DRG is really awesome and i'm disapointed to see boxer do the same TvZ strat he did to beat IdrA to be able to beat DRG...
Damn i feel bad for putting guineapig on my anti team

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DrakanSilva
Chile932 Posts
June 24 2011 07:29 GMT
#4221
DRG is really awesome and i'm disapointed to see boxer do the same TvZ strat he did to beat IdrA to be able to beat DRG... Damn i feel bad for putting guineapig on my anti team ![]() | ||
fant0m
964 Posts
June 24 2011 12:16 GMT
#4222
Nestea for SC2 Bon Jovi! On a different note WTF BOXER. THAT ISN'T HOW SLAYERS WORKS!!! I picked Boxer for my fricking anti team because he's NEVER supposed to play. Scaring me now, gotta trade him asap. At least I have both Alicia and DRG on my normal team... | ||
SniXSniPe
United States1938 Posts
June 24 2011 14:23 GMT
#4223
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Loomies
United States645 Posts
June 24 2011 15:41 GMT
#4224
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wideye
United States209 Posts
June 24 2011 19:15 GMT
#4225
On June 24 2011 12:56 jmbthirteen wrote: Show nested quote + On June 24 2011 12:52 wideye wrote: how come a season ticket to this gstl is so expensive? if i recall correctly, last season's was like five/ten bucks. Complete new format that makes it three months long rather than a week long. ooo awesome. so i gotta buy it then ![]() | ||
babysimba
10466 Posts
June 24 2011 20:58 GMT
#4226
On June 24 2011 09:37 WindCalibur wrote: Show nested quote + On June 24 2011 09:01 babysimba wrote: On June 24 2011 08:14 WindCalibur wrote: I will be honest and say that I personally think MMA is overrated. Go watch his MLG replays and watch him get supply blocked again and again. His mechanics are weak and though his apm is high, most of it is probably spam. His "drop" play is a hindrance. Let me explain why: 1. Drops are used to be cost in effective in the sense that you disrupt economy or pick off weak points that you can't access otherwise. When you try to do this, you must try to pinpoint weak points. MMA skips this step and just drops at locations that are not only predictable, but aren't the zerg's weakpoints. In addition, even when mutas are out and the zerg has complete map control, he still drops. MMA is banking on the opponent to make mistakes, in which is not dependant on MMA's skills, but rather his opponent's skills to react. 2. His style usually gets him a fast 3rd. Dropping leaves him open to aggression. Watch July vs him on metropolis where july abuses a strong timing where MMA is extremely weak. Though July lost that game, MMA was behind after the aggression. So his strategies rely on his opponent to "not know" what he is doing in addition to the opponent making mistakes. His play is hardly what you call solid. His high apm comes from constantly cycling of production buildings. His late game macro (once >3 bases, not adding any more supply depots and production buildings) is close to perfect. I remember seeing his replay against july. He constantly switches to raxes to produce more marines while controlling 2 drops and moving his main army at the same time. While he was cleaning up july's remaining army at the final moments, he was still adding more rines in his raxes while his rines are being microed back to kite banelings -_- His drops do not bank on the opponent making mistakes. He is definitely the best terran out there who utilise drops. You do not see him dropping just for the sake of forcing his oppoenent into a game of multi-tasking. Everytime he does multi-pronged drops, he will force zerg's army to split up, allowing his main army to move to clean up creep tumours and push up the tank line in a very safe manner. He will continue to drop til his main army manages to set up a semi-contain, forcing zerg to attack it in a very non-cost effective way. Not to mention, with his great multi-tasking, all his marines drops will be focus firing on banelings and mutas, to keep the muta count low. Why do you think so many zergs have fallen to him when they already knew his preferred tactics in mid-late game. The only ways zerg can stop him is to first have a large enough economic advantage, either start being aggressive with its higher food count and pin MMA back into his base preventing his forces from spreading thin, or invest in static defences that do not require food thus allowing zerg army to concentrate its forces to slow down advance of terran's army. Overlord spread and mutas counter drops. You are banking on the fact that the zerg does not see the drop or does not split his forces correctly. His macro being perfect? Watch some sc1 for perfect macro. No one in sc2 has remotely close to perfect macro. I hardly see someone like bomber drop down supplies but people like MMA does. So if MMA has perfect macro, someone like bomber, who has better macro, must be god? Doesn't make sense to me. Drop play is good, sure, but what if the zerg pinpoints your drops with good map awareness and responds perfectly? Do you still think his drops will be nearly as effective? People were underestimating Polt and saying that Polt will get 4-0ed thinking that MMA's play is flawless. But guess what, Polt was the one who analyzed MMA well and completely steamrolled MMA. Give some zerg time to study MMA's style for a while and I can almost assure you that his drop play won't be nearly as effective or great as many people think. Bolded the part which you conveniently not read. I clearly said late game macro when production buildings all set in place. I do not follow the trend and overrate players blindly. Why are you making assumptions that the whole world seems to think he's the best. He's a good player, and his drops are definitely not his weakness. Other players drop to deal economic damage, while his drops' main purpose is to allow enemy's army to spread thin, allowing more room for his own main army to move. Any economic damage done by his drops is a bonus. All he needs is some kills from his marines to break even. He has weaknesses obviously, but definitely not the ones you are talking about. Most of his builds in TvZ and TvT are greedy in nature (the most greedy any terrans can think of), teching up for map control & expanding & very early army upgrades at the same time, which set him up for the late game. Most of his late game wins rely on his superior upgrades, you cannot count him out just because he has lower food count. Before Polt even punished him in the finals, i have been already waiting for the moment when players will exploit his weakness in his builds. I was hoping he could play against bomber somehow (sadly not in MLG), and bomber will do some sort of scv all-in. MKP tried but he failed in his execution, but i believe he told Polt about it for the finals. | ||
TexSC
United States195 Posts
June 25 2011 03:34 GMT
#4227
EDIT: found one, any others? http://www.teamliquid.net/forum/viewmessage.php?topic_id=236481¤tpage=207#4124 | ||
QuantumPhysX
Philippines273 Posts
June 25 2011 03:45 GMT
#4228
DRG just basically out macroed GanZi after that window of opportunity for him. In the DRG vs MMA match, MMA scouted DRG's third base (the one closest to MMA's base) too late. DRG basically had 15 Mutas by the time MMA found out. I think DRG is a really good player. But the style he is currently playing with (vs Boxer, vs GanZi, vs MMA) can easily be beat by denying DRG a third base / hidden expo. | ||
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