same for matchup stats.
edit: they dont' do this, do they? i guess i could always tune in too late
Forum Index > StarCraft 2 Tournaments |
Failsafe
United States1298 Posts
July 25 2011 10:49 GMT
#1881
same for matchup stats. edit: they dont' do this, do they? i guess i could always tune in too late | ||
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Fionn
United States23455 Posts
July 25 2011 10:49 GMT
#1882
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Huragius
Lithuania1506 Posts
July 25 2011 10:49 GMT
#1883
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spaZzNx-`
Hong Kong1221 Posts
July 25 2011 10:49 GMT
#1884
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Taf the Ghost
United States11751 Posts
July 25 2011 10:49 GMT
#1885
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Pajegetc
United States3158 Posts
July 25 2011 10:49 GMT
#1886
On July 25 2011 19:49 gullberg wrote: Byuns really needs to expand >.< you can only get a third on this map as Zerg. User was temp banned for this post. | ||
Seditary
Australia7033 Posts
July 25 2011 10:49 GMT
#1887
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Daniel C
Hong Kong1606 Posts
July 25 2011 10:49 GMT
#1888
On July 25 2011 19:48 vertical101 wrote: they should put destructible rock on gold base With dragons. | ||
Tantaburs
Canada1825 Posts
July 25 2011 10:50 GMT
#1889
On July 25 2011 19:49 Miraju wrote: 108 vs 200 and he holds it? no way only with t No balance whines he ran banelings into tanks | ||
MrCon
France29748 Posts
July 25 2011 10:50 GMT
#1890
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Oboeman
Canada3980 Posts
July 25 2011 10:50 GMT
#1891
remember sheth vs squirtle | ||
Monocle
United States1509 Posts
July 25 2011 10:50 GMT
#1892
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DystopiaX
United States16236 Posts
July 25 2011 10:50 GMT
#1893
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Serelitz
Netherlands2895 Posts
July 25 2011 10:50 GMT
#1894
On July 25 2011 19:47 untilMay wrote: Show nested quote + On July 25 2011 19:44 zocktol wrote: Could people please stop saying, that Crossfire is bad for Zerg in TvZ? Afaik, its completely balanced, if not favourable for Zerg in GSL. Byun please leave the game, it's just annoying. How is map with a quadrillion chokes balanced for zerg? Besides forcing you to make one composition on this map unless you want to be raped in a bunch of chokes my siege tanks. Because there's a trillion counter attack paths as well. The map isn't imbalanced at all, it's just not standard. And no, that doesn't mean it's bad for zergs it just means you have to play differently and terrans/protoss have to adapt to that as well. | ||
bo0
Belgium550 Posts
July 25 2011 10:50 GMT
#1895
no vikings, no ghosts, no thors | ||
Dreamer.T
United States3584 Posts
July 25 2011 10:50 GMT
#1896
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Ertu
Greece686 Posts
July 25 2011 10:50 GMT
#1897
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Faria
155 Posts
July 25 2011 10:50 GMT
#1898
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OrchidThief
Denmark2298 Posts
July 25 2011 10:50 GMT
#1899
On July 25 2011 19:49 Ribbon wrote: Show nested quote + On July 25 2011 19:47 GwSC wrote: On July 25 2011 19:44 Skyze wrote: crossfire; a map that zergs will always claim is HORRIBLE for them, despite like 95% win percentage. LOL 95%, not even close. I blame casters though..Tasteless....I think most Zergs realize by now that the map isn't bad. 54% for Zerg generally 57% ZvT 50% ZvP http://www.gomtv.net/records/index.gom?searchType=3&race=Z&vsrace=P&season=0&leaguetype=0&leagueid=0&gamever=0&mapid=21033 GOM's records page is amazing Thank you sir, the nonsense was getting a bit ridiculous. | ||
flodeskum
Iceland1267 Posts
July 25 2011 10:51 GMT
#1900
On July 25 2011 19:47 untilMay wrote: Show nested quote + On July 25 2011 19:44 zocktol wrote: Could people please stop saying, that Crossfire is bad for Zerg in TvZ? Afaik, its completely balanced, if not favourable for Zerg in GSL. Byun please leave the game, it's just annoying. How is map with a quadrillion chokes balanced for zerg? Besides forcing you to make one composition on this map unless you want to be raped in a bunch of chokes my siege tanks. Multiple attack paths and a really hard 3rd base for terran and protoss. It's a zerg favored map, statistics don't lie. | ||
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