everything on MLG's website. Seems Dig is top. EG is 2-0 over Liquid in matches, with only Sheth having won any games for them (2-0 vs moonan). Root, FXO, and RGN, only have one player reporting for them each, but I included them for fairness sake.
Foreigner on Foreigner matches still to come/finish
On August 27 2011 12:39 scarper65 wrote: zergs often rely wayyyy too much on those pesky counterattacks. If they are able to do any real economic damage then they are just gonna lose
That's how you have to play Zerg. You will lose if you don't counter as Z
On August 27 2011 12:39 RowdierBob wrote: I dont get the commentary in that game... Ret was always way behind after the initial drop. He made a few nice counters but Nada's eco and upgrades were way ahead--he was always going to win the longer the game went.
Ya at no point did I feel like Ret had 'comeback,' the comment about Nada coming back from the comeback is so silly, he was ahead the whole game. The counterattacks were pesky and did SOME damage, but not nearly enough(Nada actually ran SCVs at banes on purpose to blow them up and save marines, shows how much he gave a fuck about his SCV count with 3 Orbitals and a gold base). He killed the armory but 3 thors were already out, killed an engy bay not upgrading anything(+3 weapons was at the other one)... that 'counter' probably put Ret even further behind if anything, it just didn't appear so because Nada didn't march right over until Ret threw away some more shit.
On August 27 2011 12:40 Jibba wrote: RET GET FUCKING BURROW asdfasdgasGDASGSAG
All those counterattacks into NaDa's main could've been easily zoned with baneling mines. 2 orbitals and not much saved energy. :/
Zergs really need to take advantage of it. Even with a low success rate, baneling mines usually pay for themselves.
If only to force scans. I totally agree. I think they get a bad rap because they rarely ever get big numbers but they are one of Zerg's few methods of actually zoning.
Exactly. It doesn't matter if they get spotted most of the time. 2 banelings is such a small investment and they payoff is enormous. Plus, once the terran knows they're there, they need to slow down all of their attacks.
On August 27 2011 12:41 poorcloud wrote: nada dosen't look like hes improving though. His play seems stuck at a few months ago, and he dosen't seem to be able to match against the very best terrans in korea right now.
So who is able to match against the very best terrans in Korea?
On August 27 2011 12:41 Bowzer wrote: I'm calling it right now, Tyler to come from the open bracket and take down DongRaeGu in the finals
Calling it now, Incontrol v Gretorp finals so that in the one in a million chance it happens I can quote myself and look like a genius, and if it doesn't then no one cares.
Regarding rumor earlier about Rain VS Naniwa game 3 that forcefield sound or other protoss sound effects overwrote Nuclear Launch Detected warning I conducted a little experiment, Results below :
Turns out nuclear launch detected always comes out even when forcefields / chronos / guardian shields are being spammed. I think we can now fully account this to Naniwa not paying attention / listening to music while playing / too low game volume.
On the other hand, if the MLG makes players listen to loud music during games this could fully explain why the Nuclear Launch Detected was missed.